Provided by: cppgir_2.0-2_amd64 bug

NAME

       cppgir - GObject-Introspection C++ binding wrapper generator

SYNOPSIS

       cppgir [OPTION...] --output DIRECTORY GIR...

DESCRIPTION

       cppgir  reads each of the specified GIR and converts these (and any dependencies) into C++14 wrapper code
       that     collectively     then     make      up      a      'binding'      (in      GObject-Introspection
       https://wiki.gnome.org/Projects/GObjectIntrospection  terminology).  Each  GIR can be specified as a full
       pathname to the .gir file or simply by the basename (i.e. no  path  or  .gir  suffix),  with  or  without
       version.  Of  course,  in the latter case, the .gir must be in a standard location, or other options must
       specify additional whereabouts.

OPTIONS

       See BACKGROUND later on for further details on some of the concepts used in the following descriptions.

       --output DIRECTORY
              Specifies the top-level directory in which to generate code. It will be created if it does not yet
              exist.

       --gir-path PATHS
              Adds a colon-separated list of additional directories within which to (recursively) search  for  a
              .gir file (if not specified by full pathname).

       --debug LEVEL
              Debug level or level of verbosity, higher numbers are more verbose.

       --ignore FILES
              Adds a colon-separated list of so-called ignore files.

       --suppression FILES
              Adds a colon-separated list of so-called suppression files.

       --gen-suppression FILE
              Specifies a suppression file to generate during this run.

       --class
              Requests generation of implementation class code needed for subclassing.

       --class-full
              Requests  generation  of  a  plain as-is C signature fall-back method for an otherwise unsupported
              unwrapped method. Only applicable if --class is also specified. It also requires use of the latest
              custom subclass (signature) approach (see below for details on that), as these plain  methods  are
              not "activated" in case of legacy approach (for backwards compatibility).

       --expected
              Use  an  error  return  type based on std::expected http://wg21.link/p0323 proposal (as opposed to
              throwing exception).

       --dl   Use dlopen/dlsym to generate (most) calls rather than usual "direct" calls. As such, a great  many
              calls  might  then  fail  at runtime. So, if combined with --expected all those calls will use the
              above error return type.

       --dump-ignore
              (only if compiled with embedded ignore) Dumps embedded ignore data.

ENVIRONMENT

       In stead of command-line options, environment variables can also be used. Note, however, that options are
       still taken into account even when variables have been  set.  The  following  environment  variables  are
       considered, and have the same meaning as the corresponding command-line option:

           `GI_DEBUG`, `GI_IGNORE`, `GI_SUPPRESSION`, `GI_GEN_SUPPRESSION`, `GI_OUTPUT`,
           `GI_CLASS`, `GI_CLASS_FULL`, `GI_EXPECTED`, `GI_DL`, `GI_GIR_PATH`

       In  addition  to  the  above,  GI_GIR  can  specify  a  colon-separated  lists  of  GIRs (specified as on
       command-line). XDG_DATA_DIRS is also used as additional source of directories to search for GIRs  (within
       a gir-1.0 subdirectory).

BACKGROUND

   API v2
       Note that v2 API is somewhat different than previous API, so some porting of existing code may be needed.
       See also later section for a rationale and discussion on changes.

       The  generated  code provides a straight binding as specified by the annotations, so everything is pretty
       much where expected, such as methods within classes in turn within namespaces. For example,  all  GObject
       types  are  within  namespace  gi::repository::GObject.  With  that in mind, it should be easy to use and
       navigate in generated code, along with following comments:

       ○   As customary, anything within a detail or internal namespace is not meant for public use and  subject
           to  change. The top-level gi namespace defines a few things that make up public API which is meant to
           be stable (though at this stage of maturity no full guarantee is provided).

       ○   Some generated code may have _ (underscore) appended to it simply to avoid clashing with  a  reserved
           keyword (or a preprocessor definition). It has no special (reserved) meaning otherwise.

