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NAME

       netgraph — graph based kernel networking subsystem

DESCRIPTION

       The  netgraph system provides a uniform and modular system for the implementation of kernel objects which
       perform various networking functions.  The objects, known as nodes,  can  be  arranged  into  arbitrarily
       complicated  graphs.  Nodes have hooks which are used to connect two nodes together, forming the edges in
       the graph.  Nodes communicate along the edges to process data, implement protocols, etc.

       The aim of netgraph is to supplement rather than replace the existing kernel  networking  infrastructure.
       It provides:

          A flexible way of combining protocol and link level drivers.
          A modular way to implement new protocols.
          A common framework for kernel entities to inter-communicate.
          A reasonably fast, kernel-based implementation.

   Nodes and Types
       The  most  fundamental concept in netgraph is that of a node.  All nodes implement a number of predefined
       methods which allow them to interact with other nodes in a well defined manner.

       Each node has a type, which is a static property of the node determined at node creation time.  A  node's
       type  is  described  by  a unique ASCII type name.  The type implies what the node does and how it may be
       connected to other nodes.

       In object-oriented language, types are classes, and nodes are instances of their respective  class.   All
       node  types  are  subclasses of the generic node type, and hence inherit certain common functionality and
       capabilities (e.g., the ability to have an ASCII name).

       Nodes may be assigned a globally unique ASCII name which can be used to refer to the node.  The name must
       not contain the characters ‘.’ or ‘:’, and is limited to NG_NODESIZ characters (including the terminating
       NUL character).

       Each node instance has a unique ID number which is expressed as a 32-bit hexadecimal value.   This  value
       may be used to refer to a node when there is no ASCII name assigned to it.

   Hooks
       Nodes  are  connected  to  other  nodes  by  connecting  a pair of hooks, one from each node.  Data flows
       bidirectionally between nodes along connected pairs of hooks.  A node may have as many hooks as it needs,
       and may assign whatever meaning it wants to a hook.

       Hooks have these properties:

          A hook has an ASCII name which is unique among all hooks on that node (other hooks on other nodes may
           have the same name).  The name must not contain  the  characters  ‘.’  or  ‘:’,  and  is  limited  to
           NG_HOOKSIZ characters (including the terminating NUL character).

          A  hook  is  always  connected  to  another  hook.   That  is, hooks are created at the time they are
           connected, and breaking an edge by removing either hook destroys both hooks.

          A hook can be set into a state where incoming packets are always queued by the input queueing system,
           rather than being delivered directly.  This can be used when the  data  is  sent  from  an  interrupt
           handler, and processing must be quick so as not to block other interrupts.

          A  hook  may  supply  overriding receive data and receive message functions, which should be used for
           data and messages received through that hook in preference to the general node-wide methods.

       A node may decide to assign special meaning to some hooks.  For example, connecting  to  the  hook  named
       debug might trigger the node to start sending debugging information to that hook.

   Data Flow
       Two  types  of  information  flow  between  nodes: data messages and control messages.  Data messages are
       passed in mbuf chains along the edges in the graph, one edge at a time.  The first mbuf in a  chain  must
       have the M_PKTHDR flag set.  Each node decides how to handle data received through one of its hooks.

       Along  with  data,  nodes can also receive control messages.  There are generic and type-specific control
       messages.  Control messages have a common header format, followed by type-specific data, and  are  binary
       structures  for  efficiency.   However,  node types may also support conversion of the type-specific data
       between binary and ASCII formats, for debugging and human interface purposes  (see  the  NGM_ASCII2BINARY
       and  NGM_BINARY2ASCII  generic  control  messages  below).   Nodes  are  not  required  to  support these
       conversions.

       There are three ways to address a control message.  If there is a sequence of edges  connecting  the  two
       nodes, the message may be “source routed” by specifying the corresponding sequence of ASCII hook names as
       the  destination  address  for  the message (relative addressing).  If the destination is adjacent to the
       source, then the source node may simply specify (as a pointer in the code)  the  hook  across  which  the
       message  should be sent.  Otherwise, the recipient node's global ASCII name (or equivalent ID-based name)
       is used as the destination address for the  message  (absolute  addressing).   The  two  types  of  ASCII
       addressing may be combined, by specifying an absolute start node and a sequence of hooks.  Only the ASCII
       addressing  modes are available to control programs outside the kernel; use of direct pointers is limited
       to kernel modules.

       Messages often represent commands that are followed by a reply message  in  the  reverse  direction.   To
       facilitate  this, the recipient of a control message is supplied with a “return address” that is suitable
       for addressing a reply.

       Each control message contains a 32-bit value, called a “typecookie”, indicating the type of the  message,
       i.e.  how  to  interpret  it.   Typically  each type defines a unique typecookie for the messages that it
       understands.  However, a node may choose to recognize and implement more than one type of messages.

