Provided by: libbit-vector-perl_7.4-3build1_amd64 bug

NAME

       Bit::Vector::Overload - Overloaded operators add-on for Bit::Vector

USAGE

       Note that you do not need to ""use Bit::Vector;"" in addition to this module.

       Simply ""use Bit::Vector::Overload;"" INSTEAD of ""use Bit::Vector;"". You can still use all the methods
       from the "Bit::Vector" module in addition to the overloaded operators and methods provided here after
       that.

SYNOPSIS

         Configuration
             $config = Bit::Vector->Configuration();
             Bit::Vector->Configuration($config);
             $oldconfig = Bit::Vector->Configuration($newconfig);

         String Conversion
             $string = "$vector";             #  depending on configuration
             print "\$vector = '$vector'\n";

         Emptyness
             if ($vector)  #  if not empty (non-zero)
             if (! $vector)  #  if empty (zero)
             unless ($vector)  #  if empty (zero)

         Complement (one's complement)
             $vector2 = ~$vector1;
             $vector = ~$vector;

         Negation (two's complement)
             $vector2 = -$vector1;
             $vector = -$vector;

         Norm
             $norm = abs($vector);  #  depending on configuration

         Absolute
             $vector2 = abs($vector1);  #  depending on configuration

         Concatenation
             $vector3 = $vector1 . $vector2;
             $vector1 .= $vector2;
             $vector1 = $vector2 . $vector1;
             $vector2 = $vector1 . $scalar;  #  depending on configuration
             $vector2 = $scalar . $vector1;
             $vector .= $scalar;

         Duplication
             $vector2 = $vector1 x $factor;
             $vector x= $factor;

         Shift Left
             $vector2 = $vector1 << $bits;
             $vector <<= $bits;

         Shift Right
             $vector2 = $vector1 >> $bits;
             $vector >>= $bits;

         Union
             $vector3 = $vector1 | $vector2;
             $vector1 |= $vector2;
             $vector2 = $vector1 | $scalar;
             $vector |= $scalar;

             $vector3 = $vector1 + $vector2;  #  depending on configuration
             $vector1 += $vector2;
             $vector2 = $vector1 + $scalar;
             $vector += $scalar;

         Intersection
             $vector3 = $vector1 & $vector2;
             $vector1 &= $vector2;
             $vector2 = $vector1 & $scalar;
             $vector &= $scalar;

             $vector3 = $vector1 * $vector2;  #  depending on configuration
             $vector1 *= $vector2;
             $vector2 = $vector1 * $scalar;
             $vector *= $scalar;

         ExclusiveOr
             $vector3 = $vector1 ^ $vector2;
             $vector1 ^= $vector2;
             $vector2 = $vector1 ^ $scalar;
             $vector ^= $scalar;

         Set Difference
             $vector3 = $vector1 - $vector2;  #  depending on configuration
             $vector1 -= $vector2;
             $vector1 = $vector2 - $vector1;
             $vector2 = $vector1 - $scalar;
             $vector2 = $scalar - $vector1;
             $vector -= $scalar;

         Addition
             $vector3 = $vector1 + $vector2;  #  depending on configuration
             $vector1 += $vector2;
             $vector2 = $vector1 + $scalar;
             $vector += $scalar;

         Subtraction
             $vector3 = $vector1 - $vector2;  #  depending on configuration
             $vector1 -= $vector2;
             $vector1 = $vector2 - $vector1;
             $vector2 = $vector1 - $scalar;
             $vector2 = $scalar - $vector1;
             $vector -= $scalar;

         Multiplication
             $vector3 = $vector1 * $vector2;  #  depending on configuration
             $vector1 *= $vector2;
             $vector2 = $vector1 * $scalar;
             $vector *= $scalar;

         Division
             $vector3 = $vector1 / $vector2;
             $vector1 /= $vector2;
             $vector1 = $vector2 / $vector1;
             $vector2 = $vector1 / $scalar;
             $vector2 = $scalar / $vector1;
             $vector /= $scalar;

         Modulo
             $vector3 = $vector1 % $vector2;
             $vector1 %= $vector2;
             $vector1 = $vector2 % $vector1;
             $vector2 = $vector1 % $scalar;
             $vector2 = $scalar % $vector1;
             $vector %= $scalar;

         Exponentiation
             $vector3 = $vector1 ** $vector2;
             $vector1 **= $vector2;
             $vector2 = $vector1 ** $scalar;
             $vector2 = $scalar ** $vector1;
             $vector **= $scalar;

         Increment
             ++$vector;
             $vector++;

         Decrement
             --$vector;
             $vector--;

         Lexical Comparison (unsigned)
             $cmp = $vector1 cmp $vector2;
             if ($vector1 lt $vector2)
             if ($vector1 le $vector2)
             if ($vector1 gt $vector2)
             if ($vector1 ge $vector2)

             $cmp = $vector cmp $scalar;
             if ($vector lt $scalar)
             if ($vector le $scalar)
             if ($vector gt $scalar)
             if ($vector ge $scalar)

