Provided by: pdl_2.085-1ubuntu1_amd64 bug

NAME

       PDL::Transform - Coordinate transforms, image warping, and N-D functions

SYNOPSIS

       use PDL::Transform;

        my $t = PDL::Transform::<type>->new(<opt>)

        $out = $t->apply($in)  # Apply transform to some N-vectors (Transform method)
        $out = $in->apply($t)  # Apply transform to some N-vectors (PDL method)

        $im1 = $t->map($im);   # Transform image coordinates (Transform method)
        $im1 = $im->map($t);   # Transform image coordinates (PDL method)

        $t2 = $t->compose($t1);  # compose two transforms
        $t2 = $t x $t1;          # compose two transforms (by analogy to matrix mult.)

        $t3 = $t2->inverse();    # invert a transform
        $t3 = !$t2;              # invert a transform (by analogy to logical "not")

DESCRIPTION

       PDL::Transform is a convenient way to represent coordinate transformations and resample images.  It
       embodies functions mapping R^N -> R^M, both with and without inverses.  Provision exists for
       parametrizing functions, and for composing them.  You can use this part of the Transform object to keep
       track of arbitrary functions mapping R^N -> R^M with or without inverses.

       The simplest way to use a Transform object is to transform vector data between coordinate systems.  The
       "apply" method accepts a PDL whose 0th dimension is coordinate index (all other dimensions are
       broadcasted over) and transforms the vectors into the new coordinate system.

       Transform also includes image resampling, via the "map" method.  You define a coordinate transform using
       a Transform object, then use it to remap an image PDL.  The output is a remapped, resampled image.

       You can define and compose several transformations, then apply them all at once to an image.  The image
       is interpolated only once, when all the composed transformations are applied.

       In keeping with standard practice, but somewhat counterintuitively, the "map" engine uses the inverse
       transform to map coordinates FROM the destination dataspace (or image plane) TO the source dataspace;
       hence PDL::Transform keeps track of both the forward and inverse transform.

       For terseness and convenience, most of the constructors are exported into the current package with the
       name "t_<transform>", so the following (for example) are synonyms:

         $t = PDL::Transform::Radial->new;  # Long way

         $t = t_radial();                    # Short way

       Several math operators are overloaded, so that you can compose and invert functions with expression
       syntax instead of method syntax (see below).

EXAMPLE

       Coordinate transformations and mappings are a little counterintuitive at first.  Here are some examples
       of transforms in action:

          use PDL::Transform;
          $x = rfits('m51.fits');   # Substitute path if necessary!
          $ts = t_linear(Scale=>3); # Scaling transform

          $w = pgwin(xs);
          $w->imag($x);

          ## Grow m51 by a factor of 3; origin is at lower left.
          $y = $ts->map($x,{pix=>1});    # pix option uses direct pixel coord system
          $w->imag($y);

          ## Shrink m51 by a factor of 3; origin still at lower left.
          $c = $ts->unmap($x, {pix=>1});
          $w->imag($c);

          ## Grow m51 by a factor of 3; origin is at scientific origin.
          $d = $ts->map($x,$x->hdr);    # FITS hdr template prevents autoscaling
          $w->imag($d);

          ## Shrink m51 by a factor of 3; origin is still at sci. origin.
          $e = $ts->unmap($x,$x->hdr);
          $w->imag($e);

          ## A no-op: shrink m51 by a factor of 3, then autoscale back to size
          $f = $ts->map($x);            # No template causes autoscaling of output

OPERATOR OVERLOADS

       '!'
          The bang is a unary inversion operator.  It binds exactly as tightly as the normal bang operator.

       'x'
          By  analogy  to  matrix  multiplication,  'x'  is  the  compose operator, so these two expressions are
          equivalent:

            $f->inverse()->compose($g)->compose($f) # long way
            !$f x $g x $f                           # short way

          Both of  those  expressions  are  equivalent  to  the  mathematical  expression  f^-1  o  g  o  f,  or
          f^-1(g(f(x))).

       '**'
          By analogy to numeric powers, you can apply an operator a positive integer number of times with the **
          operator:

            $f->compose($f)->compose($f)  # long way
            $f**3                         # short way

INTERNALS

       Transforms are perl hashes.  Here's a list of the meaning of each key:

       func
          Ref  to  a  subroutine  that  evaluates  the  transformed  coordinates.   It's  called  with the input
          coordinate, and the "params" hash.  This springboarding is  done  via  explicit  ref  rather  than  by
          subclassing,  for  convenience  both  in  coding  new  transforms (just add the appropriate sub to the
          module) and in adding custom transforms at run-time.  Note  that,  if  possible,  new  "func"s  should
          support  inplace operation to save memory when the data are flagged inplace.  But "func" should always
          return its result even when flagged to compute in-place.

          "func" should treat the 0th dimension of its input as a dimensional  index  (running  0..N-1  for  R^N
          operation) and broadcast over all other input dimensions.

       inv
          Ref to an inverse method that reverses the transformation.  It must accept the same "params" hash that
          the forward method accepts.  This key can be left undefined in cases where there is no inverse.

       idim, odim
          Number  of  useful  dimensions  for  indexing  on  the input and output sides (ie the order of the 0th
          dimension of the coordinates to be fed in or that come out).  If this is set to 0, then  as  many  are
          allocated as needed.

       name
          A  shorthand  name  for  the  transformation  (convenient  for  debugging).   You should plan on using
          UNIVERAL::isa to identify classes  of  transformation,  e.g.  all  linear  transformations  should  be
          subclasses  of  PDL::Transform::Linear.   That  makes  it easier to add smarts to, e.g., the compose()
          method.

       itype
          An array containing the name of the  quantity  that  is  expected  from  the  input  ndarray  for  the
          transform,  for  each  dimension.  This field is advisory, and can be left blank if there's no obvious
          quantity associated with the transform.  This is analogous to the CTYPEn field used in FITS headers.

       oname
          Same as itype, but reporting what quantity is delivered for each dimension.

       iunit
          The units expected on input, if a specific unit (e.g. degrees) is expected.  This field  is  advisory,
          and can be left blank if there's no obvious unit associated with the transform.

       ounit
          Same as iunit, but reporting what quantity is delivered for each dimension.

       params
          Hash ref containing relevant parameters or anything else the func needs to work right.

       is_inverse
          Bit indicating whether the transform has been inverted.  That is useful for some stringifications (see
          the PDL::Transform::Linear stringifier), and may be useful for other things.