       If a message is delivered to an address that implies that it arrived at that node  through  a  particular
       hook  (as  opposed  to  having  been  directly  addressed  using its ID or global name) then that hook is
       identified to the receiving node.  This allows a message to be re-routed or  passed  on,  should  a  node
       decide  that this is required, in much the same way that data packets are passed around between nodes.  A
       set of standard messages for flow control and link management purposes are defined  by  the  base  system
       that are usually passed around in this manner.  Flow control message would usually travel in the opposite
       direction to the data to which they pertain.

   Netgraph is (Usually) Functional
       In  order  to  minimize  latency,  most  netgraph  operations  are functional.  That is, data and control
       messages are delivered by making function calls rather than by using queues and mailboxes.  For  example,
       if  node  A wishes to send a data mbuf to neighboring node B, it calls the generic netgraph data delivery
       function.  This function in turn locates  node  B  and  calls  B's  “receive  data”  method.   There  are
       exceptions to this.

       Each  node has an input queue, and some operations can be considered to be writers in that they alter the
       state of the node.  Obviously, in an SMP world it would be bad if the state of a node were changed  while
       another  data  packet  were  transiting  the  node.   For  this  purpose,  the  input  queue implements a
       reader/writer semantic so that when there is a writer in the node, all other  requests  are  queued,  and
       while  there  are readers, a writer, and any following packets are queued.  In the case where there is no
       reason to queue the data, the input method is called directly, as mentioned above.

       A node may declare that all requests should be considered as writers, or that requests coming in  over  a
       particular  hook  should  be considered to be a writer, or even that packets leaving or entering across a
       particular hook should always be queued, rather than  delivered  directly  (often  useful  for  interrupt
       routines  who  want  to  get  back to the hardware quickly).  By default, all control message packets are
       considered to be writers unless  specifically  declared  to  be  a  reader  in  their  definition.   (See
       NGM_READONLY in <netgraph/ng_message.h>.)

       While this mode of operation results in good performance, it has a few implications for node developers:

          Whenever a node delivers a data or control message, the node may need to allow for the possibility of
           receiving a returning message before the original delivery function call returns.

          Netgraph  provides  internal  synchronization between nodes.  Data always enters a “graph” at an edge
           node.  An edge node is a node that interfaces between netgraph and some other  part  of  the  system.
           Examples  of  “edge nodes” include device drivers, the socket, ether, tty, and ksocket node type.  In
           these edge nodes, the calling thread directly executes code in the node, and  from  that  code  calls
           upon  the  netgraph framework to deliver data across some edge in the graph.  From an execution point
           of view, the calling thread will execute the netgraph framework methods, and if it can acquire a lock
           to do so, the input methods of the next node.  This continues until either the data is  discarded  or
           queued  for some device or system entity, or the thread is unable to acquire a lock on the next node.
           In that case, the data is queued for the node, and execution rewinds back  to  the  original  calling
           entity.   The  queued  data  will be picked up and processed by either the current holder of the lock
           when they have completed their operations, or by a special netgraph thread  that  is  activated  when
           there are such items queued.

          It is possible for an infinite loop to occur if the graph contains cycles.

       So far, these issues have not proven problematical in practice.

   Interaction with Other Parts of the Kernel
       A  node  may  have  a  hidden  interaction  with  other  components of the kernel outside of the netgraph
       subsystem, such as device hardware, kernel protocol stacks,  etc.   In  fact,  one  of  the  benefits  of
       netgraph  is  the  ability  to  join  disparate  kernel  networking  entities  together  in  a consistent
       communication framework.

       An example is the socket node type which is both a netgraph node and a socket(2) in the  protocol  family
       PF_NETGRAPH.  Socket nodes allow user processes to participate in netgraph.  Other nodes communicate with
       socket  nodes using the usual methods, and the node hides the fact that it is also passing information to
       and from a cooperating user process.

       Another example is a device driver that presents a node interface to the hardware.

   Node Methods
       Nodes are notified of the following actions via function calls to the following  node  methods,  and  may
       accept or reject that action (by returning the appropriate error code):

       Creation of a new node
           The constructor for the type is called.  If creation of a new node is allowed, constructor method may
           allocate  any  special  resources it needs.  For nodes that correspond to hardware, this is typically
           done during the device attach routine.  Often a global ASCII name corresponding to the device name is
           assigned here as well.

       Creation of a new hook
           The hook is created and tentatively linked to the node, and the node is told about the name that will
           be used to describe this hook.  The node sets up any special data structures it needs, or may  reject
           the connection, based on the name of the hook.