       ○   However,  anything with leading underscore (if encountered) should be considered as internal (and not
           meant for public API).

       In overall, the generated code is very lightweight and clear, easily understood and with  little  runtime
       overhead, as also illustrated by the following overview of wrappers for various kinds of types. Note that
       almost  all of them essentially wrap a pointer and therefore should be checked for validity prior to many
       uses as with any "smart pointer" (e.g. using provided operator bool()).

       Objects. A GObject is a single pointer along with class code that manages a  single  refcount  (including
       decrement  upon  destruction).  The refcount it manages is either received/taken from a full transfer, or
       ref_sink'ed (in case of none/floating  transfer,  see  also  discussion  in  subsequent  section  on  the
       intricacies of the latter and theoretical edge cases).

       Boxed  Types.  Similarly,  but  with  a minor twist, wrappers for a boxed GType MyBox come in 2 kinds; an
       owning MyBox and a non-owning MyBox_Ref. In both cases, the wrapper is again a single pointer  with  some
       suitable/applicable  helper  methods.  The  former  essentially  acts  a  "unique ptr" (with g_boxed_free
       deleter) whereas the latter  acts  as  a  "naked  ptr/reference"  (without  any  ownership  or  cleanup).
       Obviously,  for  the  latter case, all the usual caution regarding dangling references (etc) applies. The
       latter are used for transfer none cases and the former in  transfer  full  situations.  In  case  a  safe
       "reference"  needs  to  be  kept  around (e.g. in some member), then a _Ref can be .copy_()'d (which uses
       g_boxed_copy) to an owning wrapper. The above semantics also imply that the owning wrapper  is  move-only
       (and  again .copy_() yields a copy). However, there are quite some cases where a boxed copy is based on a
       refcount (which also preserves the box identity/pointer). Those cases  have  been  specially  marked  (in
       overrides)  to  make  the  owning  wrappers  copyable  as  well.  Likewise,  a  _Ref of such cases can be
       (implicitly) assigned/copied to an owning one (in each case triggering a g_boxed_copy which is then known
       to be plain and cheap). If desired, additional wrappers could be marked as  copyable,  in  which  case  a
       wrapper  copy  invokes  a potentially more expensive (and non-identity preserving) g_boxed_copy. Also, or
       alternatively, if GI_ENABLE_BOXED_COPY_ALL is defined and truthy, then all boxed wrappers are copyable in
       that way.

       Record Types. Plain records (i.e. structs with no registered GType) are handled  in  a  similar  fashion,
       with  g_free  as  "deleter"  (and  without  any  copy  support).  Since  no lifecycle resource management
       (construction, destruction) is available for such types, there are (quite some) limitations to what  code
       generation or binding can do here (see also discussion in corresponding section).

       Strings.  A  string  (e.g.  char*)  is also regarded and wrapped in a similar way. That is, a gi::cstring
       wraps (and owns and manages) a C  char*  and  gi::cstring_v  is  the  corresponding  non-owning  variant.
       Obviously,  the  former bears resemblance to std::string whereas the latter to std::string_view. In fact,
       as there is no real definitive "string API" (in C or glib), their  API  is  fairly  similar  (though  not
       guaranteed  identical) to the std counterparts. Also, various conversions from/to std counterparts should
       allow for convenient type interchange. Additional integration with other string types is also possible by
       further specialization of gi::convert::converter (see gi/string.hpp source for details).

       Collections. That is, GList, GSList, GPtrArray, GHashTable or  plain  arrays  (zero-terminated  or  not).
       Similar  to  std  container,  each collection wrapper is a templatized gi::Collection type, with (a.o.) a
       type parameter for the contained type. As with some of the above types, such wrappers come in  an  owning
       and  non-owning  variants,  as  specified by another (type) parameter and obtained from annotations, i.e.
       transfer none, transfer container or transfer full. Note that the "ownership" specifies both ownership of
       the container and of the contained elements. Of course, where needed, code  generation  will  select  and
       specify the proper type (e.g. as function parameter). Following aspects are worth mentioning;

       ○   Templatized constructors and conversion operators support construction from/of and assignment from/to
           (e.g.)  std  container  types.  Likewise  so for "similar" (duck-ed) types, where "similar" refers to
           member types and constructor signatures.

