Provided by: libsdl3-doc_3.2.8+ds-1_all 
      
    
NAME
       SDL_GPUBufferBinding - A structure specifying parameters in a buffer binding call.
HEADER FILE
       Defined in SDL3/SDL_gpu.h
SYNOPSIS
       #include "SDL3/SDL.h"
       typedef struct SDL_GPUBufferBinding
       {
           SDL_GPUBuffer *buffer;  /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_VERTEX for SDL_BindGPUVertexBuffers, or SDL_GPU_BUFFERUSAGE_INDEX for SDL_BindGPUIndexBuffer. */
           Uint32 offset;          /**< The starting byte of the data to bind in the buffer. */
       } SDL_GPUBufferBinding;
AVAILABILITY
       This struct is available since SDL 3.2.0.
SEE ALSO
       •(3), SDL_BindGPUVertexBuffers(3), •(3), SDL_BindGPUIndexBuffer(3)
Simple Directmedia Layer                            SDL 3.2.8                        SDL_GPUBufferBinding(3type)