       Successful connection of two hooks
           After  both  ends  have accepted their hooks, and the links have been made, the nodes get a chance to
           find out who their peer is across the link, and can then decide to reject the connection.   Tear-down
           is  automatic.  This is also the time at which a node may decide whether to set a particular hook (or
           its peer) into the queueing mode.

       Destruction of a hook
           The node is notified of a broken connection.  The node may consider some  hooks  to  be  critical  to
           operation and others to be expendable: the disconnection of one hook may be an acceptable event while
           for another it may effect a total shutdown for the node.

       Preshutdown of a node
           This method is called before real shutdown, which is discussed below.  While in this method, the node
           is fully operational and can send a “goodbye” message to its peers, or it can exclude itself from the
           chain and reconnect its peers together, like the ng_tee(4) node type does.

       Shutdown of a node
           This  method  allows  a  node to clean up and to ensure that any actions that need to be performed at
           this time are taken.  The method is called by the generic (i.e., superclass)  node  destructor  which
           will  get  rid of the generic components of the node.  Some nodes (usually associated with a piece of
           hardware) may be persistent in that a shutdown breaks all edges and resets the  node,  but  does  not
           remove it.  In this case, the shutdown method should not free its resources, but rather, clean up and
           then call the NG_NODE_REVIVE() macro to signal the generic code that the shutdown is aborted.  In the
           case  where  the  shutdown  is  started  by the node itself due to hardware removal or unloading (via
           ng_rmnode_self()), it should set the NGF_REALLY_DIE flag to signal to its own shutdown method that it
           is not to persist.

   Sending and Receiving Data
       Two other methods are also supported by all nodes:

       Receive data message
           A netgraph queueable request item, usually referred to as an item, is received by this function.  The
           item contains a pointer to an mbuf.

           The node is notified on which hook the item  has  arrived,  and  can  use  this  information  in  its
           processing  decision.   The  receiving  node  must always NG_FREE_M() the mbuf chain on completion or
           error, or pass it on to another node (or kernel module) which will then be  responsible  for  freeing
           it.   Similarly,  the  item  must be freed if it is not to be passed on to another node, by using the
           NG_FREE_ITEM() macro.  If the item still holds references to mbufs at the time of freeing  then  they
           will also be appropriately freed.  Therefore, if there is any chance that the mbuf will be changed or
           freed separately from the item, it is very important that it be retrieved using the NGI_GET_M() macro
           that also removes the reference within the item.  (Or multiple frees of the same object will occur.)

           If  it  is only required to examine the contents of the mbufs, then it is possible to use the NGI_M()
           macro to both read and rewrite mbuf pointer inside the item.

           If developer needs to pass any meta information along with the mbuf chain, he should use mbuf_tags(9)
           framework.  Note that old netgraph specific meta-data format is obsoleted now.

           The receiving node may decide to defer the data by queueing it in the  netgraph  NETISR  system  (see
           below).   It  achieves  this by setting the HK_QUEUE flag in the flags word of the hook on which that
           data will arrive.  The infrastructure will respect that bit and queue the  data  for  delivery  at  a
           later  time,  rather than deliver it directly.  A node may decide to set the bit on the peer node, so
           that its own output packets are queued.

           The node may elect to nominate a different receive data function for data received  on  a  particular
           hook,  to simplify coding.  It uses the NG_HOOK_SET_RCVDATA(hook, fn) macro to do this.  The function
           receives the same arguments in every way other than it will receive all (and only) packets from  that
           hook.

       Receive control message
           This method is called when a control message is addressed to the node.  As with the received data, an
           item  is  received,  with  a  pointer  to the control message.  The message can be examined using the
           NGI_MSG() macro, or completely extracted from the item using the NGI_GET_MSG() which also removes the
           reference within the item.  If the item still holds a reference to  the  message  when  it  is  freed
           (using  the  NG_FREE_ITEM()  macro),  then  the  message  will  also  be freed appropriately.  If the
           reference has been removed, the node must free the message itself using the NG_FREE_MSG()  macro.   A
           return  address  is  always supplied, giving the address of the node that originated the message so a
           reply message can be sent anytime later.  The return address is retrieved from  the  item  using  the
           NGI_RETADDR()  macro and is of type ng_ID_t.  All control messages and replies are allocated with the
           malloc(9) type  M_NETGRAPH_MSG,  however  it  is  more  convenient  to  use  the  NG_MKMESSAGE()  and
           NG_MKRESPONSE()  macros  to  allocate  and  fill  out  a  message.   Messages must be freed using the
           NG_FREE_MSG() macro.

           If the message was delivered via a specific hook, that hook will also be made known, which allows the
           use of such things as flow-control messages, and status change messages, where the node may  want  to
           forward the message out another hook to that on which it arrived.