       ○   A (std) container-ish API is also provided, though neither identical nor fully compatible  (a.o.  due
           to limitations of the C wrappee's API). However, the none (ownership) variant is considered read-only
           and  so  it  does  not  provide  any "modification" API parts and only a const iterator. As almost no
           wrapper methods are const, an auto p : coll (range-for) pattern is recommended (wrappers are  cheaply
           copied). Other variants do support modification as well as iteration that allows for a auto &p : coll
           pattern  (if  so  desired). In particular, this applies to the full variant, which is the recommended
           one for "standalone" use (as container), as it safely manages ownership of both itself and elements.

       ○   Wrappers of refcounted collections (GPtrArray, GHashTable) are otherwise similar to object  wrappers.
           So  they always manage a refcount (and are copyable) regardless of ownership variant (none, etc). The
           other wrappers are similar to boxed wrappers, e.g. copyable in none  variant,  but  otherwise  assume
           unique ownership and are non-copyable.

       ○   A gi::CollectionParameter may also used by code generation for a function input parameter. In case of
           none  ownership,  this  type/instance  will  temporarily  hold  ownership of a collection that may be
           created by conversion from another container. Temporarily here refers to the  duration  of  the  call
           during which the parameter instance exists. It is not (and should not be) used elsewhere.

       In  short,  one  can  choose  to  work  with  std  types and convert to collection wrappers upon function
       call/return, but for simple  cases  (or  beyond),  the  collection  wrapper  might  well  serve  (without
       conversion).

       Plain Types. Various enum, (static) method, functions, typedef (for callback) fill in the rest.

       Functions.  Functions  that involve the usual GError return pattern are wrapped in a few ways. On the one
       hand, in a straight way, where the error is a (wrapped error) output parameter. Alternatively, the  error
       parameter  is  removed from the signature. In that case it is "returned" by either throwing the (wrapped)
       error (which is also a std::exception subclasss), or by returning a  suitable  expected  type  (with  the
       wrapped error type as error type). While throwing is default behaviour, the latter can be requested using
       --expected option.

       In  case  of  a  GError  in  (function)  callback or virtual method signature, it is always retained as a
       (wrapped) error output parameter and preferably used to report  an  error  that  way.  Alternatively,  an
       exception  can  be  thrown, preferably then a GLib::Error instance. Callback wrapping code will catch any
       exception and report (to C caller) using GError output along with a zero-initialized return value,  which
       is likely but not necessarily a good choice.

       Note, however, that the aforementioned catch only applies if exception support is enabled. Auto-detection
       of  this  should  usually work, but if needed can be specified by defining GI_CONFIG_EXCEPTIONS expclitly
       (truth/falsy).

       Subclasses and Interfaces. Some additional specifications on how subclasses and interfaces are mapped may
       also be in order. A subclass in the GObject world is directly mapped as a subclass in  the  C++  binding.
       However,  if a GObject implements an interface, the generated class does not inherit from the interface's
       (generated) class. This is mostly of a matter of implementation choice (and  to  ensure  its  lightweight
       simplicity).  However,  knowledge of implemented interfaces is not always available at compile time, e.g.
       in case of dynamically loaded GStreamer elements (though it is more likely in  case  of  Gtk  hierarchy).
       Since  there  would  be  no inheritance in the dynamic case, a consistent choice is not to have it at any
       time. However, for ease of use, some helper code is generated when an implemented interface is  known  at
       generation/compile time, as illustrated in the following snippet from an example

       c++   //   use   a   cast   if   not   known,   either   to   a   class   or   interface   auto   bin   =
       gi::object_cast<Gst::Bin>(playbin_); // known at compile time; overloaded interface_  method  auto  cp  =
       bin.interface_ (gi::interface_tag<Gst::ChildProxy>());

   SUBCLASS IMPLEMENTATION API
       There  may  be  times when one would want to make a custom subclass of GObject, or of some Gtk widget. In
       the same  vein,  (current)  implementation  choices  imply  that  one  should  not  simply  inherit  from
       Gtk::Window.  Part  of the motivation here is that such subclassing depends on style and setting, i.e. it
       is rather rare when in a GStreamer setting, but less so in e.g. Gtk. As such,  the  possibly  rare  cases
       should not burden or complicate the basic wrapping usecase.

