Provided by: cppgir_2.0+git20240928.c8bb1c6-1_amd64 

NAME
cppgir - GObject-Introspection C++ binding wrapper generator
SYNOPSIS
cppgir [OPTION...] --output DIRECTORY GIR...
DESCRIPTION
cppgir reads each of the specified GIR and converts these (and any dependencies) into C++14 wrapper code
that collectively then make up a 'binding' (in GObject-Introspection
https://wiki.gnome.org/Projects/GObjectIntrospection terminology). Each GIR can be specified as a full
pathname to the .gir file or simply by the basename (i.e. no path or .gir suffix), with or without
version. Of course, in the latter case, the .gir must be in a standard location, or other options must
specify additional whereabouts.
OPTIONS
See BACKGROUND later on for further details on some of the concepts used in the following descriptions.
--output DIRECTORY
Specifies the top-level directory in which to generate code. It will be created if it does not yet
exist.
--gir-path PATHS
Adds a colon-separated list of additional directories within which to (recursively) search for a
.gir file (if not specified by full pathname).
--debug LEVEL
Debug level or level of verbosity, higher numbers are more verbose.
--ignore FILES
Adds a colon-separated list of so-called ignore files.
--suppression FILES
Adds a colon-separated list of so-called suppression files.
--gen-suppression FILE
Specifies a suppression file to generate during this run.
--class
Requests generation of implementation class code needed for subclassing.
--class-full
Requests generation of a plain as-is C signature fall-back method for an otherwise unsupported
unwrapped method. Only applicable if --class is also specified. It also requires use of the latest
custom subclass (signature) approach (see below for details on that), as these plain methods are
not "activated" in case of legacy approach (for backwards compatibility).
--expected
Use an error return type based on std::expected http://wg21.link/p0323 proposal (as opposed to
throwing exception).
--dl Use dlopen/dlsym to generate (most) calls rather than usual "direct" calls. As such, a great many
calls might then fail at runtime. So, if combined with --expected all those calls will use the
above error return type.
--dump-ignore
(only if compiled with embedded ignore) Dumps embedded ignore data.
ENVIRONMENT
In stead of command-line options, environment variables can also be used. Note, however, that options are
still taken into account even when variables have been set. The following environment variables are
considered, and have the same meaning as the corresponding command-line option:
`GI_DEBUG`, `GI_IGNORE`, `GI_SUPPRESSION`, `GI_GEN_SUPPRESSION`, `GI_OUTPUT`,
`GI_CLASS`, `GI_CLASS_FULL`, `GI_EXPECTED`, `GI_DL`, `GI_GIR_PATH`
In addition to the above, GI_GIR can specify a colon-separated lists of GIRs (specified as on
command-line). XDG_DATA_DIRS is also used as additional source of directories to search for GIRs (within
a gir-1.0 subdirectory).
BACKGROUND
API v2
Note that v2 API is somewhat different than previous API, so some porting of existing code may be needed.
See also later section for a rationale and discussion on changes.
The generated code provides a straight binding as specified by the annotations, so everything is pretty
much where expected, such as methods within classes in turn within namespaces. For example, all GObject
types are within namespace gi::repository::GObject. With that in mind, it should be easy to use and
navigate in generated code, along with following comments:
• As customary, anything within a detail or internal namespace is not meant for public use and subject
to change. The top-level gi namespace defines a few things that make up public API which is meant to
be stable (though at this stage of maturity no full guarantee is provided).
• Some generated code may have _ (underscore) appended to it simply to avoid clashing with a reserved
keyword (or a preprocessor definition). It has no special (reserved) meaning otherwise.
• However, anything with leading underscore (if encountered) should be considered as internal (and not
meant for public API).
In overall, the generated code is very lightweight and clear, easily understood and with little runtime
overhead, as also illustrated by the following overview of wrappers for various kinds of types. Note that
almost all of them essentially wrap a pointer and therefore should be checked for validity prior to many
uses as with any "smart pointer" (e.g. using provided operator bool()).
Objects. A GObject is a single pointer along with class code that manages a single refcount (including
decrement upon destruction). The refcount it manages is either received/taken from a full transfer, or
ref_sink'ed (in case of none/floating transfer, see also discussion in subsequent section on the
intricacies of the latter and theoretical edge cases).