         Comparison (signed)
             $cmp = $vector1 <=> $vector2;
             if ($vector1 < $vector2)  #  depending on configuration
             if ($vector1 <= $vector2)
             if ($vector1 > $vector2)
             if ($vector1 >= $vector2)

             $cmp = $vector <=> $scalar;
             if ($vector < $scalar)  #  depending on configuration
             if ($vector <= $scalar)
             if ($vector > $scalar)
             if ($vector >= $scalar)

         Equality
             if ($vector1 eq $vector2)
             if ($vector1 ne $vector2)
             if ($vector eq $scalar)
             if ($vector ne $scalar)

             if ($vector1 == $vector2)
             if ($vector1 != $vector2)
             if ($vector == $scalar)
             if ($vector != $scalar)

         Subset Relationship
             if ($vector1 <= $vector2)  #  depending on configuration

         True Subset Relationship
             if ($vector1 < $vector2)  #  depending on configuration

         Superset Relationship
             if ($vector1 >= $vector2)  #  depending on configuration

         True Superset Relationship
             if ($vector1 > $vector2)  #  depending on configuration

IMPORTANT NOTES

       • Boolean values

         Boolean  values  in this module are always a numeric zero ("0") for "false" and a numeric one ("1") for
         "true".

       • Negative numbers

         Numeric factors (as needed for the ""<<"", "">>"" and ""x""  operators)  and  bit  numbers  are  always
         regarded as being UNSIGNED.

         As  a  consequence,  whenever  you  pass  a negative number for such a factor or bit number, it will be
         treated as a (usually very  large)  positive  number  due  to  its  internal  two's  complement  binary
         representation,  usually resulting in malfunctions or an "index out of range" error message and program
         abortion.

         Note that this does not apply to "big integer" decimal numbers, which are (usually) passed as  strings,
         and which may of course be negative (see also the section "Big integers" a little further below).

       • Overloaded operators configuration

         Note  that the behaviour of certain overloaded operators can be changed in various ways by means of the
         "Configuration()" method (for more details, see the description of this method further below).

         For instance, scalars (i.e., numbers and strings) provided as  operands  to  overloaded  operators  are
         automatically converted to bit vectors, internally.

         These  scalars are thereby automatically assumed to be indices or to be in hexadecimal, binary, decimal
         or enumeration format, depending on the configuration.

         Similarly, when converting bit vectors to strings using double quotes (""), the output format will also
         depend on the previously chosen configuration.

         Finally, some overloaded operators may have different semantics depending on the proper  configuration;
         for  instance,  the  operator  "+"  can be the "union" operator from set theory or the arithmetic "add"
         operator.

         In all cases (input, output and operator semantics), the defaults have been chosen in  such  a  way  so
         that the behaviour of the module is backward compatible with previous versions.

       • "Big integers"

         As  long  as  "big  integers" (for "big integer" arithmetic) are small enough so that Perl doesn't need
         scientific notation (exponents) to be able to represent them internally, you  can  provide  these  "big
         integer"  constants  to  the  overloaded  operators  of  this module (or to the method "from_Dec()") in
         numeric form (i.e., either as a numeric constant or expression or  as  a  Perl  variable  containing  a
         numeric value).

         Note  that  you will get an error message (resulting in program abortion) if your "big integer" numbers
         exceed that limit.

         Because this limit is machine-dependent and not obvious to find out, it is  strongly  recommended  that
         you enclose ALL your "big integer" constants in your programs in (double or single) quotes.

         Examples:

             $vector /= 10;  #  ok because number is small

             $vector /= -10;  #  ok for same reason

             $vector /= "10";  #  always correct

             $vector += "1152921504606846976";  #  quotes probably required here

         All examples assume

             Bit::Vector->Configuration("input=decimal");

         having been set beforehand.

         Note  also  that this module does not support scientific notation (exponents) for "big integer" decimal
         numbers because you can always make the bit vector large enough for the whole  number  to  fit  without
         loss of precision (as it would occur if scientific notation were used).

         Finally,  note  that  the only characters allowed in "big integer" constant strings are the digits 0..9
         and an optional leading sign (""+"" or ""-"").

         All other characters produce a syntax error.

       • Valid operands for overloaded operators

         All overloaded operators expect at least one bit vector operand, in order for the  operator  to  "know"
         that not the usual operation is to be carried out, but rather the overloaded variant.

         This is especially true for all unary operators:

                             "$vector"
                             if ($vector)
                             if (!$vector)
                             ~$vector
                             -$vector
                             abs($vector)
                             ++$vector
                             $vector++
                             --$vector

                             $vector--
         For  obvious reasons the left operand (the "lvalue") of all assignment operators is also required to be
         a bit vector:

                                 .=
                                 x=
                                 <<=
                                 >>=
                                 |=
                                 &=
                                 ^=
                                 +=
                                 -=
                                 *=
                                 /=
                                 %=
                                **=

         In the case of three special operators, namely ""<<"", "">>"" and  ""x"",  as  well  as  their  related
         assignment variants, ""<<="", "">>="" and ""x="", the left operand is ALWAYS a bit vector and the right
         operand  is  ALWAYS  a  number  (which  is  the  factor indicating how many times the operator is to be
         applied).