       So,  how  to  subclass  then?  By  a slight twist by using the impl namespace variations, as in following
       excerpt from an example:

       ```c++  class  TreeViewFilterWindow  :  public  Gtk::impl::WindowImpl  {  //  ...   public:   //   Assume
       (hypothetically) that Window also implements FakeInterface // with a set_focus method, then a compilation
       failure  will  be  triggered  (as  //  it  can no longer be detected whether set_focus is defined in this
       class). // Then the following inner struct is needed to resolve so manually; struct DefinitionData  {  //
       the  last  parameter  specifies  whether  the  method  is  defined  //  (which  may  well be false in all
       class/interface   cases   if   not   defined)    GI_DEFINES_MEMBER(WindowClassDef,    set_focus,    true)
       GI_DEFINES_MEMBER(FakeInterfaceDef,  set_focus,  false)  };  //  NOTE for the auto-detection to work, the
       methods must be accessible // so either they should be defined public, or (e.g.) WindowClassDef  //  must
       be declared friend, or the above manual resolution can be used.

       TreeViewFilterWindow () : Gtk::impl::WindowImpl (this) { // ... }

       void  set_focus_ (Gtk::Widget focus) noexcept override { } }; ``` Parent (class or interface) methods can
       then be overridden or implemented in the usual way by simply defining them in the subclass.  It  is  also
       possible  to  define  custom  signal  and  properties  in the subclass, as illustrated in the gobject.cpp
       example. As mentioned, the inner DefinitionData struct in the above fragment is usually not  needed,  but
       only in case of conflict/duplication of class/interface member(s).

       Since  this  is  considered an optional feature, the impl parts are not generated by default, but only if
       the --class option is specified. Since the virtual methods share some similarities  with  callbacks  they
       are  also  subject  to  some  limitations  (see  corresponding section). As such, it may happen that some
       virtual methods do not have a wrapper. If the  --class-full  option  is  specified,  then  a  passthrough
       virtual  method  (with  C  signature  as-is)  is then generated instead, which can then be overridden and
       implemented as a fallback. So the custom type registration (that happens  behind  the  scenes)  can  then
       still  be  used, albeit at the expense of dealing with a plain C signature and types (which is similar to
       directly calling a C function as a fallback if no wrapper function was generated for some reason).

   CODE LAYOUT AND BUILD SETUP
       The generated code is written to the top-level with the  following  layout.  Each  GIR  namespace  has  a
       corresponding  subdirectory,  say  ns  (and also a C++ namespace, cppgir::repository::ns). The top-levels
       headers for a namespace are then:

       ns.hpp a regular header providing the namespace's  declarations.  It  will  also  include  the  dependent
              namespaces' top headers. If the macro GI_INLINE is defined, then it will also include ...

       ns_impl.hpp
              contains  the  definitions corresponding to the declarations. Normally, this would be a .cpp file,
              but as they might be included directly in the inline  case,  they  have  been  named  xxx_impl.hpp
              instead.

       ns.cpp this  merely  includes  ns_impl.hpp  and  is as such no different than the latter, except for more
              traditional naming. Compiling this file in the non-inline case provides all  the  definitions  for
              the namespace in the resulting object file.

