Provided by: libopenvdb-tools_10.0.1-2.1build5_amd64 bug

NAME

       vdb_tool - perform a use-defined sequence of tasks

SYNOPSIS

       This  command-line  tool, dubbed vdb_tool, can combine any number of the of high-level tools available in
       openvdb/tools. For instance, it can convert a sequence of polygon meshes and particles to level sets, and
       perform a large number of operations on these level set surfaces. It can also generate  adaptive  polygon
       meshes from level sets, ray-trace images and export particles, meshes or VDBs to disk or even stream VDBs
       to  STDOUT  so  other tools can render them (using pipelining). We denote the operations **actions**, and
       their arguments **options**. Any sequence of **actions**  and  their  **options**  can  be  exported  and
       imported  to  configuration  files, which allows convenient reuse. This command-line tool also supports a
       string-evaluation language that can be used to define procedural expressions for options of the  actions.
       Currently the following list of actions are supported:

        | Action | Description |
        |-------|-------|
        | **for/end** | Defines the scope of a for-loop with a range for a loop-variable |
        | **each/end** | Defines the scope of an each-loop with a list for a loop-variable |
        | **if/end** | If-statement used to enable/disable actions |
        | **eval** | Evaluate an expression written in our Reverse Polish Notation (see below) |
        | **config** | Load a configuration file and add the actions for processing |
        | **default** | Set default values used by all subsequent actions |
        | **read** | Read mesh, points and level sets as obj, ply, abc, stl, pts, vdb or nvdb files |
        | **write** | Write a polygon mesh, points or level set as a obj, ply, stl, abc or vdb file |
        | **vdb2points** | Extracts points from a VDB grid |
        | **mesh2ls** | Convert a polygon mesh to a narrow-band level set |
        | **points2ls** | Convert points into a narrow-band level set |
        | **points2vdb** | Converts points into a VDB PointDataGrid |
        | **iso2ls** | Convert an iso-surface of a scalar field into a level set |
        | **ls2fog** | Convert a level set into a fog volume |
        | **segment** | Segment level set and float grids into its disconnected parts |
        | **sphere** | Create a narrow-band level set of a sphere |
        |  **platonic**  |  Create  a  narrow-band  level  set  of  a  tetrahedron(4),  cube(6),  octahedron(8),
       dodecahedron(12) or icosahedron(2) |
        | **dilate** | Dilate a level set surface |
        | **erode** |  Erode a level set surface |
        | **open** |  Morphological opening of a level set surface |
        | **close** |  Morphological closing of a level set surface |
        | **gauss** |  Gaussian convolution of a level set surface, i.e. surface smoothing |
        | **mean** |   Mean-value filtering of a level set surface |
        | **median** | Median-value filtering of a level set surface |
        | **union** | Union of two narrow-band level sets |
        | **intersection** | Intersection of two narrow-band level sets |
        | **difference** | Difference of two narrow-band level sets |
        | **prune** | Prune the VDB tree of a narrow-band level set |
        | **flood** | Signed flood-fill of a narrow-band level set |
        | **cpt** | Closest point transform of a narrow-band level set |
        | **grad**| Gradient vector of a scalar VDB |
        | **curl** | Curl of a vector VDB |
        | **div** | Compute the divergence of a vector VDB |
        | **curvature** | Mean curvature of a scalar VDB |
        | **length** | Compute the magnitude of a vector VDB |
        | **min** | Composite two grid by means of min |
        | **max** | Composite two grid by means of max |
        | **sum** | Composite two grid by means of sum |
        | **multires** | Compute multi-resolution grids |
        | **enright** | Advects a level set in a periodic and divergence-free velocity field. Primarily intended
       for benchmarks |
        | **expand** | Expand the narrow band of a level set |
        | **resample** | Re-sample a scalar VDB grid |
        | **transform** | Apply affine transformations to VDB grids |
        | **ls2mesh** | Convert a level set surface into an adaptive polygon mesh surface |
        | **clip** | Clips one VDB grid with another VDB grid or a bbox or frustum |
        | **render**| Render and save an image of a level set or fog VDB |
        | **clear** | Deletes cached VDB grids and geometry from memory |
        | **print** | Print information about the cached geometries and VDBs |

DESCRIPTION

       This command-line tool can perform a use-defined, and possibly non-linear, sequence of  high-level  tasks
       available  in  openvdb.   For  instance,  it  can convert polygon meshes and particles to level sets, and
       subsequently perform a large number of operations on these level  set  surfaces.  It  can  also  generate
       adaptive polygon meshes from level sets, write them to disk and even render them to image files.

       Version:  10.6.1  Surface  points:  vdb_tool  -read  points.[obj/ply/stl/pts]  -points2ls d=256 r=2.0 w=3
       -dilate r=2 -gauss i=1 w=1 -erode r=2 -ls2m a=0.25 -write output.[ply/obj/stl] Convert  mesh:    vdb_tool
       -read  mesh.[ply/obj]  -mesh2ls  d=256  -write  output.vdb  config.txt  Config  example: vdb_tool -config
       config.txt

       -clear           Deletes geometry, VDB grids and local variables

       geo    *|0,1,...  List of geometries to delete (defaults to all)

       vdb    *|0,1,...  List of VDB grids to delete (defaults to all)

       variables
              1|0|true|false Clear all the local variables (defaults to off)

