Provided by: libnet-easytcp-perl_0.26-6_all bug

NAME

       Net::EasyTCP - Easily create secure, bandwidth-friendly TCP/IP clients and servers

FEATURES

       •   One easy module to create both clients and servers

       •   Object Oriented interface

       •   Event-based callbacks in server mode

       •   Internal protocol to take care of all the common transport problems

       •   Transparent encryption

       •   Transparent compression

SYNOPSIS

       SERVER EXAMPLE:
                   use Net::EasyTCP;

                   #
                   # Create the server object
                   #
                   $server = new Net::EasyTCP(
                           mode            =>      "server",
                           port            =>      2345,
                   )
                   || die "ERROR CREATING SERVER: $@\n";

                   #
                   # Tell it about the callbacks to call
                   # on known events
                   #
                   $server->setcallback(
                           data            =>      \&gotdata,
                           connect         =>      \&connected,
                           disconnect      =>      \&disconnected,
                   )
                   || die "ERROR SETTING CALLBACKS: $@\n";

                   #
                   # Start the server
                   #
                   $server->start() || die "ERROR STARTING SERVER: $@\n";

                   #
                   # This sub gets called when a client sends us data
                   #
                   sub gotdata {
                           my $client = shift;
                           my $serial = $client->serial();
                           my $data = $client->data();
                           print "Client $serial sent me some data, sending it right back to them again\n";
                           $client->send($data) || die "ERROR SENDING TO CLIENT: $@\n";
                           if ($data eq "QUIT") {
                                   $client->close() || die "ERROR CLOSING CLIENT: $@\n";
                           }
                           elsif ($data eq "DIE") {
                                   $server->stop() || die "ERROR STOPPING SERVER: $@\n";
                           }
                   }

                   #
                   # This sub gets called when a new client connects
                   #
                   sub connected {
                           my $client = shift;
                           my $serial = $client->serial();
                           print "Client $serial just connected\n";
                   }

                   #
                   # This sub gets called when an existing client disconnects
                   #
                   sub disconnected {
                           my $client = shift;
                           my $serial = $client->serial();
                           print "Client $serial just disconnected\n";
                   }

       CLIENT EXAMPLE:
                   use Net::EasyTCP;

                   #
                   # Create a new client and connect to a server
                   #
                   $client = new Net::EasyTCP(
                           mode            =>      "client",
                           host            =>      'localhost',
                           port            =>      2345,
                   )
                   || die "ERROR CREATING CLIENT: $@\n";

                   #
                   # Send and receive a simple string
                   #
                   $client->send("HELLO THERE") || die "ERROR SENDING: $@\n";
                   $reply = $client->receive() || die "ERROR RECEIVING: $@\n";

                   #
                   # Send and receive complex objects/strings/arrays/hashes by reference
                   #
                   %hash = ("to be or" => "not to be" , "just another" => "perl hacker");
                   $client->send(\%hash) || die "ERROR SENDING: $@\n";
                   $reply = $client->receive() || die "ERROR RECEIVING: $@\n";
                   foreach (keys %{$reply}) {
                           print "Received key: $_ = $reply->{$_}\n";
                   }

                   #
                   # Send and receive large binary data
                   #
                   for (1..8192) {
                           for (0..255) {
                                   $largedata .= chr($_);
                           }
                   }
                   $client->send($largedata) || die "ERROR SENDING: $@\n";
                   $reply = $client->receive() || die "ERROR RECEIVING: $@\n";

                   #
                   # Cleanly disconnect from the server
                   #
                   $client->close();

DESCRIPTION

       This  class allows you to easily create TCP/IP clients and servers and provides an OO interface to manage
       the connection(s).  This allows you to concentrate on the application rather than on the transport.

       You still have to engineer your high-level protocol. For example, if you're writing an SMTP client-server
       pair, you will have to teach your client to send "HELO" when it connects, and you will have to teach your
       server what to do once it receives the "HELO" command, and so forth.

       What you won't have to do is worry about how the command will get there, about  line  termination,  about
       binary data, complex-structure serialization, encryption, compression, or about fragmented packets on the
       received end.  All of these will be taken care of by this class.

