Provided by: nihstro-tools_0.0~git20211107.e924e21-2_amd64 

NAME
nihstro-assemble — Utility for assembling SHBIN files from human-readable 3DS shader source code
SYNOPSIS
nihstro-assemble [-e | --entrypoint label_name] [-g | --geo_shader] [-h | --help]
[-o | --output output_filename] file ...
DESCRIPTION
nihstro-assemble is a standalone assembler for assembling 3DS shader binaries from human-readable source
code (the syntax of which is called "nihcode"). It is perfectly suitable for homebrew development. Shader
source needs to follow the nihcode specification.
Options:
-e, --entrypoint label_name
label name in the input source at which shader execution should start (defaults to "main")
-g, --geo_shader
Compile shader source as a geometry shader
-h, --help
Show command line usage
-o, --output output_filename
Filename of output shader binary
SEE ALSO
nihstro-disassemble(1)
AUTHORS
nihstro-assemble was written by
Tony Wasserka
This manual page was written by
David James <davidjamescastor215@proton.me>
Debian 2023-11-21 NIHSTRO-ASSEMBLE(1)