Provided by: libsdl3-doc_3.2.8+ds-1_all 
      
    
NAME
       SDL_JoyDeviceEvent - Joystick device event structure (event.jdevice.*)
HEADER FILE
       Defined in SDL3/SDL_events.h
SYNOPSIS
       #include "SDL3/SDL.h"
       typedef struct SDL_JoyDeviceEvent
       {
           SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
           Uint32 reserved;
           Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
           SDL_JoystickID which;       /**< The joystick instance id */
       } SDL_JoyDeviceEvent;
DESCRIPTION
       SDL will send JOYSTICK_ADDED events for devices that are already plugged in during SDL_Init .
AVAILABILITY
       This struct is available since SDL 3.2.0.
SEE ALSO
       •(3), SDL_GamepadDeviceEvent(3type)
Simple Directmedia Layer                            SDL 3.2.8                          SDL_JoyDeviceEvent(3type)