         In all truly binary operators, i.e.,

                                 .
                                 |
                                 &
                                 ^
                                 +
                                 -
                                 *
                                 /
                                 %
                                **
                             <=>   cmp
                              ==    eq
                              !=    ne
                              <     lt
                              <=    le
                              >     gt
                              >=    ge

         one of either operands may be replaced by a Perl scalar, i.e., a number or a string, either as  a  Perl
         constant, a Perl expression or a Perl variable yielding a number or a string.

         The same applies to the right side operand (the "rvalue") of the remaining assignment operators, i.e.,

                                 .=
                                 |=
                                 &=
                                 ^=
                                 +=
                                 -=
                                 *=
                                 /=
                                 %=
                                **=

         Note  that  this  Perl  scalar  should  be of the correct type, i.e., numeric or string, for the chosen
         configuration, because otherwise a warning message will occur if your program  runs  under  the  ""-w""
         switch of Perl.

         The acceptable scalar types for each possible configuration are the following:

             input = bit indices    (default)  :    numeric
             input = hexadecimal               :    string
             input = binary                    :    string
             input = decimal                   :    string     (in general)
             input = decimal                   :    numeric    (if small enough)
             input = enumeration               :    string

         NOTE  ALSO  THAT  THESE SCALAR OPERANDS ARE CONVERTED TO BIT VECTORS OF THE SAME SIZE AS THE BIT VECTOR
         WHICH IS THE OTHER OPERAND.

         The only exception from this rule is the concatenation operator  (""."")  and  its  assignment  variant
         ("".=""):

         If  one of the two operands of the concatenation operator (""."") is not a bit vector object but a Perl
         scalar, the contents of the remaining bit vector operand are converted into a  string  (the  format  of
         which  depends  on the configuration set with the "Configuration()" method), which is then concatenated
         in the proper order (i.e., as indicated by the order of the two operands)  with  the  Perl  scalar  (in
         other words, a string is returned in such a case instead of a bit vector object!).

         If  the  right  side  operand  (the  "rvalue")  of the assignment variant ("".="") of the concatenation
         operator is a Perl scalar, it is converted internally to a bit vector of the same size as the left side
         operand provided that the configuration states that scalars are to  be  regarded  as  indices,  decimal
         strings or enumerations.

         If the configuration states that scalars are to be regarded as hexadecimal or boolean strings, however,
         these  strings  are  converted  to bit vectors of a size matching the length of the input string, i.e.,
         four times the length for hexadecimal strings (because each hexadecimal digit is worth 4 bits) and once
         the length for binary strings.

         If a decimal number ("big integer") is too large to be stored in a bit vector  of  the  given  size,  a
         "numeric overflow error" occurs.

         If a bit index is out of range for the given bit vector, an "index out of range" error occurs.

         If  a  scalar  operand  cannot  be  converted successfully due to invalid syntax, a fatal "input string
         syntax error" is issued.

         If the two operands of the operator ""<<"", "">>"" or ""x"" are reversed, a  fatal  "reversed  operands
         error" occurs.

         If an operand is neither a bit vector nor a scalar, then a fatal "illegal operand type error" occurs.

       • Bit order

         Note that bit vectors are stored least order bit and least order word first internally.

         I.e.,  bit  #0  of  any given bit vector corresponds to bit #0 of word #0 in the array of machine words
         representing the bit vector.

         (Where word #0 comes first in memory, i.e., it is stored at the least memory address in  the  allocated
         block of memory holding the given bit vector.)

         Note  however  that  machine  words  can  be  stored  least order byte first or last, depending on your
         system's implementation.

         Note further that whenever bit vectors are converted to and from (binary or hexadecimal)  strings,  the
         RIGHTMOST  bit is always the LEAST SIGNIFICANT one, and the LEFTMOST bit is always the MOST SIGNIFICANT
         bit.

         This is because in our western culture, numbers are always represented in this way  (least  significant
         to most significant digits go from right to left).

         Of  course  this  requires  an  internal reversion of order, which the corresponding conversion methods
         perform automatically (without any additional overhead, it's just a matter  of  starting  the  internal
         loop at the bottom or the top end).

       • Matching sizes

         In  general,  for methods involving several bit vectors at the same time, all bit vector arguments must
         have identical sizes (number of bits), or a fatal "size mismatch" error will occur.

         Exceptions from this rule are the methods "Concat()", "Concat_List()", "Copy()", "Interval_Copy()"  and
         "Interval_Substitute()",  where  no  conditions  at  all  are  imposed  on the size of their bit vector
         arguments.

         In method "Multiply()", all three bit vector arguments must in principle  obey  the  rule  of  matching
         sizes,  but the bit vector in which the result of the multiplication is to be stored may be larger than
         the two bit vector arguments containing the factors for the multiplication.

