Provided by: libclass-tiny-perl_1.008-2_all bug

NAME

       Class::Tiny - Minimalist class construction

VERSION

       version 1.008

SYNOPSIS

       In Person.pm:

         package Person;

         use Class::Tiny qw( name );

         1;

       In Employee.pm:

         package Employee;
         use parent 'Person';

         use Class::Tiny qw( ssn ), {
           timestamp => sub { time }   # attribute with default
         };

         1;

       In example.pl:

         use Employee;

         my $obj = Employee->new( name => "Larry", ssn => "111-22-3333" );

         # unknown attributes are ignored
         my $obj = Employee->new( name => "Larry", OS => "Linux" );
         # $obj->{OS} does not exist

DESCRIPTION

       This module offers a minimalist class construction kit in around 120 lines of code.  Here is a list of
       features:

       •   defines attributes via import arguments

       •   generates read-write accessors

       •   supports lazy attribute defaults

       •   supports custom accessors

       •   superclass provides a standard "new" constructor

       •   "new" takes a hash reference or list of key/value pairs

       •   "new" supports providing "BUILDARGS" to customize constructor options

       •   "new" calls "BUILD" for each class from parent to child

       •   superclass provides a "DESTROY" method

       •   "DESTROY" calls "DEMOLISH" for each class from child to parent

       Multiple-inheritance is possible, with superclass order determined via mro::get_linear_isa.

       It  uses  no  non-core modules for any recent Perl. On Perls older than v5.10 it requires MRO::Compat. On
       Perls older than v5.14, it requires Devel::GlobalDestruction.

USAGE

   Defining attributes
       Define attributes as a list of import arguments:

           package Foo::Bar;

           use Class::Tiny qw(
               name
               id
               height
               weight
           );

       For each attribute, a read-write accessor is created unless a subroutine of that name already exists:

           $obj->name;               # getter
           $obj->name( "John Doe" ); # setter

       Attribute names must be valid subroutine identifiers or an exception will be thrown.

       You can specify lazy defaults by defining attributes with a hash reference.  Keys define attribute  names
       and  values  are constants or code references that will be evaluated when the attribute is first accessed
       if no value has been set.  The object is passed as an argument to a code reference.

           package Foo::WithDefaults;

           use Class::Tiny qw/name id/, {
               title     => 'Peon',
               skills    => sub { [] },
               hire_date => sub { $_[0]->_build_hire_date },
           };

       When subclassing, if multiple accessors of the same name exist in different classes, any default (or lack
       of default) is determined by standard method resolution order.

       To make your own custom accessors, just pre-declare the method name before loading Class::Tiny:

           package Foo::Bar;

           use subs 'id';

           use Class::Tiny qw( name id );

           sub id { ... }

       Even if you pre-declare a method name, you must include it in  the  attribute  list  for  Class::Tiny  to
       register it as a valid attribute.

       If  you  set  a  default  for  a  custom accessor, your accessor will need to retrieve the default and do
       something with it:

           package Foo::Bar;

           use subs 'id';

           use Class::Tiny qw( name ), { id => sub { int(rand(2*31)) } };

           sub id {
               my $self = shift;
               if (@_) {
                   return $self->{id} = shift;
               }
               elsif ( exists $self->{id} ) {
                   return $self->{id};
               }
               else {
                   my $defaults =
                       Class::Tiny->get_all_attribute_defaults_for( ref $self );
                   return $self->{id} = $defaults->{id}->();
               }
           }

   Class::Tiny::Object is your base class
       If your class does not already inherit from some class, then Class::Tiny::Object will be  added  to  your
       @ISA to provide "new" and "DESTROY".

       If  your  class  does  inherit  from  something, then no additional inheritance is set up.  If the parent
       subclasses Class::Tiny::Object, then all is well.  If not, then  you'll  get  accessors  set  up  but  no
       constructor or destructor. Don't do that unless you really have a special need for it.

       Define  subclasses  as  normal.  It's best to define them with base, parent or superclass before defining
       attributes with Class::Tiny so the @ISA array is already populated at compile-time:

           package Foo::Bar::More;

           use parent 'Foo::Bar';

           use Class::Tiny qw( shoe_size );

   Object construction
       If your class inherits from Class::Tiny::Object (as it should if  you  followed  the  advice  above),  it
       provides the "new" constructor for you.

       Objects can be created with attributes given as a hash reference or as a list of key/value pairs:

           $obj = Foo::Bar->new( name => "David" );

           $obj = Foo::Bar->new( { name => "David" } );

       If  a  reference  is  passed  as  a  single  argument, it must be able to be dereferenced as a hash or an
       exception is thrown.

       Unknown attributes in the constructor arguments  will  be  ignored.   Prior  to  version  1.000,  unknown
       attributes  were  an error, but this made it harder for people to cleanly subclass Class::Tiny classes so
       this feature was removed.

       You can define a "BUILDARGS" method to change how arguments to new are  handled.   It  will  receive  the
       constructor  arguments as they were provided and must return a hash reference of key/value pairs (or else
       throw an exception).

           sub BUILDARGS {
              my $class = shift;
              my $name = shift || "John Doe";
              return { name => $name };
            };

            Foo::Bar->new( "David" );
            Foo::Bar->new(); # "John Doe"

       Unknown attributes returned from "BUILDARGS" will be ignored.

   BUILD
       If your class or any superclass defines a "BUILD" method, it will be called by the constructor  from  the
       furthest parent class down to the child class after the object has been created.

