Provided by: allegro5-doc_5.2.9.1+dfsg-1.1build4_all bug

NAME

       ALLEGRO_HAPTIC_EFFECT - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro.h>

              struct ALLEGRO_HAPTIC_EFFECT

DESCRIPTION

       This  struct  models a particular haptic or vibration effect.  It needs to be filled in correctly and up‐
       loaded to a haptic device before the device can play it back.

       Fields:

       type   The type of the haptic effect.  May be one of the ALLEGRO_HAPTIC_CONSTANTS  constants  between  or
              equal to ALLEGRO_HAPTIC_RUMBLE and ALLEGRO_HAPTIC_RAMP.

              • If  type  is set to ALLEGRO_HAPTIC_RUMBLE, then the effect is a simple “rumble” or vibration ef‐
                fect that shakes the device.  In some cases, such as on a mobile platform, the whole device  may
                shake.

              • If  type  is set to ALLEGRO_HAPTIC_PERIODIC, the effect is a shake or vibration of which the in‐
                tensity is a periodic wave form.

              • If type is set to ALLEGRO_HAPTIC_CONSTANT, the effect is a constant pressure,  motion  or  push-
                back in a certain direction of the axes of the device.

              • If  type is set to ALLEGRO_HAPTIC_SPRING, the effect is a springy kind of resistance against mo‐
                tion of the axes of the haptic device.

              • If type is set to ALLEGRO_HAPTIC_FRICTION, the effect is a friction kind of  resistance  against
                motion of the axes of the haptic device.

              • If  type  is set to ALLEGRO_HAPTIC_DAMPER, the effect is a damper kind of resistance against mo‐
                tion of the axes of the haptic device.

              • If type is set to ALLEGRO_HAPTIC_INERTIA, the effect causes inertia or slowness  of  motions  on
                the axes of the haptic device.

              • If  type  is set to ALLEGRO_HAPTIC_RAMP, the effect causes a pressure or push-back that ramps up
                or down depending on the position of the axis.

       direction
              The direction of location in 3D space where the effect should be played.  Allegro  haptic  devices
              model directions in 3D space using spherical coordinates.  However, the haptic device may not sup‐
              port localized effects, or may not support all coordinate components.

              In  Allegro’s  coordinate system, the value in direction.angle determines the planar angle between
              the effect and the direction of the user who holds the device, expressed in radians.   This  angle
              increases clockwise away from the user.  So, an effect with an angle 0.0 takes place in the direc‐
              tion  of  the user of the haptic device, an angle of π/2 is to the left of the user, an angle of π
              means the direction away from the user, and an angle of 3π/2 means to the right of the user.

              If al_get_haptic_capabilities(3alleg5) has the flag ALLEGRO_HAPTIC_ANGLE set, then setting  direc‐
              tion.angle is supported.  Otherwise, it is unsupported, and you should set it to 0.

              The value in direction.radius is a relative value between 0.0 and 1.0 that determines the relative
              distance  from  the  center of the haptic device at which the effect will play back.  A value of 0
              means that the effect should play back at the center of the device.  A value of 1.0 means that the
              effect should play back away from the center as far as is possible.

              If al_get_haptic_capabilities(3alleg5) has the flag ALLEGRO_HAPTIC_RADIUS set, then setting direc‐
              tion.radius is supported.  Otherwise, it is unsupported, and you should set it to 0.

              The value in direction.azimuth determines the elevation angle between the effect and the plane  in
              which  the  user is holding the device, expressed in radians.  An effect with an azimuth 0.0 plays
              back in the plane in which the user is holding the device, an azimuth +π/2 means the effect  plays
              back  vertically  above the user plane, and an azimuth -π/2 means the effect plays back vertically
              below the user plane.

              If al_get_haptic_capabilities(3alleg5) has the flag ALLEGRO_HAPTIC_AZIMUTH set, then  setting  di‐
              rection.azimuth is supported.  Otherwise, it is unsupported, and you should set it to 0.

       replay Determines  how the effect should be played back.  replay.length is the duration in seconds of the
              effect, and replay.delay is the time in seconds that the effect playback should  be  delayed  when
              playback is started with al_play_haptic_effect(3alleg5).

       data   Determines in detail the parameters of the haptic effect to play back.

              If  type is set to ALLEGRO_HAPTIC_RUMBLE, then data.rumble.strong_magnitude must be set to a rela‐
              tive magnitude between 0.0 and 1.0 to determine how intensely the “large” rumble motor of the hap‐
              tic device will vibrate, and data.rumble.weak_magnitude must be set to relative magnitude  between
              0.0  and  1.0 to determine how intensely the “weak” ruble motor of the haptic device will vibrate.
              Not all devices have a “weak” motor, in which case the  value  set  in  data.rumble.weak_magnitude
              will be ignored.

              If type is set to ALLEGRO_HAPTIC_PERIODIC, then data.periodic.waveform must be set to one of ALLE‐
              GRO_HAPTIC_SQUARE,   ALLEGRO_HAPTIC_TRIANGLE,  ALLEGRO_HAPTIC_SINE,  ALLEGRO_HAPTIC_SAW_UP,  ALLE‐
              GRO_HAPTIC_SAW_DOWN, ALLEGRO_HAPTIC_CUSTOM.  This will then determine the wave form of the  vibra‐
              tion effect that will be played on the haptic device.

