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NAME

       SoNormalBinding — node that specifies how multiple surface normals are bound to shapes

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoNormalBinding

SYNOPSIS

       #include <Inventor/nodes/SoNormalBinding.h>

     enum Binding {
          SoNormalBinding::OVERALL     Whole object has same normal
          SoNormalBinding::PER_PART    One normal for each part of object
          SoNormalBinding::PER_PART_INDEXED
                                       One normal for each part, indexed
          SoNormalBinding::PER_FACE    One normal for each face of object
          SoNormalBinding::PER_FACE_INDEXED
                                       One normal for each face, indexed
          SoNormalBinding::PER_VERTEX  One normal for each vertex of object
          SoNormalBinding::PER_VERTEX_INDEXED
                                       One normal for each vertex, indexed
     }

          Fields from class SoNormalBinding:

     SoSFEnum            value

          Methods from class SoNormalBinding:

                         SoNormalBinding()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This  node  specifies  how  the  current normals are bound to shapes that follow in the scene graph. Each
       shape node may interpret bindings differently.

       The bindings for faces and vertices are meaningful only for shapes that are made from faces and vertices.
       Similarly, the indexed bindings are only used by the  shapes  that  allow  indexing.  For  bindings  that
       require  multiple  normals, be sure to have at least as many normals defined as are necessary; otherwise,
       errors will occur.

FIELDS

     SoSFEnum            value
          Specifies how to bind normals to shapes.

METHODS

                         SoNormalBinding()
          Creates a normal binding node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction, SoCallbackAction, SoRayPickAction
          Sets the current normal binding type.

FILE FORMAT/DEFAULTS

       NormalBinding {
          value  PER_VERTEX_INDEXED
     }

SEE ALSO

       SoMaterialBinding, SoNormal, SoTextureCoordinateBinding, SoVertexShape

                                                                                          SoNormalBinding(3IV)()