Provided by: doomsday-server_2.3.1+ds1-1build3_amd64 bug

NAME

       doomsday-server - Doomsday Engine multiplayer daemon

SYNOPSIS

       doomsday-server [-stdout] [-port tcp-port] [-iwad dir] [-game mode] [-v] [-file file ...]

       Note  that  the  command line is not interpreted according to GNU conventions. Everything following -- is
       ignored.  @ can be used to specify a response file whose contents are added to the command line.

OPTIONS

       -file | -f
                 Specify one or more resource files (WAD, LMP, PK3) to load at startup. More files can be loaded
                 at runtime with the load command.

       -game | -g
                 Sets the game to load after startup. See  doomsday(6)  for  a  list  of  available  games.  For
                 example:

                       -game doom1-ultimate

                 If  -game  is not specified and the server is unable to choose a game automatically, the server
                 will quit.

       -iwad     Specifies a directory where to look for IWAD files. Doomsday will search  for  IWADs  from  all
                 known  games and automatically load them when needed. Note that you can also use the DOOMWADDIR
                 environment variable or the paths configuration file to specify the location of the IWAD files.

       -port     TCP port that the server listens to for incoming connections.

       -stdout   Prints all log entries to the standard output. If this option is not used, nothing  is  printed
                 so that the server can be run as a background process.

       -verbose | -v
                 Print verbose log messages. Specify more than once for extra verbosity.

       In addition to these, doomsday-server supports many of the command line options of doomsday(6).

OPERATING A SERVER

       Doomsday  servers are, by default, silent daemon processes intended to be run in the background. You need
       to use the Doomsday Shell to monitor their status and control them.

   Firewall and NAT
       Doomsday uses TCP network connections for multiplayer games. If you host a game and are behind a firewall
       or using NAT, you must make sure that other computers are able to open TCP connections to your  computer.
       This  entails  opening  the appropriate incoming TCP ports on your firewall and/or configuring the NAT so
       that the correct ports are routed to your computer.

       Additionally, UDP ports 13209-13224 are used for detecting servers running on the local network;  if  you
       are experiencing problems with autodetecting local servers, check that your firewall isn't blocking these
       UDP ports on either end.

       A server opens one TCP port for listening to incoming connections. The port must be open for incoming TCP
       traffic in the firewall. The port number is configured with the console variable net-ip-port. By default,
       a server uses TCP port 13209.

       You can see status information about the network subsystem with the console command:

             net info

SEE ALSO

       doomsday(6), doomsday-shell-text(6)

AUTHOR

       This documentation has been written by Jaakko Keränen <jaakko.keranen@iki.fi>.

Debian                                         helmikuuta 4, 2021                             DOOMSDAY-SERVER(6)