Provided by: fvwm3_1.0.6a+ds-1build4_amd64 bug

NAME

       FvwmButtons - the fvwm buttonbox module

SYNOPSIS

           Module FvwmButtons [-g geometry] [-transient | -transientpanel] [name[configfile]]

       FvwmButtons can only be invoked by fvwm. Command line invocation of the FvwmButtons module will not work.

DESCRIPTION

       The FvwmButtons module provides a window of buttons which sits on the X terminal’s root window. The user
       can press the buttons at any time, and trigger invocation of a user-specified command by the window
       manager. FvwmButtons only works when fvwm is used as the window manager.

       The buttonbox can be of any configuration or geometry, and can have monochrome or color icons to
       represent the actions which would be invoked. Even other applications can be 'swallowed' by the button
       bar.

       Panels that are opened on a button press are available too. See CREATING PANELS section for details.

OPTIONS

       The -g option specifies the geometry of the main window. The command line option takes precedence over
       any other geometry settings in the configuration file.

       The -transient option tells FvwmButtons to terminate itself after the first key or button press has been
       received (presses to open a sub panel do not count) or a sub panel has been closed or respawned. This is
       especially useful for sub panels where you want to select a single button and have it closed
       automatically. It could be used to create two-dimensional graphical menus. Since -transient is an option,
       not a configuration setting you can use the same configuration for transient and non transient button
       bars.

       The -transientpanel option does roughly the same as the -transient option, but instead of closing the
       whole button bar, the window is merely hidden. This is very useful if the button bar is started as a
       subpanel of another button bar because it avoids that it must be started again when something is
       selected.

INVOCATION

       FvwmButtons is spawned by fvwm, so command line invocation will not work.

       FvwmButtons can be invoked by inserting the line 'Module FvwmButtons OptionalName' in the .fvwm2rc file.
       This should be placed in the StartFunction if FvwmButtons is to be spawned during fvwm’s initialization.
       This can be bound to a menu or mouse button or keystroke to invoke it later.

       When invoked with the OptionalName argument, the OptionalName is used to find configuration commands. For
       example:

           AddToFunc StartFunction Module FvwmButtons MyButtonBox

       FvwmButtons will then use only the lines starting with "*MyButtonBox", instead of the default
       "*FvwmButtons".

CONFIGURATION OPTIONS

       The following commands are understood by FvwmButtons:

       *FvwmButtons: Back color
           Specifies the background color for the buttons. The relief and shadow color are calculated from the
           background color.

       *FvwmButtons: BoxSize algorithm
           This option specifies how serious FvwmButtons takes the Rows and Columns options (see below). It can
           be one of dumb, fixed or smart.

           If fixed is used and both Rows and Columns are specified and non-zero, FvwmButtons uses exactly the
           number of rows and columns specified. If the box is too small to accommodate all buttons the module
           will fail.

           If smart is used FvwmButtons enlarges the box so all buttons have a chance to fit. The number of
           columns is increased to at least the width of the widest button and new rows are added until all
           buttons are placed. For the best tolerance of configuration errors use the smart option.

           dumb is neither fixed nor smart. This is the default.

       *FvwmButtons: Colorset colorset
           Tells the module to use colorset colorset for the window background. Refer to the fvwm man page for
           details about colorsets.

       *FvwmButtons: ActiveColorset colorset
           Tells the module to use colorset colorset for the background color/image and/or title color of a
           button when the mouse is hovering above a button.

       *FvwmButtons: PressColorset colorset
           Tells the module to use colorset colorset for the background color/image and/or title color of a
           button when it is pressed.

       *FvwmButtons: Columns columns
           Specifies the number of columns of buttons to be created. If unspecified, the number of columns is
           set to the number of buttons requested, divided by the number of rows. If both the rows and columns
           are specified, but the number of buttons is more than the rows and columns allow for, the columns
           specification is ignored unless the BoxSize option is fixed.

       *FvwmButtons: File filename
           Specifies that the configuration for this button is found in the file filename. Filename can be a
           full pathname, or is assumed to be in fvwm’s startup directory. The configuration file is in the same
           format as fvwm’s configuration file, but each line is read as if prefixed by "*FvwmButtons". Comments
           are given by starting a line with "#". Line continuation is done by ending a line with a "\".

       *FvwmButtons: Font font
           Specifies the font to be used for labeling the buttons, or None.

       *FvwmButtons: Fore color
           Specifies the color used for button label text and monochrome icons.

       *FvwmButtons: Frame width
           Specifies the width of the relief around each button. If this is a negative number, the relief is
           inverted. This makes the button sunken normally and raised when activated.

       *FvwmButtons: Geometry geometry
           Specifies the FvwmButtons window location and size. The geometry is a standard X11 window geometry
           specification.

       *FvwmButtons: ButtonGeometry geometry
           This option works like the Geometry option except that the size is the size of a single button. The
           size of the whole FvwmButtons window is calculated by multiplying the button dimension by the number
           of rows and columns.

       *FvwmButtons: Padding width height
           This option specifies the default horizontal padding to be width pixels, and the vertical padding to
           be height pixels. The amount of free space between the relief of the button and its contents is
           normally 2 pixels on the sides and 4 pixels above and below, except for swallowed windows and
           containers, which are not padded at all, unless this option is used.

