Provided by: libpoe-perl_1.3700-1_all bug

NAME

       POE::Session - a generic event-driven task

SYNOPSIS

         use POE; # auto-includes POE::Kernel and POE::Session

         POE::Session->create(
           inline_states => {
             _start => sub { $_[KERNEL]->yield("next") },
             next   => sub {
               print "tick...\n";
               $_[KERNEL]->delay(next => 1);
             },
           },
         );

         POE::Kernel->run();
         exit;

       POE::Session can also dispatch to object and class methods through "object_states" and "package_states"
       callbacks.

DESCRIPTION

       POE::Session and its subclasses translate events from POE::Kernel's generic dispatcher into the
       particular calling conventions suitable for application code.  In design pattern parlance, POE::Session
       classes are adapters between POE::Kernel and application code.

       The sessions that POE::Kernel manages are more like generic task structures.  Unfortunately these two
       disparate concepts have virtually identical names.

   A note on nomenclature
       This documentation will refer to event handlers as "states" in certain unavoidable situations.  Sessions
       were originally meant to be event-driven state machines, but their purposes evolved over time.  Some of
       the legacy vocabulary lives on in the API for backward compatibility, however.

       Confusingly, POE::NFA is a class for implementing actual event-driven state machines.  Its documentation
       uses "state" in the proper sense.

USING POE::Session

       POE::Session has two main purposes.  First, it maps event names to the code that will handle them.
       Second, it maps a consistent event dispatch interface to those handlers.

       Consider the "SYNOPSIS" for example.  A POE::Session instance is created with two "inline_states", each
       mapping an event name ("_start" and "next") to an inline subroutine.  POE::Session ensures that
       "$_[KERNEL]" and so on are meaningful within an event handler.

       Event handlers may also be object or class methods, using "object_states" and "package_states"
       respectively.  The create() syntax is different than for "inline_states", but the calling convention is
       nearly identical.

       Notice that the created POE::Session object has not been saved to a variable.  The new POE::Session
       object gives itself to POE::Kernel, which then manages it and all the resources it uses.

       It's possible to keep references to new POE::Session objects, but it's not usually necessary.  If an
       application is not careful about cleaning up these references you will create circular references, which
       will leak memory when POE::Kernel would normally destroy the POE::Session object.  It is recommended that
       you keep the session's ID instead.

   POE::Session's Calling Convention
       The biggest syntactical hurdle most people have with POE is POE::Session's unconventional calling
       convention.  For example:

         sub handle_event {
           my ($kernel, $heap, $parameter) = @_[KERNEL, HEAP, ARG0];
           ...;
         }

       Or the use of $_[KERNEL], $_[HEAP] and $_[ARG0] inline, as is done in most examples.

       What's going on here is rather basic.  Perl passes parameters into subroutines or methods using the @_
       array.  "KERNEL", "HEAP", "ARG0" and others are constants exported by POE::Session (which is included for
       free when a program uses POE).

       So $_[KERNEL] is an event handler's KERNELth parameter.  @_[HEAP, ARG0] is a slice of @_ containing the
       HEAPth and ARG0th parameters.

       While this looks odd, it's perfectly plain and legal Perl syntax.  POE uses it for a few reasons:

       1.  In the common case, passing parameters in @_ is faster than passing hash or array references and then
           dereferencing them in the handler.

       2.  Typos  in  hash-based parameter lists are either subtle run-time errors or requires constant run-time
           checking.  Constants are either known at compile time, or are clear compile-time errors.

       3.  Referencing @_ offsets by constants  allows  parameters  to  move  in  the  future  without  breaking
           application code.

       4.  Most  event  handlers don't need all of @_.  Slices allow handlers to use only the parameters they're
           interested in.

   POE::Session Parameters
       Event handlers receive most of their run-time context in up to  nine  callback  parameters.   POE::Kernel
       provides many of them.

       $_[OBJECT]

       $_[OBJECT]  is  $self  for  event handlers that are an object method.  It is the class (package) name for
       class-based event handlers.  It is undef for plain coderef callbacks, which  have  no  special  $self-ish
       value.

       "OBJECT"  is  always  zero,  since  $_[0] is always $self or $class in object and class methods.  Coderef
       handlers are called with an "undef" placeholder in $_[0] so that the other offsets remain valid.