              In  these  cases, data.periodic.period must be set to the period in seconds of the wave form.  The
              field data.periodic.magnitude must be set to the relative magnitude of intensity between -1.0  and
              1.0  at  which the wave form of the vibration will be played back.  The field data.periodic.offset
              must be filled in with the offset from origin in seconds of the wave form of  vibration,  and  the
              field data.periodic.phase is the phase of the wave form of vibration in seconds.

              If  data.periodic.waveform  is  set  to ALLEGRO_HAPTIC_CUSTOM, then data.periodic.custom_data must
              point to an array of data.periodic.custom_len doubles, each with  values  between  -1.0  and  1.0.
              This  value  array  will  determine the shape of the wave form of the haptic effect.  ALLEGRO_HAP‐
              TIC_CUSTOM is not supported on some platforms, so use al_get_haptic_capabilities(3alleg5) to check
              if it’s available.  If it isn’t, you may want to play back a non-custom wave effect as  a  substi‐
              tute instead.

              If  type is set to ALLEGRO_HAPTIC_CONSTANT, then data.constant.level must be set to a relative in‐
              tensity value between 0.0 and 1.0 to determine the intensity of the effect.

              If type is set to any of  ALLEGRO_HAPTIC_SPRING,  ALLEGRO_HAPTIC_FRICTION,  ALLEGRO_HAPTIC_DAMPER,
              ALLEGRO_HAPTIC_INERTIA,  ALLEGRO_HAPTIC_RAMP,  then the data.condition struct should be filled in.
              To explain this better, it’s best to keep in mind that these kinds of effects are most useful  for
              steering-wheel kind of devices, where resistance or inertia should be applied when turning the de‐
              vice’s wheel a certain distance to the left or right.

              The field data.condition.right_saturation must be filled in with a relative magnitude between -1.0
              and  1.0  to  determine  the  intensity  of resistance or inertia on the “right” side of the axis.
              Likewise, data.condition.left_saturation must be filled in with a relative magnitude between  -1.0
              and 1.0 to determine the intensity of resistance or inertia on the “left” side of the axis.

              The  field  data.condition.deadband must be filled in with a relative value between 0.0 and 1.0 to
              determine the relative width of the “dead band” of the haptic effect.  As long as the axis of  the
              haptic  device  remains  in  the “dead band” area, the effect will not be applied.  A value of 0.0
              means there is no dead band, and a value of 1.0 means it applied over the whole range of the  axis
              in question.

              The  field  data.condition.center  must be filled in with a relative value between -1.0 and 1.0 to
              determine the relative position of the “center” of the effect around which the dead band  is  cen‐
              tered.  It should be set to 0.0 in case the center should not be shifted.

              The  field  data.condition.right_coef  and data.condition.right_left_coef must be filled in with a
              relative coefficient, that will determine how quickly the effect ramps up on the  right  and  left
              side.   If  set  to 1.0, then the effect will be immediately at full intensity when outside of the
              dead band.  If set to 0.0 the effect will not be felt at all.

              If type is set to ALLEGRO_HAPTIC_RAMP, then data.ramp.start_level should be set to a relative mag‐
              nitude value between -1.0 and 1.0 to determine the initial intensity of the  haptic  effect.   The
              field  data.ramp.end_level should be set to a relative magnitude value between -1.0 and 1.0 to de‐
              termine the final intensity of the haptic effect at the end of playback.

              If type is set to any of  ALLEGRO_HAPTIC_PERIODIC,  ALLEGRO_HAPTIC_CONSTANT,  ALLEGRO_HAPTIC_RAMP,
              then  data.envelope  determines the “envelope” of the effect.  That is, it determines the duration
              and intensity for the ramp-up attack or “fade in” and the ramp-down or “fade out” of the effect.

              In these cases the field data.envelope.attack_level must be set to a relative  value  between  0.0
              and  1.0  that  determines  the intensity the effect should have when it starts playing (after re‐
              play.delay seconds have passed since the  playback  was  started).   The  field  data.envelope.at‐
              tack_length  must  be set to the time in seconds that the effect should ramp up to the maximum in‐
              tensity as set by the other parameters.  If data.envelope.attack_length is 0, then the effect will
              play immediately at full intensity.

              The field data.envelope.fade_level must be set to a relative value between 0.0 and 1.0 that deter‐
              mines the intensity the effect should have when it stops playing after replay.length +  replay.de‐
              lay  seconds  have  passed  since  the  playback  of  the  effect  started.   The field data.enve‐
              lope.fade_length must be set to the time in seconds that the effect should fade out before it fin‐
              ishes playing.  If data.envelope.fade_length is 0, then the effect will not fade out.

              If you don’t want to use an envelope, then set all four fields of data.envelope to 0.0.   The  ef‐
              fect will then play back at full intensity throughout its playback.

SINCE

       5.1.8

              [Unstable  API]:  Perhaps  could be simplified due to limited support for all the exposed features
              across all of the platforms.  Awaiting feedback from users.

Allegro reference manual                                                          ALLEGRO_HAPTIC_EFFECT(3alleg5)