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NAME

       txt - standard text processing module

STANDARD TEXT PROCESSING MODULE

       The  Standard  Text  Processing module is an original implementation of an object collection dedicated to
       text processing. Although text scaning is the current operation perfomed in the field of text processing,
       the  module  provides  also  specialized  object  to  store  and  index  text  data.  Text  sorting   and
       transliteration is also part of this module.

       Scanning concepts
       Text  scanning  is the ability to extract lexical elements or lexemes from a stream. A scanner or lexical
       analyzer is the principal object used to perform this task. A scanner is created by adding special object
       that acts as a pattern matcher. When a pattern is matched, a special object called a lexeme is returned.

       Pattern object
       A Pattern object is a special object that acts as model for the string to match. There are  several  ways
       to build a pattern. The simplest way to build it is with a regular expression. Another type of pattern is
       a balanced pattern. In its first form, a pattern object can be created with a regular expression object.

       # create a pattern object
       const pat (afnix:txt:Pattern "$d+")

       In this example, the pattern object is built to detect integer objects.

       pat:check "123" # true
       pat:match "123" # 123

       The check method return true if the input string matches the pattern. The match method returns the string
       that matches the pattern. Since the pattern object can also operates with stream object, the match method
       is  appropriate  to  match  a  particular  string.  The  pattern  object is, as usual, available with the
       appropriate predicate.

       afnix:txt:pattern-p pat # true

       Another form of pattern object is the balanced pattern. A balanced pattern is determined  by  a  starting
       string  and  an  ending string. There are two types of balanced pattern. One is a single balanced pattern
       and the other one is the recursive balanced pattern. The single balanced pattern is appropriate for those
       lexical element that are defined by a character. For example, the classical C-string is a single balanced
       pattern with the double quote character.

       # create a balanced pattern
       const pat (afnix:txt:Pattern "ELEMENT" "<" ">")
       pat:check "<xml>" # true
       pat:match "<xml>" # xml

       In the case of the C-string, the pattern might be more appropriately defined with  an  additional  escape
       character.  Such  character  is  used by the pattern matcher to grab characters that might be part of the
       pattern definition.

       # create a balanced pattern
       const pat (afnix:txt:Pattern "STRING" "'" '\')
       pat:check "'hello'" # true
       pat:match "'hello'" # "hello"

       In this form, a balanced pattern with an escape character is created. The same string is  used  for  both
       the  starting  and  ending string. Another constructor that takes two strings can be used if the starting
       and ending strings are different. The last pattern form is the balanced recursive form. In this  form,  a
       starting and ending string are used to delimit the pattern. However, in this mode, a recursive use of the
       starting  and  ending  strings is allowed. In order to have an exact match, the number of starting string
       must equal the number of ending string. For example, the C-comment pattern can  be  viewed  as  recursive
       balanced pattern.

       # create a c-comment pattern
       const pat (afnix:txt:Pattern "STRING" "/*" "*/" )

       Lexeme object
       The  Lexeme  object  is  the  object  built  by  a  scanner that contains the matched string. A lexeme is
       therefore a tagged string. Additionally, a lexeme can carry additional information like a source name and
       index.

       # create an empty lexeme
       const lexm (afnix:txt:Lexeme)
       afnix:txt:lexeme-p lexm # true

       The default lexeme is created with any value. A value can be set with the set-value method and  retrieved
       with the get-value methods.

       lexm:set-value "hello"
       lexm:get-value # hello

       Similar  are the set-tag and get-tag methods which operate with an integer. The source name and index are
       defined as well with the same methods.

       # check for the source
       lexm:set-source "world"
       lexm:get-source # world
       # check for the source index
       lexm:set-index 2000
       lexm:get-index # 2000

       Text scanning
       Text scanning is the ability to extract lexical elements or lexemes from an input stream. Generally,  the
       lexemes  are  the  results of a matching operation which is defined by a pattern object. As a result, the
       definition of a scanner object is the object itself plus one or several pattern object.

       Scanner construction
       By default, a scanner is created without pattern objects. The length method returns the number of pattern
       objects. As usual, a predicate is associated with the scanner object.

