Provided by: libbsd-dev_0.12.1-1build1.1_amd64 bug

NAME

       SPLAY_PROTOTYPE,  SPLAY_GENERATE,  SPLAY_ENTRY,  SPLAY_HEAD,  SPLAY_INITIALIZER, SPLAY_ROOT, SPLAY_EMPTY,
       SPLAY_NEXT,  SPLAY_MIN,  SPLAY_MAX,  SPLAY_FIND,  SPLAY_LEFT,  SPLAY_RIGHT,  SPLAY_FOREACH,   SPLAY_INIT,
       SPLAY_INSERT, SPLAY_REMOVE, RB_PROTOTYPE, RB_PROTOTYPE_STATIC, RB_GENERATE, RB_GENERATE_STATIC, RB_ENTRY,
       RB_HEAD, RB_INITIALIZER, RB_ROOT, RB_EMPTY, RB_NEXT, RB_PREV, RB_MIN, RB_MAX, RB_FIND, RB_NFIND, RB_LEFT,
       RB_RIGHT,  RB_PARENT,  RB_FOREACH, RB_FOREACH_SAFE, RB_FOREACH_REVERSE, RB_FOREACH_REVERSE_SAFE, RB_INIT,
       RB_INSERT, RB_REMOVE — implementations of splay and red-black trees

LIBRARY

       Utility functions from BSD systems (libbsd, -lbsd)

SYNOPSIS

       #include <sys/tree.h>
       (See libbsd(7) for include usage.)

       SPLAY_PROTOTYPE(NAME, TYPE, FIELD, CMP);

       SPLAY_GENERATE(NAME, TYPE, FIELD, CMP);

       SPLAY_ENTRY(TYPE);

       SPLAY_HEAD(HEADNAME, TYPE);

       struct TYPE *
       SPLAY_INITIALIZER(SPLAY_HEAD *head);

       SPLAY_ROOT(SPLAY_HEAD *head);

       int
       SPLAY_EMPTY(SPLAY_HEAD *head);

       struct TYPE *
       SPLAY_NEXT(NAME, SPLAY_HEAD *head, struct TYPE *elm);

       struct TYPE *
       SPLAY_MIN(NAME, SPLAY_HEAD *head);

       struct TYPE *
       SPLAY_MAX(NAME, SPLAY_HEAD *head);

       struct TYPE *
       SPLAY_FIND(NAME, SPLAY_HEAD *head, struct TYPE *elm);

       struct TYPE *
       SPLAY_LEFT(struct TYPE *elm, SPLAY_ENTRY NAME);

       struct TYPE *
       SPLAY_RIGHT(struct TYPE *elm, SPLAY_ENTRY NAME);

       SPLAY_FOREACH(VARNAME, NAME, SPLAY_HEAD *head);

       void
       SPLAY_INIT(SPLAY_HEAD *head);

       struct TYPE *
       SPLAY_INSERT(NAME, SPLAY_HEAD *head, struct TYPE *elm);

       struct TYPE *
       SPLAY_REMOVE(NAME, SPLAY_HEAD *head, struct TYPE *elm);

       RB_PROTOTYPE(NAME, TYPE, FIELD, CMP);

       RB_PROTOTYPE_STATIC(NAME, TYPE, FIELD, CMP);

       RB_GENERATE(NAME, TYPE, FIELD, CMP);

       RB_GENERATE_STATIC(NAME, TYPE, FIELD, CMP);

       RB_ENTRY(TYPE);

       RB_HEAD(HEADNAME, TYPE);