       So, in summary, it comes down to setting up the build system to build each of the namespaces' .cpp, as is
       also  done  in this repo's CMake build setup. There is one other shortcut build setup that is illustrated
       by the gtk-obj.cpp example file, which includes all definitions (recursively):

       c++ #define GI_INCLUDE_IMPL 1 #include <gtk/gtk.hpp>

       Note, however, this is only possible if there is exactly 1 top-level namespace, as doing this for several
       namespaces will lead to duplicate definitions.

       Some items (functions, types) may be marked as deprecated (in source code). while still  present  in  GIR
       data.  Wrappers  will  still  be  generated  and pragma are issued to avoid warnings that might otherwise
       occur. Generic gi support tries to  avoid  using  deprecated  code.  There  is,  however,  one  exception
       regarding  the  use of g_object_newv, which is deprecated but may have to be used if support for an older
       GLib is required. This can be arranged by defining GI_OBJECT_NEWV (and  the  deprecation  warning  should
       also be silenced when dealing with newer version).

       If  you  have  specified  the  --class option, then the generated code will possibly contain classes that
       inherit from several classes (representing interfaces). Since various  interfaces  may  have  overlapping
       member  names,  this  might trigger compilation warnings. These are not suppressed by default, as you may
       need to be made aware of this. However, if it does  no  harm  in  your  particular  case,  then  defining
       GI_CLASS_IMPL_PRAGMA should arrange for proper suppression.

   OVERRIDING OR EXTENDING
       It is possible to add functions or methods or override existing names (by effect of name hiding). To this
       end, the generated code contains various 'optional include hooks' using the __has_include directive. This
       way,  code  in externally supplied (include) files can be inserted into the class definition chain. There
       are roughly 3 such 'hook points':

       initial setup
              this part is (conditionally) included before the namespace's C headers are included.  This  allows
              specifying  define's to tweak subsequent headers or to add headers that also need to be include'd,
              and which may not have been specified in the GIR.

       class definition
              these hooks allow extending the wrapped class with new or tweaked methods

       global extra definitions
              these are included after all  generated  code,  and  supports  adding  of  new  global  functions,
              typedef's, type trait helper declarations, ...

       The  reader is invited to examine the default overrides in this repo as well as the generated code to see
       how this fits together based on a simple naming scheme and use of macros. In particular, see the provided
       GLib overrides. Suffice it to add that the _def suffix refers to 'default' as supplied by this  repo  and
       which are installed alongside the common headers. The corresponding non-suffixed filenames should be used
       by project specific custom additions.

   CODE GENERATION
       It  might  be necessary to exclude a GIR entry from processing, either because it is a basic type handled
       by custom code (e.g. GObject, GValue, ...) or because of a faulty annotation. The latter can be a  glitch
       in  the  annotation itself, or one that actually refers to a symbol in a non-included private header. The
       exclusion can be directed by so-called ignore files, and at least  one  such  is  supplied  as  a  system
       default  ignore  containing known and essential cases to exclude (and without which code generation would
       not produce valid code). Such a file consists of lines of regular  expressions  (#  commented  lines  are
       ignored).  At generation time, each symbol is turned into a <NAMESPACE>:<SYMBOLKIND>:<SYMBOL> string, and
       excluded if it matches one of the lines'  regular  expression.  So,  for  instance,  GObject:record:Value
       prevents  processing  of  GValue,  since there is already special-case code for that in the common header
       code. Further expression examples are found in the default ignore file. Additional files can be specified
       by the --ignore option.

       As each entry is processed, some notification may be given regarding  a  perceived  inconsistency  in  an
       annotation  or  an  unsupported  case  (see also BUGS AND LIMITATIONS). When the reported cases have been
       (manually) checked and considered harmless, the corresponding notices can  be  suppressed  by  specifying
       suppression  files  to --suppression. The format of such files is the same as ignore files, except that a
       match then simply serves to decrease reporting verbosity. Such a file could be hand-crafted, but  it  can
       also be auto-generated by a run when specifying --gen-suppression.