           The  node  may  elect  to  nominate  a  different receive message function for messages received on a
           particular hook, to simplify coding.  It uses the NG_HOOK_SET_RCVMSG(hook, fn) macro to do this.  The
           function receives the same arguments in every way other than it will receive all (and only)  messages
           from that hook.

       Much use has been made of reference counts, so that nodes being freed of all references are automatically
       freed,  and this behaviour has been tested and debugged to present a consistent and trustworthy framework
       for the “type module” writer to use.

   Addressing
       The netgraph framework provides an unambiguous and simple to use method of  specifically  addressing  any
       single  node  in  the  graph.   The naming of a node is independent of its type, in that another node, or
       external component need not know anything about the node's type in order to address it so as to send it a
       generic message type.  Node and hook names should be chosen so as to make addresses meaningful.

       Addresses are either absolute or relative.  An absolute address begins with a node name or  ID,  followed
       by  a  colon, followed by a sequence of hook names separated by periods.  This addresses the node reached
       by starting at the named node and following the specified sequence of hooks.  A relative address includes
       only the sequence of hook names, implicitly starting hook traversal at the local node.

       There are a couple of special possibilities for the node name.  The name ‘.’ (referred to as ‘.:’) always
       refers to the local node.  Also, nodes that have no global name may be addressed by their ID numbers,  by
       enclosing  the  hexadecimal  representation  of  the ID number within the square brackets.  Here are some
       examples of valid netgraph addresses:

             .:
             [3f]:
             foo:
             .:hook1
             foo:hook1.hook2
             [d80]:hook1

       The following set of nodes might be created for a site with a single physical frame relay line having two
       active logical DLCI channels, with RFC 1490 frames on DLCI 16 and PPP frames over DLCI 20:

       [type SYNC ]                  [type FRAME]                 [type RFC1490]
       [ "Frame1" ](uplink)<-->(data)[<un-named>](dlci16)<-->(mux)[<un-named>  ]
       [    A     ]                  [    B     ](dlci20)<---+    [     C      ]
                                                             |
                                                             |      [ type PPP ]
                                                             +>(mux)[<un-named>]
                                                                    [    D     ]

       One could always send a control message to node C from anywhere by using the name “Frame1:uplink.dlci16”.
       In this case, node C would also be notified that the message reached it via  its  hook  mux.   Similarly,
       “Frame1:uplink.dlci20”  could  reliably  be  used  to  reach  node D, and node A could refer to node B as
       “.:uplink”, or simply “uplink”.  Conversely, B can refer to A as “data”.  The address “mux.data” could be
       used by both nodes C and D to address a message to node A.

       Note that this is only for control messages.  In each of these cases, where a relative addressing mode is
       used, the recipient is notified of the hook on which the message arrived,  as  well  as  the  originating
       node.   This  allows  the  option  of  hop-by-hop  distribution  of messages and state information.  Data
       messages are only routed one hop at a time, by specifying the departing hook, with each node  making  the
       next  routing  decision.   So  when B receives a frame on hook data, it decodes the frame relay header to
       determine the DLCI, and then forwards the unwrapped frame to either C or D.

       In a similar way, flow control messages may be routed in the reverse direction  to  outgoing  data.   For
       example  a  “buffer  nearly  full” message from “Frame1:” would be passed to node B which might decide to
       send similar messages to both nodes C and D.  The nodes would use direct hook pointer addressing to route
       the messages.  The message may have travelled from “Frame1:” to B as a synchronous reply, saving time and
       cycles.

   Netgraph Structures
       Structures are defined in <netgraph/netgraph.h> (for kernel structures only of  interest  to  nodes)  and
       <netgraph/ng_message.h> (for message definitions also of interest to user programs).

       The  two  basic object types that are of interest to node authors are nodes and hooks.  These two objects
       have the following properties that are also of interest to the node writers.

       struct ng_node
           Node authors should always use the following typedef to declare  their  pointers,  and  should  never
           actually declare the structure.

           typedef struct ng_node *node_p;

           The following properties are associated with a node, and can be accessed in the following manner:

           Validity
               A  driver  or interrupt routine may want to check whether the node is still valid.  It is assumed
               that the caller holds a reference on the node so it will not have been freed, however it may have
               been disabled or otherwise shut down.  Using the NG_NODE_IS_VALID(node) macro  will  return  this
               state.   Eventually it should be almost impossible for code to run in an invalid node but at this
               time that work has not been completed.

           Node ID (ng_ID_t)
               This property can be retrieved using the macro NG_NODE_ID(node).

           Node name
               Optional globally unique name, NUL terminated string.  If there is a value in  here,  it  is  the
               name of the node.

                     if (NG_NODE_NAME(node)[0] != '\0') ...

                     if (strcmp(NG_NODE_NAME(node), "fred") == 0) ...