       It's often useful for method-based event handlers to call other methods in the same  object.   $_[OBJECT]
       helps this happen.

         sub ui_update_everything {
           my $self = $_[OBJECT];
           $self->update_menu();
           $self->update_main_window();
           $self->update_status_line();
         }

       You  may  also  use  method inheritance.  Here we invoke $self->a_method(@_).  Since Perl's "->" operator
       unshifts $self onto the beginning of @_, we must first shift a  copy  off  to  maintain  POE's  parameter
       offsets:

         sub a_method {
           my $self = shift;
           $self->SUPER::a_method( @_ );
           # ... more work ...
         }

       $_[SESSION]

       $_[SESSION]  is  a  reference  to  the  current  session  object.   This lets event handlers access their
       session's methods.  Programs may also compare $_[SESSION] to  $_[SENDER]  to  verify  that  intra-session
       events did not come from other sessions.

       $_[SESSION]  may  also  be  used  as  the  destination  for  intra-session post() and call().  yield() is
       marginally more convenient and efficient than "post($_[SESSION], ...)" however.

       It is bad form to access another session directly.  The recommended approach is to manipulate  a  session
       through an event handler.

         sub enable_trace {
           my $previous_trace = $_[SESSION]->option( trace => 1 );
           my $id = $_[SESSION]->ID;
           if ($previous_trace) {
             print "Session $id: dispatch trace is still on.\n";
           }
           else {
             print "Session $id: dispatch trace has been enabled.\n";
           }
         }

       $_[KERNEL]

       The  KERNELth parameter is always a reference to the application's singleton POE::Kernel instance.  It is
       most often used to call POE::Kernel methods from event handlers.

         # Set a 10-second timer.
         $_[KERNEL]->delay( time_is_up => 10 );

       $_[HEAP]

       Every POE::Session object contains its own variable namespace known  as  the  session's  "HEAP".   It  is
       modeled  and  named after process memory heaps (not priority heaps).  Heaps are by default anonymous hash
       references, but they may be initialized in create() to be almost  anything.   POE::Session  itself  never
       uses $_[HEAP], although some POE components do.

       Heaps  do  not  overlap  between  sessions, although create()'s "heap" parameter can be used to make this
       happen.

       These two handlers time the lifespan of a session:

         sub _start_handler {
           $_[HEAP]{ts_start} = time();
         }

         sub _stop_handler {
           my $time_elapsed = time() - $_[HEAP]{ts_start};
           print "Session ", $_[SESSION]->ID, " elapsed seconds: $elapsed\n";
         }

       $_[STATE]

       The STATEth handler parameter contains the name of the event being dispatched in  the  current  callback.
       This can be important since the event and handler names may significantly differ.  Also, a single handler
       may be assigned to more than one event.

         POE::Session->create(
           inline_states => {
             one => \&some_handler,
             two => \&some_handler,
             six => \&some_handler,
             ten => \&some_handler,
             _start => sub {
               $_[KERNEL]->yield($_) for qw(one two six ten);
             }
           }
         );

         sub some_handler {
           print(
             "Session ", $_[SESSION]->ID,
             ": some_handler() handled event $_[STATE]\n"
           );
         }

       It should be noted however that having event names and handlers names match will make your code easier to
       navigate.

       $_[SENDER]

       Events must come from somewhere.  $_[SENDER] contains the currently dispatched event's source.

       $_[SENDER]  is  commonly  used  as  a  return  address  for  responses.   It may also be compared against
       $_[KERNEL] to verify that timers and other POE::Kernel-generated events were not spoofed.

       This "echo_handler()" responds to the sender with an "echo" event that contains  all  the  parameters  it
       received.   It  avoids a feedback loop by ensuring the sender session and event (STATE) are not identical
       to the current ones.

         sub echo_handler {
           return if $_[SENDER] == $_[SESSION] and $_[STATE] eq "echo";
           $_[KERNEL]->post( $_[SENDER], "echo", @_[ARG0..$#_] );
         }

       $_[CALLER_FILE], $_[CALLER_LINE] and $_[CALLER_STATE]

       These parameters are a form  of  caller(),  but  they  describe  where  the  currently  dispatched  event
       originated.   CALLER_FILE  and CALLER_LINE are fairly plain.  CALLER_STATE contains the name of the event
       that was being handled when the event was created, or when the event watcher that ultimately created  the
       event was registered.