         In method "Power()", the bit vector for the result must be the same size or greater than  the  base  of
         the exponentiation term. The exponent can be any size.

         The same applies to the corresponding overloaded operators.

       • Index ranges

         All indices for any given bits must lie between "0" and ""$vector->Size()-1"", or a fatal "index out of
         range" error will occur.

DESCRIPTION

       • "$config = Bit::Vector->Configuration();"

       • "Bit::Vector->Configuration($config);"

       • "$oldconfig = Bit::Vector->Configuration($newconfig);"

         This  method serves to alter the semantics (i.e., behaviour) of certain overloaded operators (which are
         all implemented in Perl, by the way).

         It does not have any effect whatsoever on anything else. In particular, it does not affect the  methods
         implemented in C.

         The  method  accepts  an  (optional)  string  as  input  in  which certain keywords are expected, which
         influence some or almost all of the overloaded operators in several possible ways.

         The method always returns a string (which you do not need to take care of, i.e., to store, in case  you
         aren't interested in keeping it) which is a complete representation of the current configuration (i.e.,
         BEFORE  any  modifications  are  applied)  and  which  can be fed back to this method later in order to
         restore the previous configuration.

         There are three aspects of the way certain overloaded operators behave which  can  be  controlled  with
         this method:

           +  the way scalar operands (replacing one of the two
              bit vector object operands) are automatically
              converted internally into a bit vector object of
              their own,

           +  the operation certain overloaded operators perform,
              i.e., an operation with sets or an arithmetic
              operation,

           +  the format to which bit vectors are converted
              automatically when they are enclosed in double
              quotes.

         The  input  string  may  contain  any  number of assignments, each of which controls one of these three
         aspects.

         Each assignment has the form ""<which>=<value>"".

         ""<which>"" and ""<value>"" thereby consist of letters ("[a-zA-Z]") and white space.

         Multiple assignments have to be separated by one or more comma (","), semi-colon  (";"),  colon  (":"),
         vertical bar ("|"), slash ("/"), newline ("\n"), ampersand ("&"), plus ("+") or dash ("-").

         Empty lines or statements (only white space) are allowed but will be ignored.

         ""<which>""  has  to contain one or more keywords from one of three groups, each group representing one
         of the three aspects that the "Configuration()" method controls:

           +  "^scalar", "^input", "^in$"

           +  "^operator", "^semantic", "^ops$"

           +  "^string", "^output", "^out$"

         The character "^" thereby denotes the beginning of a word, and "$" denotes the  end.  Case  is  ignored
         (!).

         Using  these  keywords,  you can build any phrase you like to select one of the three aspects (see also
         examples given below).

         The only condition is that no other keyword from any of the other two groups may match  -  otherwise  a
         syntax  error  will  occur (i.e., ambiguities are forbidden). A syntax error also occurs if none of the
         keywords matches.

         This same principle applies to ""<value>"":

         Depending on which aspect you specified for ""<which>"", there are different groups  of  keywords  that
         determine the value the selected aspect will be set to:

           +  "<which>" = "^scalar", "^input", "^in$":

                "<value>" =

                *  "^bit$", "^index", "^indice"
                *  "^hex"
                *  "^bin"
                *  "^dec"
                *  "^enum"

           +  "<which>" = "^operator", "^semantic", "^ops$":

                "<value>" =

                *  "^set$"
                *  "^arithmetic"

           +  "<which>" = "^string", "^output", "^out$":

                "<value>" =

                *  "^hex"
                *  "^bin"
                *  "^dec"
                *  "^enum"

         Examples:

           "Any scalar input I provide should be considered to be = a bit index"

           "I want to have operator semantics suitable for = arithmetics"

           "Any bit vector in double quotes is to be output as = an enumeration"

         SCALAR INPUT:

         In  the  case  of  scalar  input,  ""^bit$"",  ""^index"",  or ""^indice"" all cause scalar input to be
         considered to represent a bit index, i.e., ""$vector ^= 5;"" will flip bit #5 in the given  bit  vector
         (this is essentially the same as ""$vector->bit_flip(5);"").

         Note that "bit indices" is the default setting for "scalar input".

         The  keyword ""^hex"" will cause scalar input to be considered as being in hexadecimal, i.e., ""$vector
         ^= 5;"" will flip bit #0 and bit #2 (because hexadecimal "5" is binary "0101").

         (Note though that hexadecimal input  should  always  be  enclosed  in  quotes,  otherwise  it  will  be
         interpreted  as  a  decimal  number  by Perl! The example relies on the fact that hexadecimal "0-9" and
         decimal "0-9" are the same.)

         The keyword ""^bin"" will cause scalar input to be considered as being in binary format. All characters
         except "0" and "1" are forbidden in this case (i.e., produce a syntax error).

         ""$vector ^= '0101';"", for instance, will flip bit #0 and bit #2.

         The keyword ""^dec"" causes scalar input  to  be  considered  as  integers  in  decimal  format,  i.e.,
         ""$vector ^= 5;"" will flip bit #0 and bit #2 (because decimal "5" is binary "0101").

