Provided by: f3d_2.5.1+dfsg-1_amd64 

NAME
F3D - fast and minimalist 3D viewer
DESCRIPTION
F3D - A fast and minimalist 3D viewer Usage:
f3d [OPTIONS...] file1 file2 ...
Applicative options:
--input <files>
Input files (deprecated)
--output <png file>
Render to file
--no-background
No background when render to file
-h, --help
Print help
--version
Print version details
--readers-list
Print the list of readers
--config <filePath/filename/fileStem>
Specify the configuration file to use. absolute/relative path or filename/filestem to search in
configuration file locations.
--dry-run
Do not read the configuration file
--no-render
Do not render anything and quit right after loading the first file, use with --verbose to recover
information about a file.
--max-size <size in Mib>
Maximum size in Mib of a file to load, negative value means unlimited (default: -1)
--watch
Watch current file and automatically reload it whenever it is modified on disk
--load-plugins <paths or names>
List of plugins to load separated with a comma
--scan-plugins
Scan standard directories for plugins and display available plugins (result can be incomplete)
--screenshot-filename <filename>
Screenshot filename (default: {app}/{model}_{n}.png)
General options:
--verbose [={debug, info, warning, error, quiet}(=debug)]
Set verbose level, providing more information about the loaded data in the console output
(default: info)
--quiet
Enable quiet mode, which supersede any verbose options and prevent any console output to be
generated at all (deprecated, using `--verbose=quiet` instead)
--progress
Show loading progress bar
--animation-progress
Show animation progress bar
--geometry-only
Do not read materials, cameras and lights from file
--group-geometries
When opening multiple files, show them all in the same scene. Force geometry-only. The
configuration file for the first file will be loaded.
--up {-X, +X, -Y, +Y, -Z, +Z}
Up direction (default: +Y)
-x, --axis
Show axes
-g, --grid
Show grid
--grid-absolute
Position grid at the absolute origin instead of below the model
--grid-unit arg
Size of grid unit square, set to a non-positive value for automatic computation (default: 0)
--grid-subdivisions arg
Number of grid subdivisions (default: 10)
--grid-color arg
Color of main grid lines (default: 0,0,0)
-e, --edges
Show cell edges
--camera-index <index>
Select the camera to use (default: -1)
-k, --trackball
Enable trackball interaction
--invert-zoom
Invert zoom direction with right mouse click
--animation-autoplay
Automatically start animation
--animation-index <index>
Select animation to show (default: 0)
--animation-speed-factor <factor>
Set animation speed factor (default: 1)
--animation-time <time>
Set animation time to load (default: 0)
--animation-frame-rate <frame rate>
Set animation frame rate when playing animation interactively (default: 60)
--font-file <file_path>
Path to a FreeType compatible font file
Material options:
-o, --point-sprites
Show sphere sprites instead of geometry
--point-type <sphere|gaussian>
Point sprites type when showing point sprites (default: sphere)
--point-size <size>
Point size when showing vertices or point sprites (default: 10)
--line-width <width>
Line width when showing edges (default: 1)
--backface-type <default|visible|hidden>
Backface type, can be default (usually visible), visible or hidden (default: default)
--color <R,G,B>
Solid color (default: 1,1,1)
--opacity <opacity>
Opacity (default: 1)
--roughness <roughness>
Roughness coefficient (0.0-1.0) (default: 0.3)
--metallic <metallic>
Metallic coefficient (0.0-1.0) (default: 0)
--hdri <file path>
Path to an image file that will be used as a light source and skybox (deprecated)
--hdri-file <file path>
Path to an image file that can be used as a light source and skybox
-f, --hdri-ambient
Enable HDRI ambient lighting
-j, --hdri-skybox
Enable HDRI skybox background
--texture-matcap <file path>
Path to a texture file containing a material capture
--texture-base-color <file path>
Path to a texture file that sets the color of the object
--texture-material <file path>
Path to a texture file that sets the Occlusion, Roughness and Metallic values of the object
--texture-emissive <file path>
Path to a texture file that sets the emitted light of the object
--emissive-factor <R,G,B>
Emissive factor. This value is multiplied with the emissive color when an emissive texture is
present (default: 1,1,1)
--texture-normal <file path>
Path to a texture file that sets the normal map of the object
--normal-scale <normalScale>
Normal scale affects the strength of the normal deviation from the normal texture (default: 1)
Window options:
--bg-color <R,G,B>
