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NAME
SbSphereSheetProjector — sphere-sheet projector
INHERITS FROM
SbProjector > SbSphereProjector > SbSphereSheetProjector
SYNOPSIS
#include <Inventor/projectors/SbSphereSheetProjector.h>
Methods from class SbSphereSheetProjector:
SbSphereSheetProjector(SbBool orientToEye = TRUE)
SbSphereSheetProjector(const SbSphere &sph, SbBool orientToEye = TRUE)
~SbSphereSheetProjector()
Methods from class SbSphereProjector:
SbVec3f projectAndGetRotation(const SbVec2f &point, SbRotation &rot)
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
void setSphere(const SbSphere &sph)
const SbSphere & getSphere() const
void setOrientToEye(SbBool orientToEye)
SbBool isOrientToEye() const
void setFront(SbBool isFront)
SbBool isFront() const
SbBool isPointInFront(const SbVec3f &point) const
Methods from class SbProjector:
virtual SbVec3f project(const SbVec2f &point)
virtual void setViewVolume(const SbViewVolume &vol)
const SbViewVolume & getViewVolume() const
virtual void setWorkingSpace(const SbMatrix &space)
const SbMatrix & getWorkingSpace() const
virtual SbProjector * copy() const
DESCRIPTION
SbSphereSheetProjector projects a window space point (usually based on the mouse location) onto the
surface of a sphere with a hyperbolic sheet draped over it. This allows smooth transitions onto and off
of the sphere. Two projected points can produce a rotation about the sphere's center. When the mouse
position projects on to the sheet, the rotations will be as if the sheet is being dragged, causing the
sphere to roll beneath it.
Incremental changes (delta rotation) can be computed during interactive sessions. Sphere projectors are
typically used to write interactive 3D manipulators and viewers.
METHODS
SbSphereSheetProjector(SbBool orientToEye = TRUE)
SbSphereSheetProjector(const SbSphere &sph, SbBool orientToEye = TRUE)
Constructors. The first uses a default sphere centered at the origin with radius 1.0; the sphere is
supplied in the second. The orientToEye parameter determines whether the sheet is perpendicular to the
eye, or perpendicular to the sphere's Z axis. Setting that parameter to TRUE (the default) specifies
that the sheet be perpendicular to the eye, which is most often the desired behavior.
The default view volume is undefined, and the working space is identity.
~SbSphereSheetProjector()
Destructor.
SEE ALSO
SbCylinderProjector, SbCylinderPlaneProjector, SbCylinderSectionProjector, SbCylinderSheetProjector,
SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector
SbSphereSheetProjector(3IV)()