         (Note  though that all decimal input should be enclosed in quotes, because for large numbers, Perl will
         use scientific notation internally for  representing  them,  which  produces  a  syntax  error  because
         scientific notation is neither supported by this module nor needed.)

         Finally,  the keyword ""^enum"" causes scalar input to be considered as being a list ("enumeration") of
         indices and ranges of (contiguous) indices, i.e., ""$vector |= '2,3,5,7-13,17-23';""  will  cause  bits
         #2, #3, #5, #7 through #13 and #17 through #23 to be set.

         OPERATOR SEMANTICS:

         Several overloaded operators can have two distinct functions depending on this setting.

         The affected operators are: ""+"", ""-"", ""*"", ""<"", ""<="", "">"" and "">="".

         With the default setting, "set operations", these operators perform:

           +       set union                           ( set1  u   set2 )
           -       set difference                      ( set1  \   set2 )
           *       set intersection                    ( set1  n   set2 )
           <       true subset relationship            ( set1  <   set2 )
           <=      subset relationship                 ( set1  <=  set2 )
           >       true superset relationship          ( set1  >   set2 )
           >=      superset relationship               ( set1  >=  set2 )

         With the alternative setting, "arithmetic operations", these operators perform:

           +       addition                            ( num1  +   num2 )
           -       subtraction                         ( num1  -   num2 )
           *       multiplication                      ( num1  *   num2 )
           <       "less than" comparison              ( num1  <   num2 )
           <=      "less than or equal" comparison     ( num1  <=  num2 )
           >       "greater than" comparison           ( num1  >   num2 )
           >=      "greater than or equal" comparison  ( num1  >=  num2 )

         Note  that these latter comparison operators (""<"", ""<="", "">"" and "">="") regard their operands as
         being SIGNED.

         To perform comparisons with UNSIGNED operands, use the operators  ""lt"",  ""le"",  ""gt""  and  ""ge""
         instead  (in  contrast  to  the  operators  above,  these  operators  are NOT affected by the "operator
         semantics" setting).

         STRING OUTPUT:

         There are four methods which convert the contents of a given bit  vector  into  a  string:  "to_Hex()",
         "to_Bin()",  "to_Dec()" and "to_Enum()" (not counting "Block_Read()", since this method does not return
         a human-readable string).

         (For conversion to octal, see the description of the method "Chunk_List_Read()".)

         Therefore, there are four possible formats into which a bit vector can be converted when it is enclosed
         in double quotes, for example:

           print "\$vector = '$vector'\n";
           $string = "$vector";

         Hence you can set "string output" to four different values: To "hex" for hexadecimal format  (which  is
         the  default), to "bin" for binary format, to "dec" for conversion to decimal numbers and to "enum" for
         conversion to enumerations (".newsrc" style sets).

         BEWARE that the conversion to decimal numbers is inherently slow; it can easily take up several seconds
         for a single large bit vector!

         Therefore you should store the decimal strings returned to you  rather  than  converting  a  given  bit
         vector again.

         EXAMPLES:

         The default setting as returned by the method "Configuration()" is:

                 Scalar Input       = Bit Index
                 Operator Semantics = Set Operators
                 String Output      = Hexadecimal

         Performing a statement such as:

           Bit::Vector->Configuration("in=bin,ops=arithmetic,out=bin");
           print Bit::Vector->Configuration(), "\n";

         yields the following output:

                 Scalar Input       = Binary
                 Operator Semantics = Arithmetic Operators
                 String Output      = Binary

         Note  that  you  can  always  feed  this  output back into the "Configuration()" method to restore that
         setting later.

         This also means that you can enter the same given setting with almost any degree of verbosity you  like
         (as long as the required keywords appear and no ambiguities arise).

         Note further that any aspect you do not specify is not changed, i.e., the statement

           Bit::Vector->Configuration("operators = arithmetic");

         leaves all other aspects unchanged.

       • "$vector"

         Remember that variables enclosed in double quotes are always interpolated in Perl.

         Whenever  a  Perl  variable  containing  the  reference of a "Bit::Vector" object is enclosed in double
         quotes (either alone or together with other text and/or variables), the contents of  the  corresponding
         bit vector are converted into a printable string.

         Since there are several conversion methods available in this module (see the description of the methods
         "to_Hex()",  "to_Bin()",  "to_Dec()"  and  "to_Enum()"), it is of course desirable to be able to choose
         which of these methods should be applied in this case.

         This can actually be done by changing the configuration of this module using the  method  "Configure()"
         (see the previous chapter, immediately above).

         The default is conversion to hexadecimal.

       • "if ($vector)"

         It  is  possible to use a Perl variable containing the reference of a "Bit::Vector" object as a boolean
         expression.

         The condition above is true if the corresponding bit vector contains at least one set bit,  and  it  is
         false if ALL bits of the corresponding bit vector are cleared.

       • "if (!$vector)"

         Since  it  is  possible  to use a Perl variable containing the reference of a "Bit::Vector" object as a
         boolean expression, you can of course also negate this boolean expression.

