Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       get_rotation_quat  -  Constructs  a  quaternion  to  rotate  points  around  all three axes. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       void get_rotation_quat(QUAT *q, float x, float y, float z);

DESCRIPTION

       Constructs a quaternion that will rotate points around all three axes by the specified amounts (given  in
       binary, 256 degrees to a circle format).

SEE ALSO

       exquat(3alleg4)

Allegro                                           version 4.4.3                       get_rotation_quat(3alleg4)