       RB_INITIALIZER(RB_HEAD *head);

       struct TYPE *
       RB_ROOT(RB_HEAD *head);

       int
       RB_EMPTY(RB_HEAD *head);

       struct TYPE *
       RB_NEXT(NAME, RB_HEAD *head, struct TYPE *elm);

       struct TYPE *
       RB_PREV(NAME, RB_HEAD *head, struct TYPE *elm);

       struct TYPE *
       RB_MIN(NAME, RB_HEAD *head);

       struct TYPE *
       RB_MAX(NAME, RB_HEAD *head);

       struct TYPE *
       RB_FIND(NAME, RB_HEAD *head, struct TYPE *elm);

       struct TYPE *
       RB_NFIND(NAME, RB_HEAD *head, struct TYPE *elm);

       struct TYPE *
       RB_LEFT(struct TYPE *elm, RB_ENTRY NAME);

       struct TYPE *
       RB_RIGHT(struct TYPE *elm, RB_ENTRY NAME);

       struct TYPE *
       RB_PARENT(struct TYPE *elm, RB_ENTRY NAME);

       RB_FOREACH(VARNAME, NAME, RB_HEAD *head);

       RB_FOREACH_SAFE(VARNAME, NAME, RB_HEAD *head, TEMP_VARNAME);

       RB_FOREACH_REVERSE(VARNAME, NAME, RB_HEAD *head);

       RB_FOREACH_REVERSE_SAFE(VARNAME, NAME, RB_HEAD *head, TEMP_VARNAME);

       void
       RB_INIT(RB_HEAD *head);

       struct TYPE *
       RB_INSERT(NAME, RB_HEAD *head, struct TYPE *elm);

       struct TYPE *
       RB_REMOVE(NAME, RB_HEAD *head, struct TYPE *elm);

DESCRIPTION

       These macros define data structures for different types of trees: splay trees and red-black trees.

       In the macro definitions, TYPE is the name tag of a user defined structure  that  must  contain  a  field
       named  FIELD,  of  type SPLAY_ENTRY or RB_ENTRY.  The argument HEADNAME is the name tag of a user defined
       structure that must be declared using the macros SPLAY_HEAD() or RB_HEAD().  The argument NAME has to  be
       a unique name prefix for every tree that is defined.

       The  function  prototypes  are  declared with SPLAY_PROTOTYPE, RB_PROTOTYPE, or RB_PROTOTYPE_STATIC.  The
       function bodies are generated with SPLAY_GENERATE, RB_GENERATE, or RB_GENERATE_STATIC.  See the  examples
       below for further explanation of how these macros are used.

SPLAY TREES

       A  splay tree is a self-organizing data structure.  Every operation on the tree causes a splay to happen.
       The splay moves the requested node to the root of the tree and partly rebalances it.

       This has the benefit that request locality causes faster lookups as the requested nodes move to  the  top
       of the tree.  On the other hand, every lookup causes memory writes.

       The  Balance  Theorem  bounds  the total access time for m operations and n inserts on an initially empty
       tree as O((m + n)lg n).  The amortized cost for a sequence of m accesses to a splay tree is O(lg n).

       A splay tree is headed by a structure defined by the  SPLAY_HEAD()  macro.   A  SPLAY_HEAD  structure  is
       declared as follows:

             SPLAY_HEAD(HEADNAME, TYPE) head;

       where HEADNAME is the name of the structure to be defined, and struct TYPE is the type of the elements to
       be inserted into the tree.

       The SPLAY_ENTRY() macro declares a structure that allows elements to be connected in the tree.

       In  order  to  use the functions that manipulate the tree structure, their prototypes need to be declared
       with the SPLAY_PROTOTYPE() macro, where NAME is a unique identifier for this particular tree.   The  TYPE
       argument  is the type of the structure that is being managed by the tree.  The FIELD argument is the name
       of the element defined by SPLAY_ENTRY().

       The function bodies are generated with the SPLAY_GENERATE() macro.  It takes the same  arguments  as  the
       SPLAY_PROTOTYPE() macro, but should be used only once.

       Finally,  the  CMP  argument is the name of a function used to compare trees' nodes with each other.  The
       function takes two arguments of type struct TYPE *.  If the first argument is smaller  than  the  second,
       the  function  returns  a  value  smaller  than  zero.   If  they  are  equal, the function returns zero.
       Otherwise, it should return a value greater than zero.  The compare function defines  the  order  of  the
       tree elements.