         The condition above is true if ALL bits of the corresponding bit vector are cleared, and it is false if
         the corresponding bit vector contains at least one set bit.

         Note that this is NOT the same as using the method "is_full()", which returns true if ALL bits  of  the
         corresponding bit vector are SET.

       • "~$vector"

         This term returns a new bit vector object which is the one's complement of the given bit vector.

         This is equivalent to inverting all bits.

       • "-$vector" (unary minus)

         This term returns a new bit vector object which is the two's complement of the given bit vector.

         This is equivalent to inverting all bits and incrementing the result by one.

         (This is the same as changing the sign of a number in two's complement binary representation.)

       • abs($vector)

         Depending  on the configuration (see the description of the method "Configuration()" for more details),
         this term either returns the number of set  bits  in  the  given  bit  vector  (this  is  the  same  as
         calculating  the  number  of  elements  which  are  contained  in the given set) - which is the default
         behaviour, or it returns a new bit vector object which contains the absolute value of the number stored
         in the given bit vector.

       • "$vector1 . $vector2"

         This term usually returns a new bit vector object which is the result of the concatenation of  the  two
         bit vector operands.

         The left operand becomes the most significant, and the right operand becomes the least significant part
         of the new bit vector object.

         If  one  of the two operands is not a bit vector object but a Perl scalar, however, the contents of the
         remaining bit vector operand are  converted  into  a  string  (the  format  of  which  depends  on  the
         configuration  set  with  the "Configuration()" method), which is then concatenated in the proper order
         (i.e., as indicated by the order of the two operands) with the Perl scalar.

         In other words, a string is returned in such a case instead of a bit vector object!

       • "$vector x $factor"

         This term returns a new bit vector object which is the concatenation of as many copies of the given bit
         vector operand (the left operand) as the factor (the right operand) specifies.

         If the factor is zero, a bit vector object with a length of zero bits is returned.

         If the factor is one, just a new copy of the given bit vector is returned.

         Note that a fatal "reversed operands error" occurs if the two operands are swapped.

       • "$vector << $bits"

         This term returns a new bit vector object which is a copy of the given bit vector (the  left  operand),
         which  is  then shifted left (towards the most significant bit) by as many places as the right operand,
         "$bits", specifies.

         This means that the "$bits" most significant  bits  are  lost,  all  other  bits  move  up  by  "$bits"
         positions,  and the "$bits" least significant bits that have been left unoccupied by this shift are all
         set to zero.

         If "$bits" is greater than the number of bits of the given bit vector, this term returns an  empty  bit
         vector (i.e., with all bits cleared) of the same size as the given bit vector.

         Note that a fatal "reversed operands error" occurs if the two operands are swapped.

       • "$vector >> $bits"

         This  term  returns a new bit vector object which is a copy of the given bit vector (the left operand),
         which is then shifted right (towards the least significant bit) by as many places as the right operand,
         "$bits", specifies.

         This means that the "$bits" least significant bits are lost,  all  other  bits  move  down  by  "$bits"
         positions,  and  the "$bits" most significant bits that have been left unoccupied by this shift are all
         set to zero.

         If "$bits" is greater than the number of bits of the given bit vector, this term returns an  empty  bit
         vector (i.e., with all bits cleared) of the same size as the given bit vector.

         Note that a fatal "reversed operands error" occurs if the two operands are swapped.

       • "$vector1 | $vector2"

         This term returns a new bit vector object which is the result of a bitwise OR operation between the two
         bit vector operands.

         This is the same as calculating the union of two sets.

       • "$vector1 & $vector2"

         This  term  returns  a new bit vector object which is the result of a bitwise AND operation between the
         two bit vector operands.

         This is the same as calculating the intersection of two sets.

       • "$vector1 ^ $vector2"

         This term returns a new bit vector object which is the result of a bitwise XOR (exclusive-or) operation
         between the two bit vector operands.

         This is the same as calculating the symmetric difference of two sets.

       • "$vector1 + $vector2"

         Depending on the configuration (see the description of the method "Configuration()" for more  details),
         this  term either returns a new bit vector object which is the result of a bitwise OR operation between
         the two bit vector operands (this is the same as calculating the union of two  sets)  -  which  is  the
         default  behaviour,  or  it  returns  a new bit vector object which contains the sum of the two numbers
         stored in the two bit vector operands.

       • "$vector1 - $vector2"

         Depending on the configuration (see the description of the method "Configuration()" for more  details),
         this  term  either  returns  a  new  bit  vector  object  which  is  the set difference of the two sets
         represented in the two bit vector operands - which is the default behaviour, or it returns  a  new  bit
         vector object which contains the difference of the two numbers stored in the two bit vector operands.

       • "$vector1 * $vector2"

         Depending  on the configuration (see the description of the method "Configuration()" for more details),
         this term either returns a new bit vector object which is the result of a bitwise AND operation between
         the two bit vector operands (this is the same as calculating the intersection of two sets) -  which  is
         the  default  behaviour,  or  it  returns a new bit vector object which contains the product of the two
         numbers stored in the two bit vector operands.