       # the default scanner
       const  scan (afnix:txt:Scanner)
       afnix:txt:scanner-p scan # true
       # the length method
       scan:length # 0

       The scanner construction proceeds by adding pattern objects. Each pattern can be  created  independently,
       and later added to the scanner. For example, a scanner that reads real, integer and string can be defined
       as follow:

       # create the scanner pattern
       const REAL    (
         afnix:txt:Pattern "REAL"    [$d+.$d*])
       const STRING  (
         afnix:txt:Pattern "STRING"  """ '\')
       const INTEGER (
         afnix:txt:Pattern "INTEGER" [$d+|"0x"$x+])
       # add the pattern to the scanner
       scanner:add INTEGER REAL STRING

       The order of pattern integration defines the priority at which a token is recognized. The symbol name for
       each pattern is optional since the functional programming permits the creation of patterns directly. This
       writing style makes the scanner definition easier to read.

       Using the scanner
       Once  constructed,  the  scanner can be used as is. A stream is generally the best way to operate. If the
       scanner reaches the end-of-stream or cannot recognize a lexeme, the nil object is returned. With a  loop,
       it is easy to get all lexemes.

       while (trans valid (is:valid-p)) {
         # try to get the lexeme
         trans lexm (scanner:scan is)
         # check for nil lexeme and print the value
         if (not (nil-p lexm)) (println (lexm:get-value))
         # update the valid flag
         valid:= (and (is:valid-p) (not (nil-p lexm)))
       }

       In this loop, it is necessary first to check for the end of the stream. This is done with the help of the
       special  loop  construct  that initialize the valid symbol. As soon as the the lexeme is built, it can be
       used. The lexeme holds the value as well as it tag.

       Text sorting
       Sorting is one the primary function implemented inside  the  text  processing  module.  There  are  three
       sorting functions available in the module.

       Ascending and descending order sorting
       The  sort-ascent  function  operates  with a vector object and sorts the elements in ascending order. Any
       kind of objects can be sorted as long as they support a comparison method. The  elements  are  sorted  in
       placed by using a quick sort algorithm.

       # create an unsorted vector
       const v-i (Vector 7 5 3 4 1 8 0 9 2 6)
       # sort the vector in place
       afnix:txt:sort-ascent v-i
       # print the vector
       for (e) (v) (println e)

       The  sort-descent  function  is  similar to the sort-ascent function except that the object are sorted in
       descending order.

       Lexical sorting
       The sort-lexical function operates with a vector object and sorts the elements in ascending order using a
       lexicographic ordering relation. Objects in the vector must be literal objects or an exception is raised.

       Transliteration
       Transliteration is the process of changing characters my mapping one to another one. The  transliteration
       process  operates  with  a  character  source  and produces a target character with the help of a mapping
       table. The transliteration process is not necessarily reversible as often indicated in the literature.

       Literate object
       The Literate object is a transliteration object that is bound  by  default  with  the  identity  function
       mapping. As usual, a predicate is associate with the object.

       # create a transliterate object
       const tl (afnix:txt:Literate)
       # check the object
       afnix:txt:literate-p tl # true

       The  transliteration  process  can also operate with an escape character in order to map double character
       sequence into a single one, as usually found inside programming language.

       # create a transliterate object by escape
       const tl (afnix:txt:Literate '\')

       Transliteration configuration
       The set-map configures the transliteration mapping table while the set-escape-map  configure  the  escape
       mapping  table.  The  mapping  is  done  by  setting  the  source character and the target character. For
       instance, if one want to map the tabulation character to a white space,  the  mapping  table  is  set  as
       follow:

       tl:set-map '' ' '

       The  escape  mapping table operates the same way. It should be noted that the mapping algorithm translate
       first the input character, eventually yielding to an escape character and then the escape  mapping  takes
       place. Note also that the set-escape method can be used to set the escape character.

       tl:set-map '' ' '

       Transliteration process
       The  transliteration  process  is  done  either  with a string or an input stream. In the first case, the
       translate method operates with a string and returns a translated string. On  the  other  hand,  the  read
       method returns a character when operating with a stream.