       Besides  excluding problematic GIR parts, one might also consider solutions to some problematic GIRs used
       by      other      projects,      such      as      fixed      GIRs      maintained       by       gtk-rs
       https://gtk-rs.org/gir/book/tutorial/finding_gir_files.html#gtk-dependencies   in   the  referenced  repo
       https://github.com/gtk-rs/gir-files.

   (RATIONALE OF) v2 CHANGES
       Consider the following python session using gobject-introspection:

           >>> import gi
           >>> gi.require_version('Gst', '1.0')
           >>> from gi.repository import Gst
           >>> Gst.init(None)
           >>> c = Gst.caps_from_string('video/x-raw')
           >>> c.get_structure(0)
           <Gst.Structure object at 0x7fe284096760 (GstStructure at 0x1bb4420)>
           >>> c.get_structure(0)
           <Gst.Structure object at 0x7fe2840b5d00 (GstStructure at 0x1bb43a0)>

       What happens here? A different GstStructure* is created each time, even though the same one  is  returned
       (by  C  code) in each case. The python binding here has no other choice than to use g_boxed_copy() on the
       transfer none return value. If it would not, it would be carrying around an unguarded/unowned  and  hence
       potentially  dangling pointer (in some PyObject wrapper), which is a definite no-go in a scripted setting
       that must always ensure valid objects.

       v1 API followed a similary "scripted" style approach where all objects/pointers should always be safe and
       valid, with (roughly) std::shared_ptr in place of PyObject. Of course,  also  then  with  similar  (copy)
       effects as in the above excerpt and in e.g. issue #32 https://gitlab.com/mnauw/cppgir/-/issues/32.

       v2  now  follows  a  different  approach. After all, C++ is much closer to C, and it is customary to mind
       about (potentially dangling) references and such, and where and how (not) to use  e.g.  std::string_view.
       And  so  while  types/objects  are  now  no  longer  always  "owning" (and as such always safe), the type
       conventions do clearly specify whether or not they do (own).  As  such,  standard  C++  practices  should
       handle  what  v2  API provides, while avoiding superfluous and potentially surprising copies or any other
       "automagic". In particular, the v2 bindings are therefore even more "tight and direct" than before,  with
       a typical wrapper being only a cast away from the wrappee (and matching in size and semantics).

       Migration.  In  practice, only limited changes have been needed in the included examples. Of course, your
       mileage may vary, depending on usage of "boxed types" as well as use  of  (type  deduction)  auto  versus
       explicit  type  specification.  Some  _Ref  types  may  have to be used instead here or there, as well as
       possibly some std::move on "owning" variants (unless overall boxed copy is enabled).

BUGS AND LIMITATIONS

       The generated code's coverage is pretty good and comfortably serves most cases that arise in practice  as
       also illustrated by the examples. Nevertheless, the following should be mentioned:

       Callback  types.  Only  callback  types  that  have  an  explicit user_data parameter are supported. That
       includes (fortunately) cases such  as  connecting  to  a  signal,  or  a  GstPadProbeCallback,  though  a
       GstPadChainFunction  is  excluded. The reason is a technical one; the user_data parameter is used to pass
       data used by callback wrapper code.  A  typical  (script)  runtime  binding  handles  this  using  libffi
       https://github.com/libffi/libffi's  closure  API.  In  effect,  a  little  bit of executable code is then
       generated at runtime, and the address of that code then essentially serves as  surrogate  user_data  that
       can  carry extra meta-data for use by the runtime. This could also be employed here to lift the user_data
       limitation, it would take a bit extra work, but would more importantly  then  also  incur  an  additional
       dependency.

       Callback  handling.  Even  if  user_data  is  present,  other  aspects of a callback signature may not be
       supported (at this time), e.g. certain (sized) array parameters. However, few (if  any)  of  such  actual
       cases  are  known  at  this  time.  Note  that both signals and virtual methods are somewhat similar to a
       callback and as such share similar limitations.

