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NAME

       perlcall - Perl calling conventions from C

DESCRIPTION

       The purpose of this document is to show you how to call Perl subroutines directly from C, i.e., how to
       write callbacks.

       Apart from discussing the C interface provided by Perl for writing callbacks the document uses a series
       of examples to show how the interface actually works in practice.  In addition some techniques for coding
       callbacks are covered.

       Examples where callbacks are necessary include

       •    An Error Handler

            You have created an XSUB interface to an application's C API.

            A  fairly  common feature in applications is to allow you to define a C function that will be called
            whenever something nasty occurs. What we would like is to be able to specify a Perl subroutine  that
            will be called instead.

       •    An Event-Driven Program

            The classic example of where callbacks are used is when writing an event driven program, such as for
            an  X11  application.   In  this  case  you register functions to be called whenever specific events
            occur, e.g., a mouse button is pressed, the cursor moves into a window or a menu item is selected.

       Although the techniques described here are applicable when embedding Perl in a C program, this is not the
       primary goal of this document.  There are other details that must  be  considered  and  are  specific  to
       embedding Perl. For details on embedding Perl in C refer to perlembed.

       Before  you  launch  yourself  head first into the rest of this document, it would be a good idea to have
       read the following two documents--perlxs and perlguts.

THE CALL_ FUNCTIONS

       Although this stuff is easier to explain using examples, you first need  be  aware  of  a  few  important
       definitions.

       Perl has a number of C functions that allow you to call Perl subroutines.  They are

           I32 call_sv(SV* sv, I32 flags);
           I32 call_pv(char *subname, I32 flags);
           I32 call_method(char *methname, I32 flags);
           I32 call_argv(char *subname, I32 flags, char **argv);

       The  key function is call_sv.  All the other functions are fairly simple wrappers which make it easier to
       call Perl subroutines in special cases. At the end of the day they will all call call_sv  to  invoke  the
       Perl subroutine.

       All  the  call_*  functions have a "flags" parameter which is used to pass a bit mask of options to Perl.
       This bit mask operates identically for each of the functions.  The settings available in the bit mask are
       discussed in "FLAG VALUES".

       Each of the functions will now be discussed in turn.

       call_sv
            call_sv takes two parameters. The first, "sv", is an SV*.  This  allows  you  to  specify  the  Perl
            subroutine  to  be  called  either  as  a  C  string  (which has first been converted to an SV) or a
            reference to a subroutine. The section, "Using call_sv", shows how you can make use of call_sv.

       call_pv
            The function, call_pv, is similar to call_sv except it expects its first parameter to be a  C  char*
            which  identifies  the  Perl  subroutine  you  want  to  call,  e.g.,  "call_pv("fred", 0)".  If the
            subroutine you want to call is in another package, just include the  package  name  in  the  string,
            e.g., "pkg::fred".

       call_method
            The  function  call_method  is  used  to  call a method from a Perl class.  The parameter "methname"
            corresponds to the name of the method to be called.  Note that the class that the method belongs  to
            is  passed on the Perl stack rather than in the parameter list. This class can be either the name of
            the class (for a static method) or a reference to an object (for a virtual method).  See perlobj for
            more information on static and virtual methods and "Using  call_method"  for  an  example  of  using
            call_method.

       call_argv
            call_argv  calls the Perl subroutine specified by the C string stored in the "subname" parameter. It
            also takes the usual "flags" parameter.  The final parameter, "argv", consists of a  NULL-terminated
            list of C strings to be passed as parameters to the Perl subroutine.  See "Using call_argv".

       All  the  functions  return  an  integer.  This  is  a  count of the number of items returned by the Perl
       subroutine. The actual items returned by the subroutine are stored on the Perl stack.

       As a general rule you should always check the return  value  from  these  functions.   Even  if  you  are
       expecting only a particular number of values to be returned from the Perl subroutine, there is nothing to
       stop someone from doing something unexpected--don't say you haven't been warned.

FLAG VALUES

       The  "flags"  parameter  in  all  the call_* functions is one of "G_VOID", "G_SCALAR", or "G_LIST", which
       indicate the call context, OR'ed together with a bit mask of any combination of  the  other  G_*  symbols
       defined below.

   G_VOID
       Calls the Perl subroutine in a void context.

       This flag has 2 effects:

       1.   It  indicates  to the subroutine being called that it is executing in a void context (if it executes
            wantarray the result will be the undefined value).

       2.   It ensures that nothing is actually returned from the subroutine.

       The value returned by the call_* function indicates how  many  items  have  been  returned  by  the  Perl
       subroutine--in this case it will be 0.

   G_SCALAR
       Calls  the  Perl  subroutine  in  a scalar context.  This is the default context flag setting for all the
       call_* functions.

       This flag has 2 effects:

       1.   It indicates to the subroutine being called that it is executing in a scalar context (if it executes
            wantarray the result will be false).

       2.   It ensures that only a scalar is actually returned from the  subroutine.   The  subroutine  can,  of
            course,   ignore  the  wantarray  and return a list anyway. If so, then only the last element of the
            list will be returned.

       The value returned by the call_* function indicates how  many  items  have  been  returned  by  the  Perl
       subroutine - in this case it will be either 0 or 1.

       If 0, then you have specified the G_DISCARD flag.

       If  1,  then  the  item  actually  returned by the Perl subroutine will be stored on the Perl stack - the
       section "Returning a Scalar" shows how to access this value on the stack.  Remember  that  regardless  of
       how  many  items the Perl subroutine returns, only the last one will be accessible from the stack - think
       of the case where only one value is returned as being a list with only one element.  Any other items that
       were returned will not exist by  the  time  control  returns  from  the  call_*  function.   The  section
       "Returning a List in Scalar Context" shows an example of this behavior.

   G_LIST
       Calls the Perl subroutine in a list context. Prior to Perl version 5.35.1 this was called "G_ARRAY".

       As with G_SCALAR, this flag has 2 effects:

       1.   It  indicates  to the subroutine being called that it is executing in a list context (if it executes
            wantarray the result will be true).

       2.   It ensures that all items returned from the subroutine will be accessible when control returns  from
            the call_* function.

       The  value  returned  by  the  call_*  function  indicates  how many items have been returned by the Perl
       subroutine.

       If 0, then you have specified the G_DISCARD flag.

       If not 0, then it will be a count of the number of items returned by the subroutine. These items will  be
       stored  on the Perl stack.  The section "Returning a List of Values" gives an example of using the G_LIST
       flag and the mechanics of accessing the returned items from the Perl stack.