       -clip            Clip a VDB grid against another grid, a bbox or frustum

       vdb    0 Age (i.e. stack index) of the VDB grid to be processed.   Defaults  to  0,  i.e.  most  recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       bbox   (0,0,0),(1,1,1) Min and max of the world-space bounding-box used for clipping.  Defaults to empty,
              i.e. disabled

       taper  1 Taper of the frustum (requires bbox and depth to be specified).  Defaults to -1, i.e. disabled

       depth  1  Depth  in world units of the frustum (requires bbox and taper to be specified). Defaults to -1,
              i.e. disabled

       mask   1 Age (i.e. stack index) of a mask VDB used for clipping.  Defaults to -1, i.e. disabled

       -close           Morphological closing, i.e. dilation followed by erosion, of level

              set surface by a fixed radius

       radius 1.0 Radius in voxel units by which the surface is closed

       space  1|2|3|5 Order of the spatial discretization (defaults to 5, i.e.  WENO)

       time   1|2|3 Order of the temporal discretization (defaults to 1, i.e.  explicit Euler)

       vdb    0 Age (i.e. stack index) of the VDB grid to be processed.   Defaults  to  0,  i.e.  most  recently
              inserted VDB.

       -config,-c       Import and process one or more configuration files

       files  config1.txt,config2.txt...  List of configuration files to load and execute

       execute
              1|0|true|false Toggle wether to execute the actions in the config file

       update 1|0|true|false Toggle wether to update the version number of the config file

       -cpt             Generate a vector grid with the closest-point-transform to a level

              set surface

       vdb    0  Age  (i.e.  stack  index)  of  the VDB grid to be processed.  Defaults to 0, i.e. most recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       -curl            Generate a vector grid with the curl of another vector grid

       vdb    0 Age (i.e. stack index) of the VDB grid to be processed.   Defaults  to  0,  i.e.  most  recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       -curvature       Generate scalar grid with the mean curvature of a level set surface

       vdb    0  Age  (i.e.  stack  index)  of  the VDB grid to be processed.  Defaults to 0, i.e. most recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       -debug           Print debugging information to the terminal

       -default         Define default values to be used by subsequent actions

       dim    256 Default grid resolution along the longest axis

       voxel  0.01 Default voxel size in world units. A value of zero indicates that dim is used to  derive  the
              voxel size.

       width  3.0 Default narrow-band width of level sets in voxel units

       time   1|2|3 Default temporal discretization order

       space  1|2|3|5 Default spatial discretization order

       keep   1|0|true|false By default delete the input

       -difference      CSG difference of two level sets surfaces

       vdb    0,1  Ages (i.e. stack indices) of the two VDB grids to difference.  Defaults to 0,1, i.e. two most
              recently inserted VDBs.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       prune  true Toggle wether to prune the tree after the boolean operation (enabled by default)

       rebuild
              true Toggle wether to re-build the level set after the boolean operation (enabled by default)

       -dilate          Erode level set surface by a fixed radius

       radius 1.0 Radius in voxel units by which the surface is dilated

       space  1|2|3|5 Order of the spatial discretization (defaults to 5, i.e.  WENO)

       time   1|2|3 Order of the temporal discretization (defaults to 1, i.e.  explicit Euler)

       vdb    0 Age (i.e. stack index) of the VDB grid to be processed.   Defaults  to  0,  i.e.  most  recently
              inserted VDB.

       -div             Generate a scalar grid with the divergence of a vector grid

       vdb    0  Age  (i.e.  stack  index)  of  the VDB grid to be processed.  Defaults to 0, i.e. most recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       -each            Start of each-loop over a user-defined loop variable and list of

              values.

       s      sphere,bunny,...  Defined name of loop variable and list of its values.

       -end             Marks the end scope of "-for,-each,and -if" control actions

       -enright         Performs Enright advection benchmark test on a level set

       translate
              (0.0,0.0,0.0) Defines the origin of the Enright velocity field

       scale  1.0 Defined the scale of the Enright velocity field

       dt     0.05 Time-step the input level set is advected

       vdb    0 Age (i.e. stack index) of the VDB grid to be processed.   Defaults  to  0,  i.e.  most  recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       -erode           Erode level set surface by a fixed radius

       radius 1.0 Radius in voxel units by which the surface is eroded

       space  1|2|3|5 Order of the spatial discretization (defaults to 5, i.e.  WENO)

       time   1|2|3 Order of the temporal discretization (defaults to 1, i.e.  explicit Euler)

       vdb    0  Age  (i.e.  stack  index)  of  the VDB grid to be processed.  Defaults to 0, i.e. most recently
              inserted VDB.

       -eval            Evaluate string expression

       str    {1:2:+} One or more strings to be processed by the stack-oriented programming language.  Non-empty
              string outputs are printed to the terminal

       help   *|+,-,...  Print a list of all or specified list operations each with brief documentation

       -examples        Print examples to the terminal and terminate

       -expand          Expand narrow band of level set

       dilate 1 Number of integer voxels that the narrow band of the input SDF will be dilated

       iter   1 Number of iterations of the fast sweeping algorithm (each using 8 sweeps)

       vdb    0  Age  (i.e.  stack  index)  of  the VDB grid to be processed.  Defaults to 0, i.e. most recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       -flood           Signed-flood filling of a level set VDB

       vdb    0 Age (i.e. stack index) of the VDB grid to be  processed.  Defaults  to  0,  i.e.  most  recently
              inserted VDB

       -for             Start of for-loop over a user-defined loop variable and range.

       i      0,9|i=0,9,2 Define name of loop variable and its range.