Boxed Types. Similarly, but with a minor twist, wrappers for a boxed GType MyBox come in 2 kinds; an
owning MyBox and a non-owning MyBox_Ref. In both cases, the wrapper is again a single pointer with some
suitable/applicable helper methods. The former essentially acts a "unique ptr" (with g_boxed_free
deleter) whereas the latter acts as a "naked ptr/reference" (without any ownership or cleanup).
Obviously, for the latter case, all the usual caution regarding dangling references (etc) applies. The
latter are used for transfer none cases and the former in transfer full situations. In case a safe
"reference" needs to be kept around (e.g. in some member), then a _Ref can be .copy_()'d (which uses
g_boxed_copy) to an owning wrapper. The above semantics also imply that the owning wrapper is move-only
(and again .copy_() yields a copy). However, there are quite some cases where a boxed copy is based on a
refcount (which also preserves the box identity/pointer). Those cases have been specially marked (in
overrides) to make the owning wrappers copyable as well. Likewise, a _Ref of such cases can be
(implicitly) assigned/copied to an owning one (in each case triggering a g_boxed_copy which is then known
to be plain and cheap). If desired, additional wrappers could be marked as copyable, in which case a
wrapper copy invokes a potentially more expensive (and non-identity preserving) g_boxed_copy. Also, or
alternatively, if GI_ENABLE_BOXED_COPY_ALL is defined and truthy, then all boxed wrappers are copyable in
that way.
Record Types. Plain records (i.e. structs with no registered GType) are handled in a similar fashion,
with g_free as "deleter" (and without any copy support). Since no lifecycle resource management
(construction, destruction) is available for such types, there are (quite some) limitations to what code
generation or binding can do here (see also discussion in corresponding section).
Strings. A string (e.g. char*) is also regarded and wrapped in a similar way. That is, a gi::cstring
wraps (and owns and manages) a C char* and gi::cstring_v is the corresponding non-owning variant.
Obviously, the former bears resemblance to std::string whereas the latter to std::string_view. In fact,
as there is no real definitive "string API" (in C or glib), their API is fairly similar (though not
guaranteed identical) to the std counterparts. Also, various conversions from/to std counterparts should
allow for convenient type interchange. Additional integration with other string types is also possible by
further specialization of gi::convert::converter (see gi/string.hpp source for details).
Collections. That is, GList, GSList, GPtrArray, GHashTable or plain arrays (zero-terminated or not).
Similar to std container, each collection wrapper is a templatized gi::Collection type, with (a.o.) a
type parameter for the contained type. As with some of the above types, such wrappers come in an owning
and non-owning variants, as specified by another (type) parameter and obtained from annotations, i.e.
transfer none, transfer container or transfer full. Note that the "ownership" specifies both ownership of
the container and of the contained elements. Of course, where needed, code generation will select and
specify the proper type (e.g. as function parameter). Following aspects are worth mentioning;
• Templatized constructors and conversion operators support construction from/of and assignment from/to
(e.g.) std container types. Likewise so for "similar" (duck-ed) types, where "similar" refers to
member types and constructor signatures.
• A (std) container-ish API is also provided, though neither identical nor fully compatible (a.o. due
to limitations of the C wrappee's API). However, the none (ownership) variant is considered read-only
and so it does not provide any "modification" API parts and only a const iterator. As almost no
wrapper methods are const, an auto p : coll (range-for) pattern is recommended (wrappers are cheaply
copied). Other variants do support modification as well as iteration that allows for a auto &p : coll
pattern (if so desired). In particular, this applies to the full variant, which is the recommended
one for "standalone" use (as container), as it safely manages ownership of both itself and elements.
• Wrappers of refcounted collections (GPtrArray, GHashTable) are otherwise similar to object wrappers.
So they always manage a refcount (and are copyable) regardless of ownership variant (none, etc). The
other wrappers are similar to boxed wrappers, e.g. copyable in none variant, but otherwise assume
unique ownership and are non-copyable.
• A gi::CollectionParameter may also used by code generation for a function input parameter. In case of
none ownership, this type/instance will temporarily hold ownership of a collection that may be
created by conversion from another container. Temporarily here refers to the duration of the call
during which the parameter instance exists. It is not (and should not be) used elsewhere.