   G_DISCARD
       By default, the call_* functions place the items returned from by the Perl subroutine on the  stack.   If
       you  are  not  interested  in  these  items,  then  setting  this  flag  will  make  Perl get rid of them
       automatically for you.  Note that it is still possible to indicate a context to the  Perl  subroutine  by
       using either G_SCALAR or G_LIST.

       If  you  do  not  set  this flag then it is very important that you make sure that any temporaries (i.e.,
       parameters passed to the Perl subroutine and  values  returned  from  the  subroutine)  are  disposed  of
       yourself.   The  section  "Returning  a  Scalar"  gives  details  of  how to dispose of these temporaries
       explicitly and the section "Using Perl to Dispose of Temporaries" discusses  the  specific  circumstances
       where you can ignore the problem and let Perl deal with it for you.

   G_NOARGS
       Whenever  a  Perl  subroutine  is called using one of the call_* functions, it is assumed by default that
       parameters are to be passed to the subroutine.  If you  are  not  passing  any  parameters  to  the  Perl
       subroutine,  you  can  save a bit of time by setting this flag.  It has the effect of not creating the @_
       array for the Perl subroutine.

       Although the functionality provided by this flag may seem straightforward, it  should  be  used  only  if
       there  is  a good reason to do so.  The reason for being cautious is that, even if you have specified the
       G_NOARGS flag, it is still possible for the Perl subroutine that has been called to think that  you  have
       passed it parameters.

       In  fact,  what  can  happen  is  that the Perl subroutine you have called can access the @_ array from a
       previous Perl subroutine.  This will occur when the code that is executing the call_* function has itself
       been called from another Perl subroutine. The code below illustrates this

           sub fred
             { print "@_\n"  }

           sub joe
             { &fred }

           &joe(1,2,3);

       This will print

           1 2 3

       What has happened is that "fred" accesses the @_ array which belongs to "joe".

   G_EVAL
       It is possible for the Perl subroutine you are calling to terminate  abnormally,  e.g.,  by  calling  die
       explicitly or by not actually existing.  By default, when either of these events occurs, the process will
       terminate  immediately.  If you want to trap this type of event, specify the G_EVAL flag.  It will put an
       eval { } around the subroutine call.

       Whenever control returns from the call_* function you need to check the $@ variable as  you  would  in  a
       normal Perl script.

       The  value  returned  from  the  call_* function is dependent on what other flags have been specified and
       whether an error has occurred.  Here are all the different cases that can occur:

       •    If the call_* function returns normally, then the value returned is as  specified  in  the  previous
            sections.

       •    If G_DISCARD is specified, the return value will always be 0.

       •    If G_LIST is specified and an error has occurred, the return value will always be 0.

       •    If  G_SCALAR is specified and an error has occurred, the return value will be 1 and the value on the
            top of the stack will be undef. This means that if you have already detected the error  by  checking
            $@ and you want the program to continue, you must remember to pop the undef from the stack.

       See "Using G_EVAL" for details on using G_EVAL.

   G_KEEPERR
       Using  the G_EVAL flag described above will always set $@: clearing it if there was no error, and setting
       it to describe the error if there was an error in the called  code.   This  is  what  you  want  if  your
       intention  is  to  handle  possible  errors,  but  sometimes  you  just want to trap errors and stop them
       interfering with the rest of the program.

       This scenario will mostly be applicable to code that is meant  to  be  called  from  within  destructors,
       asynchronous  callbacks, and signal handlers.  In such situations, where the code being called has little
       relation to the surrounding dynamic context, the main program needs to be insulated from  errors  in  the
       called code, even if they can't be handled intelligently.  It may also be useful to do this with code for
       "__DIE__" or "__WARN__" hooks, and "tie" functions.

       The  G_KEEPERR  flag  is meant to be used in conjunction with G_EVAL in call_* functions that are used to
       implement such code, or with "eval_sv".  This flag has no effect on the "call_*" functions when G_EVAL is
       not used.

       When G_KEEPERR is used, any error in the called code will terminate the call as usual, and the error will
       not propagate beyond the call (as usual for G_EVAL), but it will not go into $@.  Instead the error  will
       be  converted  into a warning, prefixed with the string "\t(in cleanup)".  This can be disabled using "no
       warnings 'misc'".  If there is no error, $@ will not be cleared.

       Note that the G_KEEPERR flag does not propagate into inner evals; these may still set $@.

       The G_KEEPERR flag was introduced in Perl version 5.002.

       See "Using G_KEEPERR" for an example of a situation that warrants the use of this flag.

   Determining the Context
       As mentioned above, you can determine the context of the currently  executing  subroutine  in  Perl  with
       wantarray.   The equivalent test can be made in C by using the "GIMME_V" macro, which returns "G_LIST" if
       you have been called in a list context, "G_SCALAR" if in a scalar context,  or  "G_VOID"  if  in  a  void
       context  (i.e., the return value will not be used).  An older version of this macro is called "GIMME"; in
       a void context it returns "G_SCALAR" instead of "G_VOID".  An example of using  the  "GIMME_V"  macro  is
       shown in section "Using GIMME_V".

EXAMPLES

       Enough of the definition talk! Let's have a few examples.

       Perl  provides many macros to assist in accessing the Perl stack.  Wherever possible, these macros should
       always be used when interfacing to Perl internals.  We hope this should make the code less vulnerable  to
       any changes made to Perl in the future.

       Another  point  worth  noting is that in the first series of examples I have made use of only the call_pv
       function.  This has been done to keep the code simpler and ease you into the topic.   Wherever  possible,
       if  the  choice  is  between using call_pv and call_sv, you should always try to use call_sv.  See "Using
       call_sv" for details.

   No Parameters, Nothing Returned
       This first trivial example will call a Perl subroutine, PrintUID, to print out the UID of the process.

           sub PrintUID
           {
               print "UID is $<\n";
           }

       and here is a C function to call it

           static void
           call_PrintUID()
           {
               dSP;

               PUSHMARK(SP);
               call_pv("PrintUID", G_DISCARD|G_NOARGS);
           }

       Simple, eh?

       A few points to note about this example:

       1.   Ignore "dSP" and PUSHMARK(SP) for now. They will be discussed in the next example.

       2.   We aren't passing any parameters to PrintUID so G_NOARGS can be specified.

       3.   We aren't interested in anything returned from PrintUID, so G_DISCARD is specified. Even if PrintUID
            was changed to return some value(s), having specified G_DISCARD will mean that they will be wiped by
            the time control returns from call_pv.