           A node dependent opaque cookie
               Anything of the pointer type can be placed here.  The macros NG_NODE_SET_PRIVATE(node, value) and
               NG_NODE_PRIVATE(node) set and retrieve this property, respectively.

           Number of hooks
               The NG_NODE_NUMHOOKS(node) macro is used to retrieve this value.

           Hooks
               The node may have a number of hooks.  A traversal method is provided to allow all the hooks to be
               tested  for  some condition.  NG_NODE_FOREACH_HOOK(node, fn, arg, rethook) where fn is a function
               that will be called for each hook with the form fn(hook, arg) and returning 0  to  terminate  the
               search.   If  the  search is terminated, then rethook will be set to the hook at which the search
               was terminated.

       struct ng_hook
           Node authors should always use the following typedef to declare their hook pointers.

           typedef struct ng_hook *hook_p;

           The following properties are associated with a hook, and can be accessed in the following manner:

           A hook dependent opaque cookie
               Anything of the pointer type can be placed here.  The macros NG_HOOK_SET_PRIVATE(hook, value) and
               NG_HOOK_PRIVATE(hook) set and retrieve this property, respectively.

           An associate node
               The macro NG_HOOK_NODE(hook) finds the associated node.

           A peer hook (hook_p)
               The other hook in this connected pair.  The NG_HOOK_PEER(hook) macro finds the peer.

           References
               The NG_HOOK_REF(hook) and NG_HOOK_UNREF(hook) macros increment and decrement the  hook  reference
               count  accordingly.   After decrement you should always assume the hook has been freed unless you
               have another reference still valid.

           Override receive functions
               The NG_HOOK_SET_RCVDATA(hook, fn) and NG_HOOK_SET_RCVMSG(hook, fn) macros  can  be  used  to  set
               override  methods that will be used in preference to the generic receive data and receive message
               functions.  To unset these, use the macros to set them to NULL.  They will only be used for  data
               and messages received on the hook on which they are set.

           The  maintenance  of  the  names, reference counts, and linked list of hooks for each node is handled
           automatically by the netgraph subsystem.  Typically a node's private info contains a back-pointer  to
           the  node  or  hook structure, which counts as a new reference that must be included in the reference
           count for the node.  When the node constructor is called, there  is  already  a  reference  for  this
           calculated  in, so that when the node is destroyed, it should remember to do a NG_NODE_UNREF() on the
           node.

           From a hook you can obtain the corresponding node, and from a node, it is possible  to  traverse  all
           the active hooks.

           A  current  example  of  how  to define a node can always be seen in src/sys/netgraph/ng_sample.c and
           should be used as a starting point for new node writers.

   Netgraph Message Structure
       Control messages have the following structure:

       #define NG_CMDSTRSIZ    32      /* Max command string (including null) */

       struct ng_mesg {
         struct ng_msghdr {
           u_char      version;        /* Must equal NG_VERSION */
           u_char      spare;          /* Pad to 4 bytes */
           uint16_t    spare2;
           uint32_t    arglen;         /* Length of cmd/resp data */
           uint32_t    cmd;            /* Command identifier */
           uint32_t    flags;          /* Message status flags */
           uint32_t    token;          /* Reply should have the same token */
           uint32_t    typecookie;     /* Node type understanding this message */
           u_char      cmdstr[NG_CMDSTRSIZ];  /* cmd string +   */
         } header;
         char  data[];                 /* placeholder for actual data */
       };

       #define NG_ABI_VERSION  12              /* Netgraph kernel ABI version */
       #define NG_VERSION      8               /* Netgraph message version */
       #define NGF_ORIG        0x00000000      /* The msg is the original request */
       #define NGF_RESP        0x00000001      /* The message is a response */

       Control messages have the fixed header shown above, followed by a  variable  length  data  section  which
       depends on the type cookie and the command.  Each field is explained below:

       version
               Indicates  the  version  of  the  netgraph  message  protocol  itself.   The  current  version is
               NG_VERSION.

       arglen  This is the length of any extra arguments, which begin at data.

       flags   Indicates whether this is a command or a response control message.

       token   The token is a means by which a sender can match a reply message  to  the  corresponding  command
               message; the reply always has the same token.

       typecookie
               The  corresponding node type's unique 32-bit value.  If a node does not recognize the type cookie
               it must reject the message by returning EINVAL.

               Each type should have an include file that defines the commands, argument format, and cookie  for
               its  own  messages.  The typecookie ensures that the same header file was included by both sender
               and receiver; when an incompatible change in the header file is  made,  the  typecookie  must  be
               changed.   The de-facto method for generating unique type cookies is to take the seconds from the
               Epoch at the time the header file is written (i.e., the output of “date -u +%s”).

