Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       get_config_text - Returns a string translated to the current language. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       const char *get_config_text(const char *msg);

DESCRIPTION

       This  function  is  primarily intended for use by internal library code, but it may perhaps be helpful to
       application programmers as well. It uses the `language.dat' or `XXtext.cfg' files (where XX is a language
       code) to look up a translated version of the parameter in the currently selected language.

       This is basically the same thing as calling get_config_string() with `[language]' as the  section,  `msg'
       as the variable name, and `msg' as the default value, but it contains some special code to handle Unicode
       format  conversions. The `msg' parameter is always given in ASCII format, but the returned string will be
       converted into the current text encoding, with memory being allocated as required, so you can assume that
       this pointer will persist without having to manually allocate storage space for each string.

       Note that if you are planning on distributing your game on the Unix platform there  is  a  special  issue
       with  how  to  deal  with  the `language.dat' file. Read section "Files shared by Allegro" of the chapter
       "Unix specifics" to learn more about this.

RETURN VALUE

       Returns a suitable translation if one can be found or  a  copy  of  the  parameter  if  nothing  else  is
       available.

SEE ALSO

       get_config_string(3alleg4), reload_config_texts(3alleg4)

Allegro                                           version 4.4.3                         get_config_text(3alleg4)