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NAME

       SoDirectionalLightManip — directional light node with 3D interface for editing direction

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoLight > SoDirectionalLight > SoDirectionalLightManip

SYNOPSIS

       #include <Inventor/manips/SoDirectionalLightManip.h>

          Fields from class SoDirectionalLight:

     SoSFVec3f           direction

          Fields from class SoLight:

     SoSFBool            on
     SoSFFloat           intensity
     SoSFColor           color

          Methods from class SoDirectionalLightManip:

                         SoDirectionalLightManip()
     SoDragger *         getDragger()
     SbBool              replaceNode(SoPath *p )
     SbBool              replaceManip(SoPath *p, SoDirectionalLight *newOne ) const
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       SoDirectionalLightManip  is  the base class for all SoDirectionalLight nodes that have a built-in 3D user
       interface (this is the only such class provided with the Inventor toolkit).  Since  it  is  derived  from
       SoDirectionalLight,  any changes to its fields result in a change of lighting for nodes that follow it in
       the scene graph. In this case,  the  interface  edits  the  direction  field.  Also,  the  color  of  the
       manipulator's  geometry  will  reflect  the  color of the light (but you cannot edit the color using this
       manipulator).

       Typically, you will want to replace a regular SoDirectionalLight with an SoDirectionalLightManip (as when
       the user selects a light to be edited), or vice versa (as when the user is done moving the light and  the
       interface  should go away). Use the replaceNode() method  to insert a manipulator into a scene graph, and
       the replaceManip() method  to remove it when done.

       The SoDirectionalLightManip utilizes an SoDirectionalLightDragger to provide a 3D interface. However, the
       manipulator  differs  from  the  dragger;  it  lights  other  objects  in  the  scene  because,   as   an
       SoDirectionalLight, it alters the state. The field values and movement of the dragger, on the other hand,
       affect  only  the  dragger itself. To find out more about how the interface works and what each part will
       do, see the reference  page  for  SoDirectionalLightDragger.  The  interfaces  of  the  dragger  and  the
       manipulator are identical.

       The  SoDirectionalLightManip  utilizes  its  dragger  by  adding  it as a hidden child. When an action is
       applied to the manipulator, such as rendering or handling events, the  manipulator  first  traverses  the
       dragger,  and then the manipulator adds its lighting parameters to the state. When you click-drag-release
       over the manipulator, it passes these events down to the dragger, which moves as a result ("I can't  help
       it, I'm a dragger!").

       The manipulator maintains consistency between the fields of the dragger and its own fields. Let's say you
       use  the  mouse  to rotate the dragger. Callbacks ensure that the direction field of the manipulator will
       change by the same amount, thus changing  the  lighting  of  nodes  which  follow  in  the  scene  graph.
       Similarly, if you set the direction field of the SoDirectionalLightManip, the manipulator will orient the
       dragger accordingly.

       Because  the  dragger  is a hidden child, you can see the dragger on screen and interact with it, but the
       dragger does not show up when you write the manipulator to  file.  Also,  any  SoPath  will  end  at  the
       manipulator.  (See  the  Actions  section  of  this reference page for a complete description of when the
       dragger is traversed).

       If you want to get a pointer to the dragger you can get it from the manipulator  using  the  getDragger()
       method.  You will need to do this if you want to change the geometry of a manipulator, since the geometry
       actually belongs to the dragger.

METHODS

                         SoDirectionalLightManip()
          Constructor.

     SoDragger *         getDragger()
          Returns a pointer to the dragger being used by this manipulator. Given this pointer, you can customize
          the dragger just like you would any other dragger. You can change geometry using the setPart() method,
          or add callbacks using the methods found in the SoDragger reference page.

     SbBool              replaceNode(SoPath *p )
          Replaces  the  tail  of  the  path  with  this  manipulator.  The  tail  of  the  path  must   be   an
          SoDirectionalLight  node  (or  subclass  thereof).  If  the  path  has a nodekit, this will try to use
          setPart() to insert the manipulator. Otherwise, the manipulator requires that the next to last node in
          the path chain be a group.

          The field values from the directional light node will be copied to this  manipulator,  and  the  light
          node will be replaced.

          The manipulator will not call ref() on the node it is replacing. The old node will disappear if it has
          no  references  other  than  from  the  input  path  p  and its parent, since this manipulator will be
          replacing it in both of those places. Nor will the manipulator make any changes to  field  connections
          of  the old node. The calling process is thus responsible for keeping track of its own nodes and field
          connections.

     SbBool              replaceManip(SoPath *p, SoDirectionalLight *newOne ) const
          Replaces the tail of the path, which must be this manipulator, with the given SoDirectionalLight node.
          If the path has a nodekit, this will try to use setPart() to  insert  the  new  node.  Otherwise,  the
          manipulator requires that the next to last node in the path chain be a group.

          The  field  values  from  the  manipulator  will  be  copied  to  the  directional light node, and the
          manipulator will be replaced.

          The manipulator will not call ref() or unref() on the node which is replacing it, nor will it make any
          changes to field connections. The calling process is thus responsible for keeping  track  of  its  own
          nodes and field connections.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction,   SoCallbackAction,   SoGetBoundingBoxAction,  SoGetMatrixAction,  SoHandleEventAction,
       SoRayPickAction
          First, traverses the dragger the way an SoGroup would. All draggers place  themselves  in  space,  but
          leave  the  current  transformation  unchanged  when finished. Then the SoDirectionalLightManip adds a
          directional light to the state just like its base class, SoDirectionalLight.

     SoSearchAction
          Searches just like an SoDirectionalLight. Does not search the dragger, which is a hidden child.

     SoWriteAction
          Writes out just like an SoDirectionalLight. Does not write the dragger, which is a  hidden  child.  If
          you  really need to write valuable information about the dragger, such as customized geometry, you can
          retrieve the dragger with the getDragger() method and then write it out separately.

FILE FORMAT/DEFAULTS

       DirectionalLightManip {
          on         TRUE
          intensity  1
          color      1 1 1
          direction  0 0 -1
     }

SEE ALSO

       SoDragger, SoDirectionalLight, SoDirectionalLightDragger, SoPointLightManip, SoSpotLightManip

                                                                                  SoDirectionalLightManip(3IV)()