       Transforms should be inplace-aware where possible, to prevent excessive memory usage.

       If  you  define  a new type of transform, consider generating a new stringify method for it.  Just define
       the sub "stringify" in the subclass package.  It should call SUPER::stringify to generate the first  line
       (though  the  PDL::Transform::Composition  bends  this  rule by tweaking the top-level line), then output
       (indented) additional lines as necessary to fully describe the transformation.

NOTES

       Transforms have a mechanism for labeling the units and type of each coordinate, but it is just  advisory.
       A  routine  to  identify  and, if necessary, modify units by scaling would be a good idea.  Currently, it
       just assumes that the coordinates are correct for (e.g.)  FITS scientific-to-pixel transformations.

       Composition works OK but should probably be done in a more sophisticated way so that, for example, linear
       transformations are combined at the matrix level instead of just strung together pixel-to-pixel.

MODULE INTERFACE

       There are both operators and constructors.  The constructors are all exported, all begin with  "t_",  and
       all return objects that are subclasses of PDL::Transform.

       The  "apply",  "invert", "map", and "unmap" methods are also exported to the "PDL" package: they are both
       Transform methods and PDL methods.

FUNCTIONS

   apply
         Signature: (data(); PDL::Transform t)

         $out = $data->apply($t);
         $out = $t->apply($data);

       Apply a transformation to some input coordinates.

       In the example, $t is a PDL::Transform and $data is a PDL to be interpreted as a collection of  N-vectors
       (with index in the 0th dimension).  The output is a similar but transformed PDL.

       For convenience, this is both a PDL method and a Transform method.

   invert
         Signature: (data(); PDL::Transform t)

         $out = $t->invert($data);
         $out = $data->invert($t);

       Apply an inverse transformation to some input coordinates.

       In  the  example,  $t  is  a  PDL::Transform and $data is an ndarray to be interpreted as a collection of
       N-vectors (with index in the 0th dimension).  The output is a similar ndarray.

       For convenience this is both a PDL method and a PDL::Transform method.

   map
         Signature: (k0(); pdl *in; pdl *out; pdl *map; SV *boundary; SV *method;
                           long big; double blur; double sv_min; char flux; SV *bv)

   match
         $y = $x->match($c);                  # Match $c's header and size
         $y = $x->match([100,200]);           # Rescale to 100x200 pixels
         $y = $x->match([100,200],{rect=>1}); # Rescale and remove rotation/skew.

       Resample a scientific image to the same coordinate system as another.

       The example above is syntactic sugar for

        $y = $x->map(t_identity, $c, ...);

       it resamples the input PDL with the identity transformation in scientific coordinates,  and  matches  the
       pixel coordinate system to $c's FITS header.

       There  is  one  difference between match and map: match makes the "rectify" option to "map" default to 0,
       not 1.  This only affects matching where autoscaling is required (i.e. the array ref example above).   By
       default,  that  example  simply  scales  $x  to  the  new  size and maintains any rotation or skew in its
       scientific-to-pixel coordinate transform.

   map
         $y = $x->map($xform,[<template>],[\%opt]); # Distort $x with transform $xform
         $y = $x->map(t_identity,[$pdl],[\%opt]); # rescale $x to match $pdl's dims.

       Resample an image or N-D dataset using a coordinate transform.

       The data are resampled so that the new pixel indices are  proportional  to  the  transformed  coordinates
       rather than the original ones.

       The  operation  uses  the  inverse transform: each output pixel location is inverse-transformed back to a
       location in the original dataset, and the value is interpolated or sampled appropriately and copied  into
       the  output  domain.   A  variety  of  sampling options are available, trading off speed and mathematical
       correctness.

       For convenience, this is both a PDL method and a PDL::Transform method.

       "map" is FITS-aware: if there is a FITS header in the input data, then the coordinate transform  acts  on
       the scientific coordinate system rather than the pixel coordinate system.

       By default, the output coordinates are separated from pixel coordinates by a single layer of indirection.
       You  can specify the mapping between output transform (scientific) coordinates to pixel coordinates using
       the "orange" and "irange" options (see below), or by supplying a FITS header in the template.

       If you don't specify an output transform, then the output is autoscaled: "map" transforms a  few  vectors
       in  the  forward  direction  to generate a mapping that will put most of the data on the image plane, for
       most transformations.  The calculated mapping gets stuck in the output's FITS header.

       Autoscaling is especially useful for rescaling images -- if you specify the identity transform and  allow
       autoscaling, you duplicate the functionality of rescale2d, but with more options for interpolation.

       You  can operate in pixel space, and avoid autoscaling of the output, by setting the "nofits" option (see
       below).

       The output has the same data type as the input.  This is a feature, but it can  lead  to  strange-looking
       banding behaviors if you use interpolation on an integer input variable.