       The SPLAY_INIT() macro initializes the tree referenced by head.

       The splay tree can also be initialized statically by using the SPLAY_INITIALIZER() macro like this:

             SPLAY_HEAD(HEADNAME, TYPE) head = SPLAY_INITIALIZER(&head);

       The  SPLAY_INSERT() macro inserts the new element elm into the tree.  Upon success, NULL is returned.  If
       a matching element already exists in the tree, the insertion is aborted, and a pointer  to  the  existing
       element is returned.

       The  SPLAY_REMOVE() macro removes the element elm from the tree pointed by head.  Upon success, a pointer
       to the removed element is returned.  NULL is returned if elm is not present in the tree.

       The SPLAY_FIND() macro can be used to find a particular element in the tree.

             struct TYPE find, *res;
             find.key = 30;
             res = SPLAY_FIND(NAME, &head, &find);

       The SPLAY_ROOT(), SPLAY_MIN(), SPLAY_MAX(), and SPLAY_NEXT() macros can be used to traverse the tree:

             for (np = SPLAY_MIN(NAME, &head); np != NULL; np = SPLAY_NEXT(NAME, &head, np))

       Or, for simplicity, one can use the SPLAY_FOREACH() macro:

             SPLAY_FOREACH(np, NAME, &head)

       The SPLAY_EMPTY() macro should be used to check whether a splay tree is empty.

RED-BLACK TREES

       A red-black tree is a binary search tree with the node color as an extra attribute.  It fulfills a set of
       conditions:

             1.   every search path from the root to a leaf consists of the same number of black nodes,
             2.   each red node (except for the root) has a black parent,
             3.   each leaf node is black.

       Every operation on a red-black tree is bounded as O(lg n).  The maximum height of a red-black tree is 2lg
       (n+1).

       A red-black tree is headed by a structure defined  by  the  RB_HEAD()  macro.   A  RB_HEAD  structure  is
       declared as follows:

             RB_HEAD(HEADNAME, TYPE) head;

       where HEADNAME is the name of the structure to be defined, and struct TYPE is the type of the elements to
       be inserted into the tree.

       The RB_ENTRY() macro declares a structure that allows elements to be connected in the tree.

       In  order  to  use the functions that manipulate the tree structure, their prototypes need to be declared
       with the RB_PROTOTYPE() or RB_PROTOTYPE_STATIC() macros, where NAME  is  a  unique  identifier  for  this
       particular  tree.  The TYPE argument is the type of the structure that is being managed by the tree.  The
       FIELD argument is the name of the element defined by RB_ENTRY().

       The function bodies are generated with the RB_GENERATE() or RB_GENERATE_STATIC()  macros.   These  macros
       take  the  same arguments as the RB_PROTOTYPE() and RB_PROTOTYPE_STATIC() macros, but should be used only
       once.

       Finally, the CMP argument is the name of a function used to compare trees' nodes with  each  other.   The
       function  takes  two  arguments of type struct TYPE *.  If the first argument is smaller than the second,
       the function returns a value  smaller  than  zero.   If  they  are  equal,  the  function  returns  zero.
       Otherwise,  it  should  return  a value greater than zero.  The compare function defines the order of the
       tree elements.

       The RB_INIT() macro initializes the tree referenced by head.

       The red-black tree can also be initialized statically by using the RB_INITIALIZER() macro like this:

             RB_HEAD(HEADNAME, TYPE) head = RB_INITIALIZER(&head);

       The RB_INSERT() macro inserts the new element elm into the tree.  Upon success, NULL is returned.   If  a
       matching  element  already  exists  in  the tree, the insertion is aborted, and a pointer to the existing
       element is returned.

       The RB_REMOVE() macro removes the element elm from the tree pointed by head.  RB_REMOVE() returns elm.