       @_[ARG0..ARG9] or @_[ARG0..$#_]

       Parameters  $_[ARG0]  through  the  end  of  @_  contain  parameters  provided by application code, event
       watchers, or higher-level libraries.  These parameters are guaranteed to be at the  end  of  @_  so  that
       @_[ARG0..$#_] will always catch them all.

       $#_  is  the  index of the last value in @_.  Blame Perl if it looks odd.  It's merely the $#array syntax
       where the array name is an underscore.

       Consider

         $_[KERNEL]->yield( ev_whatever => qw( zero one two three ) );

       The handler for ev_whatever will be called with "zero"  in  $_[ARG0],  "one"  in  $_[ARG1],  and  so  on.
       @_[ARG0..$#_] will contain all four words.

         sub ev_whatever {
           $_[OBJECT]->whatever( @_[ARG0..$#_] );
         }

   Using POE::Session With Objects
       One  session may handle events across many objects.  Or looking at it the other way, multiple objects can
       be combined into one session.  And what the heck---go ahead and mix in some inline code as well.

         POE::Session->create(
           object_states => [
             $object_1 => { event_1a => "method_1a" },
             $object_2 => { event_2a => "method_2a" },
           ],
           inline_states => {
             event_3 => \&piece_of_code,
           },
         );

       However only one handler may be assigned to a given event name.  Duplicates will overwrite earlier ones.

       event_1a is handled by calling  "$object_1->method_1a(...)".   $_[OBJECT]  is  $object_1  in  this  case.
       $_[HEAP]  belongs  to the session, which means anything stored there will be available to any other event
       handler regardless of the object.

       event_2a is handled by calling  "$object_2->method_2a(...)".   In  this  case  $_[OBJECT]  is  $object_2.
       $_[HEAP]  is the same anonymous hashref that was passed to the event_1a handler, though.  The methods are
       resolved when the event is handled (late-binding).

       event_3 is handled by calling "piece_of_code(...)".   $_[OBJECT]  is  "undef"  here  because  there's  no
       object.   And once again, $_[HEAP] is the same shared hashref that the handlers for event_1a and event_2a
       saw.

       Interestingly, there's no technical reason that a single object can't handle events from  more  than  one
       session:

         for (1..2) {
           POE::Session->create(
             object_states => [
               $object_4 => { event_4 => "method_4" },
             ]
           );
         }

       Now  "$object_4->method_4(...)"  may be called to handle events from one of two sessions.  In both cases,
       $_[OBJECT] will be $object_4, but $_[HEAP] will hold data for a particular session.

       The same goes for inline states.  One subroutine may handle events from many sessions.   $_[SESSION]  and
       $_[HEAP] can be used within the handler to easily access the context of the session in which the event is
       being handled.

PUBLIC METHODS

       POE::Session has just a few public methods.

   create LOTS_OF_STUFF
       "create()"  starts  a  new  session running.  It returns a new POE::Session object upon success, but most
       applications won't need to save it.

       "create()" invokes the newly started session's _start event handler before returning.

       "create()" also passes the new POE::Session object to POE::Kernel.  POE's kernel holds onto the object in
       order to dispatch events to it.  POE::Kernel will release the object  when  it  detects  the  object  has
       become  moribund.   This should cause Perl to destroy the object if application code has not saved a copy
       of it.

       "create()" accepts several named  parameters,  most  of  which  are  optional.   Note  however  that  the
       parameters are not part of a hashref.

       args => ARRAYREF

       The  "args"  parameter  accepts  a reference to a list of parameters that will be passed to the session's
       _start event handler in @_ positions "ARG0" through $#_ (the end of @_).

       This example would print "arg0 arg1 etc.":

         POE::Session->create(
           inline_states => {
             _start => sub {
               print "Session started with arguments: @_[ARG0..$#_]\n";
             },
           },
           args => [ 'arg0', 'arg1', 'etc.' ],
         );

       heap => ANYTHING

       The "heap" parameter allows a session's heap to be initialized differently at instantiation time.   Heaps
       are usually anonymous hashrefs, but "heap" may set them to be array references or even objects.