       *FvwmButtons: Pixmap pixmapfile
           Specifies a background pixmap to use. Specify "none" (without the double quotes) for a transparent
           background.

       *FvwmButtons: Rows rows
           Specifies the number of rows of buttons to be created. The default is 2 rows.

       *FvwmButtons: WindowName name
           If FvwmButtons has a titlebar enabled with Title style, (for example, some transient subpanel), this
           option can set it’s Window name and Icon name to a string provided with this parameter. If omitted,
           default for Window and Icon name is the window resource name which itself is simply "FvwmButtons", or
           is derived from the alias by which FvwmButtons configuration is referenced. This enables setting a
           title with spaces and larger number of non-ASCII characters which is not allowed as an alias for
           FvwmButtons module instance otherwise.

       *FvwmButtons: (options) [title icon command]
           Specifies the contents of a button in the buttonbox. The following options, separated by commas or
           whitespace, can be given a button:

           geometry
               Specifies the size and position of the button within the FvwmButtons window or container. The
               geometry is a standard X11 window geometry specification. The button is width times the normal
               button width and height times the normal button height. If values for x and y are given, the
               button is placed x (y) button units from the left (top) of the container if x (y) is positive and
               x (y) units from the right (bottom) if x (y) is negative. Buttons with position arguments (x and
               y) are placed before those without them. If two or more buttons are forced to overlap by this,
               FvwmButtons exits with an error message.

           Action [(options)] command
               Specifies an fvwm command to be executed when the button is activated by pressing return or a
               mouse button. The command needs to be quoted if it contains a comma or a closing parenthesis.

               The current options of the Action are: Mouse n - this action is only executed for mouse button n.
               One action can be defined for each mouse button, in addition to the general action.

               In the command part, you can use a number of predefined variables: $left, $right, $top and
               $bottom are substituted by the left, right, top and bottom coordinates of the button pressed.
               $-left, $-right, $-top and $-bottom are substituted likewise, but the coordinates are calculated
               from the bottom or the right edge of the screen instead (for a button that is 5 pixels away from
               the right screen border, $-right will be 5). $width and $height are replaced by the width or
               height of the button. The variables $fg and $bg are replaced with the name of the foreground or
               background color set with the Back or Fore option (see below). All this is done regardless of any
               quoting characters. To get a literal '$' use the string '$$'.

               Example:

                     *FvwmButtons: (Title xload, Action (Mouse 1) \
                       `Exec exec xload -fg $fg -bg $bg -geometry -3000-3000`)

               Note: With fvwm versions prior to 2.5.0, actions could not be assigned to a button that swallowed
               an application window (see Swallow option). Such actions worked only when the border around the
               button was clicked. This is now possible, but to get back the old behavior, the
               ActionIgnoresClientWindow can be used on the button:

                     *FvwmButtons: (Action beep, ActionIgnoresClientWindow, \
                        Swallow xeyes "Exec exec xeyes")

               In this example, the action is only executed when you click on the border of the button or the
               transparent part of the xeyes window, but not on the xeyes window itself.

           ActionIgnoresClientWindow
               See the note in the description of Action above.

           ActionOnPress
               Usually the action is executed on the button release except for the Popup action. This option
               changes this behavior, the action is executed on the button press. This may be good, for example,
               with Menu or SendToModule that generates popups, or when Frame is 0 and the button would look
               unresponsive otherwise.

           Back color
               Specifies the background color to be used drawing this box. A relief color and a shadow color are
               calculated from this.

           Center
               The contents of the button is centered on the button. This is the default but may be changed by
               Left or Right.

           Top
               The contents of the button is vertically aligned at the top of the button. The default is to
               vertically center it.

           Colorset colorset
               The given colorset can be applied to a container, a swallowed application and a simple button. To
               apply it to a button or container, simply put the option in a line with a button or container
               description. Drawing backgrounds for individual buttons and containers with colorsets requires a
               lot of communication with the X server. So if you are not content with the drawing speed of
               dozens of buttons with colorset backgrounds, do not use colorsets here. Setting colorsets as the
               background of swallowed applications does not have this restriction but depends entirely on the
               swallowed application. It may work as you wish, but since it involves fiddling with other
               applications' windows there is no guarantee for anything. I have tested three applications:
               xosview works nicely with a colorset background, xload works only with a VGradient or solid
               background and an analog xclock leaves a trail painted in the background color after its hands.

               If the swallowed window is an fvwm module (see the (No)FvwmModule option to Swallow), then the
               colorset is not applied to the swallowed module. You should use the colorset in the module
               configuration. If the swallowed module has a transparent colorset background, then the
               FvwmButtons background (and not the button colorset) is seen by transparency of the background of
               the swallowed module. Refer to the fvwm man page for details about colorsets.

           ActiveColorset colorset
               Use colorset colorset for the background color/image and/or title color of the button when the
               mouse is hovering above it.

           PressColorset colorset
               Use colorset colorset for the background color/image and/or title color of the button when it is
               pressed.

           Container [(options)]
               Specifies that this button will contain a miniature buttonbox, equivalent to swallowing another
               FvwmButtons module. The options are the same as can be given for a single button, but they affect
               all the contained buttons. Options available for this use are Back, Font, Fore, Frame and
               Padding. Flags for Title and Swallow options can be set with Title(flags) and Swallow(flags). You
               should also specify either "Columns width" or "Rows height", or "Rows 2" will be assumed. For an
               example, see the Sample configuration section.