In short, one can choose to work with std types and convert to collection wrappers upon function
call/return, but for simple cases (or beyond), the collection wrapper might well serve (without
conversion).
Plain Types. Various enum, (static) method, functions, typedef (for callback) fill in the rest.
Functions. Functions that involve the usual GError return pattern are wrapped in a few ways. On the one
hand, in a straight way, where the error is a (wrapped error) output parameter. Alternatively, the error
parameter is removed from the signature. In that case it is "returned" by either throwing the (wrapped)
error (which is also a std::exception subclasss), or by returning a suitable expected type (with the
wrapped error type as error type). While throwing is default behaviour, the latter can be requested using
--expected option.
In case of a GError in (function) callback or virtual method signature, it is always retained as a
(wrapped) error output parameter and preferably used to report an error that way. Alternatively, an
exception can be thrown, preferably then a GLib::Error instance. Callback wrapping code will catch any
exception and report (to C caller) using GError output along with a zero-initialized return value, which
is likely but not necessarily a good choice.
Note, however, that the aforementioned catch only applies if exception support is enabled. Auto-detection
of this should usually work, but if needed can be specified by defining GI_CONFIG_EXCEPTIONS expclitly
(truth/falsy).
Subclasses and Interfaces. Some additional specifications on how subclasses and interfaces are mapped may
also be in order. A subclass in the GObject world is directly mapped as a subclass in the C++ binding.
However, if a GObject implements an interface, the generated class does not inherit from the interface's
(generated) class. This is mostly of a matter of implementation choice (and to ensure its lightweight
simplicity). However, knowledge of implemented interfaces is not always available at compile time, e.g.
in case of dynamically loaded GStreamer elements (though it is more likely in case of Gtk hierarchy).
Since there would be no inheritance in the dynamic case, a consistent choice is not to have it at any
time. However, for ease of use, some helper code is generated when an implemented interface is known at
generation/compile time, as illustrated in the following snippet from an example
// use a cast if not known, either to a class or interface
auto bin = gi::object_cast<Gst::Bin>(playbin_);
// known at compile time; overloaded interface_ method
auto cp = bin.interface_ (gi::interface_tag<Gst::ChildProxy>());
SUBCLASS IMPLEMENTATION API
There may be times when one would want to make a custom subclass of GObject, or of some Gtk widget. In
the same vein, (current) implementation choices imply that one should not simply inherit from
Gtk::Window. Part of the motivation here is that such subclassing depends on style and setting, i.e. it
is rather rare when in a GStreamer setting, but less so in e.g. Gtk. As such, the possibly rare cases
should not burden or complicate the basic wrapping usecase.
So, how to subclass then? By a slight twist by using the impl namespace variations, as in following
excerpt from an example:
class TreeViewFilterWindow : public Gtk::impl::WindowImpl
{
// ...
public:
// Assume (hypothetically) that Window also implements FakeInterface
// with a set_focus method, then a compilation failure will be triggered (as
// it can no longer be detected whether set_focus is defined in this class).
// Then the following inner struct is needed to resolve so manually;
struct DefinitionData
{
// the last parameter specifies whether the method is defined
// (which may well be false in all class/interface cases if not defined)
GI_DEFINES_MEMBER(WindowClassDef, set_focus, true)
GI_DEFINES_MEMBER(FakeInterfaceDef, set_focus, false)
};
// NOTE for the auto-detection to work, the methods must be accessible
// so either they should be defined public, or (e.g.) WindowClassDef
// must be declared friend, or the above manual resolution can be used.
TreeViewFilterWindow () : Gtk::impl::WindowImpl (this)
{
// ...
}
void set_focus_ (Gtk::Widget focus) noexcept override
{
}
};
Parent (class or interface) methods can then be overridden or implemented in the usual way by simply
defining them in the subclass. It is also possible to define custom signal and properties in the
subclass, as illustrated in the gobject.cpp example. As mentioned, the inner DefinitionData struct in the
above fragment is usually not needed, but only in case of conflict/duplication of class/interface
member(s).
