Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       get_compiled_sprite  -  Creates  a  compiled  sprite  using  a bitmap as source. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       COMPILED_SPRITE *get_compiled_sprite(BITMAP *bitmap, int planar);

DESCRIPTION

       Creates a compiled sprite based on the specified bitmap (which must be a memory bitmap). Compiled sprites
       are device-dependent, so you have to specify whether to compile it into a linear or planar  format.  Pass
       FALSE  as the second parameter if you are going to be drawing it onto memory bitmaps or mode 13h and SVGA
       screen bitmaps, and pass TRUE if you are going to draw it onto mode-X or  Xtended  mode  screen  bitmaps.
       Example:

          COMPILED_SPRITE *cspr;
          BITMAP *bmp;
          ...
          /* Create compiled sprite from an existent bitmap. */
          cspr = get_compiled_sprite(bmp, 0);
          if (!cspr)
             abort_on_error("Couldn't create compiled sprite!");

          /* We don't need the bitmap any more.*/
          destroy_bitmap(bmp);

          /* Use the compiled sprite. */
          ...
          /* Destroy it when we don't need it any more. */
          destroy_compiled_sprite(cspr);

       Returns  a  pointer  to the created compiled sprite, or NULL if the compiled sprite could not be created.
       Remember to free this compiled sprite later to avoid memory leaks.

SEE ALSO

       draw_compiled_sprite(3alleg4), destroy_compiled_sprite(3alleg4)

Allegro                                           version 4.4.3                     get_compiled_sprite(3alleg4)