CONSTRUCTOR

       new(%hash)
           Constructs  and  returns a new Net::EasyTCP object.  Such an object behaves in one of two modes (that
           needs to be supplied to new() on creation time).  You  can  create  either  a  server  object  (which
           accepts  connections  from  several  clients)  or  a client object (which initiates a connection to a
           server).

           new() expects to be passed a hash. The following keys are accepted:

           donotcheckversion
               Set to 1 to force a client to continue  connecting  even  if  an  encryption/compression/Storable
               module  version mismatch is detected. (Using this is highly unrecommended, you should upgrade the
               module in question to the same version on both ends) Note that as of Net::EasyTCP  version  0.20,
               this  parameter is fairly useless since that version (and higher) do not require external modules
               to have the same version anymore, but instead determine compatability between different  versions
               dynamically.   See the accompanying Changes file for more details.  (Optional and acceptable when
               mode is "client")

           donotcompress
               Set to 1 to  forcefully  disable  compression  even  if  the  appropriate  module(s)  are  found.
               (Optional)

           donotcompresswith
               Set  to  a  scalar  or an arrayref of compression module(s) you'd like to avoid compressing with.
               For example, if you do not want to use Compress::LZF, you can do so  by  utilizing  this  option.
               (Optional)

           donotencrypt
               Set  to  1  to  forcefully  disable  encryption  even  if  the  appropriate  module(s) are found.
               (Optional)

           donotencryptwith
               Set to a scalar or an arrayref of encryption module(s) you'd like to avoid encrypting with.   For
               example,  Crypt::RSA  takes  a long time to initialize keys and encrypt/decrypt, so you can avoid
               using it by utilizing this option.  (Optional)

           host
               Must be set to the hostname/IP address to connect to.  (Mandatory when mode is "client")

           mode
               Must be set to either "client" or "server" according to the type of  object  you  want  returned.
               (Mandatory)

           password
               Defines  a  password  to  use  for  the  connection.  When mode is "server" this password will be
               required from clients before the full connection is accepted .  When mode is "client" this is the
               password that the server connecting to requires.

               Also, when encryption using a symmetric encryption module is used, this password is  included  as
               part of the secret "key" for encrypting the data.  (Optional)

           port
               Must  be set to the port the client connects to (if mode is "client") or to the port to listen to
               (if mode is "server"). If you're writing a client+server pair, they must both use the  same  port
               number.  (Mandatory)

           timeout
               Set to an integer (seconds) that a client attempting to establish a TCP/IP connection to a server
               will  timeout  after.   If not supplied, the default is 30 seconds. (Optional and acceptable only
               when mode is "client")

           welcome
               If someone uses an interactive telnet program to telnet to the server, they will see this welcome
               message.  (Optional and acceptable only when mode is "server")

METHODS

       [C] = Available to objects created as mode "client"

       [H] = Available to "hybrid" client objects, as in "the server-side client  objects  created  when  a  new
       client  connects".  These  are the objects passed to your server's callbacks.  Such hybrid clients behave
       almost exactly like a normal "client" object you create yourself, except for a slight difference  in  the
       available methods to retrieve data.

       [S] = Available to objects created as mode "server"

       addclientip(@array)
           [S]  Adds  an  IP  address  (or IP addresses) to the list of allowed clients to a server.  If this is
           done, the server will not accept connections from clients not in it's list.

           The compliment of this function is deleteclientip() .

       callback(%hash)
           See setcallback()

       clients()
           [S] Returns all the clients currently connected to the server.   If  called  in  array  context  will
           return  an  array  of  client objects.  If called in scalar context will return the number of clients
           connected.

       close()
           [C][H] Instructs a client object to close it's connection with a server.

       compression()
           [C][H] Returns the name of the module used as the compression module for this connection, undef if no
           compression occurs.

       data()
           [H] Retrieves the previously-retrieved data associated with a hybrid client object.  This  method  is
           typically  used from inside the callback sub associated with the "data" event, since the callback sub
           is passed nothing more than a client object.

       deleteclientip(@array)
           [S] Deletes an IP address (or IP addresses) from the list of allowed clients to  a  server.   The  IP
           address (or IP addresses) supplied will no longer be able to connect to the server.

           The compliment of this function is addclientip() .

       disconnect()
           See close()

       do_one_loop()
           [S]  Instructs a server object to "do one loop" and return ASAP.  This method needs to be called VERY
           frequently for a server object to function as expected (either through some sort of loop inside  your
           program if you need to do other things beside serve clients, or via the start() method if your entire
           program  is dedicated to serving clients).  Each one loop will help the server do it's job, including
           accepting new clients, receiving data from them, firing off the appropriate callbacks etc.

       encryption()
           [C][H] Returns the name of the module used as the encryption module for this connection, undef if  no
           encryption occurs.

       mode()
           [C][H][S] Identifies the mode of the object.  Returns either "client" or "server"

       receive($timeout)
           [C]  Receives  data  sent  to  the  client  by  a server and returns it.  It will block until data is
           received or until a certain timeout of inactivity (no data transferring) has occurred.

