Provided by: libaudio-dev_1.9.4-9_amd64 

Name
AuSoundPlay - create a flow to play audio from any source.
Synopsis
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlay(server, destination, volume, mode, sound_data, flow ,volume_mult_elem,
monitor_element, status)
AuServer *server;
AuDeviceID destination;
AuFixedPoint volume;
int mode;
AuSoundDataPtr sound_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server.
destination
Specifies the device to output the audio data.
volume Specifies the volume.
mode Specifies the line mode for the output device. Currently the following line modes are defined:
AuDeviceOutputModeNone, AuDeviceOutputModeSpeaker, AuDeviceOutputModeHeadphone,
AuDeviceOutputModeLineOut.
sound_data
Specifies the sound information.
flow If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume multipler element.
monitor_element
If non-NULL, include an ExportMonitor element in the flow and return it's index.
status If non-NULL, flush the output buffer and return the status from the server.
Description
AuSoundPlay creates a flow to play audio from any source on device and returns a pointer to the event
handler created or NULL if there was an error. The sound_data structure contains the necessary
information about the audio format and the data handling function.
Errors
AuBadDevice.
See Also
AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface
soundlib 1.9.4 AuSoundPlay(3)