Provided by: libtree-simple-perl_1.34-2_all bug

NAME

       Tree::Simple - A simple tree object

SYNOPSIS

         use Tree::Simple;

         # make a tree root
         my $tree = Tree::Simple->new("0", Tree::Simple->ROOT);

         # explicitly add a child to it
         $tree->addChild(Tree::Simple->new("1"));

         # specify the parent when creating
         # an instance and it adds the child implicitly
         my $sub_tree = Tree::Simple->new("2", $tree);

         # chain method calls
         $tree->getChild(0)->addChild(Tree::Simple->new("1.1"));

         # add more than one child at a time
         $sub_tree->addChildren(
                   Tree::Simple->new("2.1"),
                   Tree::Simple->new("2.2")
                   );

         # add siblings
         $sub_tree->addSibling(Tree::Simple->new("3"));

         # insert children a specified index
         $sub_tree->insertChild(1, Tree::Simple->new("2.1a"));

         # clean up circular references
         $tree->DESTROY();

       Alternately, to avoid calling Tree::Simple->new(...) just to add a node:

               use Tree::Simple;
               use Data::TreeDumper; # Provides DumpTree().

               # ---------------

               my($root) = Tree::Simple->new('Root', Tree::Simple->ROOT);

               $root->generateChild('Child 1.0');
               $root->generateChild('Child 2.0');
               $root->getChild(0)->generateChild('Grandchild 1.1');

               print DumpTree($root);

               $root->DESTROY;

DESCRIPTION

       This module in an fully object-oriented implementation of a simple n-ary tree. It is built upon the
       concept of parent-child relationships, so therefore every Tree::Simple object has both a parent and a set
       of children (who themselves may have children, and so on). Every Tree::Simple object also has siblings,
       as they are just the children of their immediate parent.

       It is can be used to model hierarchal information such as a file-system, the organizational structure of
       a company, an object inheritance hierarchy, versioned files from a version control system or even an
       abstract syntax tree for use in a parser. It makes no assumptions as to your intended usage, but instead
       simply provides the structure and means of accessing and traversing said structure.

       This module uses exceptions and a minimal Design By Contract style. All method arguments are required
       unless specified in the documentation, if a required argument is not defined an exception will usually be
       thrown. Many arguments are also required to be of a specific type, for instance the $parent argument to
       the constructor must be a Tree::Simple object or an object derived from Tree::Simple, otherwise an
       exception is thrown. This may seems harsh to some, but this allows me to have the confidence that my code
       works as I intend, and for you to enjoy the same level of confidence when using this module. Note however
       that this module does not use any Exception or Error module, the exceptions are just strings thrown with
       "die".

       I consider this module to be production stable, it is based on a module which has been in use on a few
       production systems for approx. 2 years now with no issue.  The only difference is that the code has been
       cleaned up a bit, comments added and the thorough tests written for its public release. I am confident it
       behaves as I would expect it to, and is (as far as I know) bug-free. I have not stress-tested it under
       extreme duress, but I do not so much intend for it to be used in that type of situation. If this module
       cannot keep up with your Tree needs, i suggest switching to one of the modules listed in the "OTHER TREE
       MODULES" section below.

CONSTANTS

       ROOT
           This  class  constant  serves  as  a  placeholder for the root of our tree. If a tree does not have a
           parent, then it is considered a root.

METHODS

   Constructor
       new ($node, $parent)
           The constructor accepts two arguments a $node value and an optional $parent.  The $node value can  be
           any  scalar  value  (which  includes  references  and objects).  The optional $parent value must be a
           Tree::Simple object, or an object derived from Tree::Simple. Setting this value implies that your new
           tree is a child of the parent tree, and therefore adds it to the children  of  that  parent.  If  the
           $parent is not specified then its value defaults to ROOT.