       -gauss           Gaussian convolution of a level set surface

       iter   1 Number of iterations are that the filter is applied

       space  1|2|3|5 Order of the spatial discretization (defaults to 5, i.e.  WENO)

       time   1|2|3 Order of the temporal discretization (defaults to 1, i.e.  explicit Euler)

       vdb    0  Age  (i.e.  stack  index)  of  the VDB grid to be processed.  Defaults to 0, i.e. most recently
              inserted VDB.

       size   1 Size of filter in voxel units

       -grad            Generate a vector grid with the gradient of a scalar grid

       vdb    0 Age (i.e. stack index) of the VDB grid to be processed.   Defaults  to  0,  i.e.  most  recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       -help,-h         Print documentation for one, multiple or all available actions

       actions
              read,write,...  List of actions to document. If the list is empty documentation is printed for all
              available  actions  and  if  other actions proceed this action, documentation is printed for those
              actions only

       exit   1|0|true|false Toggle wether to terminate after this action or not

       brief  1|0|true|false Toggle brief or detailed documentation

       -if              Start of if-scope. If the value of its option, named test, evaluates

              to false the entire scope is skipped

       test   0|1|false|true Boolean value used to test if-statement

       -intersection    CSG intersection of two level sets surfaces

       vdb    0,1 Ages (i.e. stack indices) of the two VDB grids to intersect.  Defaults to 0,1, i.e.  two  most
              recently inserted VDBs.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       prune  true Toggle wether to prune the tree after the boolean operation (enabled by default)

       rebuild
              true Toggle wether to re-build the level set after the boolean operation (enabled by default)

       -iso2ls,-i2l     Convert an iso-surface of a scalar field into a level set (i.e.

              SDF)

       vdb    0,1  Age  (i.e.  stack  index)  of  the  VDB  grid to be processed and an optional reference grid.
              Defaults to 0, i.e. most recently inserted VDB.

       iso    0.0 Value of the iso-surface from which to compute the level set

       voxel  0.0 Voxel size in world units (defaults to zero, i.e the transform  out  the  output  matches  the
              input)

       width  3.0  Half-width  in voxel units of the output narrow-band level set (defaults to 3 units on either
              side of the zero-crossing)

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       name   iso2ls_input Specify the name of the resulting VDB (by default it's derived from the input VDB)

       -length          Generate a scalar grid with the magnitude of a vector grid

       vdb    0 Age (i.e. stack index) of the VDB grid to be processed.   Defaults  to  0,  i.e.  most  recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       -ls2fog,-l2f     Convert a level set VDB into a VDB with a fog volume, i.e. normalized

              density.

       vdb    0  Age  (i.e.  stack  index)  of  the VDB grid to be processed.  Defaults to 0, i.e. most recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       name   ls2fog_input Specify the name of the resulting VDB (by default it's derived from the input VDB)

       -ls2mesh,-l2m    Convert a level set to an adaptive polygon mesh

       adapt  0.9 Normalized metric for the adaptive meshing. 0  is  uniform  and  1  is  fully  adaptive  mesh.
              Defaults to 0.

       iso    0.1 Iso-value used to define the implicit surface. Defaults to zero.

       vdb    0 Age (i.e. stack index) of the level set VDB grid to be meshed. Defaults to 0, i.e. most recently
              inserted VDB.

       mask   1 Age (i.e. stack index) of the level set VDB grid used as a surface mask during meshing. Defaults
              to -1, i.e.  it's disabled.

       invert 1|0|true|false Boolean toggle to mesh the complement of the mask. Defaults to false and ignored if
              no mask is specified.

       keep   1|0|true|false  Toggle wether the input VDB is preserved or deleted after the processing. The mask
              is never removed!

       name   ls2mesh_input Specify the name of the resulting vdb (by default it's derived from the input VDB)

       -max             Given grids A and B, compute max(a, b) per voxel

       vdb    0,1 Ages (i.e. stack indices) of the two VDB grids to composit.  Defaults to 0,1,  i.e.  two  most
              recently inserted VDBs.

       keep   1|0|true|false Toggle wether the input VDBs is preserved or deleted after the processing

       -mean            Mean value filtering of a level set surface

       iter   1 Number of iterations are that the filter is applied

       space  1|2|3|5 Order of the spatial discretization (defaults to 5, i.e.  WENO)

       time   1|2|3 Order of the temporal discretization (defaults to 1, i.e.  explicit Euler)

       vdb    0  Age  (i.e.  stack  index)  of  the VDB grid to be processed.  Defaults to 0, i.e. most recently
              inserted VDB.

       size   1 Size of filter in voxel units

       -median          Median value filtering of a level set surface

       iter   1 Number of iterations are that the filter is applied

       space  1|2|3|5 Order of the spatial discretization (defaults to 5, i.e.  WENO)

       time   1|2|3 Order of the temporal discretization (defaults to 1, i.e.  explicit Euler)

       vdb    0 Age (i.e. stack index) of the VDB grid to be processed.   Defaults  to  0,  i.e.  most  recently
              inserted VDB.