       # set the mapping characters
       tl:set-map 'w'
       tl:set-map '\' 'o'
       tl:set-map 'r'
       tl:set-map 'd'
       # translate a string
       tl:translate "helo" # word

STANDARD TEXT PROCESSING REFERENCE

       Pattern
       The  Pattern  class is a pattern matching class based either on regular expression or balanced string. In
       the regex mode, the pattern is defined with a regex and a matching is said to occur when a regex match is
       achieved. In the balanced string mode, the pattern is defined  with  a  start  pattern  and  end  pattern
       strings.  The  balanced  mode  can  be  a  single  or recursive. Additionally, an escape character can be
       associated with the class. A name and a tag is also bound to the pattern object as a  mean  to  ease  the
       integration within a scanner.

       Predicate

              pattern-p

       Inheritance

              Object

       Constructors

              Pattern (none)
              The Pattern constructor creates an empty pattern.

              Pattern (String|Regex)
              The  Pattern  constructor  creates  a  pattern  object  associated  with a regular expression. The
              argument can be either a string or a regular expression object. If the argument is a string, it is
              converted into a regular expression object.

              Pattern (String String)
              The Pattern constructor creates a balanced pattern.  The  first  argument  is  the  start  pattern
              string. The second argument is the end balanced string.

              Pattern (String String Character)
              The Pattern constructor creates a balanced pattern with an escape character. The first argument is
              the  start  pattern string. The second argument is the end balanced string. The third character is
              the escape character.

              Pattern (String String Boolean)
              The Pattern constructor creates a recursive balanced pattern. The  first  argument  is  the  start
              pattern string. The second argument is the end balanced string.

       Constants

              REGEX
              The REGEX constant indicates that the pattern is a regular expression.

              BALANCED
              The BALANCED constant indicates that the pattern is a balanced pattern.

              RECURSIVE
              The RECURSIVE constant indicates that the pattern is a recursive balanced pattern.

       Methods

              check -> Boolean (String)
              The  check  method checks the pattern against the input string. If the verification is successful,
              the method returns true, false otherwise.

              match -> String (String|InputStream)
              The match method attempts to match an input string or an input stream. If the matching occurs, the
              matching string is returned. If the input is a string, the  end  of  string  is  used  as  an  end
              condition. If the input stream is used, the end of stream is used as an end condition.

              set-tag -> none (Integer)
              The set-tag method sets the pattern tag. The tag can be further used inside a scanner.

              get-tag -> Integer (none)
              The get-tag method returns the pattern tag.

              set-name -> none (String)
              The set-name method sets the pattern name. The name is symbol identifier for that pattern.

              get-name -> String (none)
              The get-name method returns the pattern name.

              set-regex -> none (String|Regex)
              The  set-regex  method  sets the pattern regex either with a string or with a regex object. If the
              method is successfully completed, the pattern type is switched to the REGEX type.

              set-escape -> none (Character)
              The set-escape method sets the pattern escape character. The escape  character  is  used  only  in
              balanced mode.

              get-escape -> Character (none)
              The get-escape method returns the escape character.

              set-balanced -> none (String| String String)
              The  set-balanced  method  sets  the pattern balanced string. With one argument, the same balanced
              string is used for starting and ending. With two arguments, the first  argument  is  the  starting
              string and the second is the ending string.

       Lexeme
       The  Lexeme  class  is a literal object that is designed to hold a matching pattern. A lexeme consists in
       string (i.e. the lexeme value), a tag and eventually a source name (i.e. file name) and  a  source  index
       (line number).

       Predicate

              lexeme-p

       Inheritance

              Literal

       Constructors

              Lexeme (none)
              The Lexeme constructor creates an empty lexeme.

              Lexeme (String)
              The Lexeme constructor creates a lexeme by value. The string argument is the lexeme value.

