Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUVertexInputState - A structure specifying the parameters of a graphics pipeline vertex input
state.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_GPUVertexInputState
{
const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */
Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */
const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */
Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */
} SDL_GPUVertexInputState;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GPUGraphicsPipelineCreateInfo(3type), •(3), SDL_GPUVertexBufferDescription(3type), •(3),
SDL_GPUVertexAttribute(3type)
Simple Directmedia Layer SDL 3.2.8 SDL_GPUVertexInputState(3type)