       size   1 Size of filter in voxel units

       -mesh2ls,-m2ls   Convert a polygon mesh into a narrow-band level set, i.e. a narrow-band

              signed distance to a polygon mesh

       dim    256  Largest  dimension  in voxel units of the mesh bbox (defaults to 256). If "vdb" or "voxel" is
              defined then "dim" is ignored

       voxel  0.01 Voxel size in world units (by defaults "dim" is used to derive "voxel").  If  specified  this
              option takes precedence over "dim"

       width  3.0  Half-width  in voxel units of the output narrow-band level set (defaults to 3 units on either
              side of the zero-crossing)

       geo    0 Age (i.e. stack index) of the geometry to be processed.   Defaults  to  0,  i.e.  most  recently
              inserted geometry.

       vdb    0  Age  (i.e.  stack  index)  of reference grid used to define the transform. Defaults to -1, i.e.
              disabled. If specified this option takes precedence over "dim" and "voxel"!

       keep   1|0|true|false Toggle wether the input geometry is preserved or deleted after the conversion

       name   mesh2ls_input Specify the name of the resulting vdb  (by  default  it's  derived  from  the  input
              geometry)

       -min             Given grids A and B, compute min(a, b) per voxel

       vdb    0,1  Ages  (i.e.  stack indices) of the two VDB grids to composit.  Defaults to 0,1, i.e. two most
              recently inserted VDBs.

       keep   1|0|true|false Toggle wether the input VDBs is preserved or deleted after the processing

       -multires        Construct a LoD sequences of VDB trees with powers of two refinements

       levels 2 Number of multi-resolution grids in the output LoD sequence

       vdb    0 Age (i.e. stack index) of the VDB grid to be processed.   Defaults  to  0,  i.e.  most  recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       -open            Morphological opening, i.e. erosion followed by dilation, of a level

              set surface by a fixed radius

       radius 1.0 Radius in voxel units by which the surface is opened

       space  1|2|3|5 Order of the spatial discretization (defaults to 5, i.e.  WENO)

       time   1|2|3 Order of the temporal discretization (defaults to 1, i.e.  explicit Euler)

       vdb    0  Age  (i.e.  stack  index)  of  the VDB grid to be processed.  Defaults to 0, i.e. most recently
              inserted VDB.

       -platonic        Create a level set shape with the specified number of polygon faces

       dim    256 Largest dimension in voxel units of the bbox of all the shape (defaults to 256). In "voxel" is
              defined "dim" is ignored

       voxel  0.01 Voxel size in world units (by defaults "dim" is used to derive "voxel").  If  specified  this
              option takes precedence over "dim"

       faces  {4|6|8|12|20} Number of polygon faces of the shape to generate the level set VDB from

       scale  1.0 Scale of the shape in world units. E.g. if faces=6 and scale=1.0 the result is a unit cube

       center (0.0,0.0,0.0) Center of the shape in world units. defaults to the origin

       width  3.0  Half-width  in voxel units of the output narrow-band level set (defaults to 3 units on either
              side of the zero-crossing)

       name   Tetrahedron Specify the name of the resulting VDB (by default it's derived from face count)

       -points2ls,-p2l  Convert geometry points into a narrow-band level set

       dim    256 Largest dimension in voxel units of the bbox of all the points (defaults to 256).  In  "voxel"
              is defined "dim" is ignored

       voxel  0.01  Voxel  size  in world units (by defaults "dim" is used to derive "voxel"). If specified this
              option takes precedence over "dim"

       width  3.0 Half-width in voxel units of the output narrow-band level set (defaults to 3 units  on  either
              side of the zero-crossing)

       radius 2.0 Radius in voxel units of the input points

       geo    0  Age  (i.e.  stack  index)  of  the geometry to be processed.  Defaults to 0, i.e. most recently
              inserted geometry.

       keep   1|0|true|false Toggle wether the input points are preserved or deleted after the processing

       name   points2ls_input Specify the name of the resulting VDB (by default  it's  derived  from  the  input
              points)

       -points2vdb,-p2v Encode geometry points into a VDB grid

       geo    0  Age  (i.e.  stack  index)  of  the geometry to be processed.  Defaults to 0, i.e. most recently
              inserted geometry.

       keep   1|0|true|false Toggle wether the input points are preserved or deleted after the processing

       ppv    8 The number of points per voxel in the output VDB grid (defaults to 8)

       bits   16|8|32 The number of bits used to represent a single point in the VDB grid (defaults to 16,  i.e.
              half precision)

       name   points_2vdb_input  Specify  the  name of the resulting VDB (by default it's derived from the input
              geometry)

       -print,-p        Prints information to the terminal about the current stack of VDB

              grids and Geometry

       vdb    * Print information about VDB grids

       geo    * Print information about geometries

       mem    0|1|false|true Print a list of all stored variables

       -prune           Prune away inactive values in a VDB grid

       vdb    0 Age (i.e. stack index) of the VDB grid to be  processed.  Defaults  to  0,  i.e.  most  recently
              inserted VDB

       -quiet           Disable printing to the terminal

       -read,-i         Read one or more geometry or VDB files from disk or STDIN.

       files  {file|stdin}.{abc|obj|ply|stl|vdb}  List  of  files  or the input stream, e.g. file.vdb,stdin.vdb.
              Note that "files=" is optional since any argument  without  "="  is  intrepreted  as  a  file  and
              appended to "files"

       grids  *|grid_name,...  List of VDB grids name to be imported (defaults to "*", i.e. import all available
              grids)

       delayed
              1|0|true|false  Toggle  delayed loading of VDB grids (enabled by default).  This option is ignored
              by other file types

