Provided by: povray_3.7.0.10-3build4_amd64 bug

NAME

       povray - POV-Ray: The Persistence of Vision Ray Tracer

SYNOPSIS

       povray [+Ooutput_file] [+/-option ...]  [input_file]

       povray [+Iinput_file] [+Ooutput_file] [+/-option ...] [INI_file]

DESCRIPTION

       POV-Ray  is  a  free,  full-featured  ray  tracer,  written and maintained by a team of volunteers on the
       Internet.  On the UNIX platform POV-Ray can be compiled with support for preview capabilities using the X
       Window System.

       This manual page only lists the basic POV-Ray and UNIX specific features  and  command-line  options  for
       this version of POV-Ray.  For a complete description of the features of POV-Ray and its scene description
       language  (a.k.a.  POV-Ray  SDL),  or for a better explanation of the meaning of the command-line and INI
       file options, please consult the documentation that  should  accompany  all  versions  of  POV-Ray.   The
       documentation  is  installed  in PREFIX/share/doc/povray-3.7, where PREFIX is /usr/local by default, or a
       path specified when configuring the source package for compilation and installation.

       Some of the UNIX-specific features are:

              Support for X Window display automatically uses the best visual class and deepest depth available.
              For visuals that do not support 24 bits  of  color  per  pixel,  Floyd-Steinberg  error  diffusion
              dithering  is  used,  along with a dynamically allocated and optimized palette to produce the best
              display possible with the current visual, depth, and available colormap.

              ICCCM compliance for the X Window version means that the preview window will behave like  standard
              X  Window  programs,  communicate  properly  with the window manager, and will accept the standard
              command-line options.  See X(1) for more information.

              ASCII graphics in the text-mode version allow a basic view of the current rendering  on  text-only
              terminals.

              An  interrupt  handler  allows  rendering  to  be  interrupted in a safe way, so that any data not
              currently written to disk will be saved before exiting.  Control-C or SIGINT  will  cause  a  user
              abort, and save the current rendering, before exiting.  See kill(1) for more information.

              Platform  and architecture-independent rendering means that the same scene will render in the same
              way on all computers and operating systems (with the exception of the rendering speed, of course).

OPTIONS

       Options can be specified with either a leading '+' or a leading '-'.  Many options are switches,  meaning
       a '+' turns the option on, and a '-' turns the option off.  For other options, it doesn't matter if a '+'
       or  a  '-'  is used.  Most options cannot have spaces in them so you should specify +FN rather than +F N,
       and combining options is not allowed, so +SC is  very  different  from  +S  +C.   Options  are  not  case
       sensitive.

       The  command-line  options are shown below with their corresponding INI file options.  If the same option
       is specified multiple times, whether in INI files or on the command-line, the last such option  overrides
       any previous ones, with the exception of the +L or Library_Path option, which is cumulative.

   Parsing options:
       I<input_file_name> or Input_File_Name=file
              Specifies  the input file to use. Only real files are supported. Using '-' as the input file name,
              to read from the standard input, is deprecated.

       HI<header_include_file_name> or Include_Header=file
              Specifies a file as the first include file of a scene file.  This can be used to always include  a
              specific set of default include files used by all your scenes.

       L<library_path> or Library_Path=path
              Specifies  a  directory  to  search  for input files, include files, fonts, and image maps, if the
              specified file is not in the current directory.  This may be specified multiple times to  increase
              the number of directories to search.

       MVn.n or Version=float
              Treat  scene  files  as  if  they  were  version  n.n instead of the current version.  This may be
              overridden from within the scene file.

       SU or Split_Unions=bool
              Split bounded CSG unions if children are finite.  This allows automatic bounding of CSG objects to
              take place.

       UR or Remove_Bounds=bool
              Remove unnecessary bounding objects.  This allows automatic bounding of older scene files to  take
              place.