       4.   As call_pv is being used, the Perl subroutine  is  specified  as  a  C  string.  In  this  case  the
            subroutine name has been 'hard-wired' into the code.

       5.   Because  we  specified  G_DISCARD,  it is not necessary to check the value returned from call_pv. It
            will always be 0.

   Passing Parameters
       Now let's make a  slightly  more  complex  example.  This  time  we  want  to  call  a  Perl  subroutine,
       "LeftString",  which  will  take  2  parameters--a  string ($s) and an integer ($n).  The subroutine will
       simply print the first $n characters of the string.

       So the Perl subroutine would look like this:

           sub LeftString
           {
               my($s, $n) = @_;
               print substr($s, 0, $n), "\n";
           }

       The C function required to call LeftString would look like this:

           static void
           call_LeftString(a, b)
           char * a;
           int b;
           {
               dSP;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSVpv(a, 0)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               call_pv("LeftString", G_DISCARD);

               FREETMPS;
               LEAVE;
           }

       Here are a few notes on the C function call_LeftString.

       1.   Parameters are passed to the Perl subroutine using the Perl stack.  This is the purpose of the  code
            beginning  with  the line "dSP" and ending with the line "PUTBACK".  The "dSP" declares a local copy
            of the stack pointer.  This local copy should always be accessed as "SP".

       2.   If you are going to put something onto the Perl stack, you need to know where to put it. This is the
            purpose of the macro "dSP"--it declares and initializes a local copy of the Perl stack pointer.

            All the other macros which will be used in this example require you to have used this macro.

            The exception to this rule is if you are calling a Perl subroutine directly from an  XSUB  function.
            In  this  case  it  is  not necessary to use the "dSP" macro explicitly--it will be declared for you
            automatically.

       3.   Any parameters to be pushed onto the stack should be  bracketed  by  the  "PUSHMARK"  and  "PUTBACK"
            macros.   The purpose of these two macros, in this context, is to count the number of parameters you
            are pushing automatically.  Then whenever Perl is creating the @_ array for the subroutine, it knows
            how big to make it.

            The "PUSHMARK" macro tells Perl to make a mental note of the current  stack  pointer.  Even  if  you
            aren't  passing  any  parameters  (like  the  example  shown  in the section "No Parameters, Nothing
            Returned") you must still call  the  "PUSHMARK"  macro  before  you  can  call  any  of  the  call_*
            functions--Perl still needs to know that there are no parameters.

            The  "PUTBACK"  macro sets the global copy of the stack pointer to be the same as our local copy. If
            we didn't do this, call_pv wouldn't know where the two parameters we pushed were--remember  that  up
            to now all the stack pointer manipulation we have done is with our local copy, not the global copy.

       4.   Next,  we come to EXTEND and PUSHs. This is where the parameters actually get pushed onto the stack.
            In this case we are pushing a string and an integer.

            Alternatively you can use the XPUSHs() macro, which combines a "EXTEND(SP, 1)" and PUSHs().  This is
            less efficient if you're pushing multiple values.

            See "XSUBs and the Argument Stack" in perlguts for details on how the PUSH macros work.

       5.   Because we created temporary values (by means of sv_2mortal() calls) we will have  to  tidy  up  the
            Perl stack and dispose of mortal SVs.

            This is the purpose of

                ENTER;
                SAVETMPS;

            at the start of the function, and

                FREETMPS;
                LEAVE;

            at  the  end.  The  "ENTER"/"SAVETMPS"  pair creates a boundary for any temporaries we create.  This
            means that the temporaries we get rid of will be limited to those which  were  created  after  these
            calls.

            The  "FREETMPS"/"LEAVE"  pair  will  get rid of any values returned by the Perl subroutine (see next
            example), plus it will also dump the mortal SVs we have created.  Having "ENTER"/"SAVETMPS"  at  the
            beginning of the code makes sure that no other mortals are destroyed.

            Think  of  these  macros  as  working  a  bit  like  "{" and "}" in Perl to limit the scope of local
            variables.

            See the section "Using Perl to Dispose of Temporaries" for details of an alternative to using  these
            macros.

       6.   Finally,  LeftString  can now be called via the call_pv function.  The only flag specified this time
            is G_DISCARD. Because we are passing 2 parameters to the Perl subroutine  this  time,  we  have  not
            specified G_NOARGS.

   Returning a Scalar
       Now for an example of dealing with the items returned from a Perl subroutine.

       Here is a Perl subroutine, Adder, that takes 2 integer parameters and simply returns their sum.

           sub Adder
           {
               my($a, $b) = @_;
               $a + $b;
           }

       Because  we are now concerned with the return value from Adder, the C function required to call it is now
       a bit more complex.

           static void
           call_Adder(a, b)
           int a;
           int b;
           {
               dSP;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(a)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("Adder", G_SCALAR);

               SPAGAIN;

               if (count != 1)
                   croak("Big trouble\n");

               printf ("The sum of %d and %d is %d\n", a, b, POPi);

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       Points to note this time are

       1.   The only flag specified this time was G_SCALAR. That means that the @_ array  will  be  created  and
            that the value returned by Adder will still exist after the call to call_pv.

       2.   The  purpose  of  the  macro  "SPAGAIN"  is  to refresh the local copy of the stack pointer. This is
            necessary because it is possible that the memory allocated to the Perl stack  has  been  reallocated
            during the call_pv call.

            If  you are making use of the Perl stack pointer in your code you must always refresh the local copy
            using SPAGAIN whenever you make use of the call_* functions or any other Perl internal function.

       3.   Although only a single value was expected to be returned from Adder, it is still  good  practice  to
            check the return code from call_pv anyway.

            Expecting  a  single  value  is  not  quite  the  same as knowing that there will be one. If someone
            modified Adder to return a list and we didn't check for that possibility and take appropriate action
            the Perl stack would end up in an inconsistent state. That is something you  really  don't  want  to
            happen ever.

       4.   The  "POPi"  macro  is  used here to pop the return value from the stack.  In this case we wanted an
            integer, so "POPi" was used.

            Here is the complete list of POP macros available, along with the types they return.