       • "$vector1 / $vector2"

         This term returns a new bit vector object containing the result of the  division  of  the  two  numbers
         stored in the two bit vector operands.

       • "$vector1 % $vector2"

         This  term  returns a new bit vector object containing the remainder of the division of the two numbers
         stored in the two bit vector operands.

       • "$vector1 ** $vector2"

         This term returns a new bit vector object containing the result of the exponentiation of the  left  bit
         vector elevated to the right bit vector's power.

       • "$vector1 .= $vector2;"

         This statement "appends" the right bit vector operand (the "rvalue") to the left one (the "lvalue").

         The  former  contents of the left operand become the most significant part of the resulting bit vector,
         and the right operand becomes the least significant part.

         Since bit vectors are stored in "least order bit first" order, this actually requires the left  operand
         to  be  shifted  "up"  by  the length of the right operand, which is then copied to the now freed least
         significant part of the left operand.

         If the right operand is a Perl scalar, it is first converted to a bit vector of the same  size  as  the
         left  operand,  provided  that  the  configuration  states  that scalars are to be regarded as indices,
         decimal strings or enumerations.

         If the configuration states that scalars are to be regarded as hexadecimal or boolean strings, however,
         these strings are converted to bit vectors of a size matching the length of  the  input  string,  i.e.,
         four times the length for hexadecimal strings (because each hexadecimal digit is worth 4 bits) and once
         the length for binary strings.

       • "$vector x= $factor;"

         This  statement  replaces  the  given  bit  vector by a concatenation of as many copies of the original
         contents of the given bit vector as the factor (the right operand) specifies.

         If the factor is zero, the given bit vector is resized to a length of zero bits.

         If the factor is one, the given bit vector is not changed at all.

       • "$vector <<= $bits;"

         This statement moves the contents of the given bit vector left by "$bits" positions (towards  the  most
         significant bit).

         This  means  that  the  "$bits"  most  significant  bits  are  lost,  all other bits move up by "$bits"
         positions, and the "$bits" least significant bits that have been left unoccupied by this shift are  all
         set to zero.

         If  "$bits"  is greater than the number of bits of the given bit vector, the given bit vector is erased
         completely (i.e., all bits are cleared).

       • "$vector >>= $bits;"

         This statement moves the contents of the given bit vector right by "$bits" positions (towards the least
         significant bit).

         This means that the "$bits" least significant bits are lost,  all  other  bits  move  down  by  "$bits"
         positions,  and  the "$bits" most significant bits that have been left unoccupied by this shift are all
         set to zero.

         If "$bits" is greater than the number of bits of the given bit vector, the given bit vector  is  erased
         completely (i.e., all bits are cleared).

       • "$vector1 |= $vector2;"

         This  statement  performs  a  bitwise  OR  operation between the two bit vector operands and stores the
         result in the left operand.

         This is the same as calculating the union of two sets.

       • "$vector1 &= $vector2;"

         This statement performs a bitwise AND operation between the two bit  vector  operands  and  stores  the
         result in the left operand.

         This is the same as calculating the intersection of two sets.

       • "$vector1 ^= $vector2;"

         This  statement performs a bitwise XOR (exclusive-or) operation between the two bit vector operands and
         stores the result in the left operand.

         This is the same as calculating the symmetric difference of two sets.

       • "$vector1 += $vector2;"

         Depending on the configuration (see the description of the method "Configuration()" for more  details),
         this  statement either performs a bitwise OR operation between the two bit vector operands (this is the
         same as calculating the union of two sets) - which is the default behaviour, or it calculates  the  sum
         of the two numbers stored in the two bit vector operands.

         The result of this operation is stored in the left operand.

       • "$vector1 -= $vector2;"

         Depending  on the configuration (see the description of the method "Configuration()" for more details),
         this statement either calculates the set difference of the two sets represented in the two  bit  vector
         operands - which is the default behaviour, or it calculates the difference of the two numbers stored in
         the two bit vector operands.

         The result of this operation is stored in the left operand.

       • "$vector1 *= $vector2;"

         Depending  on the configuration (see the description of the method "Configuration()" for more details),
         this statement either performs a bitwise AND operation between the two bit vector operands (this is the
         same as calculating the intersection of two sets) - which is the default behaviour,  or  it  calculates
         the product of the two numbers stored in the two bit vector operands.

         The result of this operation is stored in the left operand.

       • "$vector1 /= $vector2;"

         This statement puts the result of the division of the two numbers stored in the two bit vector operands
         into the left operand.

       • "$vector1 %= $vector2;"

         This  statement  puts  the  remainder  of  the division of the two numbers stored in the two bit vector
         operands into the left operand.

       • "$vector1 **= $vector2;"

         This statement puts the result of the  exponentiation  of  the  left  operand  elevated  to  the  right
         operand's power into the left operand.

       • "++$vector", "$vector++"

         This operator performs pre- and post-incrementation of the given bit vector.

         The  value  returned  by  this  term is a reference of the given bit vector object (after or before the
         incrementation, respectively).