       The "template" can be one of:

       •  a PDL

          The  PDL and its header are copied to the output array, which is then populated with data.  If the PDL
          has a FITS header, then the FITS transform is automatically applied so that $t applies to  the  output
          scientific  coordinates and not to the output pixel coordinates.  In this case the NAXIS fields of the
          FITS header are ignored.

       •  a FITS header stored as a hash ref

          The FITS NAXIS fields are used to define the output array, and the FITS transformation is  applied  to
          the coordinates so that $t applies to the output scientific coordinates.

       •  a list ref

          This  is  a  list  of  dimensions  for the output array.  The code estimates appropriate pixel scaling
          factors to fill the available space.  The scaling factors are placed in the output FITS header.

       •  nothing

          In this case, the input image size is used as a template, and scaling is done as  with  the  list  ref
          case (above).

       OPTIONS:

       The following options are interpreted:

       b, bound, boundary, Boundary (default = 'truncate')
          This  is  the  boundary  condition to be applied to the input image; it is passed verbatim to range or
          interpND in the sampling or interpolating stage.  Other values are 'forbid','extend', and  'periodic'.
          You  can  abbreviate this to a single letter.  The default 'truncate' causes the entire notional space
          outside the original image to be filled with 0.

       pix, Pixel, nf, nofits, NoFITS (default = 0)
          If you set this to a true value, then FITS headers and interpretation are ignored; the  transformation
          is treated as being in raw pixel coordinates.

       j, J, just, justify, Justify (default = 0)
          If  you  set  this  to  1,  then  output pixels are autoscaled to have unit aspect ratio in the output
          coordinates.  If you set it to a non-1 value, then it is the aspect ratio between the first  dimension
          and  all  subsequent  dimensions  --  or, for a 2-D transformation, the scientific pixel aspect ratio.
          Values less than 1 shrink the scale in the first dimension compared to the  other  dimensions;  values
          greater  than 1 enlarge it compared to the other dimensions.  (This is the same sense as in the PGPLOT
          interface.)

       ir, irange, input_range, Input_Range
          This is a way to modify the autoscaling.  It specifies the range of input scientific (not  necessarily
          pixel)  coordinates  that  you want to be mapped to the output image.  It can be either a nested array
          ref or an ndarray.  The 0th dim (outside coordinate in the array ref) is dimension index in the  data;
          the 1st dim should have order 2.  For example, passing in either [[-1,2],[3,4]] or pdl([[-1,2],[3,4]])
          limites  the map to the quadrilateral in input space defined by the four points (-1,3), (-1,4), (2,4),
          and (2,3).

          As with plain autoscaling, the quadrilateral gets sparsely sampled by the autoranger, so  pathological
          transformations can give you strange results.

          This parameter is overridden by "orange", below.

       or, orange, output_range, Output_Range
          This  sets  the  window of output space that is to be sampled onto the output array.  It works exactly
          like "irange", except that it specifies a quadrilateral in output space.  Since the output pixel array
          is itself a quadrilateral, you get pretty much exactly what you asked for.

          This parameter overrides "irange", if both are specified.  It forces rectification of the  output  (so
          that scientific axes align with the pixel grid).

       r, rect, rectify
          This option defaults TRUE and controls how autoscaling is performed.  If it is true or undefined, then
          autoscaling  adjusts  so  that  pixel  coordinates  in the output image are proportional to individual
          scientific coordinates.  If it is false, then autoscaling automatically applies  the  inverse  of  any
          input   FITS  transformation  *before*  autoscaling  the  pixels.   In  the  special  case  of  linear
          transformations, this preserves the rectangular shape of the original  pixel  grid  and  makes  output
          pixel coordinate proportional to input coordinate.

       m, method, Method
          This  option  controls  the interpolation method to be used.  Interpolation greatly affects both speed
          and quality of output.  For most cases the option is directly passed to  interpND  for  interpolation.
          Possible options, in order from fastest to slowest, are:

          •  s, sample (default for ints)

             Pixel  values in the output plane are sampled from the closest data value in the input plane.  This
             is very fast but not very accurate for either magnification or decimation (shrinking).  It  is  the
             default for templates of integer type.

          •  l, linear (default for floats)

             Pixel  values  are  linearly  interpolated from the closest data value in the input plane.  This is
             reasonably fast but only accurate for magnification.  Decimation (shrinking) of  the  image  causes
             aliasing  and  loss  of  photometry  as  features  fall between the samples.  It is the default for
             floating-point templates.

          •  c, cubic

             Pixel values are interpolated using an N-cubic scheme from a 4-pixel N-cube around each  coordinate
             value.  As with linear interpolation, this is only accurate for magnification.

          •  f, fft

             Pixel  values are interpolated using the term coefficients of the Fourier transform of the original
             data.  This is the most appropriate technique for some kinds  of  data,  but  can  yield  undesired
             "ringing"  for  expansion  of  normal  images.   Best  suited to studying images with repetitive or
             wavelike features.

          •  h, hanning

             Pixel values are filtered through a spatially-variable filter tuned to the computed Jacobian of the
             transformation, with hanning-window (cosine)  pixel  rolloff  in  each  dimension.   This  prevents
             aliasing  in  the case where the image is distorted or shrunk, but allows small amounts of aliasing
             at pixel edges wherever the image is enlarged.

          •  g, gaussian, j, jacobian

             Pixel values are filtered through a spatially-variable filter tuned to the computed Jacobian of the
             transformation, with radial Gaussian rolloff.  This is the most accurate resampling method, in  the
             sense  of  introducing  the  fewest artifacts into a properly sampled data set.  This method uses a
             lookup table to speed up calculation of the Gaussian weighting.