               The container button itself (separate from the contents) can take format options like Frame and
               Padding, and commands can be bound to it. This means you can make a sensitive relief around a
               container, like

                     *FvwmButtons: (2x2, Frame 5, Padding 2 2, Action Beep,\
                         Container(Frame 1))

               Typically you will want to at least give the container a size setting widthx_height_.

           End
               Specifies that no more buttons are defined for the current container, and further buttons will be
               put in the container’s parent. This option should be given on a line by itself, i.e

                     *FvwmButtons: (End)

           Font fontname
               Specifies that the font fontname is to be used for labeling this button.

           Fore color
               Specifies the foregound color of the title and monochrome icons in this button.

           Frame width
               The relief of the button will be width pixels wide. If width is given as a negative number, the
               relief is inverted. This makes the button sunken normally and raised when activated.

           Icon filename
               The name of an image file, containing the icon to display on the button. FvwmButtons searches
               through the path specified in the fvwm ImagePath configuration item to find the icon file.

           ActiveIcon filename
               The name of an image file, containing an alternative icon to display on the button when the mouse
               is hovering above the button. If no ActiveIcon is specified, the image specified by Icon is
               displayed (if there is one).

           PressIcon filename
               The name of an image file, containing an alternative icon to display on the button when the
               button is pressed. If no PressIcon is specified, the image specified by Icon is displayed (if
               there is one).

           Id id
               The id to be used to identify this button. The first character of the id should be alphabetic.
               See also the "DYNAMICAL ACTIONS" section.

           Left
               The contents of the button are aligned to the left. The default is to center the contents on the
               button.

           NoSize
               This option specifies that this button will not be considered at all when making the initial
               calculations of button sizes. Useful for the odd button that gets just a couple of pixels too
               large to keep in line, and therefore blows up your whole buttonbox. "NoSize" is equivalent to
               "Size 0 0".

           Padding width height
               The amount of free space between the relief of the button and its contents is normally 2 pixels
               to the sides and 4 pixels above and below, except for swallowed windows and containers, which are
               by default not padded at all. This option sets the horizontal padding to width and the vertical
               padding to height.

           Panel [ (options) ] hangon command
               Panels can be swallowed exactly like windows are swallowed by buttons with the Swallow command
               below, but they are not displayed within the button. Instead they are hidden until the user
               presses the panel’s button. Then the panel (the window of the swallowed application) opens with a
               sliding animation. The options can be any of the flags described for the Swallow command. In
               addition a direction 'left', 'right', 'up' or 'down' can be used to specify the sliding
               direction.

               The steps animation-steps option defines the number of animation steps.

               The delay ms option sets the delay between the steps of the animation in milliseconds. Use zero
               for no delay. The maximum delay is 10 seconds (10000). It doesn’t make any sense to use the delay
               option unless you also use the smooth option.

               The smooth option causes the panel to redraw between the steps of the animation. The sliding
               animation may be smoother this way, it depends on the application, and display speed. The
               application may appear to grow instead of sliding out. The animation may be slower.

               The Hints option causes FvwmButtons to use the applications size hints to calculate the size of
               the animation steps. Hints is the default. If the number of steps is not what you want, try using
               NoHints.

               The noborder option tells FvwmButtons to ignore the borders of the window when calculating
               positions for the animation (equivalent to set noplr and noptb in the position option).

               With the indicator option set, FvwmButtons will draw a small triangle in the button that will
               open a panel. The triangle points in the direction where the panel will pop up. The indicator
               keyword may be followed by a positive integer that specifies the maximum width and height of the
               indicator. Without this size FvwmButtons will make the indicator fit the button. You will
               probably want to use the Padding option to leave a few pixels between the indicator and the frame
               of the button. Second option to indicator may be given which enters the look of the triangle. If
               this keyword is in, triangle will appear pressed in, while out will make triangle to appear
               depressed (3D raised). If this keyword is omitted, default will be out or depressed.

               The position option allows one to place the panel. The syntax is:

                   position [context-window] [pos] [x y] [border-opts]

               The argument context-window can be one of: Button, Module or Root. The context-window is the
               window from which panel percentage offsets are calculated. Button specifies the panel’s button,
               Module specifies FvwmButtons itself, and Root specifies a virtual screen. The context-window
               together with the sliding direction define a line segment which is one of the borders of the
               context-window: the top/bottom/left/right border for sliding up/down/left/right.

               The pos argument can be one of: center, left or right (for sliding up or a down) or top or bottom
               (for sliding left or right). It defines the vertical (sliding up and down) or the horizontal
               (sliding left and right) position of the Panel on the line segment. For example, for a sliding up
               if you use a left pos, then the left borders of the panel and of the context-window will be
               aligned.

               The offset values x and y specify how far the panel is moved from it’s default position. By
               default, the numeric value given is interpreted as a percentage of the context window’s width
               (height). A trailing "p" changes the interpretation to mean "pixels". All offset calculations are
               relative to the buttons location, even when using a root context.

