Provided by: s3d-doc_0.2.2.1-6build3_all bug

NAME

       s3d_obj_info - object information

SYNOPSIS

       #include <s3d.h>

STRUCTURE MEMBERS

           struct s3d_obj_info {
                uint32_t object;
                uint32_t flags;
                float trans_x;
                float trans_y;
                float trans_z;
                float rot_x;
                float rot_y;
                float rot_z;
                float scale;
                float r;
                char name;
           }

DESCRIPTION

       Can be used on the buffer of an event of type S3D_EVENT_OBJ_INFO. name will usually contain nothing for
       usual objects, but mcp objects will contain the applications names here. r is the radius of the convex
       sphere an object, which will also be interesting for the mcp.

       Special objects like camera, pointer will have the "sys_" prefix in the name and will be named
       "pointer0", "pointer1" ... or "cam0", "cam1" ... For cam object, scale will contain the aspect ratio.

AUTHOR

       Simon Wunderlich
           Author of s3d

s3d                                                                                              S3D_OBJ_INFO(9)