       This example prints "tree":

         POE::Session->create(
           inline_states => {
             _start => sub {
               print "Slot 0 = $_[HEAP][0]\n";
             },
           },
           heap => [ 'tree', 'bear' ],
         );

       Be careful when initializing the heap to be something that doesn't behave like a hashref.  Some libraries
       assume hashref heap semantics, and they will fail if the heap doesn't work that way.

       inline_states => HASHREF

       "inline_states"  maps events names to the subroutines that will handle them.  Its value is a hashref that
       maps event names to the coderefs of their corresponding handlers:

         POE::Session->create(
           inline_states => {
             _start => sub {
               print "arg0=$_[ARG0], arg1=$_[ARG1], etc.=$_[ARG2]\n";
             },
             _stop  => \&stop_handler,
           },
           args => [qw( arg0 arg1 etc. )],
         );

       The term "inline" comes from the fact that coderefs can be inlined anonymous subroutines.

       Be very careful with closures, however.  "Beware circular references".

       object_states => ARRAYREF

       "object_states" associates one or more objects to a session and maps event names to  the  object  methods
       that will handle them.  It's value is an "ARRAYREF"; "HASHREFs" would stringify the objects, ruining them
       for method invocation.

       Here _start is handled by "$object->_session_start()" and _stop triggers "$object->_session_stop()":

         POE::Session->create(
           object_states => [
             $object => {
               _start => '_session_start',
               _stop  => '_session_stop',
             }
           ]
         );

       POE::Session  also  supports  a  short  form where the event and method names are identical.  Here _start
       invokes $object->_start(), and _stop triggers $object->_stop():

         POE::Session->create(
           object_states => [
             $object => [ '_start', '_stop' ],
           ]
         );

       Methods are verified when the session is created, but also resolved when  the  handler  is  called  (late
       binding).   Most  of  the  time,  a  method  won't  change.   But  in  some circumstance, such as dynamic
       inheritance, a method could resolve to a different subroutine.

       options => HASHREF

       POE::Session sessions support a small number of options, which may be initially  set  with  the  "option"
       constructor parameter and changed at run time with the "option()|/option" method.

       "option" takes a hashref with option => value pairs:

         POE::Session->create(
           ... set up handlers ...,
           options => { trace => 1, debug => 1 },
         );

       This is equivalent to the previous example:

         POE::Session->create(
           ... set up handlers ...,
         )->option( trace => 1, debug => 1 );

       The supported options and values are documented with the "option()|/option" method.

       package_states => ARRAYREF

       "package_states"  associates  one  or more classes to a session and maps event names to the class methods
       that will handle them.  Its function is analogous to "object_states", but  package  names  are  specified
       rather than objects.

       In  fact,  the  following  documentation  is  a  copy  of  the "object_states" description with some word
       substitutions.

       The value for "package_states" is an ARRAYREF to be consistent with "object_states",  even  though  class
       names  (also  known  as  package  names) are already strings, so it's not necessary to avoid stringifying
       them.

       Here    _start    is    handled     by     "$class_name->_session_start()"     and     _stop     triggers
       "$class_name->_session_stop()":

         POE::Session->create(
           package_states => [
             $class_name => {
               _start => '_session_start',
               _stop  => '_session_stop',
             }
           ]
         );

       POE::Session  also  supports  a  short  form where the event and method names are identical.  Here _start
       invokes "$class_name->_start()", and _stop triggers "$class_name->_stop()":

         POE::Session->create(
           package_states => [
             $class_name => [ '_start', '_stop' ],
           ]
         );

   ID
       "ID()" returns the session instance's unique identifier.  This is an integer that starts at 1 and  counts
       up forever, or until the number wraps around.

       It's theoretically possible that a session ID will not be unique, but this requires at least 4.29 billion
       sessions  to  be  created within a program's lifespan.  POE guarantees that no two sessions will have the
       same ID at the same time, however;  your computer doesn't  have  enough  memory  to  store  4.29  billion
       session objects.

       A  session's  ID  is  unique within a running process, but multiple processes are likely to have the same
       session IDs.   If  a  global  ID  is  required,  it  will  need  to  include  both  "$_[KERNEL]->ID"  and
       "$_[SESSION]->ID".

   option OPTION_NAME [, OPTION_VALUE [, OPTION_NAME, OPTION_VALUE]... ]
       "option()"  sets  and/or  retrieves  the  values of various session options.  The options in question are
       implemented by POE::Session and do not have any special meaning anywhere else.