               The border-opts are: mlr, mtb, noplr and noptb. They define which border widths are taken in
               account. By default, the borders of FvwmButtons are not taken in account. mlr reverses this
               default for the left and the right border and mtb reverses this default for the top and the
               bottom border. Conversely, by default the borders of the Panel are taken in account. noplr
               reverses this default for the left and the right border and noptb reverses this default for the
               top and the bottom border.

               The defaults are sliding up with a delay of five milliseconds and twelve animation steps. To post
               the panel without any animation, set the number of steps to zero. The default position is 'Button
               center'.

               Please refer to the CREATING PANELS section for further information on panels.

               Example:

                     # To include the panel in a button
                     *FvwmButtons: (Panel(down, delay 0, steps 16) \
                       SubPanel "Module FvwmButtons SubPanel")

                     # To define the panel as an instance of
                     # FvwmButtons with a different name:
                     *SubPanel: (Icon my_lock.xpm, Action Exec xlock)
                     *SubPanel: (Icon my_move.xpm, Action Move)
                     ...

           Right
               The contents of the button are aligned to the right. The default is to center the contents on the
               button.

           Size width height
               Specifies that the contents of this button require width by height pixels, regardless of what
               size FvwmButtons calculates from the icon and the title. A button bar with only swallowed windows
               will not get very large without this option specified, as FvwmButtons does not consider sizes for
               swallowing buttons. Note that this option gives the minimum space assured; other buttons might
               require the buttonbox to use larger sizes.

           Swallow [(flags)] hangon command
               Causes FvwmButtons to execute command, and when a window with a name, class or resource matching
               hangon appears, it is captured and swallowed into this button. The hangon string may contain
               wildcard characters ('*') that match any substring. Swallow replaces the variables $fg and $bg as
               described above for the Action option (but if you use the UseOld and NoClose options the
               application is not be restarted when FvwmButtons is restarted and thus does not get the new
               colors - if you changed them). An example:

                     *FvwmButtons: (Swallow XClock 'Exec xclock -geometry -3000-3000 &')

               takes the first window whose name, class, or resource is "XClock" and displays it in the button.
               If no matching window is found, the "Exec" command creates one. The argument "-geometry
               -3000-3000" is used so that the window is first drawn out of sight before its swallowed into
               FvwmButtons.

               Modules can be swallowed by specifying the module instead of 'Exec whatever', like:

                     *FvwmButtons: (Swallow "FvwmPager" "FvwmPager 0 0")

               The flags that can be given to swallow are:

               NoClose / Close - Specifies whether the swallowed program in this button will be un-swallowed or
               closed when FvwmButtons exits cleanly. "NoClose" can be combined with "UseOld" to have windows
               survive a restart of the window manager. The default setting is "Close".

               NoHints / Hints - Specifies whether hints from the swallowed program in this button will be
               ignored or not, useful in forcing a window to resize itself to fit its button. The default value
               is "Hints".

               NoKill / Kill - Specifies whether the swallowed program will be closed by killing it or by
               sending a message to it. This can be useful in ending programs that doesn’t accept window manager
               protocol. The default value is "NoKill". This has no effect if "NoClose" is specified.

               NoRespawn / Respawn / SwallowNew - Specifies whether the swallowed program is to be respawned
               (restarted) if it dies. If "Respawn" is specified, the program is respawned using the original
               command. Use this option with care, the program might have a legitimate reason to die. If
               "SwallowNew" is given, the program is not respawned, but if a new window with the specified name
               appears, it is swallowed.

               NoOld / UseOld - Specifies whether the button will try to swallow an existing window matching the
               hangon name before spawning one itself with command. The hangon string may contain wildcard
               characters ('*') that match any substring.The default value is "NoOld". "UseOld" can be combined
               with "NoKill" to have windows survive a restart of the window manager. If you want FvwmButtons to
               swallow an old window, and not spawn one itself if failing, let the command be "Nop":

                     *FvwmButtons: (Swallow (UseOld) "Console" Nop)

               If you want to be able to start it yourself, combine it with an action:

                     *FvwmButtons: (Swallow (UseOld) "Console" Nop, \
                                  Action `Exec "Console" console &`)

               NoTitle / UseTitle - Specifies whether the title of the button will be taken from the swallowed
               window’s title or not. If "UseTitle" is given, the title on the button changes dynamically to
               reflect the window name. The default is "NoTitle".

               NoFvwmModule / FvwmModule - By default, FvwmButtons treats the swallowed window as an fvwm module
               window if the 4 first letters of the command is "Fvwm" or the 6 first letters of the command is
               "Module". NoFvwmModule and FvwmModule override this logic.

           Title [(options)] name
               Specifies the title to be written on the button. Whitespace can be included in the title by
               quoting it. If a title at any time is too long for its buttons, characters are chopped of one at
               a time until it fits. If justify is "Right", the head is removed, otherwise its tail is removed.
               These options can be given to Title:

               Center - The title is centered horizontally. This is the default.

               Left - The title is justified to the left side.

               Right - The title is justified to the right side.

               Side - Causes the title to appear on the right hand side of any icon or swallowed window, instead
               of below which is the default. If you use small icons, and combine this with the "Left" or
               "Right" option, you can get a look similar to fvwm’s menus.

           ActiveTitle name
               Specifies the title to be written on the button when the mouse is hovering above the button. If
               no ActiveTitle is specified, the text specified by Title is displayed (if there is any).