               There  is  a  predefined  typecookie  NGM_GENERIC_COOKIE  for  the  generic  node  type,  and   a
               corresponding set of generic messages which all nodes understand.  The handling of these messages
               is automatic.

       cmd     The identifier for the message command.  This is type specific, and is defined in the same header
               file as the typecookie.

       cmdstr  Room for a short human readable version of command (for debugging purposes only).

       Some  modules  may choose to implement messages from more than one of the header files and thus recognize
       more than one type cookie.

   Control Message ASCII Form
       Control messages are in binary format  for  efficiency.   However,  for  debugging  and  human  interface
       purposes,  and  if the node type supports it, control messages may be converted to and from an equivalent
       ASCII form.  The ASCII form is similar to the binary form, with two exceptions:

       1.   The cmdstr header field must contain the ASCII name of the command, corresponding to the cmd  header
            field.

       2.   The arguments field contains a NUL-terminated ASCII string version of the message arguments.

       In general, the arguments field of a control message can be any arbitrary C data type.  Netgraph includes
       parsing routines to support some pre-defined datatypes in ASCII with this simple syntax:

          Integer types are represented by base 8, 10, or 16 numbers.

          Strings are enclosed in double quotes and respect the normal C language backslash escapes.

          IP addresses have the obvious form.

          Arrays  are  enclosed  in  square  brackets, with the elements listed consecutively starting at index
           zero.  An element may have an optional index and equals sign (‘=’) preceding it.  Whenever an element
           does not have an explicit index, the index is implicitly the previous element's index plus one.

          Structures are enclosed in curly braces, and each field is specified in the form fieldname=value.

          Any array element or structure field whose value is equal to its “default value” may be omitted.  For
           integer types, the default value is usually zero; for string types, the empty string.

          Array elements and structure fields may be specified in any order.

       Each node type may define its own arbitrary types by  providing  the  necessary  routines  to  parse  and
       unparse.  ASCII forms defined for a specific node type are documented in the corresponding man page.

   Generic Control Messages
       There  are  a  number  of standard predefined messages that will work for any node, as they are supported
       directly by the framework itself.  These are defined in  <netgraph/ng_message.h>  along  with  the  basic
       layout of messages and other similar information.

       NGM_CONNECT
               Connect to another node, using the supplied hook names on either end.

       NGM_MKPEER
               Construct a node of the given type and then connect to it using the supplied hook names.

       NGM_SHUTDOWN
               The  target  node should disconnect from all its neighbours and shut down.  Persistent nodes such
               as those representing physical hardware might not disappear from the  node  namespace,  but  only
               reset  themselves.   The  node  must  disconnect  all of its hooks.  This may result in neighbors
               shutting themselves down, and possibly a cascading shutdown of the entire connected graph.

       NGM_NAME
               Assign a name to a node.  Nodes can exist without having a name, and  this  is  the  default  for
               nodes  created  using  the  NGM_MKPEER method.  Such nodes can only be addressed relatively or by
               their ID number.

       NGM_RMHOOK
               Ask the node to break a hook connection to one of its neighbours.  Both  nodes  will  have  their
               “disconnect” method invoked.  Either node may elect to totally shut down as a result.

       NGM_NODEINFO
               Asks  the target node to describe itself.  The four returned fields are the node name (if named),
               the node type, the node ID and the number of hooks attached.  The ID is an internal number unique
               to that node.

       NGM_LISTHOOKS
               This returns the information given by NGM_NODEINFO, but in addition includes an array  of  fields
               describing each link, and the description for the node at the far end of that link.

       NGM_LISTNAMES
               This  returns  an  array of node descriptions (as for NGM_NODEINFO) where each entry of the array
               describes a named node.  All named nodes will be described.

       NGM_LISTNODES
               This is the same as NGM_LISTNAMES except that all nodes are listed  regardless  of  whether  they
               have a name or not.

       NGM_LISTTYPES
               This returns a list of all currently installed netgraph types.

       NGM_TEXT_STATUS
               The  node  may  return  a  text  formatted  status message.  The status information is determined
               entirely by the node type.  It is the only “generic” message that requires any support within the
               node itself and as such the node may elect to not support this message.  The text  response  must
               be  less  than  NG_TEXTRESPONSE  bytes  in  length  (presently 1024).  This can be used to return
               general status information in human readable form.

       NGM_BINARY2ASCII
               This message converts a binary control message to its ASCII form.  The entire control message  to
               be  converted is contained within the arguments field of the NGM_BINARY2ASCII message itself.  If
               successful, the reply will contain the same control message in ASCII form.  A node will typically
               only know how to translate messages that it  itself  understands,  so  the  target  node  of  the
               NGM_BINARY2ASCII is often the same node that would actually receive that message.