Since this is considered an optional feature, the impl parts are not generated by default, but only if
the --class option is specified. Since the virtual methods share some similarities with callbacks they
are also subject to some limitations (see corresponding section). As such, it may happen that some
virtual methods do not have a wrapper. If the --class-full option is specified, then a passthrough
virtual method (with C signature as-is) is then generated instead, which can then be overridden and
implemented as a fallback. So the custom type registration (that happens behind the scenes) can then
still be used, albeit at the expense of dealing with a plain C signature and types (which is similar to
directly calling a C function as a fallback if no wrapper function was generated for some reason).
CODE LAYOUT AND BUILD SETUP
The generated code is written to the top-level with the following layout. Each GIR namespace has a
corresponding subdirectory, say ns (and also a C++ namespace, cppgir::repository::ns). The top-levels
headers for a namespace are then:
ns.hpp a regular header providing the namespace's declarations. It will also include the dependent
namespaces' top headers. If the macro GI_INLINE is defined, then it will also include ...
ns_impl.hpp
contains the definitions corresponding to the declarations. Normally, this would be a .cpp file,
but as they might be included directly in the inline case, they have been named xxx_impl.hpp
instead.
ns.cpp this merely includes ns_impl.hpp and is as such no different than the latter, except for more
traditional naming. Compiling this file in the non-inline case provides all the definitions for
the namespace in the resulting object file.
So, in summary, it comes down to setting up the build system to build each of the namespaces' .cpp, as is
also done in this repo's CMake build setup. There is one other shortcut build setup that is illustrated
by the gtk-obj.cpp example file, which includes all definitions (recursively):
#define GI_INCLUDE_IMPL 1
#include <gtk/gtk.hpp>
Note, however, this is only possible if there is exactly 1 top-level namespace, as doing this for several
namespaces will lead to duplicate definitions.
Some items (functions, types) may be marked as deprecated (in source code). while still present in GIR
data. Wrappers will still be generated and pragma are issued to avoid warnings that might otherwise
occur. Generic gi support tries to avoid using deprecated code. There is, however, one exception
regarding the use of g_object_newv, which is deprecated but may have to be used if support for an older
GLib is required. This can be arranged by defining GI_OBJECT_NEWV (and the deprecation warning should
also be silenced when dealing with newer version). If the items are also marked deprecated in GIR data,
then these are skipped by default. However, if the string deprecated:<NAMESPACE>:<VERSION> matches (a
regexp) in specified ignore data/files, then deprecated items will be considered for the namespace in
question, after being checked as usual against the ignore list.
If you have specified the --class option, then the generated code will possibly contain classes that
inherit from several classes (representing interfaces). Since various interfaces may have overlapping
member names, this might trigger compilation warnings. These are not suppressed by default, as you may
need to be made aware of this. However, if it does no harm in your particular case, then defining
GI_CLASS_IMPL_PRAGMA should arrange for proper suppression.
OVERRIDING OR EXTENDING
It is possible to add functions or methods or override existing names (by effect of name hiding). To this
end, the generated code contains various 'optional include hooks' using the __has_include directive. This
way, code in externally supplied (include) files can be inserted into the class definition chain. There
are roughly 3 such 'hook points':
initial setup
this part is (conditionally) included before the namespace's C headers are included. This allows
specifying define's to tweak subsequent headers or to add headers that also need to be include'd,
and which may not have been specified in the GIR.
class definition
these hooks allow extending the wrapped class with new or tweaked methods
global extra definitions
these are included after all generated code, and supports adding of new global functions,
typedef's, type trait helper declarations, ...
The reader is invited to examine the default overrides in this repo as well as the generated code to see
how this fits together based on a simple naming scheme and use of macros. In particular, see the provided
GLib overrides. Suffice it to add that the _def suffix refers to 'default' as supplied by this repo and
which are installed alongside the common headers. The corresponding non-suffixed filenames should be used
by project specific custom additions.
CODE GENERATION
It might be necessary to exclude a GIR entry from processing, either because it is a basic type handled
by custom code (e.g. GObject, GValue, ...) or because of a faulty annotation. The latter can be a glitch
in the annotation itself, or one that actually refers to a symbol in a non-included private header. The
exclusion can be directed by so-called ignore files, and at least one such is supplied as a system
default ignore containing known and essential cases to exclude (and without which code generation would
not produce valid code). Such a file consists of lines of regular expressions (# commented lines are
ignored). At generation time, each symbol is turned into a <NAMESPACE>:<SYMBOLKIND>:<SYMBOL> string, and
excluded if it matches one of the lines' regular expression. So, for instance, GObject:record:Value
prevents processing of GValue, since there is already special-case code for that in the common header
code. Further expression examples are found in the default ignore file. Additional files can be specified
by the --ignore option.
