Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       draw_sprite - Draws a copy of the sprite onto the destination bitmap. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void draw_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y);

DESCRIPTION

       Draws  a  copy of the sprite bitmap onto the destination bitmap at the specified position. This is almost
       the same as blit(sprite, bmp, 0, 0, x, y, sprite->w, sprite->h), but it uses a masked drawing mode  where
       transparent pixels are skipped, so the background image will show through the masked parts of the sprite.
       Transparent pixels are marked by a zero in 256-color modes or bright pink for truecolor data (maximum red
       and blue, zero green). Example:

          BITMAP *spaceship;
          ...
          draw_sprite(screen, spaceship, x, y);

       If  the  GFX_HW_VRAM_BLIT_MASKED  bit  in  the  gfx_capabilities flag is set, the current driver supports
       hardware accelerated sprite drawing when the source image is a video memory bitmap or a sub-bitmap of the
       screen. This is extremely fast, so when this flag is set it may  be  worth  storing  some  of  your  more
       frequently used sprites in an offscreen portion of the video memory.

       Warning:  if  the  hardware acceleration flag is not set, draw_sprite() will not work correctly when used
       with a sprite image in system or video memory so the latter must be a memory bitmap.

       Although generally not supporting graphics of mixed color depths, as a special case this function can  be
       used  to  draw 256-color source images onto truecolor destination bitmaps, so you can use palette effects
       on specific sprites within a truecolor program.

SEE ALSO

       draw_sprite_v_flip(3alleg4),            draw_trans_sprite(3alleg4),             draw_lit_sprite(3alleg4),
       draw_gouraud_sprite(3alleg4),               stretch_sprite(3alleg4),              rotate_sprite(3alleg4),
       draw_character_ex(3alleg4),           draw_rle_sprite(3alleg4),            draw_compiled_sprite(3alleg4),
       masked_blit(3alleg4), blit(3alleg4), bitmap_mask_color(3alleg4), exsprite(3alleg4)

Allegro                                           version 4.4.3                             draw_sprite(3alleg4)