Provided by: s3d-doc_0.2.2.1-6build3_all 

NAME
s3d_obj_info - object information
SYNOPSIS
#include <s3d.h>
STRUCTURE MEMBERS
struct s3d_obj_info { uint32_t object; uint32_t flags; float trans_x; float trans_y; float trans_z; float rot_x; float rot_y; float rot_z; float scale; float r; char name; }
DESCRIPTION
Can be used on the buffer of an event of type S3D_EVENT_OBJ_INFO. name will usually contain nothing for usual objects, but mcp objects will contain the applications names here. r is the radius of the convex sphere an object, which will also be interesting for the mcp. Special objects like camera, pointer will have the "sys_" prefix in the name and will be named "pointer0", "pointer1" ... or "cam0", "cam1" ... For cam object, scale will contain the aspect ratio.
AUTHOR
Simon Wunderlich Author of s3d s3d S3D_OBJ_INFO(9)