Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUBlitRegion - A structure specifying a region of a texture used in the blit operation.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_GPUBlitRegion
{
SDL_GPUTexture *texture; /**< The texture. */
Uint32 mip_level; /**< The mip level index of the region. */
Uint32 layer_or_depth_plane; /**< The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */
Uint32 x; /**< The left offset of the region. */
Uint32 y; /**< The top offset of the region. */
Uint32 w; /**< The width of the region. */
Uint32 h; /**< The height of the region. */
} SDL_GPUBlitRegion;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_BlitGPUTexture(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GPUBlitRegion(3type)