                POPs        SV
                POPp        pointer (PV)
                POPpbytex   pointer to bytes (PV)
                POPn        double (NV)
                POPi        integer (IV)
                POPu        unsigned integer (UV)
                POPl        long
                POPul       unsigned long

            Since these macros have side-effects don't use them as arguments to macros that may  evaluate  their
            argument several times, for example:

              /* Bad idea, don't do this */
              STRLEN len;
              const char *s = SvPV(POPs, len);

            Instead, use a temporary:

              STRLEN len;
              SV *sv = POPs;
              const char *s = SvPV(sv, len);

            or a macro that guarantees it will evaluate its arguments only once:

              STRLEN len;
              const char *s = SvPVx(POPs, len);

       5.   The  final  "PUTBACK"  is  used  to  leave  the  Perl stack in a consistent state before exiting the
            function.  This is necessary because when we popped the return value from the stack with  "POPi"  it
            updated only our local copy of the stack pointer.  Remember, "PUTBACK" sets the global stack pointer
            to be the same as our local copy.

   Returning a List of Values
       Now, let's extend the previous example to return both the sum of the parameters and the difference.

       Here is the Perl subroutine

           sub AddSubtract
           {
              my($a, $b) = @_;
              ($a+$b, $a-$b);
           }

       and this is the C function

           static void
           call_AddSubtract(a, b)
           int a;
           int b;
           {
               dSP;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(a)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("AddSubtract", G_LIST);

               SPAGAIN;

               if (count != 2)
                   croak("Big trouble\n");

               printf ("%d - %d = %d\n", a, b, POPi);
               printf ("%d + %d = %d\n", a, b, POPi);

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       If call_AddSubtract is called like this

           call_AddSubtract(7, 4);

       then here is the output

           7 - 4 = 3
           7 + 4 = 11

       Notes

       1.   We wanted list context, so G_LIST was used.

       2.   Not  surprisingly "POPi" is used twice this time because we were retrieving 2 values from the stack.
            The important thing to note is that when using the "POP*" macros they come off the stack in  reverse
            order.

   Returning a List in Scalar Context
       Say the Perl subroutine in the previous section was called in a scalar context, like this

           static void
           call_AddSubScalar(a, b)
           int a;
           int b;
           {
               dSP;
               int count;
               int i;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(a)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("AddSubtract", G_SCALAR);

               SPAGAIN;

               printf ("Items Returned = %d\n", count);

               for (i = 1; i <= count; ++i)
                   printf ("Value %d = %d\n", i, POPi);

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       The  other  modification  made is that call_AddSubScalar will print the number of items returned from the
       Perl  subroutine  and  their  value  (for  simplicity  it  assumes  that  they  are  integer).    So   if
       call_AddSubScalar is called

           call_AddSubScalar(7, 4);

       then the output will be

           Items Returned = 1
           Value 1 = 3

       In  this  case  the  main  point  to  note  is  that  only the last item in the list is returned from the
       subroutine. AddSubtract actually made it back to call_AddSubScalar.

   Returning Data from Perl via the Parameter List
       It is also possible to return values directly via the parameter list--whether it is actually desirable to
       do it is another matter entirely.

       The Perl subroutine, Inc, below takes 2 parameters and increments each directly.

           sub Inc
           {
               ++ $_[0];
               ++ $_[1];
           }

       and here is a C function to call it.

           static void
           call_Inc(a, b)
           int a;
           int b;
           {
               dSP;
               int count;
               SV * sva;
               SV * svb;

               ENTER;
               SAVETMPS;

               sva = sv_2mortal(newSViv(a));
               svb = sv_2mortal(newSViv(b));

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sva);
               PUSHs(svb);
               PUTBACK;

               count = call_pv("Inc", G_DISCARD);

               if (count != 0)
                   croak ("call_Inc: expected 0 values from 'Inc', got %d\n",
                          count);

               printf ("%d + 1 = %d\n", a, SvIV(sva));
               printf ("%d + 1 = %d\n", b, SvIV(svb));

               FREETMPS;
               LEAVE;
           }

       To be able to access the two parameters that were pushed onto the stack after they return from call_pv it
       is necessary to make a note of their addresses--thus the two variables "sva" and "svb".

       The reason this is necessary is that the area of the Perl stack which held them  will  very  likely  have
       been overwritten by something else by the time control returns from call_pv.

   Using G_EVAL
       Now  an  example  using  G_EVAL.  Below  is  a  Perl  subroutine  which  computes the difference of its 2
       parameters. If this would result in a negative result, the subroutine calls die.

           sub Subtract
           {
               my ($a, $b) = @_;

               die "death can be fatal\n" if $a < $b;

               $a - $b;
           }

       and some C to call it

        static void
        call_Subtract(a, b)
        int a;
        int b;
        {
            dSP;
            int count;
            SV *err_tmp;

            ENTER;
            SAVETMPS;

            PUSHMARK(SP);
            EXTEND(SP, 2);
            PUSHs(sv_2mortal(newSViv(a)));
            PUSHs(sv_2mortal(newSViv(b)));
            PUTBACK;

            count = call_pv("Subtract", G_EVAL|G_SCALAR);

            SPAGAIN;

            /* Check the eval first */
            err_tmp = ERRSV;
            if (SvTRUE(err_tmp))
            {
                printf ("Uh oh - %s\n", SvPV_nolen(err_tmp));
                POPs;
            }
            else
            {
              if (count != 1)
               croak("call_Subtract: wanted 1 value from 'Subtract', got %d\n",
                     count);

                printf ("%d - %d = %d\n", a, b, POPi);
            }

            PUTBACK;
            FREETMPS;
            LEAVE;
        }

       If call_Subtract is called thus

           call_Subtract(4, 5)

       the following will be printed

           Uh oh - death can be fatal

       Notes

       1.   We want to be able to catch the die so we have used the G_EVAL flag.  Not specifying this flag would
            mean that the program would terminate immediately at the die statement in the subroutine Subtract.

       2.   The code

                err_tmp = ERRSV;
                if (SvTRUE(err_tmp))
                {
                    printf ("Uh oh - %s\n", SvPV_nolen(err_tmp));
                    POPs;
                }

            is the direct equivalent of this bit of Perl

                print "Uh oh - $@\n" if $@;

            "PL_errgv" is a perl global of type "GV *" that points to the  symbol  table  entry  containing  the
            error.   "ERRSV"  therefore  refers to the C equivalent of $@.  We use a local temporary, "err_tmp",
            since "ERRSV" is a macro that calls a function, and SvTRUE(ERRSV) would end up calling that function
            multiple times.

       3.   Note that the stack is popped using "POPs" in the block where  SvTRUE(err_tmp)  is  true.   This  is
            necessary  because whenever a call_* function invoked with G_EVAL|G_SCALAR returns an error, the top
            of the stack holds the value undef. Because we want the program to  continue  after  detecting  this
            error, it is essential that the stack be tidied up by removing the undef.