       • "--$vector", "$vector--"

         This operator performs pre- and post-decrementation of the given bit vector.

         The value returned by this term is a reference of the given bit vector  object  (after  or  before  the
         decrementation, respectively).

       • "($vector1 cmp $vector2)"

         This  term returns "-1" if "$vector1" is less than "$vector2", "0" if "$vector1" and "$vector2" are the
         same, and "1" if "$vector1" is greater than "$vector2".

         This comparison assumes UNSIGNED bit vectors.

       • "($vector1 eq $vector2)"

         This term returns true ("1") if the contents of the two bit vector operands  are  the  same  and  false
         ("0") otherwise.

       • "($vector1 ne $vector2)"

         This term returns true ("1") if the two bit vector operands differ and false ("0") otherwise.

       • "($vector1 lt $vector2)"

         This term returns true ("1") if "$vector1" is less than "$vector2", and false ("0") otherwise.

         This comparison assumes UNSIGNED bit vectors.

       • "($vector1 le $vector2)"

         This  term  returns  true  ("1")  if  "$vector1"  is  less than or equal to "$vector2", and false ("0")
         otherwise.

         This comparison assumes UNSIGNED bit vectors.

       • "($vector1 gt $vector2)"

         This term returns true ("1") if "$vector1" is greater than "$vector2", and false ("0") otherwise.

         This comparison assumes UNSIGNED bit vectors.

       • "($vector1 ge $vector2)"

         This term returns true ("1") if "$vector1" is greater than or equal  to  "$vector2",  and  false  ("0")
         otherwise.

         This comparison assumes UNSIGNED bit vectors.

       • "($vector1 <=> $vector2)"

         This  term returns "-1" if "$vector1" is less than "$vector2", "0" if "$vector1" and "$vector2" are the
         same, and "1" if "$vector1" is greater than "$vector2".

         This comparison assumes SIGNED bit vectors.

       • "($vector1 == $vector2)"

         This term returns true ("1") if the contents of the two bit vector operands  are  the  same  and  false
         ("0") otherwise.

       • "($vector1 != $vector2)"

         This term returns true ("1") if the two bit vector operands differ and false ("0") otherwise.

       • "($vector1 < $vector2)"

         Depending  on the configuration (see the description of the method "Configuration()" for more details),
         this term either returns true ("1") if "$vector1" is a true  subset  of  "$vector2"  (and  false  ("0")
         otherwise)  -  which  is  the  default  behaviour,  or it returns true ("1") if "$vector1" is less than
         "$vector2" (and false ("0") otherwise).

         The latter comparison assumes SIGNED bit vectors.

       • "($vector1 <= $vector2)"

         Depending on the configuration (see the description of the method "Configuration()" for more  details),
         this term either returns true ("1") if "$vector1" is a subset of "$vector2" (and false ("0") otherwise)
         -  which  is  the  default  behaviour,  or it returns true ("1") if "$vector1" is less than or equal to
         "$vector2" (and false ("0") otherwise).

         The latter comparison assumes SIGNED bit vectors.

       • "($vector1 > $vector2)"

         Depending on the configuration (see the description of the method "Configuration()" for more  details),
         this  term  either  returns  true ("1") if "$vector1" is a true superset of "$vector2" (and false ("0")
         otherwise) - which is the default behaviour, or it returns true ("1") if  "$vector1"  is  greater  than
         "$vector2" (and false ("0") otherwise).

         The latter comparison assumes SIGNED bit vectors.

       • "($vector1 >= $vector2)"

         Depending  on the configuration (see the description of the method "Configuration()" for more details),
         this term either returns true ("1") if  "$vector1"  is  a  superset  of  "$vector2"  (and  false  ("0")
         otherwise)  - which is the default behaviour, or it returns true ("1") if "$vector1" is greater than or
         equal to "$vector2" (and false ("0") otherwise).

         The latter comparison assumes SIGNED bit vectors.

SEE ALSO

       Bit::Vector(3), Bit::Vector::String(3).

VERSION

       This man page documents "Bit::Vector::Overload" version 7.4.

AUTHOR

         Steffen Beyer
         mailto:STBEY@cpan.org
         http://www.engelschall.com/u/sb/download/

COPYRIGHT

       Copyright (c) 2000 - 2013 by Steffen Beyer. All rights reserved.

LICENSE

       This package is free software; you can redistribute it and/or modify it under  the  same  terms  as  Perl
       itself, i.e., under the terms of the "Artistic License" or the "GNU General Public License".

       The C library at the core of this Perl module can additionally be redistributed and/or modified under the
       terms of the "GNU Library General Public License".

       Please  refer  to  the  files  "Artistic.txt",  "GNU_GPL.txt" and "GNU_LGPL.txt" in this distribution for
       details!

DISCLAIMER

       This package is distributed in the hope that it will be useful, but WITHOUT ANY  WARRANTY;  without  even
       the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

       See the "GNU General Public License" for more details.

perl v5.38.2                                       2024-03-31                         Bit::Vector::Overload(3pm)