Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUBlitInfo - A structure containing parameters for a blit command.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
typedef struct SDL_GPUBlitInfo {
SDL_GPUBlitRegion source; /**< The source region for the blit. */
SDL_GPUBlitRegion destination; /**< The destination region for the blit. */
SDL_GPULoadOp load_op; /**< What is done with the contents of the destination before the blit. */
SDL_FColor clear_color; /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */
SDL_FlipMode flip_mode; /**< The flip mode for the source region. */
SDL_GPUFilter filter; /**< The filter mode used when blitting. */
bool cycle; /**< true cycles the destination texture if it is already bound. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUBlitInfo;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_BlitGPUTexture(3)
Simple Directmedia Layer SDL 3.2.8 SDL_GPUBlitInfo(3type)