          •  G

             This method works exactly like 'g' (above), except that the Gaussian values are computed explicitly
             for every sample -- which is considerably slower.

       blur, Blur (default = 1.0)
          This value scales the input-space footprint of each output pixel in the gaussian and hanning  methods.
          It's  retained  for  historical  reasons.   Larger  values yield blurrier images; values significantly
          smaller than unity cause aliasing.  The parameter has slightly different  meanings  for  Gaussian  and
          Hanning interpolation.  For Hanning interpolation, numbers smaller than unity control the sharpness of
          the  border  at  the  edge of each pixel (so that blur=>0 is equivalent to sampling for non-decimating
          transforms).  For Gaussian interpolation, the blur factor parameter controls the  width  parameter  of
          the Gaussian around the center of each pixel.

       sv, SV (default = 1.0)
          This  value  lets  you  set the lower limit of the transformation's singular values in the hanning and
          gaussian methods, limiting the minimum radius of influence associated with each output  pixel.   Large
          numbers yield smoother interpolation in magnified parts of the image but don't affect reduced parts of
          the image.

       big, Big (default = 0.5)
          This  is  the  largest  allowable  input spot size which may be mapped to a single output pixel by the
          hanning and gaussian methods, in units of  the  largest  non-broadcast  input  dimension.   (i.e.  the
          default won't let you reduce the original image to less than 5 pixels across).  This places a limit on
          how long the processing can take for pathological transformations.  Smaller numbers keep the code from
          hanging  for  a long time; larger numbers provide for photometric accuracy in more pathological cases.
          Numbers larer than 1.0 are silly, because they allow the entire input array to be  compressed  into  a
          region smaller than a single pixel.

          Wherever  an  output  pixel  would  require  averaging over an area that is too big in input space, it
          instead gets NaN or the bad value.

       phot, photometry, Photometry
          This lets you set the style of photometric conversion to be used in the hanning or  gaussian  methods.
          You may choose:

          •  0, s, surf, surface, Surface (default)

             (this  is  the  default):  surface  brightness  is  preserved  over the transformation, so features
             maintain their original intensity.  This is what the sampling and interpolation methods do.

          •  1, f, flux, Flux

             Total flux is preserved over the transformation, so that the brightness integral over image regions
             is preserved.  Parts of the image that are shrunk wind up brighter; parts that are enlarged end  up
             fainter.

       VARIABLE FILTERING:

       The  'hanning'  and  'gaussian'  methods of interpolation give photometrically accurate resampling of the
       input data for arbitrary transformations.  At each pixel, the code generates a  linear  approximation  to
       the  input transformation, and uses that linearization to estimate the "footprint" of the output pixel in
       the input space.  The output value is a weighted average of the appropriate input spaces.

       A caveat about these methods is that they assume the transformation is continuous.  Transformations  that
       contain  discontinuities  will  give  incorrect results near the discontinuity.  In particular, the 180th
       meridian isn't handled well in  lat/lon  mapping  transformations  (see  PDL::Transform::Cartography)  --
       pixels  along  the  180th meridian get the average value of everything along the parallel occupied by the
       pixel.  This flaw is inherent in the assumptions that underly creating a Jacobian matrix.  Maybe  someone
       will write code to work around it.  Maybe that someone is you.

       BAD VALUES:

       map()  supports  bad values in the data array. Bad values in the input array are propagated to the output
       array.  The 'g' and 'h' methods will do some smoothing over bad values:  if more than 1/3 of the weighted
       input-array footprint of a given output pixel is bad, then the output pixel gets marked bad.

       map does not process bad values.  It will set the bad-value flag of all output ndarrays if  the  flag  is
       set for any of the input ndarrays.

   unmap
        Signature: (data(); PDL::Transform a; template(); \%opt)

         $out_image = $in_image->unmap($t,[<options>],[<template>]);
         $out_image = $t->unmap($in_image,[<options>],[<template>]);

       Map an image or N-D dataset using the inverse as a coordinate transform.

       This  convenience  function  just  inverts  $t  and calls "map" on the inverse; everything works the same
       otherwise.  For convenience, it is both a PDL method and a PDL::Transform method.

   t_inverse
         $t2 = t_inverse($t);
         $t2 = $t->inverse;
         $t2 = $t ** -1;
         $t2 = !$t;

       Return the inverse of a PDL::Transform.  This just reverses the  func/inv,  idim/odim,  itype/otype,  and
       iunit/ounit  pairs.   Note  that  sometimes you end up with a transform that cannot be applied or mapped,
       because either the mathematical inverse doesn't exist or the inverse func isn't implemented.

       You can invert a transform by raising it to a negative power, or by negating it with '!'.

       The inverse transform remains connected to the main transform because they both  point  to  the  original
       parameters hash.  That turns out to be useful.

   t_compose
         $f2 = t_compose($f, $g,[...]);
         $f2 = $f->compose($g[,$h,$i,...]);
         $f2 = $f x $g x ...;

       Function composition: f(g(x)), f(g(h(x))), ...

       You can also compose transforms using the overloaded matrix-multiplication (nee repeat) operator 'x'.

       This  is  accomplished  by  inserting  a  splicing code ref into the "func" and "inv" slots.  It combines
       multiple compositions into a single list of transforms to be executed in order, fram last  to  first  (in
       keeping  with  standard  mathematical  notation).  If one of the functions is itself a composition, it is
       interpolated into the list rather than left separate.  Ultimately, linear  transformations  may  also  be
       combined within the list.

       No  checking is done that the itype/otype and iunit/ounit fields are compatible -- that may happen later,
       or you can implement it yourself if you like.

   t_wrap
         $g1fg = $f->wrap($g);
         $g1fg = t_wrap($f,$g);

       Shift a transform into a different space by 'wrapping' it with a second.

       This is just a convenience function for two "t_compose" calls. "$x->wrap($y)" is the same as "(!$y) x  $x
       x $y": the resulting transform first hits the data with $y, then with $x, then with the inverse of $y.

