Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       d_list_proc - Dialog procedure implementing a list box object. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       int d_list_proc(int msg, DIALOG *d, int c);

DESCRIPTION

       A  list  box  object.  This  will  allow  the user to scroll through a list of items and to select one by
       clicking or with the arrow keys. If the D_EXIT flag is set, double clicking on a list item will close the
       dialog. The index of the selected item is held in the d1 field, and d2 is used to store how  far  it  has
       scrolled  through  the list. The dp field points to a function which will be called to obtain information
       about the contents of the list. This should follow the form:

          char *foobar(int index, int *list_size);

       If index is zero or positive, the function should return a pointer to the string which is to be displayed
       at position index in the list. If index is negative, it should return NULL and list_size should be set to
       the number of items in the list.

       To create a multiple selection listbox, set the dp2 field to  an  array  of  byte  flags  indicating  the
       selection  state of each list item (non-zero for selected entries). This table must be at least as big as
       the number of objects in the list!

SEE ALSO

       exgui(3alleg4)

Allegro                                           version 4.4.3                             d_list_proc(3alleg4)