   Using G_KEEPERR
       Consider  this  rather  facetious  example, where we have used an XS version of the call_Subtract example
       above inside a destructor:

           package Foo;
           sub new { bless {}, $_[0] }
           sub Subtract {
               my($a,$b) = @_;
               die "death can be fatal" if $a < $b;
               $a - $b;
           }
           sub DESTROY { call_Subtract(5, 4); }
           sub foo { die "foo dies"; }

           package main;
           {
               my $foo = Foo->new;
               eval { $foo->foo };
           }
           print "Saw: $@" if $@;             # should be, but isn't

       This example will fail to recognize that an error  occurred  inside  the  "eval  {}".   Here's  why:  the
       call_Subtract  code  got  executed  while  perl was cleaning up temporaries when exiting the outer braced
       block, and because call_Subtract is implemented with call_pv using the G_EVAL flag, it promptly reset $@.
       This results in the failure of the outermost test for $@, and thereby the failure of the error trap.

       Appending the G_KEEPERR flag, so that the call_pv call in call_Subtract reads:

               count = call_pv("Subtract", G_EVAL|G_SCALAR|G_KEEPERR);

       will preserve the error and restore reliable error handling.

   Using call_sv
       In all the previous examples I have 'hard-wired' the name of the Perl subroutine to  be  called  from  C.
       Most of the time though, it is more convenient to be able to specify the name of the Perl subroutine from
       within the Perl script, and you'll want to use call_sv.

       Consider the Perl code below

           sub fred
           {
               print "Hello there\n";
           }

           CallSubPV("fred");

       Here is a snippet of XSUB which defines CallSubPV.

           void
           CallSubPV(name)
               char *  name
               CODE:
               PUSHMARK(SP);
               call_pv(name, G_DISCARD|G_NOARGS);

       That  is  fine  as  far  as it goes. The thing is, the Perl subroutine can be specified as only a string,
       however, Perl allows references to subroutines and anonymous  subroutines.   This  is  where  call_sv  is
       useful.

       The code below for CallSubSV is identical to CallSubPV except that the "name" parameter is now defined as
       an SV* and we use call_sv instead of call_pv.

           void
           CallSubSV(name)
               SV *    name
               CODE:
               PUSHMARK(SP);
               call_sv(name, G_DISCARD|G_NOARGS);

       Because we are using an SV to call fred the following can all be used:

           CallSubSV("fred");
           CallSubSV(\&fred);
           $ref = \&fred;
           CallSubSV($ref);
           CallSubSV( sub { print "Hello there\n" } );

       As you can see, call_sv gives you much greater flexibility in how you can specify the Perl subroutine.

       You  should note that, if it is necessary to store the SV ("name" in the example above) which corresponds
       to the Perl subroutine so that it can be used later in the program, it not enough just to store a copy of
       the pointer to the SV. Say the code above had been like this:

           static SV * rememberSub;

           void
           SaveSub1(name)
               SV *    name
               CODE:
               rememberSub = name;

           void
           CallSavedSub1()
               CODE:
               PUSHMARK(SP);
               call_sv(rememberSub, G_DISCARD|G_NOARGS);

       The reason this  is  wrong  is  that,  by  the  time  you  come  to  use  the  pointer  "rememberSub"  in
       "CallSavedSub1",  it  may  or may not still refer to the Perl subroutine that was recorded in "SaveSub1".
       This is particularly true for these cases:

           SaveSub1(\&fred);
           CallSavedSub1();

           SaveSub1( sub { print "Hello there\n" } );
           CallSavedSub1();

       By the time each of the "SaveSub1" statements above has been executed, the SV*s which corresponded to the
       parameters will no longer exist.  Expect an error message from Perl of the form

           Can't use an undefined value as a subroutine reference at ...

       for each of the "CallSavedSub1" lines.

       Similarly, with this code

           $ref = \&fred;
           SaveSub1($ref);
           $ref = 47;
           CallSavedSub1();

       you can expect one of these messages (which you actually get is dependent on the version of Perl you  are
       using)

           Not a CODE reference at ...
           Undefined subroutine &main::47 called ...

       The variable $ref may have referred to the subroutine "fred" whenever the call to "SaveSub1" was made but
       by  the  time  "CallSavedSub1" gets called it now holds the number 47. Because we saved only a pointer to
       the original SV in "SaveSub1", any changes to $ref will be tracked by  the  pointer  "rememberSub".  This
       means  that whenever "CallSavedSub1" gets called, it will attempt to execute the code which is referenced
       by the SV* "rememberSub".  In this case though, it now refers to  the  integer  47,  so  expect  Perl  to
       complain loudly.

       A similar but more subtle problem is illustrated with this code:

           $ref = \&fred;
           SaveSub1($ref);
           $ref = \&joe;
           CallSavedSub1();

       This  time  whenever  "CallSavedSub1"  gets called it will execute the Perl subroutine "joe" (assuming it
       exists) rather than "fred" as was originally requested in the call to "SaveSub1".

       To get around these problems it is necessary to take a full  copy  of  the  SV.   The  code  below  shows
       "SaveSub2" modified to do that.

           /* this isn't thread-safe */
           static SV * keepSub = (SV*)NULL;

           void
           SaveSub2(name)
               SV *    name
               CODE:
               /* Take a copy of the callback */
               if (keepSub == (SV*)NULL)
                   /* First time, so create a new SV */
                   keepSub = newSVsv(name);
               else
                   /* Been here before, so overwrite */
                   SvSetSV(keepSub, name);

           void
           CallSavedSub2()
               CODE:
               PUSHMARK(SP);
               call_sv(keepSub, G_DISCARD|G_NOARGS);

       To  avoid  creating  a new SV every time "SaveSub2" is called, the function first checks to see if it has
       been called before.  If not, then space for a  new  SV  is  allocated  and  the  reference  to  the  Perl
       subroutine  "name"  is  copied  to  the variable "keepSub" in one operation using "newSVsv".  Thereafter,
       whenever "SaveSub2" is called, the existing SV, "keepSub",  is  overwritten  with  the  new  value  using
       "SvSetSV".

       Note:  using  a  static  or  global  variable  to store the SV isn't thread-safe.  You can either use the
       "MY_CXT" mechanism documented in "Safely Storing Static Data in XS" in perlxs which is fast, or store the
       values in perl global variables, using get_sv(), which is much slower.

