Provided by: openclonk_8.1-4build3_amd64 bug

NAME

       openclonk - multiplayer game of strategy, action and skill

SYNOPSIS

       openclonk [options]

DESCRIPTION

       OpenClonk is a free multiplayer action game where you control clonks, small but witty and nimble humanoid
       beings.  The  game  is  mainly about mining, settling and fast-paced melees. OpenClonk is also not just a
       game but also a versatile 2D game engine that offers countless possibilities to make own mods.

OPTIONS

       Without startup parameters, the game starts in fullscreen (player mode) and shows the startup  menu.  The
       following command line parameters are recognized:

       --editor
              Starts in editor mode (also called developer mode or windowed mode). In editor mode, scenarios can
              be  edited  and  saved.  The  game  will  also  start  in editor mode if a scenario (*.ocs) and no
              --fullscreen is specified.

       --fullscreen
              Starts in fullscreen mode (also called player mode). If no scenario and no direct join address  is
              given, the startup menu is shown.

       --config=FILE
              Loads  and  saves  the  configuration from the specified file instead of the default configuration
              file.

       --record
              The round is recorded.

       --network, --nonetwork
              Activates or deactivates network mode.

       --signup, --nosignup
              Activates or deactivates online signup of the game as public internet game.  This value is  stored
              in the configuration.

              --signup implies --network. --nosignup implies --noleague.

       --league, --noleague
              Activates  or  deactivates  online  signup of the game as league game. This value is stored in the
              configuration.

              --league implies --network and --signup.

       --runtimejoin, --noruntimejoin
              Activates or deactivates runtime join. This setting will be stored in the configuration.

       --lobby[=TIME]
              Activates the lobby before a network game is started. The lobby is the waiting  and  chat  screen.
              The lobby is on by default for all network games.

              Implies --network. If you specify a time (e.g. --lobby=120) the lobby will start with a countdown,
              automatically launching the game after (in this case) 120 seconds.

       --observe
              For network games: The client joins as observer (without players).

              Implies --network.

       --join=ADDRESS, clonk://ADDRESS/
              Searches  for  a  network  game  on  the specified address and joins it. No local scenario (*.ocs)
              should be specified.

              Implies --network.

       --tcpport=PORT
              Sets the TCP port number for client connections in network games. This setting will be  stored  in
              the configuration. If -1 is specified, TCP is disabled and all connections are created using UDP.

       --udpport=PORT
              Sets  the  UDP port number for client connections in network games. This setting will be stored in
              the configuration. If -1 is specified, UDP is disabled and all connections are created using TCP.

       --pass[=PASSWORD]
              For network hosts: sets the join password to the specified value. If PASSWORD is  left  empty,  no
              password is set.

       --comment=COMMENT
              For  network  hosts:  sets  the  network  game  comment.  This  setting  will  be  stored  in  the
              configuration.

       --update
              Performs an update check at program start.

       --recdump=FILE
              Only for replay of recorded games: Before the replay is started, all replay data (player controls)
              are dumped into a file called FILE in the Clonk folder.  If the file name extension is  .txt,  the
              controls  will  be  dumped  in  text  mode,  otherwise  binary.  The replay file must be specified
              separately as a scenario file (e.g. openclonk Records.ocf/Record001.ocs --recdump=CtrlRec.txt).

       --startup=NAME
              Only for fullscreen startup menu: Instead of the main menu, one of the submenus is shown directly.
              Possible values for NAME are "main" (Main menu), "scen" (Scenario selection), "netscen"  (Scenario
              selection  for  a  new network game), "net" (Network/Internet game list), "options" (Options menu)
              and "plrsel" (Player selection).

       *.ocs  If a scenario is specified (File extension .ocs), it will be started directly.

       *.ocd  If the started scenario does not specify any required definitions (File extension  .ocd),  and  no
              definitions are supplied in the registry, definitions can be specified via command line.

       *.ocp  Player  files  (File  extension .ocp) can be specified in the command line. If no player files are
              given, the config values are used. By specifying a non-existant  player  (like  doesnotexist.ocp),
              the game can be started without players (e.g. in order to just edit landscapes in developer mode).

AUTHORS

       The  original  Clonk  source  code  is  Copyright  (c) 2001-2009, RedWolf Design GmbH. OpenClonk has been
       extended by various contributors, their copyright is documented in the source code.

       This manual page was written by Philipp Kern <pkern@debian.org> based on the OpenClonk documentation.

OpenClonk 5.3.2                                   November 2012                                     OPENCLONK(6)