   Mutator Methods
       setNodeValue ($node_value)
           This  sets  the  node  value  to the scalar $node_value, an exception is thrown if $node_value is not
           defined.

       setUID ($uid)
           This allows you to set your own unique ID for this specific Tree::Simple  object.   A  default  value
           derived  from  the  hex  address of the object is provided for you, so use of this method is entirely
           optional. It is the responsibility of the user to ensure the value has uniqueness, all that is tested
           by this method is that $uid is a true value (evaluates to true in a boolean context). For  even  more
           information about the Tree::Simple UID see the "getUID" method.

       addChild ($tree)
           This  method  accepts only Tree::Simple objects or objects derived from Tree::Simple, an exception is
           thrown otherwise. This method will append the given $tree to the end of the children list, and set up
           the correct parent-child relationships. This method is set up to return its invocant so  that  method
           call chaining can be possible. Such as:

             my $tree = Tree::Simple->new("root")->addChild(Tree::Simple->new("child one"));

           Or the more complex:

             my $tree = Tree::Simple->new("root")->addChild(
                                    Tree::Simple->new("1.0")->addChild(
                                                Tree::Simple->new("1.0.1")
                                                )
                                    );

       generateChild ($scalar)
           This  method  accepts a scalar and calls addChild(Tree::Simple->new($scalar) ) purely to save you the
           effort of needing to use "Tree::Simple->new(...)" as the parameter.

       addChildren (@trees)
           This method accepts an array of Tree::Simple objects, and  adds  them  to  the  children  list.  Like
           "addChild" this method will return its invocant to allow for method call chaining.

       insertChild ($index, $tree)
           This  method  accepts  a numeric $index and a Tree::Simple object ($tree), and inserts the $tree into
           the children list at the specified $index.  This results in the shifting down of all  children  after
           the  $index. The $index is checked to be sure it is the bounds of the child list, if it out of bounds
           an exception is thrown. The $tree argument is verified to be a Tree::Simple or  Tree::Simple  derived
           object, if this condition fails, an exception is thrown.

       insertChildren ($index, @trees)
           This  method  functions  much as insertChild does, but instead of inserting a single Tree::Simple, it
           inserts an array of Tree::Simple objects. It too bounds checks the value of $index  and  type  checks
           the objects in @trees just as "insertChild" does.

       removeChild ($child | $index)>
           Accepts  two  different  arguments.  If  given a Tree::Simple object ($child), this method finds that
           specific $child by comparing it with all the other children until it finds a match.  At  which  point
           the $child is removed. If no match is found, and exception is thrown. If a non-Tree::Simple object is
           given as the $child argument, an exception is thrown.

           This  method  also accepts a numeric $index and removes the child found at that index within the list
           of children. The $index is bounds checked, if this condition fail, an exception is thrown.

           When a child is removed, it results in the shifting up of all children  after  it,  and  the  removed
           child is returned. The removed child is properly disconnected from the tree and all its references to
           its  old  parent  are  removed.  However,  in  order to properly clean up and circular references the
           removed child might have, it is advised to call the "DESTROY" method.  See the "CIRCULAR  REFERENCES"
           section for more information.

       addSibling ($tree)
       addSiblings (@trees)
       insertSibling ($index, $tree)
       insertSiblings ($index, @trees)
           The  "addSibling",  "addSiblings",  "insertSibling"  and  "insertSiblings"  methods  pass along their
           arguments to the "addChild", "addChildren",  "insertChild"  and  "insertChildren"  methods  of  their
           parent  object  respectively.  This eliminates the need to overload these methods in subclasses which
           may have specialized versions of the *Child(ren) methods. The one exceptions is that if an attempt it
           made to add or insert siblings to the ROOT of the tree then an exception is thrown.

       NOTE: There is no "removeSibling" method as I felt it was probably a bad idea.  The same  effect  can  be
       achieved by manual upwards traversal.

   Accessor Methods
       getNodeValue
           This returns the value stored in the node field of the object.

       getUID
           This  returns  the  unique  ID associated with this particular tree. This can be custom set using the
           "setUID" method, or you can just use the default.  The default is the hex-address extracted from  the
           stringified  Tree::Simple  object.  This may not be a universally unique identifier, but it should be
           adequate for at least the current instance of your perl interpreter. If you need a UUID, one  can  be
           generated with an outside module (there are
               many to choose from on CPAN) and the "setUID" method (see above).

       getChild ($index)
           This  returns  the  child  (a Tree::Simple object) found at the specified $index. Note that we do use
           standard zero-based array indexing.

       getAllChildren
           This returns an array of all the children (all  Tree::Simple  objects).   It  will  return  an  array
           reference in scalar context.

       getSibling ($index)
       getAllSiblings
           Much   like   "addSibling"   and   "addSiblings",  these  two  methods  simply  call  "getChild"  and
           "getAllChildren" on the parent of the invocant.

           See also </getSiblingCount>.