       It may be called with a single OPTION_NAME to retrieve the value of that option.

         my $trace_value = $_[SESSION]->option('trace');

       "option()" sets an option's value when called with a single  OPTION_NAME,  OPTION_VALUE  pair.   In  this
       case, "option()" returns the option's previous value.

         my $previous_trace = $_[SESSION]->option(trace => 1);

       "option()"  may  also  be  used  to set the values of multiple options at once.  In this case, "option()"
       returns all the specified options' previous values in an anonymous hashref:

         my $previous_values = $_[SESSION]->option(
           trace => 1,
           debug => 1,
         );

         print "Previous option values:\n";
         while (my ($option, $old_value) = each %$previous_values) {
           print "  $option = $old_value\n";
         }

       POE::Session currently supports three options:

       The "debug" option.

       The "debug" option is intended to enable  additional  warnings  when  strange  things  are  afoot  within
       POE::Session.  At this time, there is only one additional warning:

       •   Redefining  an event handler does not usually cause a warning, but it will when the "debug" option is
           set.

       The "default" option.

       Enabling the "default" option causes unknown events to become warnings, if there is no  _default  handler
       to catch them.

       The class-level "POE::Session::ASSERT_STATES" flag is implemented by enabling the "default" option on all
       new sessions.

       The "trace" option.

       Turn on the "trace" option to dump a log of all the events dispatched to a particular session.  This is a
       session-specific trace option that allows individual sessions to be debugged.

       Session-level  tracing  also  indicates  when  events  are  redirected  to _default.  This can be used to
       discover event naming errors.

       User-defined options.

       "option()" does not verify whether OPTION_NAMEs are known,  so  "option()"  may  be  used  to  store  and
       retrieve user-defined information.

       Choose  option  names  with  caution.   There  is no established convention to avoid namespace collisions
       between user-defined options and future internal options.

   postback EVENT_NAME, EVENT_PARAMETERS
       "postback()" manufactures callbacks that post POE events.  It returns an anonymous  code  reference  that
       will post EVENT_NAME to the target session, with optional EVENT_PARAMETERS in an array reference in ARG0.
       Parameters passed to the callback will be sent in an array reference in ARG1.

       In other words, ARG0 allows the postback's creator to pass context through the postback.  ARG1 allows the
       caller to return information.

       This  example  creates a coderef that when called posts "ok_button" to $some_session with ARG0 containing
       "[ 8, 6, 7 ]".

         my $postback = $some_session->postback( "ok_button", 8, 6, 7 );

       Here's an example event handler for "ok_button".

         sub handle_ok_button {
           my ($creation_args, $called_args) = @_[ARG0, ARG1];
           print "Postback created with (@$creation_args).\n";
           print "Postback called with (@$called_args).\n";
         }

       Calling $postback->(5, 3, 0, 9) would perform the equivalent of...

         $poe_kernel->post(
           $some_session, "ok_button",
           [ 8, 6, 7 ],
           [ 5, 3, 0, 9 ]
         );

       This would be displayed when "ok_button" was dispatched to handle_ok_button():

         Postback created with (8 6 7).
         Postback called with (5 3 0 9).

       Postbacks hold references to their target sessions.  Therefore sessions with outstanding  postbacks  will
       remain  active.   Under  every  event loop except Tk, postbacks are blessed so that DESTROY may be called
       when their users are done.  This triggers a decrement on their reference  counts,  allowing  sessions  to
       stop.

       Postbacks  have  one  method,  weaken(),  which may be used to reduce their reference counts upon demand.
       weaken() returns the postback, so you can do:

         my $postback = $session->postback("foo")->weaken();

       Postbacks were created as a thin adapter between callback libraries and POE.  The problem at hand was how
       to turn callbacks from the Tk graphical toolkit's widgets into POE events without subclassing several  Tk
       classes.  The solution was to provide Tk with plain old callbacks that posted POE events.

       Since "postback()" and "callback()" are Session methods, they may be called on $_[SESSION] or $_[SENDER],
       depending  on  particular needs.  There are usually better ways to interact between sessions than abusing
       postbacks, however.

