Provided by: mgt_2.31-9_amd64 bug

NAME

       mailgo - shell script for using mgt to automate email go games

SYNOPSIS

       mailgo [-r] [-n] [-c] [-e] [filename]

DESCRIPTION

       mailgo  helps  manage email games by processing Smart-Go game records received by mail, invoking mgt, and
       automatically sending your next move back.

       Invoking mailgo with no flags instructs the program to search the specified file for a go game,  ignoring
       mail  headers  or other such garbage.  mailgo will invoke the game processor specified in the environment
       variable MAILGO or of this variable is undefined, will attempt to run mgt from the  inherited  path.   If
       you  give  the  filename -- then mailgo will read its input from stdin, allowing you to redirect messages
       into mailgo directly from your mailer.  Your mail program  may  not  support  redirecting  messages  into
       external programs.  Check it's man page to find out.  This option to use stdin as the input is only valid
       if  you  give  mailgo  no  other  arguments.   (Technical note:  mgt is instructed to read its input from
       /dev/tty if you use this feature.)

       If your opponent loses your move, you can resend the game with the -r switch.

       To start a new game, use the -n switch.  Without a file, you will be  prompted  for  your  address,  your
       opponent's  address,  and  the  filename  for  both your and your opponent's local game record.  The game
       processor will then be invoked for you to make the first move.  If a filename is specified,  the  address
       and filename data is taken from that file.

       The  -c  switch causes the program to delete any extraneous files it might have created during a previous
       run which was abnormally terminated.  These files have the form: MailGo*

       To edit the mailgo headers (including mail addresses, file names and game  record  format)  or  the  game
       record,  use  the  -e  switch  with the file name of the mailgo file you wish to edit.  The file may be a
       saved mailgo mail message or a processed mailgo game file.  The -e option will not mail  changes  because
       of  the  possibility  of  confusing addresses.  To mail edited files, use 'mailgo <file>' for edited mail
       messages and 'mailgo -r <file>' for edited files which have been previously processed by mailgo.

       mailgo also supports go board sizes of 9x9, 13x13 and 19x19.  Handicaps maybe set to values  of  2-4  for
       9x9  games,  2-5  for  13x13 games and 2-9 for 19x19 games.  Any other board size or handicap must be set
       behind mailgo's back.

FILE FORMAT

        ---GoGaMeStArT---
        TO: opponent@hissite
        TOFILE: his_game_record
        FROM: me@mysite
        FROMFILE: my_game_record
        FORMAT: format_code
        (
        Smart-Go game data
        )

        ---GoGaMeEnD---
        Trailing garbage ignored

       The game data file contains a leading tag to indicate the start of the data.  It contains both addresses,
       as should be used to mail the game files, and it contains the files  to  store  the  games  in.   In  the
       example above, you are playing opponent@hissite, and the game is being stored in my_game_record.

       The file format used can be either long, short, or extrashort indicated by L, S, and E respectively.  The
       long  format uses the full size Smart-Go file saved with no options from mgt.  The extrashort format uses
       mgt with the -s option to save short format files.  This format may  cause  problems  for  some  mailers,
       however,  because  the  lines  will  grow longer than 512 bytes.  In any game record format, if very long
       comments are created, there is a danger of causing mailer problems.  The short format is similar  to  the
       extrashort format but has extra newlines inserted.  The short format is the default when selecting format
       from  the  prompt,  but the long format is the default if a file contains no FORMAT line.  When mailgo is
       used normally, the file specified on the command line is removed at successful completion,  and  the  new
       game  is  saved to the file specified in the received game record.  If the destination file does not look
       like a mailgo file, mailgo will query for confirmation.

       When a new game is started, the first mailgo message contains the line NEWGAME inserted before the FORMAT
       line.  This is used to check for the overwriting of old game records.

FILES

       mgt

       Smart-Go.def, the Smart-Go format definition.

BUGS

       mailgo tries to handle the case where you start a new game but do not make the first move.  If after  the
       first  move  you  have  a  reason  to  convince  mgt that you have changed the game record without really
       changing anything, you should enter and exit the comment editor.

AUTHOR

       Adrian Mariano (adrian@bsdserver.ucsf.edu)

                                                23 November 1992                                       MAILGO(6)