       BM1 or Bounding_Method=1
              Enable BVH (Bounding Volume Hierarchy) bounding (the default).

       BM2 or Bounding_Method=2
              Enable BSP (Binary Space Partitioning) tree bounding.

   Output options:
       Hn or Height=integer
              The image should be n pixels high.

       Wn or Width=integer
              The image should be n pixels wide.

       SRn or Start_Row=integer
              Start the rendering at row n from the top of the screen.

       SR0.n or Start_Row=float
              Start the rendering n percent from the top of the screen.

       ERn or End_Row=integer
              End the rendering at row n from the top of the screen.

       ER0.n or End_Row=float
              End the rendering at n percent from the top of the screen.

       SCn or Start_Column=integer
              Start the rendering at column n from the left of the screen.

       SC0.n or Start_Column=float
              Start the rendering at n percent from the left of the screen.

       ECn or Start_Column=integer
              End the rendering at column n from the left of the screen.

       EC0.n or Start_Column=float
              End the rendering at n percent from the left of the screen.

       C or Continue_Trace=bool
              Continue a previously interrupted trace.

       P or Pause_When_Done=bool
              If previewing, pause when the rendering is complete before closing the window.

       V or Verbose=bool
              Output verbose status messages on the progress of the rendering.

       WLn or Warning_Level=integer
              Set warning level to n.

       X or Test_Abort=bool
              Enable the 'q' and 'Q' keys to interrupt a rendering in progress.

       Xn or Test_Abort_Count=integer
              Only check every n pixels for a user abort.

   Output options - display related:
       D[0][GHT] or Display=bool  Palette=char
              Display  the  rendering  in  progress, optionally specifying the palette.  The only valid X Window
              palette option is G, which forces grayscale preview.  The X Window palette is based on the  visual
              used,  whether  selected  automatically  by  POV-Ray  or  via  the -visual option.  To specify the
              palette, you must first specify the display type (the second character, shown  here  as  '0')  for
              compatibility reasons, even though it is ignored in UNIX versions.

       SPn or Preview_Start_Size=integer
              Start mosaic preview with blocks n pixels square.

       EPn or Preview_End_Size=integer
              End mosaic preview with blocks n pixels square.

       UD or Draw_Vistas=bool
              Draw vista rectangles before rendering has been deprecated.

   Output options - file related:
       F[CEHJNPST][n] or Output_to_File=bool Output_File_Type=char
              Store  the  rendered  image  using  one  of the available formats, namely Compressed TGA, OpenEXR,
              Radiance High Dynamic-Range, JPEG, PNG, PPM, System  specific (PNG) and TGA.

       O<output_file> or Output_File_Name=file
              Write the output to the file named output_file, or the standard output if  '-'  is  given  as  the
              output file name.

       MIn or Max_Image_Buffer_Memory=n
              Sets the allowable size of the output image cache in megabytes.

   Tracing options:
       MBn or Bounding=bool Bounding_Threshold=integer
              Use automatic bounding slabs if more than n objects are in the scene.

       Qn or Quality=integer
              Render  at  quality n.  Qualities range from 0 for rough images and 9 for complete ray-tracing and
              textures, and 10 and 11 add radiosity.

       A0.n or Antialias=bool Antialias_Threshold=integer
              Do antialiasing on the pixels until the difference between adjacent pixels is less  that  0.n,  or
              the maximum recursion depth is reached.

       AMn or Sampling_Method=integer
              Specify the method of antialiasing used, non-adaptive (n = 1), or adaptive antialiasing (n = 2).

       Jn.n or Jitter=bool Jitter_Amount=float
              Specify  maximum  radius,  in  pixels, that antialiased samples should be jittered from their true
              centers.

       Rn or Antialias_Depth=integer
              Set the maximum recursion depth for antialiased pixel sub-sampling.

       UA or Output_Alpha=bool
              Use alpha channel for transparency mask.

       UL or Light_Buffer=bool
              Use light buffer to speed up rendering has been deprecated.