   Using call_argv
       Here is a Perl subroutine which prints whatever parameters are passed to it.

           sub PrintList
           {
               my(@list) = @_;

               foreach (@list) { print "$_\n" }
           }

       And here is an example of call_argv which will call PrintList.

           static char * words[] = {"alpha", "beta", "gamma", "delta", NULL};

           static void
           call_PrintList()
           {
               call_argv("PrintList", G_DISCARD, words);
           }

       Note that it is not necessary to call "PUSHMARK" in this instance.  This is because call_argv will do  it
       for you.

   Using call_method
       Consider the following Perl code:

           {
               package Mine;

               sub new
               {
                   my($type) = shift;
                   bless [@_]
               }

               sub Display
               {
                   my ($self, $index) = @_;
                   print "$index: $$self[$index]\n";
               }

               sub PrintID
               {
                   my($class) = @_;
                   print "This is Class $class version 1.0\n";
               }
           }

       It  implements  just  a  very  simple  class  to  manage an array.  Apart from the constructor, "new", it
       declares methods, one static and one virtual. The static method, "PrintID", prints out simply  the  class
       name and a version number. The virtual method, "Display", prints out a single element of the array.  Here
       is an all-Perl example of using it.

           $a = Mine->new('red', 'green', 'blue');
           $a->Display(1);
           Mine->PrintID;

       will print

           1: green
           This is Class Mine version 1.0

       Calling a Perl method from C is fairly straightforward. The following things are required:

       •    A reference to the object for a virtual method or the name of the class for a static method

       •    The name of the method

       •    Any other parameters specific to the method

       Here is a simple XSUB which illustrates the mechanics of calling both the "PrintID" and "Display" methods
       from C.

           void
           call_Method(ref, method, index)
               SV *    ref
               char *  method
               int             index
               CODE:
               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(ref);
               PUSHs(sv_2mortal(newSViv(index)));
               PUTBACK;

               call_method(method, G_DISCARD);

           void
           call_PrintID(class, method)
               char *  class
               char *  method
               CODE:
               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSVpv(class, 0)));
               PUTBACK;

               call_method(method, G_DISCARD);

       So the methods "PrintID" and "Display" can be invoked like this:

           $a = Mine->new('red', 'green', 'blue');
           call_Method($a, 'Display', 1);
           call_PrintID('Mine', 'PrintID');

       The only thing to note is that, in both the static and virtual methods, the method name is not passed via
       the stack--it is used as the first parameter to call_method.

   Using GIMME_V
       Here is a trivial XSUB which prints the context in which it is currently executing.

           void
           PrintContext()
               CODE:
               U8 gimme = GIMME_V;
               if (gimme == G_VOID)
                   printf ("Context is Void\n");
               else if (gimme == G_SCALAR)
                   printf ("Context is Scalar\n");
               else
                   printf ("Context is Array\n");

       And here is some Perl to test it.

           PrintContext;
           $a = PrintContext;
           @a = PrintContext;

       The output from that will be

           Context is Void
           Context is Scalar
           Context is Array

   Using Perl to Dispose of Temporaries
       In  the  examples  given to date, any temporaries created in the callback (i.e., parameters passed on the
       stack to the call_* function or values returned via the stack) have been freed by one of these methods:

       •    Specifying the G_DISCARD flag with call_*

       •    Explicitly using the "ENTER"/"SAVETMPS"--"FREETMPS"/"LEAVE" pairing

       There is another method which can be used, namely letting Perl do it for you  automatically  whenever  it
       regains control after the callback has terminated.  This is done by simply not using the

           ENTER;
           SAVETMPS;
           ...
           FREETMPS;
           LEAVE;

       sequence in the callback (and not, of course, specifying the G_DISCARD flag).

       If  you are going to use this method you have to be aware of a possible memory leak which can arise under
       very specific circumstances.  To explain these circumstances you need to know a bit  about  the  flow  of
       control between Perl and the callback routine.

       The  examples  given  at  the  start  of  the document (an error handler and an event driven program) are
       typical of the two main sorts of flow control that you are likely to encounter with callbacks.  There  is
       a very important distinction between them, so pay attention.

       In  the  first  example,  an error handler, the flow of control could be as follows.  You have created an
       interface to an external library.  Control can reach the external library like this

           perl --> XSUB --> external library

       Whilst control is in the library, an error condition occurs. You have previously set up a  Perl  callback
       to handle this situation, so it will get executed. Once the callback has finished, control will drop back
       to Perl again.  Here is what the flow of control will be like in that situation

           perl --> XSUB --> external library
                             ...
                             error occurs
                             ...
                             external library --> call_* --> perl
                                                                 |
           perl <-- XSUB <-- external library <-- call_* <----+

       After  processing  of  the  error  using  call_*  is completed, control reverts back to Perl more or less
       immediately.

       In the diagram, the further right you go the more deeply nested the scope is.  It is only when control is
       back with perl on the extreme left of the diagram that you will have dropped back to the enclosing  scope
       and any temporaries you have left hanging around will be freed.

       In the second example, an event driven program, the flow of control will be more like this

           perl --> XSUB --> event handler
                             ...
                             event handler --> call_* --> perl
                                                              |
                             event handler <-- call_* <----+
                             ...
                             event handler --> call_* --> perl
                                                              |
                             event handler <-- call_* <----+
                             ...
                             event handler --> call_* --> perl
                                                              |
                             event handler <-- call_* <----+

       In this case the flow of control can consist of only the repeated sequence

           event handler --> call_* --> perl

       for practically the complete duration of the program.  This means that control may never drop back to the
       surrounding scope in Perl at the extreme left.

       So  what  is  the  big problem? Well, if you are expecting Perl to tidy up those temporaries for you, you
       might be in for a long wait.  For Perl to dispose of your temporaries, control  must  drop  back  to  the
       enclosing  scope at some stage.  In the event driven scenario that may never happen.  This means that, as
       time goes on, your program will create more and more temporaries, none of which will ever  be  freed.  As
       each  of  these  temporaries  consumes some memory your program will eventually consume all the available
       memory in your system--kapow!

       So here is the bottom line--if you are sure that control will revert back to  the  enclosing  Perl  scope
       fairly  quickly  after the end of your callback, then it isn't absolutely necessary to dispose explicitly
       of any temporaries you may have created. Mind you, if you are at all  uncertain  about  what  to  do,  it
       doesn't do any harm to tidy up anyway.

   Strategies for Storing Callback Context Information
       Potentially one of the trickiest problems to overcome when designing a callback interface can be figuring
       out how to store the mapping between the C callback function and the Perl equivalent.