           PressTitle name
               Specifies the title to be written on the button when the button is pressed. If no PressTitle is
               specified, the text specified by Title is displayed (if there is any).

           Legacy fields [title icon command]
               These fields are kept for compatibility with previous versions of FvwmButtons, and their use is
               discouraged. The title field is similar to the option Title name. If the title field is "-", no
               title is displayed. The icon field is similar to the option Icon filename. If the icon field is
               "-" no icon is displayed. The command field is similar to the option Action command or
               alternatively Swallow "hangon" command.

           The command
               Any fvwm command is recognized by FvwmButtons. See fvwm(1) for more information.

               The Exec command has a small extension when used in Actions, its syntax is:

                     Exec ["hangon"] command

               Example:

                     *FvwmButtons: (Action Exec "xload" xload)

               The hangon string must be enclosed in double quotes. When FvwmButtons finds such an Exec command,
               the button remains pushed in until a window whose name, class or resource matches the quoted
               portion of the command is encountered. This is intended to provide visual feedback to the user
               that the action he has requested will be performed. The hangon string may contain wildcard
               characters ('*') that match any substring. If the quoted portion contains no characters, then the
               button will pop out immediately. Note that users can continue pressing the button, and
               re-executing the command, even when it looks pressed in.

           Quoting
               Any string which contains whitespace must be quoted. Contrary to earlier versions commands no
               longer need to be quoted. In this case any quoting character will be passed on to the application
               untouched. Only commas ',' and closing parentheses ')' have to be quoted inside a command.
               Quoting can be done with any of the three quotation characters; single quote:

               'This is a "quote"',

               double quote:

               "It’s another `quote'",

               and back quote:

               This is a strange quote.

               The back quoting is unusual but used on purpose, if you use a preprocessor like FvwmCpp and want
               it to get into your commands, like this:

                     #define BG gray60
                     *FvwmButtons: (Swallow "xload" `Exec xload -bg BG &`)

               Any single character can be quoted with a preceding backslash '\'.

CREATING PANELS

       Former versions of FvwmButtons (fvwm 2.0.46 to 2.3.6) had a different way of handling panels. You can not
       use your old panel configuration with the new panel feature. Read "CONVERTING OLD PANEL CONFIGURATIONS"
       for more information.

   HOW TO CREATE NEW PANELS
       Any program that can be launched from within fvwm and that has a window can be used as a panel. A
       terminal window could be your panel, or some application like xload or xosview or another fvwm module,
       including FvwmButtons itself. All you need to know is how to start your application from fvwm.

       The button that invokes the panel is as easily configured as any other button. Essentially you need
       nothing more than the Panel option:

           *FvwmButtons: (Panel my_first_panel \
             "Module FvwmButtons -g -30000-30000 my_first_panel")
           *FvwmButtons: (Panel my_second_panel \
             "Exec exec xterm -g -30000-30000 -n my_second_panel")

       This works like the Swallow option. The difference is that the application is not put into the button
       when it starts up but instead hidden from view. When you press the button for the panel the window slides
       into view. The '-g -30000-30000' option tells the application that it should be created somewhere very
       far to the top and left of your visible screen. Otherwise you would see it flashing for a moment when
       FvwmButtons starts up. Some applications do not work well with this kind of syntax so you may have to
       live with the short flashing of the window. If you want to make a panel from another instance of
       FvwmButtons you can do so, but you must give it a different name ('my_first_panel' in above example). If
       you run FvwmButtons under the same name, new panels are created recursively until your system runs out of
       resources and FvwmButtons crashes! To configure a second button bar with a different name, simply put
       '*new_name' in place of '*FvwmButtons' in your configuration file. If you are not familiar with the
       Swallow option or if you want to learn more about how 'swallowing' panels works, refer to the description
       of the Swallow option.

       Now that your panel basically works you will want to tune it a bit. You may not want a window title on
       the panel. To disable the title use the fvwm Style command. If your button bar is 'sticky' you may want
       to make the panel sticky too. And probably the panel window should have no icon in case it is iconified.

           Style name_of_panel_window NoTitle, Sitcky, NoIcon

       You may want your panel to stay open only until you select something in it. You can give FvwmButtons the
       -transientpanel option after the -g option in the command. FvwmPager has a similar option '-transient'.

       Last, but not least, you can now put an icon, a title or a small arrow in the button so that you can see
       what it is for. A title or icon can be specified as usual. To activate the arrow, just add '(indicator)'
       after the 'Panel' keyword in the example above and the Padding option to leave a few pixels between the
       arrow and the border of the button. An optional direction in which the panel is opened can be given too:

           *FvwmButtons: (Padding 2, Panel(down, indicator) my_first_panel \
             "Module FvwmButtons -g -30000-30000 -transientpanel my_first_panel")

       There are several more options to configure how your panel works, for example the speed and smoothness of
       the sliding animation. Please refer to the description of the Panel option for further details.

   CONVERTING OLD PANEL CONFIGURATIONS
       This section describes how to convert a pretty old syntax used in 2.2.x versions. You may skip it if your
       syntax is more recent.

       With the old panel feature you first had one or more lines defining panels in your main FvwmButtons
       configuration:

           ...
           *FvwmButtons(Title WinOps,Panel WinOps)
           *FvwmButtons(Title Tools ,Panel Tools)
           ...