       For example, to shift the origin of rotation, do this:

         $im = rfits('m51.fits');
         $tf = t_fits($im);
         $tr = t_linear({rot=>30});
         $im1 = $tr->map($tr);               # Rotate around pixel origin
         $im2 = $tr->map($tr->wrap($tf));    # Rotate round FITS scientific origin

   t_identity
         my $xform = t_identity
         my $xform = PDL::Transform->new;

       Generic constructor generates the identity transform.

       This constructor really is trivial -- it is mainly used by the other transform constructors.  It takes no
       parameters and returns the identity transform.

   t_lookup
         $f = t_lookup($lookup, {<options>});

       Transform by lookup into an explicit table.

       You specify an N+1-D PDL that is interpreted as an N-D lookup table of column vectors (vector index comes
       last).  The last dimension has order equal to the output dimensionality of the transform.

       For  added  flexibility  in data space, You can specify pre-lookup linear scaling and offset of the data.
       Of course you can specify the interpolation method to be used.  The linear  scaling  stuff  is  a  little
       primitive; if you want more, try composing the linear transform with this one.

       The prescribed values in the lookup table are treated as pixel-centered: that is, if your input array has
       N  elements per row then valid data exist between the locations (-0.5) and (N-0.5) in lookup pixel space,
       because the pixels (which are numbered from 0 to N-1) are centered on their locations.

       Lookup is done using interpND, so the boundary conditions and broadcasting behaviour follow from that.

       The indexed-over dimensions come first in the table, followed by a single dimension containing the column
       vector to be output for each set of other dimensions -- ie to output 2-vectors from 2  input  parameters,
       each  of  which  can  range  from  0 to 49, you want an index that has dimension list (50,50,2).  For the
       identity lookup table you could use  "cat(xvals(50,50),yvals(50,50))".

       If you want to output a single value per input vector,  you  still  need  that  last  index  broadcasting
       dimension -- if necessary, use "dummy(-1,1)".

       The lookup index scaling is: out = lookup[ (scale * data) + offset ].

       A  simplistic  table  inversion routine is included.  This means that you can (for example) use the "map"
       method with "t_lookup" transformations.  But the table inversion is exceedingly slow, and  not  practical
       for  tables  larger than about 100x100.  The inversion table is calculated in its entirety the first time
       it is needed, and then cached until the object is destroyed.

       Options are listed below; there are several synonyms for each.

       s, scale, Scale
          (default 1.0) Specifies the linear amount of scaling to be done before lookup.   You  can  feed  in  a
          scalar  or an N-vector; other values may cause trouble.  If you want to save space in your table, then
          specify smaller scale numbers.

       o, offset, Offset
          (default 0.0) Specifies the linear amount of offset before lookup.  This is only a scalar, because  it
          is intended to let you switch to corner-centered coordinates if you want to (just feed in o=-0.25).

       b, bound, boundary, Boundary
          Boundary condition to be fed to interpND

       m, method, Method
          Interpolation method to be fed to interpND

       EXAMPLE

       To scale logarithmically the Y axis of m51, try:

         $x = float rfits('m51.fits');
         $lookup = xvals(128,128) -> cat( 10**(yvals(128,128)/50) * 256/10**2.55 );
         $t = t_lookup($lookup);
         $y = $t->map($x);

       To do the same thing but with a smaller lookup table, try:

         $lookup = 16 * xvals(17,17)->cat(10**(yvals(17,17)/(100/16)) * 16/10**2.55);
         $t = t_lookup($lookup,{scale=>1/16.0});
         $y = $t->map($x);

       (Notice  that,  although  the  lookup  table coordinates are is divided by 16, it is a 17x17 -- so linear
       interpolation works right to the edge of the original domain.)

       NOTES

       Inverses are not yet implemented -- the best way to do it might be by  judicious  use  of  map()  on  the
       forward transformation.

       the type/unit fields are ignored.

   t_linear
       $f = t_linear({options});

       Linear (affine) transformations with optional offset

       t_linear implements simple matrix multiplication with offset, also known as the affine transformations.

       You  specify  the  linear  transformation  with  pre-offset,  a  mixing  matrix, and a post-offset.  That
       overspecifies the transformation, so you can choose your favorite method to  specify  the  transform  you
       want.   The inverse transform is automagically generated, provided that it actually exists (the transform
       matrix is invertible).  Otherwise, the inverse transform just croaks.

       Extra dimensions in the input vector are ignored, so  if  you  pass  a  3xN  vector  into  a  3-D  linear
       transformation, the final dimension is passed through unchanged.

       The options you can usefully pass in are:

       s, scale, Scale
          A scaling scalar (heh), vector, or matrix.  If you specify a vector it is treated as a diagonal matrix
          (for  convenience).   It  gets  left-multiplied  with  the  transformation  matrix you specify (or the
          identity), so that if you specify both a scale and a matrix the scaling is done after the rotation  or
          skewing or whatever.

       r, rot, rota, rotation, Rotation
          A  rotation  angle  in  degrees  --  useful  for  2-D  and 3-D data only.  If you pass in a scalar, it
          specifies a rotation from the 0th axis toward the 1st axis.  If you pass in a 3-vector as either a PDL
          or an array ref (as in "rot=>[3,4,5]"), then it  is  treated  as  a  set  of  Euler  angles  in  three
          dimensions, and a rotation matrix is generated that does the following, in order:

          •  Rotate by rot->(2) degrees from 0th to 1st axis

          •  Rotate by rot->(1) degrees from the 2nd to the 0th axis

          •  Rotate by rot->(0) degrees from the 1st to the 2nd axis

          The  rotation  matrix  is  left-multiplied  with the transformation matrix you specify, so that if you
          specify both rotation and a general matrix the rotation happens after the more  general  operation  --
          though that is deprecated.