       UV or Vista_Buffer=bool
              Use vista buffer to speed up rendering has been deprecated.

   Animation options:
       Kn.n or Clock=float
              Render a single frame of an animation with the clock value n.n.

       KFIn or Initial_Frame=integer
              Specify the initial frame number for an animation.

       KFFn or Final_Frame=integer
              Specify the final frame number for an animation.  This must be set at a  value  other  that  1  in
              order to render multiple frames at once.

       KIn.n or Initial_Clock=float
              Specify the clock value for the initial frame of an animation.

       KFn.n or Final_Clock=float
              Specify the clock value for the frame final of an animation.

       SFn or Subset_Start_Frame=integer
              Render a subset of frames from an animation, starting at frame n.

       SF0.n or Subset_Start_Frame=float
              Render a subset of frames from an animation, starting n percent into the animation.

       EFn or Subset_End_Frame=integer
              Render a subset of frames from an animation, stopping at frame n.

       EF0.n or Subset_End_Frame=float
              Render a subset of frames from an animation, stopping n percent into the animation.

       KC or Cyclic_Animation=bool
              Generate clock values for a cyclic animation.

       UF or Field_Render=bool
              Render alternate frames using odd/even fields, suitable for interlaced output.

       UO or Odd_Field=bool
              Start a field rendered animation on the odd field, rather than the even field.

   Redirecting options:
       GI<name> or Create_Ini=bool or Create_Ini=file
              Write  all  INI  parameters  to a file named after the input scene file, or one with the specified
              name.

       G[ADFRSW]<name> or <Stream>_File=bool or <Stream>_File=file
              Write the stream to the console and/or the specified  file.   The  streams  are  All_File  (except
              status), Debug_File, Fatal_File, Render_File, Statistics_File, and the Warning_File.

   X Window System options:
       In  addition  to  the  standard command-line options, POV-Ray recognizes additional command-line switches
       related to the X Window System.  See X(1) for a complete description of these options.

       -display <display_name>
              Display preview on display_name rather than the default display.  This is  meant  to  be  used  to
              change the display to a remote host.  The normal dispay option +d is still valid.

       -geometry  [WIDTHxHEIGHT][+XOFF+YOFF]
              Render the image with WIDTH and HEIGHT as the dimensions, and locate the window XOFF from the left
              edge,  and  YOFF  from  the  top  edge  of  the  screen (or if negative the right and bottom edges
              respectively).  The WIDTH and HEIGHT, if given, override any previous Wn and Hn settings.

       -help  Display the X Window System-specific options.  Use -H by itself on the command-line to output  the
              general POV-Ray options.

       -icon  Start the preview window as an icon.

       -title <window_title>
              Override the default preview window title with window_title.

       -visual <visual_type>
              Use the deepest visual of visual_type, if available, instead of the automatically selected visual.
              Valid visuals are StaticGray, GrayScale, StaticColor, PseudoColor, TrueColor, or DirectColor.

RESOURCES

       Currently no X resource or app-default files are supported for the X Window options.

FILES

       POV-Ray  for UNIX allows a povray.ini file in the current directory to override the individual setting in
       $HOME/.povray/3.7/povray.ini.  POV-Ray looks for initial configuration information, like the Library_Path
       settings, which gives the location for the standard include files,  first  in  the  environment  variable
       $POVINI,     then     in     ./povray.ini,     then     in    $HOME/.povray/3.7/povray.ini,    then    in
       PREFIX/etc/povray/3.7/povray.ini. The PREFIX directory can be changed at compile-time using the  --prefix
       option  of  the  configure  script.  For backward compatibility with POV-Ray version 3.5 and earlier, the
       $HOME/.povrayrc and $PREFIX/etc/povray.ini files are also searched for when none of the above files  were
       found.