       After the last configuration line for the main panel the configuration of the first panel followed,
       introduced with a line beginning with *FvwmButtonsPanel:

           *FvwmButtonsPanel WinOps
           *FvwmButtonsBack bisque2
           ...

           *FvwmButtonsPanel Tools
           *FvwmButtonsBack bisque2
           ...

       And perhaps you had style commands for you panels:

           Style FvwmButtonsPanel Title, NoHandles, BorderWidth 0
           Style FvwmButtonsPanel NoButton 2, NoButton 4, Sticky

       The new configuration looks much the same, but now the configuration of the main panel is independent of
       the configuration of the sub panels. The lines invoking the panels use the same syntax as the Swallow
       option, so you simply add the name of the window to use as a panel and the command to execute instead of
       the panel name. Note that you give the new instance of FvwmButtons a different name.

           *FvwmButtons: (Title WinOps, Panel WinOps \
             "Module FvwmButtons WinOps")
           *FvwmButtons: (Title Tools , Panel Tools \
             "Module FvwmButtons Tools")

       If you used something like 'Panel-d' you now have to use 'Panel(down)' instead. To make the new panel
       vanish as soon as a button was selected start FvwmButtons with the '-transientpanel' option:

           *FvwmButtons: (Title Tools , Panel(down) Tools \
             "Module FvwmButtons -transientpanel Tools")

       The rest of the configuration is very easy to change. Delete the lines '*FvwmButtonsPanel <name>' and add
       <name> to all of the following configuration lines for the panel instead. Use the same name in your Style
       commands:

           *WinOps: Back bisque2
           ...
           *Tools: Back bisque2
           ...
           Style "WinOps" Title, NoHandles, BorderWidth 0
           Style "WinOps" NoButton 2, NoButton 4, Sticky
           Style "Tools" Title, NoHandles, BorderWidth 0
           Style "Tools" NoButton 2, NoButton 4, Sticky

       That’s it. The new panels are much more flexible. Please refer to other parts of this documentation for
       details.

   WHY WAS THE PANEL FEATURE REWRITTEN?
       There are several reasons. The most important one is that the program code implementing the panels was
       very disruptive and caused a lot of problems. At the same time it made writing new features for
       FvwmButtons difficult at best. The second reason is that most users were simply unable to make it work -
       it was way too complicated. Even I (the author of the new code) had to spend several hours before I got
       it working the first time. The third reason is that the new panels are more versatile. Any application
       can be a panel in FvwmButtons, not just other instances of FvwmButtons itself. So I sincerely hope that
       nobody is angry about the change. Yes - you have to change your configuration, but the new feature is
       much easier to configure, especially if you already know how the Swallow option works.

ARRANGEMENT ALGORITHM

       FvwmButtons tries to arrange its buttons as best it can, by using recursively, on each container
       including the buttonbox itself, the following algorithm.

       Getting the size right
           First it calculates the number of button unit areas it will need, by adding the width times the
           height in buttons of each button. Containers are for the moment considered a normal button. Then it
           considers the given rows and columns arguments. If the number of rows is given, it will calculate how
           many columns are needed, and stick to that, unless columns is larger, in which case you will get some
           empty space at the bottom of the buttonbox. If the number of columns is given, it calculates how many
           rows it needs to fit all the buttons. If neither is given, it assumes you want two rows, and finds
           the number of columns from that. If the BoxSize option is set to smart at least the height/width of
           the tallest/widest button is used while the fixed value prevents the box from getting resized if both
           rows and columns have been set to non-zero.

       Shuffling buttons
           Now it has a large enough area to place the buttons in, all that is left is to place them right.
           There are two kinds of buttons: fixed and floating buttons. A fixed button is forced to a specific
           slot in the button box by a x/y geometry argument. All other buttons are considered floating. Fixed
           buttons are placed first. Should a fixed button overlap another one or shall be place outside the
           buttons window, FvwmButtons exits with an error message. After that the floating buttons are placed.
           The algorithm tries to place the buttons in a left to right, top to bottom western fashion. If a
           button fits at the suggested position it is placed there, if not the current slot stays empty and the
           slot to the right will be considered. After the button has been placed, the next button is tried to
           be placed in the next slot and so on until all buttons are placed. Additional rows are added below
           the bottom line of buttons until all buttons are placed if necessary if the BoxSize option smart is
           used.

       Containers
           Containers are arranged by the same algorithm, in fact they are shuffled recursively as the algorithm
           finds them.

       Clarifying example
           An example might be useful here: Suppose you have 6 buttons, all unit sized except number two, which
           is 2x2. This makes for 5 times 1 plus 1 times 4 equals 9 unit buttons total area. Assume you have
           requested 3 columns.