          Of  course,  you  can  duplicate  this functionality -- and get more general -- by generating your own
          rotation matrix and feeding it in with the "matrix" option.

       m, matrix, Matrix
          The transformation matrix.  It  does  not  even  have  to  be  square,  if  you  want  to  change  the
          dimensionality  of  your  input.   If  it  is  invertible  (note:  must  be square for that), then you
          automagically get an inverse transform too.

       pre, preoffset, offset, Offset
          The vector to be added to the data before they get multiplied by the matrix (equivalent  of  CRVAL  in
          FITS, if you are converting from scientific to pixel units).

       post, postoffset, shift, Shift
          The  vector  to  be added to the data after it gets multiplied by the matrix (equivalent of CRPIX-1 in
          FITS, if youre converting from scientific to pixel units).

       d, dim, dims, Dims
          Most of the time it is obvious how many dimensions you want to deal with: if you supply a  matrix,  it
          defines  the transformation; if you input offset vectors in the "pre" and "post" options, those define
          the number of dimensions.  But if you only supply scalars, there is no way to  tell  and  the  default
          number   of   dimensions   is   2.    This  provides  a  way  to  do,  e.g.,  3-D  scaling:  just  set
          "{s="<scale-factor>, dims=>3}> and you are on your way.

       NOTES

       the type/unit fields are currently ignored by t_linear.

   t_scale
         $f = t_scale(<scale>)

       Convenience interface to "t_linear".

       t_scale produces a transform that scales around the origin by a fixed amount.  It acts exactly  the  same
       as "t_linear(Scale="\<scale\>)>.

   t_offset
         $f = t_offset(<shift>)

       Convenience interface to "t_linear".

       t_offset  produces  a  transform  that  shifts the origin to a new location.  It acts exactly the same as
       "t_linear(Pre="\<shift\>)>.

   t_rot
         $f = t_rot(\@rotation_in_degrees)

       Convenience interface to "t_linear".

       t_rot produces a rotation transform in 2-D (scalar), 3-D (3-vector), or N-D (matrix).   It  acts  exactly
       the same as "t_linear(rot="shift)>.

   t_fits
         $f = t_fits($fits,[option]);

       FITS pixel-to-scientific transformation with inverse

       You feed in a hash ref or a PDL with one of those as a header, and you get back a transform that converts
       0-originated,  pixel-centered  coordinates into scientific coordinates via the transformation in the FITS
       header.  For most FITS headers, the transform is reversible, so applying the inverse goes the other  way.
       This  is just a convenience subclass of PDL::Transform::Linear, but with unit/type support using the FITS
       header you supply.

       For now, this transform is rather limited -- it really ought to accept units differences and  stuff  like
       that,  but  they  are  just  ignored  for  now.  Probably that would require putting units into the whole
       transform framework.

       This transform implements the linear transform part of the  WCS  FITS  standard  outlined  in  Greisen  &
       Calabata 2002 (A&A in press; find it at "http://arxiv.org/abs/astro-ph/0207407").

       As  a special case, you can pass in the boolean option "ignore_rgb" (default 0), and if you pass in a 3-D
       FITS header in which the last dimension has exactly  3  elements,  it  will  be  ignored  in  the  output
       transformation.  That turns out to be handy for handling rgb images.

   t_code
         $f = t_code(<func>,[<inv>],[options]);

       Transform implementing arbitrary perl code.

       This  is a way of getting quick-and-dirty new transforms.  You pass in anonymous (or otherwise) code refs
       pointing to subroutines that implement the forward and, optionally, inverse transforms.  The  subroutines
       should  accept  a  data  PDL  followed by a parameter hash ref, and return the transformed data PDL.  The
       parameter hash ref can be set via the options, if you want to.

       Options that are accepted are:

       p,params
          The parameter hash that will be passed back to your code (defaults to the empty hash).

       n,name
          The name of the transform (defaults to "code").

       i, idim (default 2)
          The number of input dimensions (additional ones should be passed through unchanged)

       o, odim (default 2)
          The number of output dimensions

       itype
          The type of the input dimensions, in an array ref (optional and advisiory)

       otype
          The type of the output dimension, in an array ref (optional and advisory)

       iunit
          The units that are expected for the input dimensions (optional and advisory)

       ounit
          The units that are returned in the output (optional and advisory).

       The code variables are executable perl code, either as a code ref or as a string that will be eval'ed  to
       produce  code  refs.   If  you  pass  in a string, it gets eval'ed at call time to get a code ref.  If it
       compiles OK but does not return a code ref, then it gets re-evaluated with "sub { ... }"  wrapped  around
       it, to get a code ref.

       Note  that  code  callbacks  like  this  can be used to do really weird things and generate equally weird
       results -- caveat scriptor!

   t_cylindrical
       "t_cylindrical" is an alias for "t_radial"

   t_radial
         $f = t_radial(<options>);

       Convert Cartesian to radial/cylindrical coordinates.  (2-D/3-D; with inverse)

       Converts 2-D Cartesian to radial (theta,r) coordinates.  You can choose direct or  conformal  conversion.
       Direct conversion preserves radial distance from the origin; conformal conversion preserves local angles,
       so  that  each  small-enough  part  of  the  image  only appears to be scaled and rotated, not stretched.
       Conformal conversion puts the radius on a logarithmic scale, so that scaling of the original image  plane
       is equivalent to a simple offset of the transformed image plane.

