Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GamepadType - Standard gamepad types.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef enum SDL_GamepadType
{
SDL_GAMEPAD_TYPE_UNKNOWN = 0,
SDL_GAMEPAD_TYPE_STANDARD,
SDL_GAMEPAD_TYPE_XBOX360,
SDL_GAMEPAD_TYPE_XBOXONE,
SDL_GAMEPAD_TYPE_PS3,
SDL_GAMEPAD_TYPE_PS4,
SDL_GAMEPAD_TYPE_PS5,
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO,
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT,
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT,
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR,
SDL_GAMEPAD_TYPE_COUNT
} SDL_GamepadType;
DESCRIPTION
This type does not necessarily map to first-party controllers from Microsoft/Sony/Nintendo; in many
cases, third-party controllers can report as these, either because they were designed for a specific
console, or they simply most closely match that console's controllers (does it have A/B/X/Y buttons or
X/O/Square/Triangle? Does it have a touchpad? etc).
Simple Directmedia Layer SDL 3.2.8 SDL_GamepadType(3type)