           1) +---+---+---+   2) +---+---+---+   3) +---+---+---+
              | 1 |       |      | 1 |       |      | 1 |       |
              +---+       +      +---+   2   +      +---+   2   +
              |           |      |   |       |      | 3 |       |
              +           +      +   +---+---+      +---+---+---+
              |           |      |           |      |   |   |   |
              +-----------+      +---+-------+      +---+---+---+

           4) +---+---+---+   5) +---+-------+   6) +---+-------+
              | 1 |       |      | 1 |       |      | 1 |       |
              +---+   2   +      +---+   2   |      +---+   2   |
              | 3 |       |      | 3 |       |      | 3 |       |
              +---+---+---+      +---+---+---+      +---+-------+
              | 4 |       |      | 4 | 5 |   |      | 4 | 5 | 6 |
              +---+---+---+      +---+---+---+      +---+---+---+

       What size will the buttons be?
           When FvwmButtons has read the icons and fonts that are required by its configuration, it can find out
           which size is needed for every non-swallowing button. The unit button size of a container is set to
           be large enough to hold the largest button in it without squeezing it. Swallowed windows are simply
           expected to be comfortable with the button size they get from this scheme. If a particular
           configuration requires more space for a swallowed window, it can be set in that button’s
           configuration line using the option "Size width height". This will tell FvwmButtons to give this
           button at least width by height pixels inside the relief and padding.

DYNAMICAL ACTIONS

       A running FvwmButtons instance may receive some commands at run time. This is achieved using the fvwm
       command

           SendToModule FvwmButtons-Alias <action> <params>

       Supported actions:

       ChangeButton button_id options
           can be used to change the title or icon of a button at run time. button_id is the id of the button to
           change as specified using the Id button option. It may also be a number, in this case the button with
           the given number is assumed. And finally, button_id may be in the form +x+y, where x and y are a
           column number and a row number of the button to be changed. It is possible to specify multiple option
           pairs (name with value) by delimiting them using comma. Currently options include Title, ActiveTitle,
           PressTitle, Colorset, Icon, ActiveIcon and PressIcon. These options work like the configuration
           options of the same name.

       ExpandButtonVars button_id command
           replaces variables present in the command exactly like in the Action button option and then sends the
           command back to fvwm. button_id has the same syntax as described in ChangeButton above.

       PressButton button_id [mouse_button]
           simulates a mouse click on a button. button_id is the id of the button to press as specified using
           the Id button option and mouse_button is the number of mouse button used to click on the button e.g
           "1" for the left mouse button etc. Quotes around the number are not necessary. If mouse_button option
           is omitted, mouse button 1 is assumed. This command behaves exactly as if the mouse button was
           pressed and released on the button on in question.

       Silent
           This prefix may be specified before other actions. It disables all possible error and warning
           messages.

           Example

           *FvwmButtons: (Id note1, Title "13:30 - Dinner", Icon clock1.xpm)

           SendToModule FvwmButtons Silent \
             ChangeButton note1 Icon clock2.xpm, Title "18:00 - Go Home"

SAMPLE CONFIGURATION

       The following are excerpts from a .fvwm2rc file which describe FvwmButtons initialization commands:

           ##########################################################
           # Load any modules which should be started during fvwm
           # initialization

           # Make sure FvwmButtons is always there.
           AddToFunc StartFunction  "I" Module FvwmButtons

           # Make it titlebar-less, sticky, and give it an icon
           Style "FvwmButtons"        Icon toolbox.xpm, NoTitle, Sticky

           # Make the menu/panel look like CDE
           Style "WinOps" Title, NoHandles, BorderWidth 0
           Style "WinOps" NoButton 2, NoButton 4, Sticky
           Style "Tools" Title, NoHandles, BorderWidth 0
           Style "Tools" NoButton 2, NoButton 4, Sticky

           ##########################################################
           DestroyModuleConfig FvwmButtons: *
           *FvwmButtons: Fore Black
           *FvwmButtons: Back rgb:90/80/90
           *FvwmButtons: Geometry -135-5
           *FvwmButtons: Rows 1
           *FvwmButtons: BoxSize smart
           *FvwmButtons: Font -*-helvetica-medium-r-*-*-12-*
           *FvwmButtons: Padding 2 2

           *FvwmButtons: (Title WinOps, Panel WinOps \
             "Module FvwmButtons -transientpanel WinOps")
           *FvwmButtons: (Title Tools, Panel Tools   \
             "Module FvwmButtons -transientpanel Tools")

           *FvwmButtons: (Title Resize, Icon resize.xpm,  Action Resize)
           *FvwmButtons: (Title Move,   Icon arrows2.xpm, Action Move  )
           *FvwmButtons: (Title Lower,  Icon Down,        Action Lower )
           *FvwmButtons: (Title Raise,  Icon Up,          Action Raise )
           *FvwmButtons: (Title Kill,   Icon bomb.xpm,    Action Destroy)

           *FvwmButtons: (1x1,Container(Rows 3,Frame 1))
           *FvwmButtons: (Title Dopey ,Action                          \
               `Exec "big_win" xterm -T big_win -geometry 80x50 &`)
           *FvwmButtons: (Title Snoopy, Font fixed, Action             \
               `Exec "small_win" xterm -T small_win &`)
           *FvwmButtons: (Title Smokin')
           *FvwmButtons: (End)

           *FvwmButtons: (Title Xcalc, Icon rcalc.xpm,                 \
                        Action `Exec "Calculator" xcalc &`)
           *FvwmButtons: (Title XMag, Icon magnifying_glass2.xpm,      \
                        Action `Exec "xmag" xmag &`)
           *FvwmButtons: (Title Mail, Icon mail2.xpm,                  \
                        Action `Exec "xmh" xmh &`)
           *FvwmButtons: (4x1, Swallow "FvwmPager" `FvwmPager 0 3`     \
                        Frame 3)

           *FvwmButtons: (Swallow(UseOld,NoKill) "xload15" `Exec xload \
                -title xload15 -nolabel -bg rgb:90/80/90 -update 15    \
                -geometry -3000-3000 &`)

       The last lines are a little tricky - one spawns an FvwmPager module, and captures it to display in a
       quadruple width button. is used, the Pager will be as big as possible within the button’s relief.

