Provided by: nihstro-tools_0.0~git20211107.e924e21-2_amd64 bug

NAME

       nihstro-assemble — Utility for assembling SHBIN files from human-readable 3DS shader source code

SYNOPSIS

       nihstro-assemble    [-e    |    --entrypoint    label_name]   [-g   |   --geo_shader]   [-h   |   --help]
                        [-o | --output output_filename] file ...

DESCRIPTION

       nihstro-assemble is a standalone assembler for assembling 3DS shader binaries from human-readable  source
       code (the syntax of which is called "nihcode"). It is perfectly suitable for homebrew development. Shader
       source needs to follow the nihcode specification.

       Options:

       -e, --entrypoint label_name
               label name in the input source at which shader execution should start (defaults to "main")

       -g, --geo_shader
               Compile shader source as a geometry shader

       -h, --help
               Show command line usage

       -o, --output output_filename
               Filename of output shader binary

SEE ALSO

       nihstro-disassemble(1)

AUTHORS

       nihstro-assemble was written by
       Tony Wasserka

       This manual page was written by
       David James <davidjamescastor215@proton.me>

Debian                                             2023-11-21                                NIHSTRO-ASSEMBLE(1)