As each entry is processed, some notification may be given regarding a perceived inconsistency in an
annotation or an unsupported case (see also BUGS AND LIMITATIONS). When the reported cases have been
(manually) checked and considered harmless, the corresponding notices can be suppressed by specifying
suppression files to --suppression. The format of such files is the same as ignore files, except that a
match then simply serves to decrease reporting verbosity. Such a file could be hand-crafted, but it can
also be auto-generated by a run when specifying --gen-suppression.
Besides excluding problematic GIR parts, one might also consider solutions to some problematic GIRs used
by other projects, such as fixed GIRs maintained by gtk-rs
https://gtk-rs.org/gir/book/tutorial/finding_gir_files.html#gtk-dependencies in the referenced repo
https://github.com/gtk-rs/gir-files.
(RATIONALE OF) v2 CHANGES
Consider the following python session using gobject-introspection:
>>> import gi
>>> gi.require_version('Gst', '1.0')
>>> from gi.repository import Gst
>>> Gst.init(None)
>>> c = Gst.caps_from_string('video/x-raw')
>>> c.get_structure(0)
<Gst.Structure object at 0x7fe284096760 (GstStructure at 0x1bb4420)>
>>> c.get_structure(0)
<Gst.Structure object at 0x7fe2840b5d00 (GstStructure at 0x1bb43a0)>
What happens here? A different GstStructure* is created each time, even though the same one is returned
(by C code) in each case. The python binding here has no other choice than to use g_boxed_copy() on the
transfer none return value. If it would not, it would be carrying around an unguarded/unowned and hence
potentially dangling pointer (in some PyObject wrapper), which is a definite no-go in a scripted setting
that must always ensure valid objects.
v1 API followed a similary "scripted" style approach where all objects/pointers should always be safe and
valid, with (roughly) std::shared_ptr in place of PyObject. Of course, also then with similar (copy)
effects as in the above excerpt and in e.g. issue #32 https://gitlab.com/mnauw/cppgir/-/issues/32.
v2 now follows a different approach. After all, C++ is much closer to C, and it is customary to mind
about (potentially dangling) references and such, and where and how (not) to use e.g. std::string_view.
And so while types/objects are now no longer always "owning" (and as such always safe), the type
conventions do clearly specify whether or not they do (own). As such, standard C++ practices should
handle what v2 API provides, while avoiding superfluous and potentially surprising copies or any other
"automagic". In particular, the v2 bindings are therefore even more "tight and direct" than before, with
a typical wrapper being only a cast away from the wrappee (and matching in size and semantics).
Migration. In practice, only limited changes have been needed in the included examples. Of course, your
mileage may vary, depending on usage of "boxed types" as well as use of (type deduction) auto versus
explicit type specification. Some _Ref types may have to be used instead here or there, as well as
possibly some std::move on "owning" variants (unless overall boxed copy is enabled). For reasons of
consistency and to avoid collision with generated methods, some more "custom methods" may have had _
appended (e.g. CBoxed::allocate_()).
BUGS AND LIMITATIONS
The generated code's coverage is pretty good and comfortably serves most cases that arise in practice as
also illustrated by the examples. Nevertheless, the following should be mentioned:
Callback types. Only callback types that have an explicit user_data parameter are supported. That
includes (fortunately) cases such as connecting to a signal, or a GstPadProbeCallback, though a
GstPadChainFunction is excluded. The reason is a technical one; the user_data parameter is used to pass
data used by callback wrapper code. A typical (script) runtime binding handles this using libffi
https://github.com/libffi/libffi's closure API. In effect, a little bit of executable code is then
generated at runtime, and the address of that code then essentially serves as surrogate user_data that
can carry extra meta-data for use by the runtime. This could also be employed here to lift the user_data
limitation, it would take a bit extra work, but would more importantly then also incur an additional
dependency.