       To  help  understand  why  this can be a real problem first consider how a callback is set up in an all C
       environment.  Typically a C API will provide a function to register  a  callback.   This  will  expect  a
       pointer  to  a  function  as  one  of  its  parameters.   Below  is  a  call  to  a hypothetical function
       "register_fatal" which registers the C function to get called when a fatal error occurs.

           register_fatal(cb1);

       The single parameter "cb1" is a pointer to a function, so you must have defined "cb1" in your  code,  say
       something like this

           static void
           cb1()
           {
               printf ("Fatal Error\n");
               exit(1);
           }

       Now change that to call a Perl subroutine instead

           static SV * callback = (SV*)NULL;

           static void
           cb1()
           {
               dSP;

               PUSHMARK(SP);

               /* Call the Perl sub to process the callback */
               call_sv(callback, G_DISCARD);
           }

           void
           register_fatal(fn)
               SV *    fn
               CODE:
               /* Remember the Perl sub */
               if (callback == (SV*)NULL)
                   callback = newSVsv(fn);
               else
                   SvSetSV(callback, fn);

               /* register the callback with the external library */
               register_fatal(cb1);

       where the Perl equivalent of "register_fatal" and the callback it registers, "pcb1", might look like this

           # Register the sub pcb1
           register_fatal(\&pcb1);

           sub pcb1
           {
               die "I'm dying...\n";
           }

       The mapping between the C callback and the Perl equivalent is stored in the global variable "callback".

       This will be adequate if you ever need to have only one callback registered at any time. An example could
       be an error handler like the code sketched out above. Remember though, repeated calls to "register_fatal"
       will replace the previously registered callback function with the new one.

       Say  for example you want to interface to a library which allows asynchronous file i/o.  In this case you
       may be able to register a callback whenever a read operation has completed. To be of any use we  want  to
       be  able to call separate Perl subroutines for each file that is opened.  As it stands, the error handler
       example above would not be adequate as it allows only a single callback to be defined at any  time.  What
       we  require  is a means of storing the mapping between the opened file and the Perl subroutine we want to
       be called for that file.

       Say the i/o library has a function "asynch_read" which associates a C function "ProcessRead" with a  file
       handle  "fh"--this assumes that it has also provided some routine to open the file and so obtain the file
       handle.

           asynch_read(fh, ProcessRead)

       This may expect the C ProcessRead function of this form

           void
           ProcessRead(fh, buffer)
           int fh;
           char *      buffer;
           {
                ...
           }

       To provide a Perl interface to this library we need to be able to map between the "fh" parameter and  the
       Perl  subroutine  we  want  called.  A hash is a convenient mechanism for storing this mapping.  The code
       below shows a possible implementation

           static HV * Mapping = (HV*)NULL;

           void
           asynch_read(fh, callback)
               int     fh
               SV *    callback
               CODE:
               /* If the hash doesn't already exist, create it */
               if (Mapping == (HV*)NULL)
                   Mapping = newHV();

               /* Save the fh -> callback mapping */
               hv_store(Mapping, (char*)&fh, sizeof(fh), newSVsv(callback), 0);

               /* Register with the C Library */
               asynch_read(fh, asynch_read_if);

       and "asynch_read_if" could look like this

           static void
           asynch_read_if(fh, buffer)
           int fh;
           char *      buffer;
           {
               dSP;
               SV ** sv;

               /* Get the callback associated with fh */
               sv =  hv_fetch(Mapping, (char*)&fh , sizeof(fh), FALSE);
               if (sv == (SV**)NULL)
                   croak("Internal error...\n");

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(fh)));
               PUSHs(sv_2mortal(newSVpv(buffer, 0)));
               PUTBACK;

               /* Call the Perl sub */
               call_sv(*sv, G_DISCARD);
           }

       For completeness, here is "asynch_close".  This shows how to remove the entry from the hash "Mapping".

           void
           asynch_close(fh)
               int     fh
               CODE:
               /* Remove the entry from the hash */
               (void) hv_delete(Mapping, (char*)&fh, sizeof(fh), G_DISCARD);

               /* Now call the real asynch_close */
               asynch_close(fh);

       So the Perl interface would look like this

           sub callback1
           {
               my($handle, $buffer) = @_;
           }

           # Register the Perl callback
           asynch_read($fh, \&callback1);

           asynch_close($fh);

       The mapping between the C callback and Perl is stored in the global hash "Mapping"  this  time.  Using  a
       hash has the distinct advantage that it allows an unlimited number of callbacks to be registered.

       What if the interface provided by the C callback doesn't contain a parameter which allows the file handle
       to  Perl subroutine mapping?  Say in the asynchronous i/o package, the callback function gets passed only
       the "buffer" parameter like this

           void
           ProcessRead(buffer)
           char *      buffer;
           {
               ...
           }

       Without the file handle there is no  straightforward  way  to  map  from  the  C  callback  to  the  Perl
       subroutine.

       In  this  case  a  possible way around this problem is to predefine a series of C functions to act as the
       interface to Perl, thus

           #define MAX_CB              3
           #define NULL_HANDLE -1
           typedef void (*FnMap)();

           struct MapStruct {
               FnMap    Function;
               SV *     PerlSub;
               int      Handle;
             };

           static void  fn1();
           static void  fn2();
           static void  fn3();

           static struct MapStruct Map [MAX_CB] =
               {
                   { fn1, NULL, NULL_HANDLE },
                   { fn2, NULL, NULL_HANDLE },
                   { fn3, NULL, NULL_HANDLE }
               };

           static void
           Pcb(index, buffer)
           int index;
           char * buffer;
           {
               dSP;

               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSVpv(buffer, 0)));
               PUTBACK;

               /* Call the Perl sub */
               call_sv(Map[index].PerlSub, G_DISCARD);
           }

           static void
           fn1(buffer)
           char * buffer;
           {
               Pcb(0, buffer);
           }

           static void
           fn2(buffer)
           char * buffer;
           {
               Pcb(1, buffer);
           }

           static void
           fn3(buffer)
           char * buffer;
           {
               Pcb(2, buffer);
           }

           void
           array_asynch_read(fh, callback)
               int             fh
               SV *    callback
               CODE:
               int index;
               int null_index = MAX_CB;

               /* Find the same handle or an empty entry */
               for (index = 0; index < MAX_CB; ++index)
               {
                   if (Map[index].Handle == fh)
                       break;

                   if (Map[index].Handle == NULL_HANDLE)
                       null_index = index;
               }

               if (index == MAX_CB && null_index == MAX_CB)
                   croak ("Too many callback functions registered\n");

               if (index == MAX_CB)
                   index = null_index;