       NGM_ASCII2BINARY
               The  opposite of NGM_BINARY2ASCII.  The entire control message to be converted, in ASCII form, is
               contained in the arguments section of the NGM_ASCII2BINARY and need only have the flags,  cmdstr,
               and  arglen  header  fields filled in, plus the NUL-terminated string version of the arguments in
               the arguments field.  If successful, the  reply  contains  the  binary  version  of  the  control
               message.

   Flow Control Messages
       In  addition to the control messages that affect nodes with respect to the graph, there are also a number
       of flow control messages defined.  At present these are not handled automatically by the system, so nodes
       need to handle them if they are going to be used in a graph utilising flow control, and will  be  in  the
       likely  path  of  these  messages.   The default action of a node that does not understand these messages
       should be to pass them onto the  next  node.   Hopefully  some  helper  functions  will  assist  in  this
       eventually.   These  messages  are  also  defined  in  <netgraph/ng_message.h> and have a separate cookie
       NG_FLOW_COOKIE to help identify them.  They will not be covered in depth here.

INITIALIZATION

       The base netgraph code may either be statically compiled into the kernel or else loaded dynamically as  a
       KLD via kldload(8).  In the former case, include

             options NETGRAPH

       in  your  kernel configuration file.  You may also include selected node types in the kernel compilation,
       for example:

             options NETGRAPH
             options NETGRAPH_SOCKET
             options NETGRAPH_ECHO

       Once the netgraph subsystem is loaded, individual node types may be loaded at any time as KLD modules via
       kldload(8).  Moreover, netgraph knows how to automatically do this; when a request to create a  new  node
       of unknown type type is made, netgraph will attempt to load the KLD module ng_type.ko.

       Types  can  also be installed at boot time, as certain device drivers may want to export each instance of
       the device as a netgraph node.

       In general, new types can be installed at any time  from  within  the  kernel  by  calling  ng_newtype(),
       supplying a pointer to the type's struct ng_type structure.

       The NETGRAPH_INIT() macro automates this process by using a linker set.

EXISTING NODE TYPES

       Several node types currently exist.  Each is fully documented in its own man page:

       SOCKET  The  socket  type  implements  two  new  sockets in the new protocol domain PF_NETGRAPH.  The new
               sockets protocols are NG_DATA and NG_CONTROL, both of type SOCK_DGRAM.  Typically one of each  is
               associated  with  a  socket  node.   When both sockets have closed, the node will shut down.  The
               NG_DATA socket is used for sending and receiving data, while the NG_CONTROL socket  is  used  for
               sending and receiving control messages.  Data and control messages are passed using the sendto(2)
               and recvfrom(2) system calls, using a struct sockaddr_ng socket address.

       HOLE    Responds  only  to  generic messages and is a “black hole” for data.  Useful for testing.  Always
               accepts new hooks.

       ECHO    Responds only to generic messages and always echoes data back through  the  hook  from  which  it
               arrived.   Returns  any  non-generic messages as their own response.  Useful for testing.  Always
               accepts new hooks.

       TEE     This node is useful for “snooping”.  It has 4 hooks: left,  right,  left2right,  and  right2left.
               Data  entering  from  the  right  is  passed  to  the left and duplicated on right2left, and data
               entering from the left is passed to the right and duplicated on left2right.  Data  entering  from
               left2right is sent to the right and data from right2left to left.

       RFC1490 MUX
               Encapsulates/de-encapsulates  frames  encoded  according  to  RFC  1490.   Has  a  hook  for  the
               encapsulated packets (downstream) and one hook for each protocol (i.e., IP, PPP, etc.).

       FRAME RELAY MUX
               Encapsulates/de-encapsulates Frame Relay  frames.   Has  a  hook  for  the  encapsulated  packets
               (downstream) and one hook for each DLCI.

       FRAME RELAY LMI
               Automatically  handles  frame  relay  “LMI”  (link  management interface) operations and packets.
               Automatically probes and detects which of several LMI standards is in use at the exchange.

       TTY     This node is also a line discipline.  It simply  converts  between  mbuf  frames  and  sequential
               serial  data,  allowing  a  TTY  to  appear  as  a netgraph node.  It has a programmable “hotkey”
               character.

       ASYNC   This node encapsulates and de-encapsulates asynchronous frames according to RFC  1662.   This  is
               used  in  conjunction  with  the  TTY node type for supporting PPP links over asynchronous serial
               lines.

       ETHERNET
               This node is attached to every Ethernet  interface  in  the  system.   It  allows  capturing  raw
               Ethernet frames from the network, as well as sending frames out of the interface.

       INTERFACE
               This  node is also a system networking interface.  It has hooks representing each protocol family
               (IP, IPv6) and appears in the output of ifconfig(8).  The interfaces are named “ng0”, “ng1”, etc.

       ONE2MANY
               This node implements a simple round-robin multiplexer.  It  can  be  used  for  example  to  make
               several LAN ports act together to get a higher speed link between two machines.