           Warning: This method includes the invocant, so it is not really all siblings but rather all  children
           of the parent!

       getSiblingCount
           Returns  0  if the invocant is the root node. Otherwise returns the count of siblings, which excludes
           the invocant.

           See also </getAllSiblings>.

           Warning: This differs from scalar(parent->getAllSiblings()  )  just  above,  which  for  some  reason
           includes the invocant. I cannot change getAllSiblings() now for a module first released in 2004.

       getDepth
           Returns a number representing the depth of the invocant within the hierarchy of Tree::Simple objects.

           NOTE:  A  "ROOT" tree has the depth of -1. This be because Tree::Simple assumes that a root node will
           usually not contain data, but just be an anchor for the data-containing branches.  This  may  not  be
           intuitive in all cases, so I mention it here.

       getParent
           Returns the parent of the invocant, which could be either ROOT or a Tree::Simple object.

       getHeight
           Returns  a  number  representing the length of the longest path from the current tree to the furthest
           leaf node.

       getWidth
           Returns the a number representing the breadth of the current tree, basically it is a count of all the
           leaf nodes.

       getChildCount
           Returns the number of children the invocant contains.

       getIndex
           Returns the index of this tree within its sibling list. Returns -1 if the tree is the root.

   Predicate Methods
       isLeaf
           Returns true (1) if the invocant does not have any children, false (0) otherwise.

       isRoot
           Returns true (1) if the invocant has a "parent" of ROOT, returns false (0) otherwise.

       isFistChild
           Returns 0 if the invocant is the root node.

           Returns 1 if the invocant is the first child in the parental list of children. Otherwise returns 0.

       isLastChild
           Returns 0 if the invocant is the root node.

           Returns 1 if the invocant is the last child in the parental list of children. Otherwise returns 0.

   Recursive Methods
       traverse ($func, ?$postfunc)
           This method accepts two arguments a mandatory $func and an optional $postfunc. If the argument  $func
           is  not  defined  then  an exception is thrown. If $func or $postfunc are not in fact CODE references
           then an exception is thrown. The function $func is then applied recursively to all  the  children  of
           the  invocant,  or  until  $func returns 'ABORT'. If given, the function $postfunc will be applied to
           each child after the children of the child have been traversed.

           Here is an example of a traversal function that will print out the hierarchy as a tabbed in list.

             $tree->traverse(sub {
                 my ($_tree) = @_;
                 my $tag = $_tree->getNodeValue();
                 print (("\t" x $_tree->getDepth()), $tag, "\n");
                 return 'ABORT' if 'foo' eq $tag;
             });

           Here is an example of a traversal function that will print out the hierarchy in an XML-style format.

             $tree->traverse(sub {
                 my ($_tree) = @_;
                 print ((' ' x $_tree->getDepth()),
                         '<', $_tree->getNodeValue(),'>',"\n");
             },
             sub {
                 my ($_tree) = @_;
                 print ((' ' x $_tree->getDepth()),
                         '</', $_tree->getNodeValue(),'>',"\n");
             });

           Note that aborting traverse is not recommended when using $postfunc because post-function will not be
           called for any nodes after aborting which might lead to less than predictable results.

       size
           Returns the total number of nodes in the current tree and all its sub-trees.

       height
           This method has also been deprecated in favor of the "getHeight" method above, it remains as an alias
           to "getHeight" for backwards compatibility.

           NOTE: This is also no longer a recursive method which get's it's value on demand, but a value  stored
           in the Tree::Simple object itself, hopefully making it much more efficient and usable.

   Visitor Methods
       accept ($visitor)
           It accepts either a Tree::Simple::Visitor object (which includes classes derived
               from Tree::Simple::Visitor), or an object who has the "visit" method available
               (tested with "$visitor->can('visit')"). If these qualifications are not met,
               and exception will be thrown. We then run the Visitor "visit" method giving the
               current tree as its argument.

           I    have   also   created   a   number   of   Visitor   objects   and   packaged   them   into   the
           Tree::Simple::VisitorFactory.

   Cloning Methods
       Cloning a tree can be an extremely expensive operation for large trees, so we  provide  two  options  for
       cloning, a deep clone and a shallow clone.

