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NAME
       SoComposeVec3f — composes 3D vectors from floating-point values
INHERITS FROM
       SoBase > SoFieldContainer > SoEngine > SoComposeVec3f
SYNOPSIS
       #include <Inventor/engines/SoCompose.h>
          Inputs from class SoComposeVec3f:
     SoMFFloat           x
     SoMFFloat           y
     SoMFFloat           z
          Outputs from class SoComposeVec3f:
     (SoMFVec3f)         vector
          Methods from class SoComposeVec3f:
                         SoComposeVec3f()
          Methods from class SoEngine:
     static SoType       getClassTypeId()
     virtual int         getOutputs(SoEngineOutputList &list) const
     SoEngineOutput *    getOutput(const SbName &outputName) const
     SbBool              getOutputName(const SoEngineOutput *output, SbName &outputName) const
     SoEngine *          copy() const
     static SoEngine *   getByName(const SbName &name)
     static int          getByName(const SbName &name, SoEngineList &list)
          Methods from class SoFieldContainer:
     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)
          Methods from class SoBase:
     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const
DESCRIPTION
       This engine takes three floating-point inputs and composes a 3D vector.
       The  input  fields  can have multiple values, allowing the engine to compose several vectors in parallel.
       Some inputs may have more values than others. In such cases, the last value of the shorter inputs will be
       repeated as necessary.
INPUTS
     SoMFFloat           x
          The x component
     SoMFFloat           y
          The y component
     SoMFFloat           z
          The z component.
OUTPUTS
     (SoMFVec3f)         vector
          Vector composed of x, y, and z.
METHODS
                         SoComposeVec3f()
          Constructor
FILE FORMAT/DEFAULTS
       ComposeVec3f {
          x  0
          y  0
          z  0
     }
SEE ALSO
       SoDecomposeVec3f, SoEngineOutput
                                                                                           SoComposeVec3f(3IV)()