       Various PPP related nodes
               There  is  a  full multilink PPP implementation that runs in netgraph.  The net/mpd5 port can use
               these modules to make a very low latency high capacity PPP system.  It also  supports  PPTP  VPNs
               using the PPTP node.

       PPPOE   A  server and client side implementation of PPPoE.  Used in conjunction with either ppp(8) or the
               net/mpd5 port.

       BRIDGE  This node, together with the Ethernet nodes,  allows  a  very  flexible  bridging  system  to  be
               implemented.

       KSOCKET
               This  intriguing  node  looks  like  a  socket to the system but diverts all data to and from the
               netgraph system for further processing.  This allows such things as  UDP  tunnels  to  be  almost
               trivially implemented from the command line.

       Refer to the section at the end of this man page for more nodes types.

NOTES

       Whether  a  named  node  exists  can  be  checked  by  trying  to  send  a  control  message to it (e.g.,
       NGM_NODEINFO).  If it does not exist, ENOENT will be returned.

       All data messages are mbuf chains with the M_PKTHDR flag set.

       Nodes are responsible for freeing what they allocate.  There are three exceptions:

       1.   Mbufs sent across a data link are never to be freed by the sender.   In  the  case  of  error,  they
            should be considered freed.

       2.   Messages sent using one of NG_SEND_MSG_*() family macros are freed by the recipient.  As in the case
            above,  the  addresses  associated  with  the  message  are  freed by whatever allocated them so the
            recipient should copy them if it wants to keep that information.

       3.   Both control messages and data are delivered and queued with a netgraph  item.   The  item  must  be
            freed using NG_FREE_ITEM(item) or passed on to another node.

FILES

       <netgraph/netgraph.h>
               Definitions for use solely within the kernel by netgraph nodes.

       <netgraph/ng_message.h>
               Definitions needed by any file that needs to deal with netgraph messages.

       <netgraph/ng_socket.h>
               Definitions needed to use netgraph socket type nodes.

       <netgraph/ng_>⟨type.h
               Definitions needed to use netgraph type nodes, including the type cookie definition.

       /boot/kernel/netgraph.ko
               The netgraph subsystem loadable KLD module.

       /boot/kernel/ng_type.ko
               Loadable KLD module for node type type.

       src/sys/netgraph/ng_sample.c
               Skeleton netgraph node.  Use this as a starting point for new node types.

USER MODE SUPPORT

       There is a library for supporting user-mode programs that wish to interact with the netgraph system.  See
       netgraph(3) for details.

       Two  user-mode support programs, ngctl(8) and nghook(8), are available to assist manual configuration and
       debugging.

       There are a few useful techniques for debugging new node types.  First, implementing new  node  types  in
       user-mode  first  makes  debugging easier.  The tee node type is also useful for debugging, especially in
       conjunction with ngctl(8) and nghook(8).

       Also look in /usr/share/examples/netgraph for solutions to several  common  networking  problems,  solved
       using netgraph.

SEE ALSO

       socket(2),  netgraph(3),  ng_async(4), ng_atm(4), ng_atmllc(4), ng_bluetooth(4), ng_bpf(4), ng_bridge(4),
       ng_bt3c(4), ng_btsocket(4), ng_car(4), ng_cisco(4), ng_device(4),  ng_echo(4),  ng_eiface(4),  ng_etf(4),
       ng_ether(4),  ng_frame_relay(4),  ng_gif(4), ng_gif_demux(4), ng_h4(4), ng_hci(4), ng_hole(4), ng_hub(4),
       ng_iface(4), ng_ip_input(4), ng_ipfw(4), ng_ksocket(4), ng_l2cap(4), ng_l2tp(4),  ng_lmi(4),  ng_mppc(4),
       ng_nat(4),   ng_netflow(4),   ng_one2many(4),   ng_patch(4),   ng_ppp(4),   ng_pppoe(4),   ng_pptpgre(4),
       ng_rfc1490(4), ng_socket(4), ng_split(4), ng_sppp(4),  ng_sscfu(4),  ng_sscop(4),  ng_tee(4),  ng_tty(4),
       ng_ubt(4), ng_UI(4), ng_uni(4), ng_vjc(4), ng_vlan(4), ngctl(8), nghook(8)

HISTORY

       The  netgraph  system  was designed and first implemented at Whistle Communications, Inc. in a version of
       FreeBSD 2.2 customized for the  Whistle  InterJet.   It  first  made  its  debut  in  the  main  tree  in
       FreeBSD 3.4.

AUTHORS

       Julian Elischer <julian@FreeBSD.org>, with contributions by Archie Cobbs <archie@FreeBSD.org>.

Debian                                          November 25, 2013                                    NETGRAPH(4)