       Here's a brief example of attaching a Gtk2 button to a POE event handler:

         my $btn = Gtk2::Button->new("Clear");
         $btn->signal_connect( "clicked", $_[SESSION]->postback("ev_clear") );

       Points to remember: The session  will  remain  alive  as  long  as  $btn  exists  and  holds  a  copy  of
       $_[SESSION]'s postback.  Any parameters passed by the Gtk2 button will be in ARG1.

   callback EVENT_NAME, EVENT_PARAMETERS
       callback()  manufactures  callbacks  that  use  "$poe_kernel->call()"  to  deliver POE events rather than
       "$poe_kernel->post()".  It is identical to "postback()" in every other respect.

       callback() was created to avoid race conditions that arise when external libraries assume callbacks  will
       execute  synchronously.  File::Find is an obvious (but not necessarily appropriate) example.  It provides
       a lot of information in local variables that stop being valid after the callback.  The information  would
       be unavailable by the time a post()ed event was dispatched.

   get_heap
       "get_heap()"  returns a reference to a session's heap.  This is the same value as $_[HEAP] for the target
       session.  "get_heap()" is intended to be used with $poe_kernel and  POE::Kernel's  "get_active_session()"
       so that libraries do not need these three common values explicitly passed to them.

       That is, it prevents the need for:

         sub some_helper_function {
           my ($kernel, $session, $heap, @specific_parameters) = @_;
           ...;
         }

       Rather, helper functions may use:

         use POE::Kernel; # exports $poe_kernel
         sub some_helper_function {
           my (@specific_parameters) = @_;
           my $session = $poe_kernel->get_active_session();
           my $heap = $session->get_heap();
         }

       This  isn't very convenient for people writing libraries, but it makes the libraries much more convenient
       to use.

       Using "get_heap()" to break another session's encapsulation is strongly discouraged.

   instantiate CREATE_PARAMETERS
       "instantiate()"  creates  and  returns  an  empty  POE::Session  object.    It   is   called   with   the
       CREATE_PARAMETERS  in  a  hash  reference  just  before  "create()" processes them.  Modifications to the
       CREATE_PARAMETERS will affect how "create()" initializes the new session.

       Subclasses may override "instantiate()" to alter the underlying session's  structure.   They  may  extend
       "instantiate()" to add new parameters to "create()".

       Any  parameters  not  recognized  by  "create()"  must  be  removed  from  the  CREATE_PARAMETERS  before
       "instantiate()" returns.  "create()" will croak if it discovers unknown parameters.

       Be sure to return $self from instantiate.

         sub instantiate {
           my ($class, $create_params) = @_;

           # Have the base class instantiate the new session.
           my $self = $class->SUPER::instantiate($create_parameters);

           # Extend the parameters recognized by create().
           my $new_option = delete $create_parameters->{new_option};
           if (defined $new_option) {
             # ... customize $self here ...
           }

           return $self;
         }

   try_alloc START_ARGS
       "try_alloc()" calls POE::Kernel's "session_alloc()" to allocate a session structure  and  begin  managing
       the  session  within  POE's  kernel.   It  is called at the end of POE::Session's "create()".  It returns
       $self.

       It is a subclassing hook for late session customization prior  to  "create()"  returning.   It  may  also
       affect the contents of @_[ARG0..$#_] that are passed to the session's _start handler.

         sub try_alloc {
           my ($self, @start_args) = @_;

           # Perform late initialization.
           # ...

           # Give $self to POE::Kernel.
           return $self->SUPER::try_alloc(@args);
         }

POE::Session's EVENTS

       Please do not define new events that begin with a leading underscore.  POE claims /^_/ events as its own.

       POE::Session  only  generates  one  event, _default.  All other internal POE events are generated by (and
       documented in) POE::Kernel.

   _default
       _default is the "AUTOLOAD" of event handlers.  If POE::Session can't find a handler at dispatch time,  it
       attempts to redirect the event to _default's handler instead.

       If  there's no _default handler, POE::Session will silently drop the event unless the "default" option is
       set.

       To preserve the original information, the original event is slightly changed before being  redirected  to
       the  _default  handler:   The  original event parameters are moved to an array reference in ARG1, and the
       original event name is passed to _default in ARG0.

         sub handle_default {
           my ($event, $args) = @_[ARG0, ARG1];
           print(
             "Session ", $_[SESSION]->ID,
             " caught unhandled event $event with (@$args).\n"
           );
         }

       _default is quite flexible.  It may be used for debugging, or to handle dynamically generated event names
       without pre-defining their handlers.  In the  latter  sense,  _default  performs  analogously  to  Perl's
       "AUTOLOAD".