       The final line is even more magic. Note the combination of UseOld and NoKill, which will try to swallow
       an existing window with the name "xload15" when starting up (if failing: starting one with the specified
       command), which is un-swallowed when ending FvwmButtons. The swallowed application is started with
       "-geometry -3000-3000" so that it will not be visible until its swallowed.

       The other panels are specified after the root panel:

           ########## PANEL WinOps
           DestroyModuleConfig WinOps: *
           *WinOps: Back bisque2
           *WinOps: Geometry -3-3
           *WinOps: Columns 1

           *WinOps: (Title Resize, Icon resize.xpm,  Action Resize)
           *WinOps: (Title Move,   Icon arrows2.xpm, Action Move  )
           *WinOps: (Title Lower,  Icon Down,        Action Lower )
           *WinOps: (Title Raise,  Icon Up,          Action Raise )

           ########## PANEL Tools
           DestroyModuleConfig Tools: *
           *Tools: Back bisque2
           *Tools: Geometry -1-1
           *Tools: Columns 1

           *Tools: (Title Kill,    Icon bomb.xpm,    Action Destroy)

       The color specification rgb:90/80/90 is actually the most correct way of specifying independent colors in
       X, and should be used instead of the older #908090. If the latter specification is used in your
       configuration file, you should be sure to escape the hash in any of the commands which will be executed,
       or fvwm will consider the rest of the line a comment.

       Note that with the x/y geometry specs you can easily build button windows with gaps. Here is another
       example. You can not accomplish this without geometry specs for the buttons:

           ##########################################################
           # Another example
           ##########################################################

           # Make it titlebar-less, sticky, and give it an icon
           Style "FvwmButtons"        Icon toolbox.xpm, NoTitle, Sticky

           DestroyModuleConfig FvwmButtons: *
           *FvwmButtons: Font        5x7
           *FvwmButtons: Back rgb:90/80/90
           *FvwmButtons: Fore        black
           *FvwmButtons: Frame       1
           # 9x11 pixels per button, 4x4 pixels for the frame
           *FvwmButtons: Geometry    580x59+0-0
           *FvwmButtons: Rows        5
           *FvwmButtons: Columns     64
           *FvwmButtons: BoxSize     fixed
           *FvwmButtons: Padding     1 1

           # Pop up a module menu directly above the button.
           *FvwmButtons: (9x1+3+0, Padding 0, Title "Modules",   \
             Action `Menu Modulepopup rectangle \
             $widthx$height+$lleft+$top o+50 -100m`)

           # first row of buttons from left to right:
           *FvwmButtons: (3x2+0+1, Icon my_lock.xpm, Action `Exec xlock`)
           *FvwmButtons: (3x2+3+1, Icon my_recapture.xpm, Action Recapture)
           *FvwmButtons: (3x2+6+1, Icon my_resize.xpm, Action Resize)
           *FvwmButtons: (3x2+9+1, Icon my_move.xpm, Action Move)
           *FvwmButtons: (3x2+12+1, Icon my_fvwmconsole.xpm,     \
             Action 'Module FvwmConsole')

           # second row of buttons from left to right:
           *FvwmButtons: (3x2+0+3, Icon my_exit.xpm, Action QuitSave)
           *FvwmButtons: (3x2+3+3, Icon my_restart.xpm, Action Restart)
           *FvwmButtons: (3x2+6+3, Icon my_kill.xpm, Action Destroy)
           *FvwmButtons: (3x2+9+3, Icon my_shell.xpm, Action 'Exec rxvt')

           # big items
           *FvwmButtons: (10x5, Swallow (NoKill, NoCLose)        \
             "FvwmPager" 'FvwmPager * * -geometry 40x40-1024-1024')
           *FvwmButtons: (6x5, Swallow "FvwmXclock" `Exec xclock \
             -name FvwmXclock -geometry 40x40+0-3000 -padding 1  \
             -analog -chime -bg rgb:90/80/90`)
           *FvwmButtons: (13x5, Swallow (NoClose)                \
           "FvwmIconMan" 'Module FvwmIconMan')
           *FvwmButtons: (20x5, Padding 0, Swallow "xosview"     \
             `Exec /usr/X11R6/bin/xosview -cpu -int -page -net   \
             -geometry 100x50+0-3000 -font 5x7`)

BUGS

       The action part of the Swallow option must be quoted if it contains any whitespace character.

HISTORY

       The FvwmButtons program, and the concept for interfacing this module to the Window Manager, are all
       original work by Robert Nation.

       Originally, FvwmGoodStuff preceded FvwmButtons.

AUTHOR

       Robert Nation (1993). Somewhat enhanced by Jarl Totland (1996), Jui-Hsuan Joshua Feng, Scott Smedley.

                                                   2024-03-31                                     FVWMBUTTONS(1)