           It accepts an optional parameter, a timeout value in seconds.  If none is supplied it will default to
           300.

       remoteip()
           [C][H] Returns the IP address of the host on the other end of the connection.

       remoteport()
           [C][H] Returns the port of the host on the other end of the connection.

       running()
           [S] Returns true if the server is running (started), false if it is not.

       send($data)
           [C][H] Sends data to a server.  It  can  be  used  on  client  objects  you  create  with  the  new()
           constructor,  clients objects returned by the clients() method, or with client objects passed to your
           callback subs by a running server.

           It accepts one parameter, and that is the data to send.  The  data  can  be  a  simple  scalar  or  a
           reference to something more complex.

       serial()
           [H]  Retrieves  the  serial  number  of  a  client object,  This is a simple integer that allows your
           callback subs to easily differentiate between different clients.

       setcallback(%hash)
           [S] Tells the server which subroutines to call when specific events happen. For example when a client
           sends the server data, the server calls the "data" callback sub.

           setcallback() expects to be passed a hash. Each key in the hash is the callback type identifier,  and
           the value is a reference to a sub to call once that callback type event occurs.

           Valid keys in that hash are:

           connect
               Called when a new client connects to the server

           data
               Called when an existing client sends data to the server

           disconnect
               Called when an existing client disconnects

           Whenever  a  callback  sub  is called, it is passed a single parameter, a CLIENT OBJECT. The callback
           code may then use any of the methods available to client objects to do whatever it wants to do  (Read
           data sent from the client, reply to the client, close the client connection etc...)

       socket()
           [C][H]  Returns the handle of the socket (actually an IO::Socket object) associated with the supplied
           object.  This is useful if you're interested in using IO::Select or select() and want to add a client
           object's socket handle to the select list.

           Note that eventhough there's nothing stopping you from reading and writing  directly  to  the  socket
           handle you retrieve via this method, you should never do this since doing so would definately corrupt
           the  internal protocol and may render your connection useless.  Instead you should use the send() and
           receive() methods.

       start(subref)
           [S] Starts a server and does NOT return until the server is stopped  via  the  stop()  method.   This
           method  is a simple while() wrapper around the do_one_loop() method and should be used if your entire
           program is dedicated to being a server, and does not need to do anything else concurrently.

           If you need to concurrently do other things when the server  is  running,  then  you  can  supply  to
           start()  the  optional reference to a subroutine (very similar to the callback() method).  If that is
           supplied, it will be called every loop.  This is very similar to the callback subs, except  that  the
           called  sub  will  be  passed  the server object that the start() method was called on (unlike normal
           client callbacks which are passed a client object).  The other alternative to performing other  tasks
           concurrently  is  to  not use the start() method at all and directly call do_one_loop() repeatedly in
           your own program.

       stop()
           [S] Instructs a running server to stop and returns immediately (does  not  wait  for  the  server  to
           actually stop, which may be a few seconds later).  To check if the server is still running or not use
           the running() method.

COMPRESSION AND ENCRYPTION

       Clients  and  servers written using this class will automatically compress and/or encrypt the transferred
       data if the appropriate modules are found.

       Compression will be automatically enabled if one  (or  more)  of:  Compress::Zlib  or  Compress::LZF  are
       installed on both the client and the server.

       As-symmetric  encryption  will be automatically enabled if Crypt::RSA is installed on both the client and
       the server.

       Symmetric encryption will be automatically enabled if one (or more) of: Crypt::Rijndael*  or  Crypt::RC6*
       or  Crypt::Blowfish*  or  Crypt::DES_EDE3*  or  Crypt::DES*  or  Crypt::Twofish2*  or  Crypt::Twofish* or
       Crypt::TEA* or Crypt::CipherSaber are installed on both the client and the server.

       Strong randomization will be automatically  enabled  if  Crypt::Random  is  installed;  otherwise  perl's
       internal rand() is used to generate random keys.

       Preference  to  the compression/encryption method used is determind by availablity checking following the
       order in which they are presented in the above lists.

       Note that during the negotiation upon connection, servers and clients written using Net::EasyTCP  version
       lower  than  0.20  communicated the version of the selected encryption/compression modules.  If a version
       mismatch is found, the client reported a connection failure stating the reason (module version mismatch).
       This behavior was necessary since it was observed that  different  versions  of  the  same  module  could
       produce  incompatible  output.  If this is encountered, it is strongly recommended you upgrade the module
       in question to the same version on both ends, or more preferrably,  Net::EasyTCP  on  both  ends  to  the
       latest  version,  at  a  minimum  0.20.  However, if you wish to forcefully connect overlooking a version
       mismatch (risking instability/random problems/data corruption) you may supply the "donotcheckversion" key
       to the new() constructor of the client object.  This is no longer a requirement of  Net::EasyTCP  version
       0.20  or  higher  since these newer versions have the ability to use different-version modules as long as
       their data was compatible, which was automatically determined at negotiation time.