       When  a  Tree::Simple  object  is  cloned, the node is deep-copied in the following manner.  If we find a
       normal scalar value (non-reference), we simply copy it. If we find an object, we attempt to call  "clone"
       on  it,  otherwise we just copy the reference (since we assume the object does not want to be cloned). If
       we find a SCALAR, REF reference we copy the value contained within  it.  If  we  find  a  HASH  or  ARRAY
       reference  we  copy  the reference and recursively copy all the elements within it (following these exact
       guidelines). We also do our best to assure that circular references are cloned only once and  connections
       restored  correctly.  This cloning will not be able to copy CODE, RegExp and GLOB references, as they are
       pretty much impossible to clone. We also do not handle "tied" objects, and they will simply be copied  as
       plain references, and not re-"tied".

       clone
           The  clone  method  does a full deep-copy clone of the object, calling "clone" recursively on all its
           children. This does not call "clone" on the parent tree however. Doing this would result in a  slowly
           degenerating  spiral of recursive death, so it is not recommended and therefore not implemented. What
           happens is that the tree instance that "clone" is actually called upon is detached from the tree, and
           becomes a root node, all if the cloned children are  then  attached  as  children  of  that  tree.  I
           personally think this is more intuitive then to have the cloning crawl back up the tree is not what I
           think most people would expect.

       cloneShallow
           This  method  is  an  alternate option to the plain "clone" method. This method allows the cloning of
           single Tree::Simple object while retaining connections to the rest of the tree/hierarchy.

   Misc. Methods
       DESTROY
           To avoid memory leaks through uncleaned-up circular references, we implement  the  "DESTROY"  method.
           This  method will attempt to call "DESTROY" on each of its children (if it has any). This will result
           in a cascade of calls to "DESTROY" on down the tree. It also cleans up  it's  parental  relations  as
           well.

           Because  of  perl's reference counting scheme and how that interacts with circular references, if you
           want an object to be properly reaped you should manually call "DESTROY". This is especially necessary
           if your object has any children. See the section on "CIRCULAR REFERENCES" for more information.

       fixDepth
           Tree::Simple will manage the depth field for you using this method. You should never need to call  it
           on  your own, however if you ever did need to, here is it. Running this method will traverse your all
           the sub-trees of the invocant, correcting the depth as it goes.

       fixHeight
           Tree::Simple will manage the height field for you using this method.  You should never need  to  call
           it  on  your  own,  however if you ever did need to, here is it. Running this method will correct the
           heights of the current tree and all ancestors heights too.

       fixWidth
           Tree::Simple will manage the width field for you using this method. You should never need to call  it
           on your own, however if you ever did need to, here is it. Running this method will correct the widths
           of the current tree and all ancestors widths too.

   Private Methods
       I  would  not normally document private methods, but in case you need to subclass Tree::Simple, here they
       are.

       _init ($node, $parent, $children)
           This method is here largely to facilitate subclassing. This method is called by new to initialize the
           object, where new has the primary responsibility of creating the instance.

       _setParent ($parent)
           This method sets up the parental relationship. It is for internal use only.

       _setHeight ($child)
           This method will set the height field based upon the height of the given $child.

CIRCULAR REFERENCES

       I have revised the model by which Tree::Simple deals with circular references.  In the past all  circular
       references  had  to be manually destroyed by calling DESTROY. The call to DESTROY would then call DESTROY
       on all the children, and therefore cascade down the tree. This however was not always  what  was  needed,
       nor what made sense, so I have now revised the model to handle things in what I feel is a more consistent
       and sane way.

       Circular  references  are  now  managed  with the simple idea that the parent makes the decisions for the
       child. This means that child-to-parent references are weak, while parent-to-child references are  strong.
       So  if  a  parent  is  destroyed it will force all the children to detach from it, however, if a child is
       destroyed it will not be detached from the parent.

   Optional Weak References
       By default, you are still required to call DESTROY in order for things to  happen.  However  I  have  now
       added  the  option  to  use weak references, which alleviates the need for the manual call to DESTROY and
       allows Tree::Simple to manage this automatically. This is accomplished with a compile time  setting  like
       this:

         use Tree::Simple 'use_weak_refs';

       And from that point on Tree::Simple will use weak references to allow for
        reference counting to clean things up properly.

       For  those  who  are unfamiliar with weak references, and how they affect the reference counts, here is a
       simple illustration. First is the normal model that Tree::Simple uses:

        +---------------+
        | Tree::Simple1 |<---------------------+
        +---------------+                      |
        | parent        |                      |
        | children      |-+                    |
        +---------------+ |                    |
                          |                    |
                          |  +---------------+ |
                          +->| Tree::Simple2 | |
                             +---------------+ |
                             | parent        |-+
                             | children      |
                             +---------------+

       Here, Tree::Simple1 has a reference count of 2 (one for the original variable it is assigned to, and  one
       for  the  parent reference in Tree::Simple2), and Tree::Simple2 has a reference count of 1 (for the child
       reference in Tree::Simple1).