       -render          Ray-tracing of level set surfaces and volume rendering of fog volumes

       files  output.{jpg|png|ppm|exr} File used to save the rendered image to disk

       vdb    0 Age (i.e. stack index) of the VDB grid to be processed.   Defaults  to  0,  i.e.  most  recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the rendering

       camera persp|ortho Perspective or orthographic camera

       aperture
              41.2136  Width  in  mm  of the frame of a perspective camera, i.e., the visible field (defaults to
              41.2136mm)

       focal  50 Focal length of a perspective camera in mm (defaults to 50mm)

       isovalue
              0.0 Iso-value use during ray-intersection of level set surfaces

       samples
              1 Number of samples (rays) per pixel

       image  1920x1080 Image size defined in terms of pixel resolution

       translate
              (0,0,0) Translation of the camera in world-space units, applied after rotation

       rotate (0,0,0) Rotation in degrees of the camera in world space (applied in x, y, z order)

       target Target point in world pace that the camera will point at (if undefined target is set to the center
              of the bbox of the grid)

       up     (0,1,0) Vector that should point up after rotation with lookat

       lookat true Rotate the camera so it looks at the center of the shape uses up as the horizontal direction

       near   0.001 Depth of the near clipping plane in world-space units

       far    3.4e+38 Depth of the far clipping plane in world-space units

       shader diffuse|normal|position|matte Shader type; either "diffuse", "matte", "normal" or "position"

       light  (0.3,0.3,0.0),(0.7,0.7,0.7) Light source direction and optional color

       frame  1.0 Orthographic camera frame width in world units

       cutoff 0.005 Density and transmittance cutoff value (ignored for level sets)

       gain   0.2 Amount of scatter along the shadow ray (ignored for level sets)

       absorb (0.1,0.1,0.1) Absorption coefficients for RGB (ignored for level sets)

       scatter
              (1.5,1.5,1.5) Scattering coefficients for RGB (ignored for level sets)

       step   1.0,3.0 Step size in voxels for integration along the primary ray (ignored for level sets)

       colorgrid
              1 Age of a vec3s VDB grid to be used to set material colors. Defaults to -1, i.e. disabled

       -resample        Resample one VDB grid into another VDB grid or a transformation

              of the input grid

       vdb    0,1 Pair of input and optional output grids (i.e. stack index) to be processed. Defaults  to  0,1,
              i.e. most recent VDB is resampled to match the transform of the second to most recent VDB.

       scale  0 Scale use to transform the input grid (ignored if two grids are specified with vdb)

       translate
              (0,0,0) Translation use to transform the input grid (ignored if two grids are specified with vdb)

       order  1 Order of the polynomial interpolation kernel used during resampling

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       -scatter         Scatter point into the active values of an input VDB grid

       count  0 Fixed number of points to randomly scatter (disabled by default)

       density
              0.0 Uniform density of points per active voxel (disabled by default)

       ppv    8 Number of points per active voxel (defaults to 8)

       vdb    0  Age  (i.e.  stack  index)  of  the VDB grid to be scatter points into. Defaults to 0, i.e. most
              recently inserted VDB

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       name   scatter_input Specify the name of the resulting points (by default it's  derived  from  the  input
              VDB)

       -segment         Segment an input VDB into a list if topologically disconnected VDB

              grids

       vdb    0  Age  (i.e.  stack  index)  of  the VDB grid to be processed.  Defaults to 0, i.e. most recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       -sphere          Create a level set sphere, i.e. a narrow-band signed distance to

              a sphere

       dim    256 Largest dimension in voxel units of the sphere (defaults to 256). If "voxel" is defined  "dim"
              is ignored

       voxel  0.0  Voxel  size  in  world units (by defaults "dim" is used to derive "voxel"). If specified this
              option takes precedence over "dim". Defaults to 0.0, i.e. this option is disabled

       radius 1.0 Radius of sphere in world units

       center (0.0,0.0,0.0) Center of sphere in world units

       width  3.0 Half-width in voxel units of the output narrow-band level set (defaults to 3 units  on  either
              side of the zero-crossing)

       name   sphere Name assigned to the level set sphere

       -sum             Given grids A and B, compute sum(a, b) per voxel

       vdb    0,1  Ages  (i.e.  stack indices) of the two VDB grids to composit.  Defaults to 0,1, i.e. two most
              recently inserted VDBs.

       keep   1|0|true|false Toggle wether the input VDBs is preserved or deleted after the processing

       -transform       Apply affine transformations (uniform scale -> rotation -> translation)

              to a VDB grids and geometry

       rotate (0.0,0.0,0.0) Rotation in radians around x,y,z axis

       translate
              (0.0,0.0,0.0) Translation in world units along x,y,z axis

       scale  1.0 Uniform scaling in world units

       vdb    0,2,..  Age (i.e. stack index) of the VDB grid to be processed.  Defaults to empty.

       geo    0,2,..  Age (i.e. stack index) of the Geometry to be processed.  Defaults to empty.

       keep   1|0|true|false Toggle wether the input VDB is preserved or overwritten

       -union           CSG union of two level sets surfaces

       vdb    0,1 Ages (i.e. stack indices) of the two VDB grids to union.   Defaults  to  0,1,  i.e.  two  most
              recently inserted VDBs.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       prune  true Toggle wether to prune the tree after the boolean operation (enabled by default)

       rebuild
              true Toggle wether to re-build the level set after the boolean operation (enabled by default)

