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NAME

       Scene, MonoScene - composite interactors

SYNOPSIS

       #include <InterViews/scene.h>

DESCRIPTION

       Scene  is  the base class for all interactors that are defined in terms of one or more instances of other
       interactors.  MonoScene is a subclass for scenes that contain a single instance.  A monoscene's shape  is
       copied  from  its  component  and  the  component's  canvas  is  given  the same size and location as the
       monoscene's canvas.

       When a scene is deleted, it should delete  all  its  component  interactors.   A  monoscene  deletes  its
       existing component if a new component is inserted.

PUBLIC OPERATIONS

       void Insert(Interactor*)
       void Insert(Interactor*, Coord x, Coord y, Alignment = BottomLeft)
       virtual Interactor* Wrap(Interactor*)
       virtual void DoInsert(Interactor*, boolean, Coord& x, Coord& y, Shape*)
              Add an interactor to the scene, optionally aligned with respect to a specific position relative to
              the  lower-left  corner  of  the  scene.   Valid alignment types are TopLeft, TopCenter, TopRight,
              CenterLeft, Center, CenterRight, BottomLeft, BottomCenter, BottomRight, Left, Right, Top,  Bottom,
              HorizCenter,  and  VertCenter.   The scene uses the interactor's desired shape, if it has non-zero
              width, to size the interactor.  The base scene class always calls Wrap and DoInsert  from  Insert;
              thus  subclasses  only  implement  DoInsert  (and Wrap if they want to wrap additional interactors
              around the inserted interactor) and users only call Insert.  In  the  case  of  a  monoscene,  the
              current  interior  interactor, if not nil, is deleted and replaced by the given interactor.  If an
              interactor is inserted into a scene that is already mapped, the  interactor  and  its  descendants
              will be configured before DoInsert is called.

       void Propagate(boolean)
       void Change(Interactor*)
       virtual void DoChange(Interactor*, Shape*)
              Change  notifies  a scene that a given interactor has changed its desired shape.  If the propagate
              flag associated with the scene is true, Change will call DoChange and  then  Change(this)  on  the
              scene's  parent.   If  the  propagate flag is false, Resize will be called instead.  The propagate
              flag is true by default and can be set with the Propagate operation.

       void Move(Interactor*, Coord x, Coord y, Alignment = BottomLeft)
       virtual void DoMove(Interactor*, Coord& x, Coord& y)
              Request that an interactor be moved to the given coordinates using the given alignment.   As  with
              Insert and Change, users call Move and subclasses implement DoMove.

       void Remove(Interactor*)
       virtual void DoRemove(Interactor*)
              Remove an interactor from a scene.  Users call Remove and subclasses implement DoRemove.

       void Lower(Interactor*)
       virtual void DoLower(Interactor*)
              Put  the  interactor's canvas below all others in the scene, potentially obscuring it.  Users call
              Lower and subclasses implement DoLower.

       void Raise(Interactor*)
       virtual void DoRaise(Interactor*)
              Put the interactor's canvas above all others in the scene, making it fully  visible.   Users  call
              Raise and subclasses implement DoRaise.

PROTECTED OPERATIONS

       Scene()
       MonoScene()
              Construct  a  new  scene  or  monoscene.   Scenes  and  monoscenes are abstract classes; thus, the
              constructors should only be called implicitly by subclass constructors.

       void Place(Interactor*, Coord x1, Coord y1, Coord x2, Coord y2, boolean = true)
              Assign an interactor's canvas to be a given region of the scene's  canvas.   Unless  the  optional
              sixth  parameter  is  false, the interactor will be mapped.  If the interactor is already assigned
              the given position and size, then this operation will have no  effect.   This  optimization  means
              that  a scene can place all of its elements in response to a Change and be assured that only those
              elements that have really changed will be redrawn.

       void Map(Interactor*, boolean = true)
              Make the interactor visible on the display if and when the scene is visible.  Unless the  optional
              second parameter is false, the interactor will be raised to the top of the scene.

       void Unmap(Interactor*)
              Make the interactor not be visible on the display if and when the scene is visible.

       void UserPlace(Interactor*, int w, int h)
              Let the user interact with the window manager to specify the size and location of the interactor's
              canvas, whose default width and height must also be supplied by the program.

SEE ALSO

       Canvas(3I), Interactor(3I), Shape(3I)

InterViews                                         7 Mar 1989                                          Scene(3I)