       It  is  passed  the constructor arguments as a hash reference.  The return value is ignored.  Use "BUILD"
       for validation, checking required attributes or setting default values that depend on other attributes.

           sub BUILD {
               my ($self, $args) = @_;

               for my $req ( qw/name age/ ) {
                   croak "$req attribute required" unless defined $self->$req;
               }

               croak "Age must be non-negative" if $self->age < 0;

               $self->msg( "Hello " . $self->name );
           }

       The argument reference is a copy, so deleting elements won't affect data in  the  original  (but  changes
       will be passed to other BUILD methods in @ISA).

   DEMOLISH
       Class::Tiny  provides  a  "DESTROY" method.  If your class or any superclass defines a "DEMOLISH" method,
       they will be called from the child class to the furthest parent class during object destruction.   It  is
       provided  a  single boolean argument indicating whether Perl is in global destruction.  Return values are
       ignored.  Errors are caught and rethrown.

           sub DEMOLISH {
               my ($self, $global_destruct) = @_;
               $self->cleanup();
           }

   Introspection and internals
       You can retrieve an unsorted list  of  valid  attributes  known  to  Class::Tiny  for  a  class  and  its
       superclasses with the "get_all_attributes_for" class method.

           my @attrs = Class::Tiny->get_all_attributes_for("Employee");
           # returns qw/name ssn timestamp/

       Likewise,  a  hash  reference  of  all  valid  attributes  and default values (or code references) may be
       retrieved with the "get_all_attribute_defaults_for" class method.  Any attributes without a default  will
       be "undef".

           my $def = Class::Tiny->get_all_attribute_defaults_for("Employee");
           # returns {
           #   name => undef,
           #   ssn => undef
           #   timestamp => $coderef
           # }

       The  "import"  method  uses two class methods, "prepare_class" and "create_attributes" to set up the @ISA
       array and attributes.  Anyone attempting to extend Class::Tiny itself should use these instead of mocking
       up a call to "import".

       When the first object is created, linearized @ISA,  the  valid  attribute  list  and  various  subroutine
       references  are  cached  for speed.  Ensure that all inheritance and methods are in place before creating
       objects. (You don't want to be changing that once you create objects anyway, right?)

RATIONALE

   Why this instead of Object::Tiny or Class::Accessor or something else?
       I wanted something so simple that it could potentially be used by core Perl modules I help  maintain  (or
       hope to write), most of which either use Class::Struct or roll-their-own OO framework each time.

       Object::Tiny  and  Object::Tiny::RW  were  close  to  what  I  wanted, but lacking some features I deemed
       necessary, and their maintainers have an even more strict philosophy against feature creep than I have.

       I also considered Class::Accessor, which has been around a long time and is heavily used,  but  it,  too,
       lacked features I wanted and did things in ways I considered poor design.

       I  looked  for  something  else  on  CPAN,  but  after checking a dozen class creators I realized I could
       implement exactly what I wanted faster than I could search CPAN for something merely sufficient.

       In general, compared to most things  on  CPAN  (other  than  Object::Tiny),  Class::Tiny  is  smaller  in
       implementation and simpler in API.

       Specifically,  here  is  how  Class::Tiny  ("C::T") compares to Object::Tiny ("O::T") and Class::Accessor
       ("C::A"):

        FEATURE                            C::T    O::T      C::A
        --------------------------------------------------------------
        attributes defined via import      yes     yes       no
        read/write accessors               yes     no        yes
        lazy attribute defaults            yes     no        no
        provides new                       yes     yes       yes
        provides DESTROY                   yes     no        no
        new takes either hashref or list   yes     no (list) no (hash)
        Moo(se)-like BUILD/DEMOLISH        yes     no        no
        Moo(se)-like BUILDARGS             yes     no        no
        no extraneous methods via @ISA     yes     yes       no

   Why this instead of Moose or Moo?
       Moose and Moo are both excellent OO frameworks.  Moose offers a powerful meta-object protocol (MOP),  but
       is  slow to start up and has about 30 non-core dependencies including XS modules.  Moo is faster to start
       up and has about 10 pure Perl dependencies but provides no true MOP, relying instead on  its  ability  to
       transparently upgrade Moo to Moose when Moose's full feature set is required.

       By  contrast,  Class::Tiny has no MOP and has zero non-core dependencies for Perls in the support window.
       It has far less code, less complexity and no learning curve. If you don't need or can't afford  what  Moo
       or Moose offer, this is intended to be a reasonable fallback.

       That  said,  Class::Tiny  offers  Moose-like  conventions for things like "BUILD" and "DEMOLISH" for some
       minimal interoperability and an easier upgrade path.

AUTHOR

       David Golden <dagolden@cpan.org>

CONTRIBUTORS

       •   Dagfinn Ilmari Mannsåker <ilmari@ilmari.org>

       •   David Golden <xdg@xdg.me>

       •   Gelu Lupas <gelu@devnull.ro>

       •   Karen Etheridge <ether@cpan.org>

       •   Matt S Trout <mstrout@cpan.org>

       •   Olivier Mengué <dolmen@cpan.org>

       •   Toby Inkster <tobyink@cpan.org>

COPYRIGHT AND LICENSE

       This software is Copyright (c) 2013 by David Golden.

       This is free software, licensed under:

         The Apache License, Version 2.0, January 2004

perl v5.36.0                                       2022-11-21                                   Class::Tiny(3pm)