       The RB_FIND() and RB_NFIND() macros can be used to find a particular  element  in  the  tree.   RB_FIND()
       finds  the  node  with the same key as elm.  RB_NFIND() finds the first node greater than or equal to the
       search key.

             struct TYPE find, *res;
             find.key = 30;
             res = RB_FIND(NAME, &head, &find);

       The RB_ROOT(), RB_MIN(), RB_MAX(), RB_NEXT(), and RB_PREV() macros can be used to traverse the tree:

             for (np = RB_MIN(NAME, &head); np != NULL; np = RB_NEXT(NAME, &head, np))

       Or, for simplicity, one can use the RB_FOREACH() or RB_FOREACH_REVERSE() macros:

             RB_FOREACH(np, NAME, &head)

       The macros RB_FOREACH_SAFE() and RB_FOREACH_REVERSE_SAFE() traverse the tree  referenced  by  head  in  a
       forward  or  reverse direction respectively, assigning each element in turn to np.  However, unlike their
       unsafe counterparts, they permit both the removal of np as well as freeing it from within the loop safely
       without interfering with the traversal.

       The RB_EMPTY() macro should be used to check whether a red-black tree is empty.

EXAMPLES

       The following example demonstrates how to declare a red-black tree holding integers.  Values are inserted
       into it and the contents of the tree are printed in order.  Lastly, the internal structure of the tree is
       printed.

          #include <sys/tree.h>
          #include <err.h>
          #include <stdio.h>
          #include <stdlib.h>

          struct node {
                  RB_ENTRY(node) entry;
                  int i;
          };

          int     intcmp(struct node *, struct node *);
          void    print_tree(struct node *);

          int
          intcmp(struct node *e1, struct node *e2)
          {
                  return (e1->i < e2->i ? -1 : e1->i > e2->i);
          }

          RB_HEAD(inttree, node) head = RB_INITIALIZER(&head);
          RB_PROTOTYPE(inttree, node, entry, intcmp)
          RB_GENERATE(inttree, node, entry, intcmp)

          int testdata[] = {
                  20, 16, 17, 13, 3, 6, 1, 8, 2, 4, 10, 19, 5, 9, 12, 15, 18,
                  7, 11, 14
          };

          void
          print_tree(struct node *n)
          {
                  struct node *left, *right;

                  if (n == NULL) {
                          printf("nil");
                          return;
                  }
                  left = RB_LEFT(n, entry);
                  right = RB_RIGHT(n, entry);
                  if (left == NULL && right == NULL)
                          printf("%d", n->i);
                  else {
                          printf("%d(", n->i);
                          print_tree(left);
                          printf(",");
                          print_tree(right);
                          printf(")");
                  }
          }

          int
          main(void)
          {
                  int i;
                  struct node *n;

                  for (i = 0; i < sizeof(testdata) / sizeof(testdata[0]); i++) {
                          if ((n = malloc(sizeof(struct node))) == NULL)
                                  err(1, NULL);
                          n->i = testdata[i];
                          RB_INSERT(inttree, &head, n);
                  }

                  RB_FOREACH(n, inttree, &head) {
                          printf("%d\n", n->i);
                  }
                  print_tree(RB_ROOT(&head));
                  printf("\n");
                  return (0);
          }

SEE ALSO

       queue(3bsd)

HISTORY

       The tree macros first appeared in FreeBSD 4.6.

NOTES

       Trying to free a tree in the following way is a common error:

             SPLAY_FOREACH(var, NAME, &head) {
                     SPLAY_REMOVE(NAME, &head, var);
                     free(var);
             }
             free(head);

       Since var is free'd, the FOREACH() macro refers to a pointer that  may  have  been  reallocated  already.
       Proper code needs a second variable.

             for (var = SPLAY_MIN(NAME, &head); var != NULL; var = nxt) {
                     nxt = SPLAY_NEXT(NAME, &head, var);
                     SPLAY_REMOVE(NAME, &head, var);
                     free(var);
             }

AUTHORS

       The author of the tree macros is Niels Provos.

Debian                                            May 10, 2019                                        tree(3bsd)