       Now, with weak references:

        +---------------+
        | Tree::Simple1 |.......................
        +---------------+                      :
        | parent        |                      :
        | children      |-+                    : <--[ weak reference ]
        +---------------+ |                    :
                          |                    :
                          |  +---------------+ :
                          +->| Tree::Simple2 | :
                             +---------------+ :
                             | parent        |..
                             | children      |
                             +---------------+

       Now Tree::Simple1 has a reference count of 1 (for  the  variable  it  is  assigned  to)  and  1  weakened
       reference (for the parent reference in Tree::Simple2). And Tree::Simple2 has a reference count of 1, just
       as before.

BUGS

       None that I am aware of. The code is pretty thoroughly tested (see "CODE COVERAGE" below) and is based on
       an  (non-publicly  released)  module  which  I  had  used in production systems for about 3 years without
       incident. Of course, if you find a bug, let me know, and I will be sure to fix it.

CODE COVERAGE

       I use Devel::Cover to test the code coverage of my tests, below is the Devel::Cover report  on  the  test
       suite.

        ---------------------------- ------ ------ ------ ------ ------ ------ ------
        File                           stmt branch   cond    sub    pod   time  total
        ---------------------------- ------ ------ ------ ------ ------ ------ ------
        Tree/Simple.pm                 99.6   96.0   92.3  100.0   97.0   95.5   98.0
        Tree/Simple/Visitor.pm        100.0   96.2   88.2  100.0  100.0    4.5   97.7
        ---------------------------- ------ ------ ------ ------ ------ ------ ------
        Total                          99.7   96.1   91.1  100.0   97.6  100.0   97.9
        ---------------------------- ------ ------ ------ ------ ------ ------ ------

SEE ALSO

       I  have  written a number of other modules which use or augment this module, they are describes below and
       available on CPAN.

       Tree::Parser - A module for parsing formatted files into Tree::Simple hierarchies
       Tree::Simple::View - For viewing Tree::Simple hierarchies in various output formats
       Tree::Simple::VisitorFactory - Useful Visitor objects for Tree::Simple objects
       Tree::Binary - If you are looking for a binary tree, check this one out

       Also, the author of Data::TreeDumper and I have worked together to make sure that  Tree::Simple  and  his
       module  work well together.  If you need a quick and handy way to dump out a Tree::Simple hierarchy, this
       module does an excellent job (and plenty more as well).

       I have also recently stumbled upon some packaged distributions  of  Tree::Simple  for  the  various  Unix
       flavors. Here  are some links:

       FreeBSD Port - <http://www.freshports.org/devel/p5-Tree-Simple/>
       Debian Package - <http://packages.debian.org/unstable/perl/libtree-simple-perl>
       Linux RPM - <http://rpmpan.sourceforge.net/Tree.html>

OTHER TREE MODULES

       There  are  a few other Tree modules out there, here is a quick comparison between Tree::Simple and them.
       Obviously I am biased, so take what I say with a grain of salt, and keep in mind,  I  wrote  Tree::Simple
       because  I  could not find a Tree module that suited my needs. If Tree::Simple does not fit your needs, I
       recommend looking at these modules. Please note that I am only listing Tree::* modules I am familiar with
       here, if you think I have missed a module, please let me know. I have also seen a  few  tree-ish  modules
       outside  of  the  Tree::*  namespace,  but  most  of  them  are part of another distribution (HTML::Tree,
       Pod::Tree, etc) and are likely specialized in purpose.

       Tree::DAG_Node
           This module seems pretty stable and very robust with a lot of functionality.  But it only comes  with
           1  sophisticated  test,  t/cut.and.paste.subtrees.t.   While  I am sure the author tested his code, I
           would feel better if I was able to see that. The module is approx. 3000 lines  with  POD,  and  1,500
           without  the  POD.  The  shear  depth  and  detail  of  the  documentation  and  the ratio of code to
           documentation is impressive, and not to be taken lightly. But given that it is a well known fact that
           the likeliness of bugs increases along side the size of the code, I  do  not  feel  comfortable  with
           large modules like this which have no tests.