       If  you  use  three  or  more  dimensions,  the higher dimensions are ignored, yielding a conversion from
       Cartesian to cylindrical coordinates, which is why there are two aliases for the same transform.  If  you
       use higher dimensionality than 2, you must manually specify the origin or you will get dimension mismatch
       errors when you apply the transform.

       Theta  runs clockwise instead of the more usual counterclockwise; that is to preserve the mirror sense of
       small structures.

       OPTIONS:

       d, direct, Direct
          Generate (theta,r) coordinates out (this is the default); incompatible with Conformal.   Theta  is  in
          radians, and the radial coordinate is in the units of distance in the input plane.

       r0, c, conformal, Conformal
          If  defined,  this floating-point value causes t_radial to generate (theta, ln(r/r0)) coordinates out.
          Theta is in radians, and the radial coordinate varies  by  1  for  each  e-folding  of  the  r0-scaled
          distance  from  the  input origin.  The logarithmic scaling is useful for viewing both large and small
          things at the same time, and for keeping shapes of small things preserved in the image.

       o, origin, Origin [default (0,0,0)]
          This is the origin of the expansion.  Pass in a PDL or an array ref.

       u, unit, Unit [default 'radians']
          This is the angular unit to be used for the azimuth.

       EXAMPLES

       These examples do transformations back into the same size image as they started from; by suitable use  of
       the "transform" option to "unmap" you can send them to any size array you like.

       Examine  radial structure in M51: Here, we scale the output to stretch 2*pi radians out to the full image
       width in the horizontal direction, and to stretch 1 radius out to a diameter in the vertical direction.

         $x = rfits('m51.fits');
         $ts = t_linear(s => [250/2.0/3.14159, 2]); # Scale to fill orig. image
         $tu = t_radial(o => [130,130]);            # Expand around galactic core
         $y = $x->map($ts x $tu);

       Examine radial structure in M51 (conformal): Here, we scale the output to stretch 2*pi radians out to the
       full image width in the horizontal direction, and scale the vertical direction by the exact  same  amount
       to  preserve  conformality of the operation.  Notice that each piece of the image looks "natural" -- only
       scaled and not stretched.

         $x = rfits('m51.fits')
         $ts = t_linear(s=> 250/2.0/3.14159);  # Note scalar (heh) scale.
         $tu = t_radial(o=> [130,130], r0=>5); # 5 pix. radius -> bottom of image
         $y = $ts->compose($tu)->unmap($x);

   t_quadratic
         $t = t_quadratic(<options>);

       Quadratic scaling -- cylindrical pincushion (n-d; with inverse)

       Quadratic scaling emulates pincushion in a cylindrical optical  system:  separate  quadratic  scaling  is
       applied  to  each  axis.  You can apply separate distortion along any of the principal axes.  If you want
       different axes, use "t_wrap" and "t_linear" to rotate them to the correct angle.  The scaling options may
       be scalars or vectors; if they are scalars then the expansion is isotropic.

       The formula for the expansion is:

           f(a) = ( <a> + <strength> * a^2/<L_0> ) / (abs(<strength>) + 1)

       where <strength> is a scaling coefficient and <L_0> is a fundamental length scale.   Negative  values  of
       <strength> result in a pincushion contraction.

       Note that, because quadratic scaling does not have a strict inverse for coordinate systems that cross the
       origin,  we  cheat  slightly  and  use  $x  *  abs($x)  rather than $x**2.  This does the Right thing for
       pincushion and barrel distortion, but means that t_quadratic does not behave exactly like t_cubic with  a
       null cubic strength coefficient.

       OPTIONS

       o,origin,Origin
          The origin of the pincushion. (default is the, er, origin).

       l,l0,length,Length,r0
          The fundamental scale of the transformation -- the radius that remains unchanged.  (default=1)

       s,str,strength,Strength
          The relative strength of the pincushion. (default = 0.1)

       honest (default=0)
          Sets  whether  this  is  a true quadratic coordinate transform.  The more common form is pincushion or
          cylindrical distortion, which switches branches of the  square  root  at  the  origin  (for  symmetric
          expansion).   Setting honest to a non-false value forces true quadratic behavior, which is not mirror-
          symmetric about the origin.

       d, dim, dims, Dims
          The number of dimensions to quadratically scale (default is the dimensionality of your input vectors)

   t_cubic
         $t = t_cubic(<options>);

       Cubic scaling - cubic pincushion (n-d; with inverse)

       Cubic scaling is a generalization of t_quadratic to a purely cubic expansion.

       The formula for the expansion is:

           f(a) = ( a' + st * a'^3/L_0^2 ) / (1 + abs(st)) + origin

       where a'=(a-origin).  That is a simple pincushion expansion/contraction that is fixed at  a  distance  of
       L_0 from the origin.

       Because  there  is  no quadratic term the result is always invertible with one real root, and there is no
       mucking about with complex numbers or multivalued solutions.

       OPTIONS

       o,origin,Origin
          The origin of the pincushion. (default is the, er, origin).

       l,l0,length,Length,r0
          The fundamental scale of the transformation -- the radius that remains unchanged.  (default=1)

       d, dim, dims, Dims
          The number of dimensions to treat (default is the dimensionality of your input vectors)

   t_quartic
         $t = t_quartic(<options>);

       Quartic scaling -- cylindrical pincushion (n-d; with inverse)

       Quartic scaling is a generalization of t_quadratic to a quartic expansion.  Only even powers of the input
       coordinates are retained, and (as with t_quadratic) sign is preserved, making it an odd function although
       a true quartic transformation would be an even function.

       You can apply separate distortion along any of the principal axes.   If  you  want  different  axes,  use
       "t_wrap"  and  "t_linear"  to  rotate  them  to the correct angle.  The scaling options may be scalars or
       vectors; if they are scalars then the expansion is isotropic.