       -vdb2points,-v2p Extract points encoded in a VDB to points in a geometry format

       vdb    0  Age  (i.e.  stack  index)  of  the VDB grid to be processed.  Defaults to 0, i.e. most recently
              inserted VDB.

       keep   1|0|true|false Toggle wether the input VDB is preserved or deleted after the processing

       name   vdb2points_input Specify the name of the resulting points (by default it's derived from the  input
              VDB)

       -verbose         Print timing information to the terminal

       -version         Write timing information to the terminal

       -write,-o        Write list of geometry, VDB or config files to disk or STDOUT

       files  {file|stdout}.{obj|ply|stl|vdb|nvdb}  List  of  files  or  the  output  stream,  e.g.  file.vdb or
              stdin.vdb. Note that "files=" is  optional  since  any  argument  without  the  "="  character  is
              intrepreted as a file and appended to "files".

       geo    0|1...  Geometry to write (defaults to "0" which is the latest).

       vdb    0,1,...  List of VDB grids to write (defaults to "*", i.e. all available grids).

       keep   1|0|true|false  Toggle  wether  to  preserved  or  deleted geometry and grids after they have been
              written.

       codec  none|zip|blosc|active Compression codec for the file or stream

       bits   32|16|8|4|N Bit-width of floating point numbers during quantization of VDB and NanoVDB grids, i.e.
              32 is full, 16, is half (defaults to 32). NanoVDB also supports 8,  4  and  N  which  is  adaptive
              bit-width

       dither 1|0|true|false Toggle dithering of quantized NanoVDB grids (disabled by default)

       absolute
              1|0|true|false  Toggle  absolute or relative error tolerance during quantization of NanoVDBs. Only
              used if bits=N. Defaults to absolute

       tolerance
              1.0 Absolute or relative error tolerance used  during  quantization  of  NanoVDBs.  Only  used  if
              bits=N.

       stats  none|bbox|extrema|all Specify the statistics to compute for NanoVDBs.

       checksum
              none|partial|full Specify the type of checksum to compute for NanoVDBs

       Note  that  actions  always  start  with  one or more "-", and (except for file names) its options always
       contain a "=" and an optional number  of  characters  used  for  identification,  e.g.  "-erode  r=2"  is
       identical  to  "-erode  radius=2.0" but "-erode rr=2" will produce an error since "rr" does not match the
       first two character of "radius". Also note that this tool  maintains  two  lists  of  primitives,  namely
       geometry  (i.e. points and meshes) and level sets.  They can be referenced with "geo=n" and "vdb=n" where
       the integer "n" refers to age (i.e stack index) of the primitive with "n=0"  meaning  most  recent.  E.g.
       -mesh2ls  g=1"  means  convert  the  second to last geometry (here polygon mesh) to a level set. Likewise
       "-gauss v=0" means perform a gaussian filter on the most recent level set (default).

SUPPORTED FILE FORMATS

        | Extension | Actions | Description |
        |-------|-------|-------|
        | vdb | read and write | OpenVDB sparse volume files with float, Vec3f and points |
        | obj | read and write | ASCII OBJ mesh files with triangle, quad or points |
        | ply | read and write | Binary and ASCII PLY mesh files with triangle, quad or points |
        | stl | read and write | Binary STL mesh files with triangles |
        | pts | read | ASCII PTS points files with one or more point clouds |
        | abc | optional read and write | Alembic binary mesh files |
        | nvdb| optional read and write | NanoVDB file with voxels or points |
        | txt | read and write | ASCII configuration file for this tool |
        | ppm | write | Binary PPM image file |
        | png | optional write | Binary PNG image file |
        | jpg | optional write | Binary JPEG image file |
        | exr | optional write | Binary OpenEXR image file |

TERMINOLOGY

       We introduce terms: **actions**, **options**, **expressions**, and **instructions**.  Actions  are  high-
       level  openvdb  tools, which each have unique options, e.g. -mesh2ls geo=1 voxel=0.1, where "-mesh2ls" is
       an action with two options "geo" and "voxel". Expressions are strings of code with one or more  low-level
       instructions  in  our  stack-based programming language (see below). These expressions start with "{" and
       ends with "}", and ":" is used to separate values and instructions. E.g. {1:2:+} is  an  expression  with
       two  values (1 and 2) and one instruction "+", and it reduces to the string value "3". See section on the
       "Stack-based string expressions" below for more details.

       Note that **actions** always start with one or more "-"  and  (except  for  file  names)  its  associated
       **options**  always  contain  a "=" and an optional number of leading characters used for identification,
       e.g. "-erode r=2" is identical to "-erode radius=2.0", but "-erode rr=2" will produce an error since "rr"
       does not match the first two characters of any option associated with the action "erode".

       Note that this tool maintains two stacks of primitives, namely geometry (i.e. points and polygon  meshes)
       and VDB volumes (that may contain voxels or points). They can be referenced respectively with "geo=n" and
       "vdb=n"  where  the  integer  "n" refers to "age" of the primitive, i.e. its order on the stack. That is,
       "n=0" means the most recently added primitive and "n=1" means the second primitive added to the  internal
       stack. So, "-mesh2ls g=1" means convert the second to last geometry (here a polygon mesh) to a level set.
       If  no  other  VDB  grid  exists  this  output level set can subsequently be referenced as "vdb=0". Thus,
       "-gauss v=0" means perform a gaussian filter on the most recently added level set  VDB.  By  default  the
       most recent geometry, i.e. "g=0, or most recent level set, i.e. "v=0", is selected for processing.

