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NAME

       splash — splash screen / screen saver interface

SYNOPSIS

       device splash

DESCRIPTION

       The splash pseudo device driver adds support for the splash screen and screen savers to the kernel.  This
       driver is required if the splash bitmap image is to be loaded or any screen saver is to be used.

   Splash screen
       You can load and display an arbitrary bitmap image file as a welcome banner on the screen when the system
       is  about  to start.  This image will remain on the screen during kernel initialization process until the
       login prompt appears on the screen or until a screen saver is loaded and  initialized.   The  image  will
       also  disappear if you hit any key, although this may not work immediately if the kernel is still probing
       devices.

       If you specify the -c or -v boot option when loading the  kernel,  the  splash  image  will  not  appear.
       However, it is still loaded and can be used as a screen saver later: see below.

       In  order to display the bitmap, the bitmap file itself and the matching splash image decoder module must
       be loaded by the boot loader.  Currently the following decoder modules are available:

       splash_bmp.ko   Windows BMP file decoder.  While the BMP file  format  allows  images  of  various  color
                       depths,  this  decoder  currently only handles 256 color bitmaps.  Bitmaps of other color
                       depths will not be displayed.
       splash_pcx.ko   ZSoft PCX decoder.  This decoder currently only supports  version  5  8-bpp  single-plane
                       images.
       splash_txt.ko   TheDraw  binary  ASCII  drawing  file decoder.  Displays a text-mode 80x25 ASCII drawing,
                       such as that produced by the Binary save format in TheDraw.  This format  consists  of  a
                       sequence  of  two  byte pairs representing the 80x25 display, where the first byte is the
                       ASCII character to draw and the second byte indicates the colors/attributes to  use  when
                       drawing the character.

       The “EXAMPLES” section illustrates how to set up the splash screen.

       If  the  standard  VGA video mode is used, the size of the bitmap must be 320x200 or less.  If you enable
       the VESA mode support in the kernel, either by statically linking the VESA module or by loading the  VESA
       module  (see vga(4)), you can load bitmaps up to a resolution of 1024x768, depending on the VESA BIOS and
       the amount of video memory on the video card.

   Screen saver
       The screen saver will activate when the system is considered idle: i.e. when the user has not typed a key
       or moved the mouse for a specified period of time.  As the screen saver is an optional module, it must be
       explicitly loaded into memory.  Currently the following screen saver modules are available:

       blank_saver.ko    This screen saver simply blanks the screen.
       beastie_saver.ko  Animated graphical BSD Daemon.
       daemon_saver.ko   Animated BSD Daemon screen saver.
       dragon_saver.ko   Draws a random dragon curve.
       fade_saver.ko     The screen will gradually fade away.
       fire_saver.ko     A fire which becomes higher as load increases.
       green_saver.ko    The screen will be blanked, similar to blank_saver.ko.  If the monitor  and  the  video
                         card's BIOS support it the screen will also be powered off.
       logo_saver.ko     Animated graphical FreeBSD logo.
       plasma_saver.ko   Draws an animated interference pattern.
       rain_saver.ko     Draws a shower on the screen.
       snake_saver.ko    Draws a snake of string.
       star_saver.ko     Twinkling stars.
       warp_saver.ko     Streaking stars.

       Screen saver modules can be loaded using kldload(8):

             kldload logo_saver

       The timeout value in seconds can be specified as follows:

             vidcontrol -t N

       Alternatively,  you can set the saver variable in the /etc/rc.conf to the screen saver of your choice and
       the timeout value to the blanktime variable so that the screen saver  is  automatically  loaded  and  the
       timeout value is set when the system starts.

       The screen saver may be instantly activated by hitting the saver key: the defaults are Shift-Pause on the
       AT enhanced keyboard and Shift-Ctrl-NumLock/Pause on the AT 84 keyboard.  You can change the saver key by
       modifying  the  keymap  (see  kbdcontrol(1),  keymap(5)),  and assign the saver function to a key of your
       preference.

       The screen saver will not run if the screen is not in text mode.

   Splash screen as a screen saver
       If you load a splash image but do not load a screen saver, you can continue using the splash module as  a
       screen  saver.   The screen blanking interval can be specified as described in the “Screen saver” section
       above.

FILES

       /boot/defaults/loader.conf   boot loader configuration defaults
       /etc/rc.conf                 system configuration information
       /boot/kernel/splash_*.ko     splash image decoder modules
       /boot/kernel/*_saver.ko      screen saver modules
       /boot/kernel/vesa.ko         the VESA support module

EXAMPLES

       In order to load the splash screen or the screen saver, you must have the following line  in  the  kernel
       configuration file.

             device splash

       Next, edit /boot/loader.conf (see loader.conf(5)) and include the following lines:

             splash_bmp_load="YES"
             bitmap_load="YES"
             bitmap_name="/boot/chuck.bmp"

       In  the  above example, the file /boot/chuck.bmp is loaded.  In the following example, the VESA module is
       loaded so that a bitmap file which cannot be displayed in standard VGA modes may be shown  using  one  of
       the VESA video modes.

             splash_pcx_load="YES"
             vesa_load="YES"
             bitmap_load="YES"
             bitmap_name="/boot/chuck.pcx"

       If  the  VESA  support  is  statically linked to the kernel, it is not necessary to load the VESA module.
       Just load the bitmap file and the splash decoder module as in the first example above.

       To load a binary ASCII  drawing  and  display  this  while  booting,  include  the  following  into  your
       /boot/loader.conf:

             splash_txt_load="YES"
             bitmap_load="YES"
             bitmap_name="/boot/splash.bin"

SEE ALSO

       vidcontrol(1), syscons(4), vga(4), loader.conf(5), rc.conf(5), kldload(8), kldunload(8)

HISTORY

       The splash driver first appeared in FreeBSD 3.1.

AUTHORS

       The  splash  driver  and  this  manual  page  were  written by Kazutaka Yokota <yokota@FreeBSD.org>.  The
       splash_bmp module was written by Michael Smith <msmith@FreeBSD.org> and Kazutaka Yokota.  The  splash_pcx
       module was written by Dag-Erling Smørgrav <des@FreeBSD.org> based on the splash_bmp code.  The splash_txt
       module  was written by Antony Mawer <antony@mawer.org> based on the splash_bmp code, with some additional
       inspiration from the daemon_saver code.  The logo_saver, plasma_saver, rain_saver and warp_saver  modules
       were written by Dag-Erling Smørgrav <des@FreeBSD.org>.

CAVEATS

       Both the splash screen and the screen saver work with syscons(4) only.

BUGS

       If  you  load  a  screen saver while another screen saver has already been loaded, the first screen saver
       will not be automatically unloaded and will remain in memory, wasting kernel memory space.

Debian                                          December 31, 2015                                      SPLASH(4)