       _default  may also be used as the default or "otherwise" clause of a switch statement.  Consider an input
       handler that throws events based on a command name:

         sub parse_command {
           my ($command, @parameters) = split /\s+/, $_[ARG0];
           $_[KERNEL]->post( "cmd_$command", @parameters );
         }

       A _default handler may be used to emit errors for unknown commands:

         sub handle_default {
           my $event = $_[ARG0];
           return unless $event =~ /^cmd_(\S+)/;
           warn "Unknown command: $1\n";
         }

       The _default behavior is implemented in POE::Session, so it may be different for other session types.

   POE::Session's Debugging Features
       POE::Session contains one debugging assertion, for now.

       ASSERT_STATES

       Setting ASSERT_STATES to true causes every Session to warn when they are asked to handle unknown  events.
       Session.pm  implements  the  guts  of ASSERT_STATES by defaulting the "default" option to true instead of
       false.  See the option() method earlier in this document for details about the "default" option.

SEE ALSO

       POE::Kernel.

       The SEE ALSO section in POE contains a table of contents covering the entire POE distribution.

BUGS

       There is a chance that session IDs may collide after Perl's integer value wraps.  This can occur after as
       few as 4.29 billion sessions.

   Beware circular references
       As you're probably aware, a circular reference is when a variable is  part  of  a  reference  chain  that
       eventually  refers  back  to itself.  Perl will not reclaim the memory involved in such a reference chain
       until the chain is manually broken.

       Here a POE::Session is created that refers to itself via an external scalar.  The event  handlers  import
       $session via closures which are in turn stored within $session.  Even if this session stops, the circular
       references will remain.

         my $session;
         $session = POE::Session->create(
           inline_states => {
             _start => sub {
               $_[HEAP]->{todo} = [ qw( step1 step2 step2a ) ],
               $_[KERNEL]->post( $session, 'next' );
             },
             next => sub {
               my $next = shift @{ $_[HEAP]->{todo} };
               return unless $next;
               $_[KERNEL]->post( $session, $next );
             }
             # ....
           }
         );

       Reduced to its essence:

         my %event_handlers;
         $event_handler{_start} = sub { \%event_handlers };

       Note  also  that  an anonymous sub creates a closure on all lexical variables in the scope it was defined
       in, even if it doesn't reference them.  $session is still being held in a circular reference here:

         my $self = $package->new;
         my $session;
         $session = POE::Session->create(
           inline_state => {
             _start => sub { $self->_start( @_[ARG0..$#_] ) }
           }
         );

       To avoid this, a session may set an alias for itself.  Other parts of the program may then refer to it by
       alias.  In this case, one needn't keep track of the session themselves (POE::Kernel will do it anyway).

         POE::Session->create(
           inline_states => {
             _start => sub {
               $_[HEAP]->{todo} = [ qw( step1 step2 step2a ) ],
               $_[KERNEL]->alias_set('step_doer');
               $_[KERNEL]->post( 'step_doer', 'next' );
             },
             next => sub {
               my $next = shift @{ $_[HEAP]->{todo} };
               return unless $next;
               $_[KERNEL]->post( 'step_doer', $next );
             }
             # ....
           }
         );

       Aliases aren't even needed in the previous example because the  session  refers  to  itself.   One  could
       instead use POE::Kernel's yield() method to post the event back to the current session:

         next => sub {
           my $next = shift @{ $_[HEAP]->{todo} };
           return unless $next;
           $_[KERNEL]->yield( $next );
         }

       Or the "$_[SESSION]" parameter passed to every event handler, but yield() is more efficient.

         next => sub {
           my $next = shift @{ $_[HEAP]->{todo} };
           return unless $next;
           $_[KERNEL]->post( $_[SESSION], $next );
         }

       Along the same lines as "$_[SESSION]", a session can respond back to the sender of an event by posting to
       "$_[SENDER]".  This is great for responding to requests.

       If a program must hold onto some kind of dynamic session reference, it's recommended to use the session's
       numeric ID rather than the object itself.  A session ID may be converted back into its object, but post()
       accepts session IDs as well as objects and aliases:

         my $session_id;
         $session_id = POE::Session->create(
           inline_states => {
             _start => sub {
               $_[HEAP]->{todo} = [ qw( step1 step2 step2a ) ],
               $_[KERNEL]->post( $session_id, 'next' );
             },
             # ....
           }
         )->ID;

AUTHORS & COPYRIGHTS

       Please see POE for more information about authors and contributors.

perl v5.34.0                                       2022-03-25                                  POE::Session(3pm)