STACK-BASED STRING EXPRESSIONS

       This  tool  supports  its  own  light-weight  stack-oriented  programming language that is (very loosely)
       inspired by Forth. Specifically, it uses Reverse Polish Notation (RPN) to define  instructions  that  are
       evaluated during paring of the command-line arguments (options to be precise). All such expressions start
       with  the character "{", ends with "}", and arguments are separated by ":". Variables starting with " are
       substituted by its (previously) defined values, and variables starting with "@" are stored in memory. So,
       "{1:2:+:@x}" is conceptually equivalent to "x = 1 + 2". Conversely, "{:++}" is conceptually equivalent "2
       + 1 = 3" since "x=2" was already saved to memory. This is especially useful in  combination  loops,  e.g.
       "-quiet  -for  i=1,3,1 -eval {:++} -end" will print 2 and 3 to the terminal. Branching is also supported,
       e.g. "radius={$x:1:>:if(0.5:sin?0.3:cos)}" is  conceptually  equal  to  "if  (x>1)  radius=sin(0.5)  else
       radius=cos(0.3)".  See  the  root-searching example below or run vdb_tool -eval help="*" to see a list of
       all instructions currently supported by this scripting language.  Note  that  since  this  language  uses
       characters  that are interpreted by most shells it is necessary to use single quotes around strings! This
       is of course not the case when using config files.

EXAMPLES

       ## Getting help on all actions and their options
        ```
        vdb_tool -help
        ```

       ## Getting help on specific actions and their options
        ```
        vdb_tool -help read write
        ```

       ## Getting help on all instructions
        ```
        vdb_tool -eval help="*"
        ```

       ## Getting help on specific instructions
        ```
        vdb_tool -eval help=if,switch
        ```

       ## Hello-world example Create a level set sphere and save it to a file
        ```
        vdb_tool -sphere -write sphere.vdb
        ``` ## Hello-world example with option Same example but with options to  save  the  file  in  half-float
       precision
        ```
        vdb_tool -sphere -write bits=16 sphere.vdb
        ```

       ## Converting a mesh into a level set Convert a polygon mesh file into a narrow-band level and save it to
       a file
        ```
        vdb_tool -read mesh.obj -mesh2ls -write level_set.vdb
        ```

       ## Read multiple files Convert a polygon mesh file into a narrow-band level with a transform that matches
       a reference vdb
        ```
        vdb_tool -read mesh.obj,reference.vdb -mesh2ls vdb=0 -write level_set.vdb
        ```

       ##  Convert  a  sequence  of  files Convert 5 polygon mesh files, "mesh_00{1,2,3,4,5}.obj", into separate
       narrow-band levels and save them to the files "level_set_0{1,2,3,4,5}.vdb". Note that the value  of  loop
       variables  is  accessible  with  a  preceding  "$" character and that the end of the for-loop (here 6) is
       exclusive.The instruction "pad0" add zero-padding and takes two arguments, the  string  to  pad  and  the
       desired length after padding.
        ```
        vdb_tool -for n=1,6 -read mesh_'{$n:3:pad0}'.obj -mesh2ls -write level_set_'{$n:2:pad0}'.vdb -end
        ```

       ##  Loop  over  specific  files  Convert  5  polygon mesh files, "bunny.obj,teapot.ply,car.stl", into the
       Alembic files "mesh_0{1,2,3,4,5}.vdb". Note that all loop variables have a matching counter defined  with
       a preceding "#" character.
        ```
        vdb_tool  -each  file=bunny.obj,teapot.ply,car.stl -read '{$file}' -write mesh_'{$#file:1:+:2:pad0}'.abc
       -end
        ```

       ## Define voxel size from a loop-variable Generate 5 sphere with different voxel sizes and save them  all
       into a single vdb file
        ```
        vdb_tool -for v=0.01,0.06,0.01 -sphere voxel='{$v}' name=sphere_%v -end -write vdb="*" spheres.vdb
        ```

       ##  Specify  which  grids to write into a single file Generate 4 spheres named after their stack id, i.e.
       3,2,1,0, and write only grid 0 and 2 to a file
        ```
        vdb_tool -for i=0,5 -sphere name='{4:$i:-}' -end -write vdb=2,0 tmp.vdb
        ```

       ## Define options with simple math expression Read both a vdb and mesh file and convert the mesh to a vdb
       with twice the voxel size of the input vdb.
        ```
        vdb_tool -read bunny.vdb dragon.ply -mesh2ls voxel='{0:voxelSize:2:*}' -print
        ```

       ## Define options with complex math expressions Generate spheres that are  rotating  along  a  parametric
       circle
        ```
        vdb_tool         -for         degree=0,360,10        -eval        '{$degree:d2r:@radian}'        -sphere
       center='({$radian:cos},{$radian:sin},0)' name=sphere_'{$degree}' -end -write vdb="*" spheres.vdb
        ```

       ## Meshing of particles Converts input points in  the  file  points.[obj|ply|abc|pts]  to  a  level  set,
       perform level set actions, and written to it the file surface.vdb:
        ```
        vdb_tool -read points.[obj|ply|abc|pts] -points2ls -dilate -gauss -erode -write surface.vdb
        ```

       ## Changing global default options Example with many properties of scalar and vector fields
        ```
        vdb_tool -default keep=true -sphere -curvature -grad -curl -div -length v=1 -debug
        ```