           All  this  said,  I  am  not  a  huge  fan of the API either, I prefer the gender neutral approach in
           Tree::Simple to the mother/daughter  style  of  Tree::DAG_Node.   I  also  feel  very  strongly  that
           Tree::DAG_Node  is  trying  to  do much more than makes sense in a single module, and is offering too
           many ways to do the same or similar things.

           However, of all the Tree::* modules out there, Tree::DAG_Node seems to be one of the favorites, so it
           may be worth investigating.

       Tree::MultiNode
           I am not very familiar with this module, however, I have heard some good reviews of it, so I  thought
           it  deserved mention here. I believe it is based upon C++ code found in the book Algorithms in C++ by
           Robert Sedgwick.  It uses a number of interesting ideas, such as a ::Handle object  to  traverse  the
           tree  with  (similar  to  Visitors,  but  also seem to be to be kind of like a cursor). However, like
           Tree::DAG_Node, it is somewhat lacking in tests and has only 6 tests in its suite. It  also  has  one
           glaring bug, which is that there is currently no way to remove a child node.

       Tree::Nary
           It  is  a (somewhat) direct translation of the N-ary tree from the GLIB library, and the API is based
           on that. GLIB is a C library, which means this is a very C-ish API. That does not appeal  to  me,  it
           might to you, to each their own.

           This  module  is  similar  in  intent  to  Tree::Simple. It implements a tree with n branches and has
           polymorphic node containers. It implements much of the same methods as Tree::Simple and a few  others
           on top of that, but being based on a C library, is not very OO. In most of the method calls the $self
           argument  is  not  used and the second argument $node is.  Tree::Simple is a much more OO module than
           Tree::Nary, so while they are similar in functionality they greatly differ in implementation style.

       Tree
           This module is pretty old, it has not been updated since Oct. 31, 1999 and is still on version  0.01.
           It  also  seems  to  be  (from  the  limited  documentation)  a  binary  and  a balanced binary tree,
           Tree::Simple is an n-ary tree, and makes no attempt to balance anything.

       Tree::Ternary
           This module is older than Tree, last update was Sept. 24th, 1999. It seems to be  a  special  purpose
           tree, for storing and accessing strings, not general purpose like Tree::Simple.

       Tree::Ternary_XS
           This module is an XS implementation of the above tree type.

       Tree::Trie
           This  too  is  a  specialized  tree  type,  it sounds similar to the Tree::Ternary, but it much newer
           (latest release in 2003). It seems specialized for the lookup and retrieval  of  information  like  a
           hash.

       Tree::M
           Is  a  wrapper  for  a  C++  library,  whereas  Tree::Simple is pure-perl. It also seems to be a more
           specialized implementation of a tree, therefore not really the same as Tree::Simple.

       Tree::Fat
           Is a wrapper around a C library, again Tree::Simple is pure-perl. The author describes FAT-trees as a
           combination of a Tree and an array. It looks like a pretty mean and lean module, and good if you need
           speed and are implementing a custom data-store of some kind. The  author  points  out  too  that  the
           module is designed for embedding and there is not default embedding, so you cannot really use it "out
           of the box".

ACKNOWLEDGEMENTS

       Thanks to Nadim Ibn Hamouda El Khemir for making Data::TreeDumper work with Tree::Simple.
       Thanks to Brett Nuske for his idea for the "getUID" and "setUID" methods.
       Thanks to whomever submitted the memory leak bug to RT (#7512).
       Thanks to Mark Thomas for his insight into how to best handle the height and width properties without
       unnecessary recursion.
       Thanks for Mark Lawrence for the &traverse post-func patch, tests and docs.

REPOSITORY

       <https://github.com/ronsavage/Tree-Simple>.

SUPPORT

       Bugs should be reported via the CPAN bug tracker at

       <https://github.com/ronsavage/Tree-Simple/issues>

AUTHOR

       Stevan Little, <stevan@iinteractive.com>

       Rob Kinyon, <rob@iinteractive.com>

       Ron Savage <ron@savage.net.au> has taken over maintenance as of V 1.19.

COPYRIGHT AND LICENSE

       Copyright 2004-2006 by Infinity Interactive, Inc.

       <http://www.iinteractive.com>

       This  library  is  free  software;  you can redistribute it and/or modify it under the same terms as Perl
       itself.

perl v5.36.0                                       2022-10-13                                  Tree::Simple(3pm)