       Since  version  3.5  POV-Ray features an I/O Restriction mechanism.  I/O Restrictions attempt to at least
       partially protect a machine running POV-Ray from having files read or written outside of a given  set  of
       directories.    The    settings    are    defined    in   two   configuration   files,   a   system-level
       PREFIX/etc/povray/3.7/povray.conf file and an user-level  $HOME/.povray/3.7/povray.conf  file  with  more
       restrictive  settings.   As  of  POV-Ray  3.6 the format of these configuration files has changed, and no
       backward compatibility is retained with the configuration files in POV-Ray 3.5. See the documentation for
       further details and examples of I/O Restriction settings.

       povlegal.doc should accompany  all  installations  of  POV-Ray,  and  outlines  specific  conditions  and
       restrictions  on  the POV-Ray software.  A condition of povlegal.doc requires that documentation, INI and
       scene files be available to all users of  POV-Ray.  Scene  and  INI  files  are  typically  installed  in
       PREFIX/share/povray-3.7,  and  documentation  in  PREFIX/share/doc/povray-3.7,  but these may be in other
       locations on some systems.

       The most recent version of POV-Ray and its documentation can always be retrieved  via  anonymous  FTP  at
       ftp.povray.org or via HTTP at povray.org, as well as many other locations.

SEE ALSO

       X(1), kill(1), The POV-Ray Manual

COPYRIGHT

       Persistence of Vision Ray Tracer (POV-Ray)
         Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.

       For further information see the file povlegal.doc that comes with this program.

       The X Window System is
         Copyright 1984 - 1991 the Massachusetts Institute of Technology
         Copyright 1992 - 1996 the X Consortium, Inc.
         Copyright 1998        the Open Group, L.L.C.
         Copyright 1999 - 2004 the X.Org Foundation, L.L.C.

TRADEMARKS

       The  terms  Persistence of Vision Raytracer and POV-Ray are trademarks of Persistence of Vision Raytracer
       Pty. Ltd.

       UNIX is a registered trademark of The Open Group in the US and other countries.

BUGS

       Before reporting a bug to our bug-tracking system bugs.povray.org you  should  make  sure  you  have  the
       latest  version  of  the  software,  in  case the bug has already been fixed. There are a large number of
       POV-Ray users on the POV-Ray newsserver news.povray.org and a list of available groups can  be  found  on
       povray.org/resources/newsgroups. You should try to find help and assistance in there before lodging a bug
       report.

AUTHORS

       Primary POV-Ray 3.7 Architects/Developers: (Alphabetically)

         Chris Cason         Thorsten Froehlich  Christoph Lipka

       With Assistance From: (Alphabetically)

         Ton van den Broek   Nicolas Calimet     Jerome Grimbert     James Holsenback
         Christoph Hormann   Nathan Kopp         Juha Nieminen

       Past Contributors: (Alphabetically)

         Steve Anger         Eric Barish         Dieter Bayer        David K. Buck
         Nicolas Calimet     Chris Cason         Aaron A. Collins    Chris Dailey
         Steve Demlow        Andreas Dilger      Alexander Enzmann   Dan Farmer
         Thorsten Froehlich  Mark Gordon         James Holsenback    Christoph Hormann
         Mike Hough          Chris Huff          Kari Kivisalo       Nathan Kopp
         Lutz Kretzschmar    Christoph Lipka     Jochen Lippert      Pascal Massimino
         Jim McElhiney       Douglas Muir        Juha Nieminen       Ron Parker
         Bill Pulver         Eduard Schwan       Wlodzimierz Skiba   Robert Skinner
         Yvo Smellenbergh    Zsolt Szalavari     Scott Taylor        Massimo Valentini
         Timothy Wegner      Drew Wells          Chris Young

       Other contributors are listed in the documentation.

ACKNOWLEDGEMENT

       POV-Ray is based on DKBTrace 2.12 by David K. Buck and Aaron A. Collins.

POV-Team                                            July 2021                                         POV-Ray(1)