Callback handling. Even if user_data is present, other aspects of a callback signature may not be
supported (at this time), e.g. certain (sized) array parameters. However, few (if any) of such actual
cases are known at this time. Note that both signals and virtual methods are somewhat similar to a
callback and as such share similar limitations.
Whereas the above items could (in theory) be resolved, the following are more inherent limitations (by
the very context and nature of e.g. annotations). Fortunately, though, the practical impact is fairly
limited (if any).
const handling. In C++, this is a Bigger Thing. For instance, a simple 'getter' should preferably be
marked const. However, on the original C-side of things, only very limited consideration is given to
this. Even if there is some const, it is not treated with all that much respect, e.g. g_value_take_boxed
starts const but it is merrily cast away along the way. As such, there is not much to find on const-ness
in annotation data, and so no point in inventing any. Rather, the focus is simply on getting the proper
function calls done along with automagic refcount and resource management (much as any runtime binding
would do, with no regard for const whatsoever in that case).
In particular, methods are usually not marked const either, as there is similarly no (semantic) data to
decide either way. As such, it is not recommended to use const wrapper types. However, they may arise due
to generic templates or when captured in a lambda. In such cases, the helper (template) type gi::cs_ptr
may be useful, or alternatively one might set the option to mark all code-generated methods as const.
Floating (into darkness). Gobject docs https://docs.gtk.org/gobject/floating-refs.html mention the
following about floating references (i.e. transfer floating);
Floating references are a C convenience API and should not be used in modern GObject code. Language
bindings in particular find the concept highly problematic, as floating references are not
identifiable through annotations, ...
Indeed, by the time floating makes it into the parsed annotation, it has become none. And in case of a
"factory" some_widget_new(), floating behaves more like full as the caller must "take ownership" to avoid
a leak. So a "floating" none is quite different from a "real" none (e.g. "getter" method). But no way to
know from annotation data. So, in case of none, an object wrapper always ref_sink()s. If it was floating,
it has taken suitable ownership. If it was really none, then it is now managing an extra refcount. And in
either case, it will release/decrement upon destruction. Essentially, this follows the recommendation
given in referenced docs. In practice, it actually Just Works.
It gets really tricky when this is combined with e.g. lists. So what does none mean in this case (in
annotation)? In the worst case, the contained elements might actually be floating, so one would have to
go through the list and ref_sink them all (un)conditionally? Suffice it to say, no such "automagic" is
handled/injected by any wrapper code. Fortunately, at this time there does not seem to be such a
"multiple factory" API. Even if there were, then in practice the calling code is likely to loop over the
list and access the elements. The ensuing C++ wrappers (even if existing only briefly) would then
effectively ref_sink(), so again we are ok. And last but not least, by the above quoted recommendation,
there should be no such new tricky API coming along. So, again, it Just Works. If needed, any such old or
new API can and should be handled by custom overrides.
Boxed (by darkness). This refers to so-called "plain records" which are "C structs" with no registered
GType (referred to as "C boxed" types in cppgir code), e.g. GOptionEntry or GstMapInfo. While their
fields may be described in annotations, there is no information regarding the "ownership" of any data
(which may even vary upon context). In particular, also no way to create/free. This corresponds with
their frequent stack-allocated use in C code in typically "low-level" API which is usually not considered
"binding friendly". Based on the mild assumption that 0-initialized data makes a valid instance, they are
treated somewhat similar to (GType) boxed types and as such can be used in some limited (function call)
situations. Any improvement beyond that is likely to remain in the purview of overrides.
WORKAROUNDS
As C++ allows direct mixing/calls with C, there are usually some fallback workarounds when confronted
with one of the limitations. First of all, note that a C++ wrapper typically has e.g. a gobj_() method
that provides the underlying C pointer/object. Conversely, gi::wrap can be used to obtain a wrapper from
a C pointer/object obtained by some means. With that in mind, the following are some workarounds;
• function call; using/given the above, the C function can then (simply) be called directly
• custom subclass virtual method; use --class-full to generate a virtual method with plain C signature
• signal; use Object::connect_unchecked (see also gst.cpp example)
• callback; use gi::callback_wrapper (see also in same example location as above)
SEE ALSO
g-ir-scanner(1)
January 2025 CPPGIR(1)