Provided by: bsdgames_2.17-33_amd64 bug

NAME

       snake, snscore — display chase game

SYNOPSIS

       snake [-w width] [-l length] [-t]
       snscore

DESCRIPTION

       snake  is a display-based game which must be played on a CRT terminal.  The object of the game is to make
       as much money as possible without getting eaten by the snake.  The -l and -w options allow you to specify
       the length and width of the field.  By default the entire screen is used.  The -t option makes  the  game
       assume you are on a slow terminal.

       You are represented on the screen by an I.  The snake is 6 squares long and is represented by s's with an
       S at its head.  The money is $, and an exit is #.  Your score is posted in the upper left hand corner.

       You  can  move  around using the same conventions as vi(1), the h, j, k, and l keys work, as do the arrow
       keys.  Other possibilities include:

       sefc    These keys are like hjkl but form a directed pad around the d key.

       HJKL    These keys move you all the way in the indicated direction to the  same  row  or  column  as  the
               money.   This does not let you jump away from the snake, but rather saves you from having to type
               a key repeatedly.  The snake still gets all his turns.

       SEFC    Likewise for the upper case versions on the left.

       ATPB    These keys move you to the four edges of the screen.  Their  position  on  the  keyboard  is  the
               mnemonic, e.g.  P is at the far right of the keyboard.

       x       This lets you quit the game at any time.

       p       Points in a direction you might want to go.

       w       Space warp to get out of tight squeezes, at a price.

       To  earn  money,  move to the same square the money is on.  A new $ will appear when you earn the current
       one.  As you get richer, the snake gets hungrier.  To leave the game, move to the exit (#).

       A record is kept of the personal best score of each player.  Scores are only counted if you leave at  the
       exit, getting eaten by the snake is worth nothing.

       As  in pinball, matching the last digit of your score to the number which appears after the game is worth
       a bonus.

       To see who wastes time playing snake, run snscore.

FILES

       /var/games/bsdgames/snakerawscores  database of personal bests
       /var/games/bsdgames/snake.log       log of games played

BUGS

       When playing on a small screen, it's hard to tell when you hit the edge of the screen.

       The scoring function takes into account the size of the screen.  A perfect function to do this  equitably
       has not been devised.

Debian                                            May 31, 1993                                          SNAKE(6)