               /* Save the file handle */
               Map[index].Handle = fh;

               /* Remember the Perl sub */
               if (Map[index].PerlSub == (SV*)NULL)
                   Map[index].PerlSub = newSVsv(callback);
               else
                   SvSetSV(Map[index].PerlSub, callback);

               asynch_read(fh, Map[index].Function);

           void
           array_asynch_close(fh)
               int     fh
               CODE:
               int index;

               /* Find the file handle */
               for (index = 0; index < MAX_CB; ++ index)
                   if (Map[index].Handle == fh)
                       break;

               if (index == MAX_CB)
                   croak ("could not close fh %d\n", fh);

               Map[index].Handle = NULL_HANDLE;
               SvREFCNT_dec(Map[index].PerlSub);
               Map[index].PerlSub = (SV*)NULL;

               asynch_close(fh);

       In this case the functions "fn1", "fn2", and "fn3" are used to remember the Perl subroutine to be called.
       Each of the functions holds a separate hard-wired index which is used in the function "Pcb" to access the
       "Map" array and actually call the Perl subroutine.

       There are some obvious disadvantages with this technique.

       Firstly, the code is considerably more complex than with the previous example.

       Secondly, there is a hard-wired limit (in this case  3)  to  the  number  of  callbacks  that  can  exist
       simultaneously.  The  only  way  to increase the limit is by modifying the code to add more functions and
       then recompiling.  None the less, as long as the number of functions is chosen  with  some  care,  it  is
       still a workable solution and in some cases is the only one available.

       To summarize, here are a number of possible methods for you to consider for storing the mapping between C
       and the Perl callback

       1. Ignore the problem - Allow only 1 callback
            For  a  lot  of  situations,  like interfacing to an error handler, this may be a perfectly adequate
            solution.

       2. Create a sequence of callbacks - hard wired limit
            If it is impossible to tell from the parameters passed back from the C callback what the context is,
            then you may need to create a sequence of C callback interface functions, and store pointers to each
            in an array.

       3. Use a parameter to map to the Perl callback
            A hash is an ideal mechanism to store the mapping between C and Perl.

   Alternate Stack Manipulation
       Although I have made use of only the "POP*" macros to access values returned from Perl subroutines, it is
       also possible to bypass these macros and read the stack using the "ST"  macro  (See  perlxs  for  a  full
       description of the "ST" macro).

       Most  of the time the "POP*" macros should be adequate; the main problem with them is that they force you
       to process the returned values in sequence. This may not be the most suitable way to process  the  values
       in  some  cases. What we want is to be able to access the stack in a random order. The "ST" macro as used
       when coding an XSUB is ideal for this purpose.

       The code below is the example given in the section "Returning a List  of  Values"  recoded  to  use  "ST"
       instead of "POP*".

           static void
           call_AddSubtract2(a, b)
           int a;
           int b;
           {
               dSP;
               I32 ax;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(a)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("AddSubtract", G_LIST);

               SPAGAIN;
               SP -= count;
               ax = (SP - PL_stack_base) + 1;

               if (count != 2)
                   croak("Big trouble\n");

               printf ("%d + %d = %d\n", a, b, SvIV(ST(0)));
               printf ("%d - %d = %d\n", a, b, SvIV(ST(1)));

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       Notes

       1.   Notice that it was necessary to define the variable "ax".  This is because the "ST" macro expects it
            to  exist.   If we were in an XSUB it would not be necessary to define "ax" as it is already defined
            for us.

       2.   The code

                    SPAGAIN;
                    SP -= count;
                    ax = (SP - PL_stack_base) + 1;

            sets the stack up so that we can use the "ST" macro.

       3.   Unlike the original coding of this example, the returned values are not accessed in  reverse  order.
            So  ST(0)  refers  to  the first value returned by the Perl subroutine and ST(count-1) refers to the
            last.

   Creating and Calling an Anonymous Subroutine in C
       As we've already shown, "call_sv" can be used to invoke an anonymous subroutine.   However,  our  example
       showed a Perl script invoking an XSUB to perform this operation.  Let's see how it can be done inside our
       C code:

        ...

        SV *cvrv
           = eval_pv("sub {
                       print 'You will not find me cluttering any namespace!'
                      }", TRUE);

        ...

        call_sv(cvrv, G_VOID|G_NOARGS);

       "eval_pv"  is used to compile the anonymous subroutine, which will be the return value as well (read more
       about "eval_pv" in "eval_pv" in perlapi).  Once this code reference is in hand, it can be mixed  in  with
       all the previous examples we've shown.

LIGHTWEIGHT CALLBACKS

       Sometimes  you  need to invoke the same subroutine repeatedly.  This usually happens with a function that
       acts on a list of values, such as Perl's built-in sort(). You can pass a comparison function  to  sort(),
       which  will  then be invoked for every pair of values that needs to be compared. The first() and reduce()
       functions from List::Util follow a similar pattern.

       In this case it is possible to speed up the routine (often quite substantially) by using the  lightweight
       callback  API.  The idea is that the calling context only needs to be created and destroyed once, and the
       sub can be called arbitrarily many times in between.

       It is usual to pass parameters using global variables (typically $_ for one parameter, or $a and  $b  for
       two  parameters)  rather  than  via  @_.  (It is possible to use the @_ mechanism if you know what you're
       doing, though there is as yet no supported API for it. It's also inherently slower.)

       The pattern of macro calls is like this:

           dMULTICALL;                 /* Declare local variables */
           U8 gimme = G_SCALAR;        /* context of the call: G_SCALAR,
                                        * G_LIST, or G_VOID */

           PUSH_MULTICALL(cv);         /* Set up the context for calling cv,
                                          and set local vars appropriately */

           /* loop */ {
               /* set the value(s) af your parameter variables */
               MULTICALL;              /* Make the actual call */
           } /* end of loop */

           POP_MULTICALL;              /* Tear down the calling context */

       For some concrete examples, see the implementation of the first() and reduce()  functions  of  List::Util
       1.18. There you will also find a header file that emulates the multicall API on older versions of perl.

SEE ALSO

       perlxs, perlguts, perlembed

AUTHOR

       Paul Marquess

       Special thanks to the following people who assisted in the creation of the document.

       Jeff Okamoto, Tim Bunce, Nick Gianniotis, Steve Kelem, Gurusamy Sarathy and Larry Wall.

DATE

       Last updated for perl 5.23.1.

perl v5.38.2                                       2025-04-08                                        PERLCALL(1)