       Whereas the above items could (in theory) be resolved, the following are more  inherent  limitations  (by
       the  very  context  and  nature of e.g. annotations). Fortunately, though, the practical impact is fairly
       limited (if any).

       const handling. In C++, this is a Bigger Thing. For instance, a  simple  'getter'  should  preferably  be
       marked  const.  However,  on  the  original C-side of things, only very limited consideration is given to
       this. Even if there is some const, it is not treated with all that much respect, e.g.  g_value_take_boxed
       starts  const but it is merrily cast away along the way. As such, there is not much to find on const-ness
       in annotation data, and so no point in inventing any. Rather, the focus is simply on getting  the  proper
       function  calls  done  along with automagic refcount and resource management (much as any runtime binding
       would do, with no regard for const whatsoever in that case).

       Floating  (into  darkness).  Gobject  docs  https://docs.gtk.org/gobject/floating-refs.html  mention  the
       following about floating references (i.e. transfer floating);

           Floating  references  are a C convenience API and should not be used in modern GObject code. Language
           bindings in  particular  find  the  concept  highly  problematic,  as  floating  references  are  not
           identifiable through annotations, ...

       Indeed,  by  the  time floating makes it into the parsed annotation, it has become none. And in case of a
       "factory" some_widget_new(), floating behaves more like full as the caller must "take ownership" to avoid
       a leak. So a "floating" none is quite different from a "real" none (e.g. "getter" method). But no way  to
       know from annotation data. So, in case of none, an object wrapper always ref_sink()s. If it was floating,
       it has taken suitable ownership. If it was really none, then it is now managing an extra refcount. And in
       either  case,  it  will  release/decrement upon destruction. Essentially, this follows the recommendation
       given in referenced docs. In practice, it actually Just Works.

       It gets really tricky when this is combined with e.g. lists. So what does none  mean  in  this  case  (in
       annotation)?  In  the worst case, the contained elements might actually be floating, so one would have to
       go through the list and ref_sink them all (un)conditionally? Suffice it to say, no  such  "automagic"  is
       handled/injected  by  any  wrapper  code.  Fortunately,  at  this  time  there does not seem to be such a
       "multiple factory" API. Even if there were, then in practice the calling code is likely to loop over  the
       list  and  access  the  elements.  The  ensuing  C++  wrappers (even if existing only briefly) would then
       effectively ref_sink(), so again we are ok. And last but not least, by the above  quoted  recommendation,
       there should be no such new tricky API coming along. So, again, it Just Works. If needed, any such old or
       new API can and should be handled by custom overrides.

       Boxed  (by  darkness).  This refers to so-called "plain records" which are "C structs" with no registered
       GType (referred to as "C boxed" types in cppgir code),  e.g.  GOptionEntry  or  GstMapInfo.  While  their
       fields  may  be  described  in annotations, there is no information regarding the "ownership" of any data
       (which may even vary upon context). In particular, also no way  to  create/free.  This  corresponds  with
       their frequent stack-allocated use in C code in typically "low-level" API which is usually not considered
       "binding friendly". Based on the mild assumption that 0-initialized data makes a valid instance, they are
       treated  somewhat  similar to (GType) boxed types and as such can be used in some limited (function call)
       situations. Any improvement beyond that is likely to remain in the purview of overrides.

   WORKAROUNDS
       As C++ allows direct mixing/calls with C, there are usually some  fallback  workarounds  when  confronted
       with  one  of  the limitations. First of all, note that a C++ wrapper typically has e.g. a gobj_() method
       that provides the underlying C pointer/object. Conversely, gi::wrap can be used to obtain a wrapper  from
       a C pointer/object obtained by some means. With that in mind, the following are some workarounds;

       ○   function call; using/given the above, the C function can then (simply) be called directly

       ○   custom subclass virtual method; use --class-full to generate a virtual method with plain C signature

       ○   signal; use Object::connect_unchecked (see also gst.cpp example)

       ○   callback; use gi::callback_wrapper (see also in same example location as above)

SEE ALSO

       g-ir-scanner(1)

                                                  January 2024                                         CPPGIR(1)