Provided by: libsdl3-doc_3.2.8+ds-1_all 
      
    
NAME
       SDL_GPUTextureType - Specifies the type of a texture.
HEADER FILE
       Defined in SDL3/SDL_gpu.h
SYNOPSIS
       #include "SDL3/SDL.h"
       typedef enum SDL_GPUTextureType
       {
           SDL_GPU_TEXTURETYPE_2D,         /**< The texture is a 2-dimensional image. */
           SDL_GPU_TEXTURETYPE_2D_ARRAY,   /**< The texture is a 2-dimensional array image. */
           SDL_GPU_TEXTURETYPE_3D,         /**< The texture is a 3-dimensional image. */
           SDL_GPU_TEXTURETYPE_CUBE,       /**< The texture is a cube image. */
           SDL_GPU_TEXTURETYPE_CUBE_ARRAY  /**< The texture is a cube array image. */
       } SDL_GPUTextureType;
AVAILABILITY
       This enum is available since SDL 3.2.0.
SEE ALSO
       •(3), SDL_CreateGPUTexture(3)
Simple Directmedia Layer                            SDL 3.2.8                          SDL_GPUTextureType(3type)