Provided by: grfcodec_6.0.6-6build2_amd64 bug

NAME

       GRFCodec — A tool to convert a GRF file into graphics files and meta data, and vice versa.

SYNOPSIS

       grfcodec [-sv] [-d | -e] [options] GRF‐file [Directory]

                <GRF‐File> denotes the .GRF file you want to work on, e.g. TRG1.GRF

                <Directory>  is where the individual sprites should be saved. If omitted, they will default to a
                subdirectory called sprites/.

OPTIONS

       -?      Display the help message.

       -e      Encode a GRF file. The GRF‐file to pass is the file where to encode to. The source  of  the  GRF‐
               file,  i.e.  the  .nfo,  will  be looked for in sprites/GRF‐file.nfo.  All graphics files will be
               searched for relative from the location of the GRF‐file.

       -d      Decode a GRF file. The  GRF‐file  to  pass  is  the  file  to  decode.  The  result  will  be  in
               sprites/GRF‐file.nfo and sprites/GRF‐file.png.

       -s      Silences the progress output in interactive mode

       -v      Display the version.

       Options for decoding:

       -w num  Write spritesheets files with the given width (default 800, minimum 16)

       -h num  Split spritesheets when they reach this height (default no limit, minimum 16)

       -b num  Organize sprites in boxes of this size (default 16)

       -o ssf  Sets the format of generated spritesheets.  See -o ? for a list.

       -p pal  Use this palette instead of the default.  See -p ? for a list.

       -t      Disable decoding of plain text characters as strings.

       -x      Disable production of unquoted escape sequences.

       -xx     Disable production of both quoted and unquoted escape sequences.

               This has the side effect of producing a version 6 .nfo, instead of a version 7 .nfo.

       -X      List sprite numbers in the image file in hex.

       Options for encoding:

       -c      Crop extraneous transparent blue from real sprites

       -u      Save uncompressed data (probably not a good idea)

       -q      Suppress warning messages

       -g num  Create  a GRF file with the given container version. Valid versions are 1 and 2, where the latter
               allows bigger sprites, larger sounds, and multiple zoom levels and bit depths for the sprites.

       -n      Try both compression algorithms and use the most efficient. This might cause trouble when loading
               the NewGRF in TTDPatch.

       Options for both encoding and decoding:

       -m num  Apply colour translation to all sprites except character‐glyphs.

       -M num  Apply colour translation to all sprites.

               If both of these are specified, only the last is obeyed.  -m ? or -M  ?  for  a  list  of  colour
               translations.

SEE ALSO

       The documentation in /usr/share/doc/grfcodec/

AUTHOR

       GRFCodec was written by Josef Drexler.

       This manual page was written by Remko Bijker.

COPYRIGHT

       GRFCodec is Copyright (C) 2000‐2005 by Josef Drexler <josef@ttdpatch.net>

                                                February 24, 2012                                    GRFCodec(1)