Background color (default: 0.2,0.2,0.2)
--resolution <width,height>
Window resolution (default: 1000,600)
--position <x,y>
Window position (default: 0)
-z, --fps
Display frame per second
-n, --filename
Display filename
-m, --metadata
Display file metadata
-u, --blur-background
Blur background
--blur-coc arg
Blur circle of confusion radius (default: 20)
--light-intensity <intensity>
Light intensity (default: 1)
Scientific visualization options:
-s, --scalars [=<array_name>(=)]
Color by scalars (default: f3d_reserved)
-y, --comp [=<comp_index>(=-2)]
Component from the scalar array to color with. -1 means magnitude, -2 or the short option, -y,
means direct scalars (default: -1)
-c, --cells
Use a scalar array from the cells
--range <min,max>
Custom range for the coloring by array (default: 0)
-b, --bar
Show scalar bar
--colormap-file <filePath/filename/fileStem>
Specify a colormap image
--colormap <color_list>
Specify a custom colormap (ignored if "colormap-file" is specified) (default:
0,0,0,0,0.4,0.9,0,0,0.8,0.9,0.9,0,1,1,1,1)
-v, --volume
Show volume if the file is compatible
-i, --inverse
Inverse opacity function for volume rendering
Camera options:
--camera-position <X,Y,Z>
Camera position (overrides camera direction and camera zoom factor if any) (default: 0)
--camera-focal-point <X,Y,Z>
Camera focal point (default: 0)
--camera-view-up <X,Y,Z>
Camera view up (default: 0)
--camera-view-angle <angle>
Camera view angle (non-zero, in degrees)
--camera-direction <X,Y,Z>
Camera direction (default: 0)
--camera-zoom-factor <factor>
Camera zoom factor (non-zero) (default: 0)
--camera-azimuth-angle <angle>
Camera azimuth angle (in degrees), performed after other camera options (default: 0)
--camera-elevation-angle <angle>
Camera elevation angle (in degrees), performed after other camera options (default: 0)
--camera-orthographic
Use an orthographic camera
PostFX (OpenGL) options:
-p, --translucency-support
Enable translucency support, implemented using depth peeling
-q, --ambient-occlusion
Enable ambient occlusion providing approximate shadows for better depth perception, implemented
using SSAO
-a, --anti-aliasing
Enable anti-aliasing, implemented using FXAA
-t, --tone-mapping
Enable Tone Mapping, providing balanced coloring
--final-shader <GLSL code>
Execute the final shader at the end of the rendering pipeline
Testing options:
--ref <png file>
Reference
--ref-threshold <threshold>
Testing threshold (default: 50)
--interaction-test-record <file_path>
Path to an interaction log file to record interactions events to
--interaction-test-play <file_path>
Path to an interaction log file to play interaction events from when loading a file
Keys:
C Cycle point/cell data coloring
S Cycle array to color with
Y Cycle array component to color with
B Toggle the scalar bar display
V Toggle volume rendering
I Toggle inverse volume opacity
O Toggle point sprites rendering
P Toggle translucency support
Q Toggle ambient occlusion
A Toggle anti-aliasing
T Toggle tone mapping
E Toggle the edges display
X Toggle the axes display
G Toggle the grid display
N Toggle the filename display
M Toggle the metadata display
Z Toggle the FPS counter display
R Toggle raytracing rendering
D Toggle denoising when raytracing
F Toggle full screen
U Toggle blur background
K Toggle trackball interaction
F Toggle HDRI ambient lighting
J Toggle HDRI skybox
L Increase (+Shift: decrease) lights intensity
H Toggle cheat sheet display
? Dump camera state to the terminal
1 Front View camera
3 Left View camera
5 Toggle Orthographic Projection
7 Top View camera
9 Isometric View camera
Escape Quit
Enter Reset camera to initial parameters
Space Play animation if any
Left Previous file
Right Next file
Up Reload current file
Down Add current file parent directory to the list of files and reload the current file
Drop Load dropped file, folder or HDRI
EXAMPLES
f3d file.vtu -xtgans
View a unstructured mesh in a typical nice looking sciviz style
f3d file.glb -tuqap --hdri-file=file.hdr --hdri-ambient --hdri-skybox View a gltf file in a
realistic environment f3d file.ply -so --point-size=0 --comp=-2 View a point cloud file
with direct scalars rendering f3d folder View all files in
folder
REPORTING BUGS
Report bugs to https://github.com/f3d-app/f3d/issues
F3D - A fast and minimalist 3D viewer
Version: 2.5.1.
Build date: 2024-12-23 17:23:56.
Build system: Linux 64-bits.
Compiler: GNU 14.2.0.
External rendering module: OFF.
Raytracing module: OFF.
VTK version: 9.3.0.
Copyright © 2019-2021 Kitware SAS.
Copyright © 2021-2024 Michael Migliore, Mathieu Westphal.
License BSD-3-Clause.
By Michael Migliore, Mathieu Westphal and Joachim Pouderoux.
F3D 2.5.1 December 2024 F3D(1)