       To find out which module(s) have been negotiated for use you can use the compression()  and  encryption()
       methods.

       *  Note  that for this class's purposes, Crypt::CBC is a requirement to use any of the encryption modules
       with a * next to it's name in the above list.  So eventhough you may have these modules installed on both
       the client and the server, they will not be used unless Crypt::CBC is also installed on both ends.

       * Note that the nature of symmetric cryptography  dictates  sharing  the  secret  keys  somehow.   It  is
       therefore  highly  recommend  to use an As-symmetric cryptography module (such as Crypt::RSA) for serious
       encryption needs; as a determined hacker might find it trivial to decrypt your data with other  symmetric
       modules.

       *  Note  that if symmetric cryptography is used, then it is highly recommended to also use the "password"
       feature on your servers and clients; since then the "password" will, aside from authentication,  be  also
       used  in  the "secret key" to encrypt the data.  Without a password, the secret key has to be transmitted
       to the other side during the handshake, significantly lowering the overall security of the data.

       If the above modules are installed but you want to forcefully disable compression or  encryption,  supply
       the "donotcompress" and/or "donotencrypt" keys to the new() constructor.  If you would like to forcefully
       disable  the  use  of only some modules, supply the "donotcompresswith" and/or "donotencryptwith" keys to
       the new() constructor.  This could be used for example to disable the use of  Crypt::RSA  if  you  cannot
       afford the time it takes to generate it's keypairs etc...

RETURN VALUES AND ERRORS

       The  constructor  and  all  methods return something that evaluates to true when successful, and to false
       when not successful.

       There are a couple of exceptions to the above rule and they are the following methods:

       •   clients()data()

       The above methods may return something that evaluates to false (such as an empty string, an empty  array,
       or the string "0") eventhough there was no error.  In that case check if the returned value is defined or
       not, using the defined() Perl function.

       If not successful, the variable $@ will contain a description of the error that occurred.

NOTES

       Incompatability with Net::EasyTCP version 0.01
           Version  0.02 and later have had their internal protocol modified to a fairly large degree.  This has
           made compatability with version 0.01 impossible.  If you're  going  to  use  version  0.02  or  later
           (highly  recommended),  then  you  will  need to make sure that none of the clients/servers are still
           using version 0.01.  It is highly recommended to use the same version of this module on both sides.

       Internal Protocol
           This class implements a miniature protocol when it sends and receives data between it's  clients  and
           servers.  This means that a server created using this class cannot properly communicate with a normal
           client  of  any  protocol (pop3/smtp/etc..) unless that client was also written using this class.  It
           also means that a client written with this class will  not  properly  communicate  with  a  different
           server  (telnet/smtp/pop3  server  for  example,  unless  that server is implemented using this class
           also).  This limitation will not change in future releases due to  the  plethora  of  advantages  the
           internal protocol gives us.

           In  other  words, if you write a server using this class, write the client using this class also, and
           vice versa.

       Delays
           This class does not use the fork() method whatsoever.  This means  that  all  it's  input/output  and
           multi-socket handling is done via select().

           This  leads to the following limitation:  When a server calls one of your callback subs, it waits for
           it to return and therefore cannot do anything else.  If your callback sub takes 5 minutes to  return,
           then  the  server  will not be able to do anything for 5 minutes, such as acknowledge new clients, or
           process input from other clients.

           In other words, make the code in your callbacks' subs' minimal and strive to make it return  as  fast
           as possible.

       Deadlocks
           As  with  any client-server scenario, make sure you engineer how they're going to talk to each other,
           and the order they're going to talk to  each  other  in,  quite  carefully.   If  both  ends  of  the
           connection are waiting for the other end to say something, you've got a deadlock.

AUTHOR

       Mina Naguib http://www.topfx.com mnaguib@cpan.org

SEE ALSO

       Perl(1),  IO::Socket, IO::Select, Compress::Zlib, Compress::LZF, Crypt::RSA, Crypt::CBC, Crypt::Rijndael,
       Crypt::RC6, Crypt::Blowfish, Crypt::DES_EDE3, Crypt::DES,  Crypt::Twofish2,  Crypt::Twofish,  Crypt::TEA,
       Crypt::CipherSaber, Crypt::Random, defined(), rand()

COPYRIGHT

       Copyright (C) 2001-2003 Mina Naguib.  All rights reserved.  Use is subject to the Perl license.

perl v5.36.0                                       2022-10-13                                       EasyTCP(3pm)