       The formula for the expansion is:

           f(a) = ( <a> + <strength> * a^2/<L_0> ) / (abs(<strength>) + 1)

       where <strength> is a scaling coefficient and <L_0> is a fundamental length scale.   Negative  values  of
       <strength> result in a pincushion contraction.

       Note that, because quadratic scaling does not have a strict inverse for coordinate systems that cross the
       origin,  we  cheat  slightly  and  use  $x  *  abs($x)  rather than $x**2.  This does the Right thing for
       pincushion and barrel distortion, but means that t_quadratic does not behave exactly like t_cubic with  a
       null cubic strength coefficient.

       OPTIONS

       o,origin,Origin
          The origin of the pincushion. (default is the, er, origin).

       l,l0,length,Length,r0
          The fundamental scale of the transformation -- the radius that remains unchanged.  (default=1)

       s,str,strength,Strength
          The relative strength of the pincushion. (default = 0.1)

       honest (default=0)
          Sets  whether  this  is  a true quadratic coordinate transform.  The more common form is pincushion or
          cylindrical distortion, which switches branches of the  square  root  at  the  origin  (for  symmetric
          expansion).   Setting honest to a non-false value forces true quadratic behavior, which is not mirror-
          symmetric about the origin.

       d, dim, dims, Dims
          The number of dimensions to quadratically scale (default is the dimensionality of your input vectors)

   t_spherical
           $t = t_spherical(<options>);

       Convert Cartesian to spherical coordinates.  (3-D; with inverse)

       Convert 3-D Cartesian to spherical (theta, phi, r) coordinates.  Theta is longitude, centered on  0,  and
       phi  is  latitude,  also  centered  on  0.   Unless  you  specify Euler angles, the pole points in the +Z
       direction and the prime meridian is in the +X direction.  The default is for  theta  and  phi  to  be  in
       radians; you can select degrees if you want them.

       Just  as  the "t_radial" 2-D transform acts like a 3-D cylindrical transform by ignoring third and higher
       dimensions, Spherical acts like a hypercylindrical transform in four (or  higher)  dimensions.   Also  as
       with "t_radial", you must manually specify the origin if you want to use more dimensions than 3.

       To  deal  with  latitude  &  longitude on the surface of a sphere (rather than full 3-D coordinates), see
       t_unit_sphere.

       OPTIONS:

       o, origin, Origin [default (0,0,0)]
          This is the Cartesian origin of the spherical expansion.  Pass in a PDL or an array ref.

       e, euler, Euler [default (0,0,0)]
          This is a 3-vector containing Euler angles to change the angle of the pole and  ordinate.   The  first
          two  numbers are the (theta, phi) angles of the pole in a (+Z,+X) spherical expansion, and the last is
          the angle that the new prime meridian makes with the meridian of a  simply  tilted  sphere.   This  is
          implemented by composing the output transform with a PDL::Transform::Linear object.

       u, unit, Unit (default radians)
          This  option  sets  the  angular  unit  to  be  used.   Acceptable  values are "degrees","radians", or
          reasonable substrings thereof (e.g. "deg", and "rad", but "d" and "r" are deprecated).   Once  genuine
          unit processing comes online (a la Math::Units) any angular unit should be OK.

   t_projective
           $t = t_projective(<options>);

       Projective transformation

       Projective  transforms  are  simple  quadratic,  quasi-linear  transformations.   They  are  the simplest
       transformation that can continuously warp an image plane so that four arbitrarily chosen  points  exactly
       map  to four other arbitrarily chosen points.  They have the property that straight lines remain straight
       after transformation.

       You can specify your projective transformation directly in homogeneous coordinates, or (in  2  dimensions
       only) as a set of four unique points that are mapped one to the other by the transformation.

       Projective  transforms are quasi-linear because they are most easily described as a linear transformation
       in homogeneous coordinates (e.g. (x',y',w) where w is a normalization factor: x = x'/w, etc.).  In  those
       coordinates, an N-D projective transformation is represented as simple multiplication of an N+1-vector by
       an N+1 x N+1 matrix, whose lower-right corner value is 1.

       If  the  bottom  row  of  the  matrix consists of all zeroes, then the transformation reduces to a linear
       affine transformation (as in "t_linear").

       If the bottom row of the matrix contains nonzero elements, then the  transformed  x,y,z,etc.  coordinates
       are  related  to the original coordinates by a quadratic polynomial, because the normalization factor 'w'
       allows a second factor of x,y, and/or z to enter the equations.

       OPTIONS:

       m, mat, matrix, Matrix
          If specified, this is the homogeneous-coordinate matrix to  use.   It  must  be  N+1  x  N+1,  for  an
          N-dimensional transformation.

       p, point, points, Points
          If specified, this is the set of four points that should be mapped one to the other.  The homogeneous-
          coordinate matrix is calculated from them.  You should feed in a 2x2x4 PDL, where the 0 dimension runs
          over  coordinate,  the 1 dimension runs between input and output, and the 2 dimension runs over point.
          For example, specifying

            p=> pdl([ [[0,1],[0,1]], [[5,9],[5,8]], [[9,4],[9,3]], [[0,0],[0,0]] ])

          maps the origin and the point (0,1) to themselves, the point (5,9) to (5,8), and the  point  (9,4)  to
          (9,3).

          This is similar to the behavior of fitwarp2d with a quadratic polynomial.

AUTHOR

       Copyright  2002,  2003  Craig  DeForest.   There  is  no  warranty.  You are allowed to redistribute this
       software under certain conditions.  For details, see the file COPYING in the PDL distribution.   If  this
       file is separated from the PDL distribution, the copyright notice should be included in the file.

perl v5.38.2                                       2024-04-10                                     Transform(3pm)