       ## If-statement to isolate level sets Read multiple grids, and render only level set grids

        ```
        vdb_tool -read boat_points.vdb -for v=0,'{gridCount}' -if '{$v:isLS}' -render vdb='{$v}' -end -end
        ```

       ##  Use  shell-script  to  define list of files Find and render thumbnails of all level sets in an entire
       directory structure
        ```
        vdb_tool -each file=`find ~/dev/data  -name  '*.vdb'`  -read  '{$file}'  -for  grid=0,'{gridCount}'  -if
       '{$grid:isLS}'  -render  vdb='{$grid}'  thumbnail_'{$grid:gridName}'.ppm  image=256x256  keep=1 -end -end
       -clear -end
        ``` Most of the arguments should be self-explanatory, but at least two deserve an  explanation:  -render
       has  the  option  keep=1  because  otherwise  rendered grids are removed from the stack which invalidates
       {gridCount}, and -clear is added to avoid accumulating all grids as multiple files are loaded.

       --- # Pipelining:

       vdb_tool  supports  unix-style  pipelining,  which  is  especially  useful   for   interactive   viewing.
       Specifically, vdb_tool can read VDB grids from stdin or write VDB grid to stdout. Here are some examples:

       ## Redirection of stdout and stdin:
        ```
        vdb_tool -sphere -o stdout.vdb > sphere.vdb
        vdb_tool -i stdin.vdb -print < bunny.vdb
        cat bunny.vdb | vdb_tool -i stdin.vdb -print
        vdb_tool -sphere -o stdout.vdb | gzip > sphere.vdb.gz
        gzip -dc sphere.vdb.gz | vdb_tool -i stdin.vdb -print
        ```

       ## Pipelining multiple instances of vdb_tool
        ```
        vdb_tool -sphere -o stdout.vdb | vdb_tool -i stdin.vdb -dilate -o stdout.vdb > sphere.vdb
        ``` or with explicit semantics
        ```
        vdb_tool -sphere -o stdout.vdb | vdb_tool -i stdin.vdb -dilate -o stdout.vdb > sphere.vdb
        ``` Note that the example above is slow due to serialization of the VDB grid.
        ```
        vdb_tool -sphere -dilate -o stdout.vdb > sphere.vdb
        ``` or with explicit semantics
        ```
        vdb_tool -sphere -dilate -o stdout.vdb > sphere.vdb
        ```

       ## Pipelining vdb_tool with vdb_view for interactive viewing
        ```
        vdb_tool -sphere -dilate -o stdout.vdb | vdb_view
        ```

       ## View a sequence of scaling, rotating, and translated tetrahedra
        ```
        vdb_tool  -for  t=0,6.28,0.2  -platonic  f=4  -transform  vdb=0 scale='{$t:sin:2:+}' rotate='(0,0,{$t})'
       translate='({$t:cos:5:*},{$t:sin:5:*},0)' -end -o stdout.vdb | vdb_view
        ```

       ## View a sequence of spheres deformed in an analytical fluid field
        ```
        vdb_tool -sphere d=80 r=0.15 c=0.35,0.35,0.35 -for i=1,20 -enright dt=0.05  k=1  -end  -o  stdout.vdb  |
       vdb_view
        ```

       ## View a sequence of octahedrons deformed in an analytical fluid field
        ```
        vdb_tool -platonic d=128 f=8 s=0.15 c=0.35,0.35,0.35 -for i=1,20 -enright dt=0.05 k=1 -end -o stdout.vdb
       | vdb_view
        ```

       ##  Production  example  of meshing of fluid particles Generate adaptive meshes from a sequence of points
       files, points_0[200,299].vdb, and use mesh_mask.obj to clip off boundaries. Points are  first  rasterized
       as level set spheres, then dilates, filtered and eroded and finally meshed using the mask.
        ```
        vdb_tool  -read  mesh_mask.obj  -mesh2ls voxel=0.1 width=3 -for n=200,300,1 -read points_{$n:4:pad0}.vdb
       -vdb2points -points2ls voxel=0.035 radius=2.142 width=3 -dilate radius=2.5 space=5 time=1  -gauss  iter=2
       space=5  time=1  size=1  -erode  radius=2.5  space=5  time=1  -ls2mesh  vdb=0  mask=1  adapt=0.005 -write
       mesh_{$n:4:pad0}.abc -end
        ```

       ## Production example with complex math Union 200 level set spheres scattered in  a  spiral  pattern  and
       ray-trace them into an image
        ```
        vdb_tool  -for  n=0,200,1  -eval '{$n:137.5:*:@deg}' -eval '{$deg:d2r:@radian}' -eval '{$radian:cos:@x}'
       -eval '{$radian:sin:@y}' -eval '{$n:sqrt:@r}' -eval  '{$r:5:+:@r_sum}'  -eval  '{$r_sum:0.25:pow:@pow_r}'
       -sphere  voxel=0.1  radius='{$pow_r:0.5:*}'  center='({$r:$x:*},{$r:$y:*},0)'  -if '{$n:0:>}' -union -end
       -end -render spiral.ppm image=1024x1024 translate='(0,0,40)'
        ```

AUTHOR

       This manual page was written by Mathieu Malaterre <malat@debian.org> for the Debian GNU/Linux system (but
       may be used by others).

vdb_tool 10.0.1                                    April 2024                                        VDB_TOOL(1)