       Methods

              set-tag -> none (Integer)
              The set-tag method sets the lexeme tag. The tag can be further used inside a scanner.

              get-tag -> Integer (none)
              The get-tag method returns the lexeme tag.

              set-value -> none (String)
              The set-value method sets the lexeme value. The lexeme value is generally the result of a matching
              operation.

              get-value -> String (none)
              The get-value method returns the lexeme value.

              set-index -> none (Integer)
              The set-index method sets the lexeme source index. The lexeme source index can be for instance the
              source line number.

              get-index -> Integer (none)
              The get-index method returns the lexeme source index.

              set-source -> none (String)
              The  set-source method sets the lexeme source name. The lexeme source name can be for instance the
              source file name.

              get-source -> String (none)
              The get-source method returns the lexeme source name.

       Scanner
       The Scanner class is a text scanner or lexical analyzer that operates on an input stream and  permits  to
       match  one  or  several  patterns. The scanner is built by adding patterns to the scanner object. With an
       input stream, the scanner object attempts to build a buffer that match at least one  pattern.  When  such
       matching occurs, a lexeme is built. When building a lexeme, the pattern tag is used to mark the lexeme.

       Predicate

              scanner-p

       Inheritance

              Object

       Constructors

              Scanner (none)
              The Scanner constructor creates an empty scanner.

       Methods

              add -> none (Pattern*)
              The  add  method  adds  0  or  more pattern objects to the scanner. The priority of the pattern is
              determined by the order in which the patterns are added.

              length -> Integer (none)
              The length method returns the number of pattern objects in this scanner.

              get -> Pattern (Integer)
              The get method returns a pattern object by index.

              check -> Lexeme (String)
              The check method checks that a string is matched by the scanner and returns the associated lexeme.

              scan -> Lexeme (InputStream)
              The scan method scans an input stream until a pattern is matched.  When  a  matching  occurs,  the
              associated lexeme is returned.

       Literate
       The  Literate  class  is  transliteration  mapping  class.  Transliteration  is  the  process of changing
       characters my mapping one to another one. The transliteration process operates with  a  character  source
       and  produces  a  target character with the help of a mapping table. This transliteration object can also
       operate with an escape table. In the presence of an escape character, an escape  mapping  table  is  used
       instead of the regular one.

       Predicate

              literate-p

       Inheritance

              Object

       Constructors

              Literate (none)
              The Literate constructor creates a default transliteration object.

              Literate (Character)
              The  Literate  constructor  creates a default transliteration object with an escape character. The
              argument is the escape character.

       Methods

              read -> Character (InputStream)
              The read method reads a character from the input stream and translate it  with  the  help  of  the
              mapping  table.  A second character might be consumed from the stream if the first character is an
              escape character.

              getu -> Character (InputStream)
              The getu method reads a Unicode character from the input stream and translate it with the help  of
              the  mapping table. A second character might be consumed from the stream if the first character is
              an escape character.

              reset -> none (none)
              The reset method resets all the mapping table and install a default identity one.

              set-map -> none (Character Character)
              The set-map method set the mapping table by  using  a  source  and  target  character.  The  first
              character is the source character. The second character is the target character.

              get-map -> Character (Character)
              The  get-map  method  returns  the  mapping  character  by  character. The source character is the
              argument.

              translate -> String (String)
              The translate method translate a string by transliteration and returns a new string.

              set-escape -> none (Character)
              The set-escape method set the escape character.

              get-escape -> Character (none)
              The get-escape method returns the escape character.

              set-escape-map -> none (Character Character)
              The set-escape-map method set the escape mapping table by using a source and target character. The
              first character is the source character. The second character is the target character.

              get-escape-map -> Character (Character)
              The get-escape-map method returns the escape mapping character by character. The source  character
              is the argument.

       Functions

              sort-ascent -> none (Vector)
              The  sort-ascent  function  sorts  in ascending order the vector argument. The vector is sorted in
              place.

              sort-descent -> none (Vector)
              The sort-descent function sorts in descending order the vector argument. The vector is  sorted  in
              place.

              sort-lexical -> none (Vector)
              The  sort-lexical  function sorts in lexicographic order the vector argument. The vector is sorted
              in place.

AFNIX Module                                          AFNIX                                               txt(3)