Provided by: libconvert-binary-c-perl_0.84-1build5_amd64 bug

NAME

       Convert::Binary::C - Binary Data Conversion using C Types

SYNOPSIS

   Simple
         use Convert::Binary::C;

         #---------------------------------------------
         # Create a new object and parse embedded code
         #---------------------------------------------
         my $c = Convert::Binary::C->new->parse(<<ENDC);

         enum Month { JAN, FEB, MAR, APR, MAY, JUN,
                      JUL, AUG, SEP, OCT, NOV, DEC };

         struct Date {
           int        year;
           enum Month month;
           int        day;
         };

         ENDC

         #-----------------------------------------------
         # Pack Perl data structure into a binary string
         #-----------------------------------------------
         my $date = { year => 2002, month => 'DEC', day => 24 };

         my $packed = $c->pack('Date', $date);

   Advanced
         use Convert::Binary::C;
         use Data::Dumper;

         #---------------------
         # Create a new object
         #---------------------
         my $c = Convert::Binary::C->new(ByteOrder => 'BigEndian');

         #---------------------------------------------------
         # Add include paths and global preprocessor defines
         #---------------------------------------------------
         $c->Include('/usr/lib/gcc/x86_64-pc-linux-gnu/10.2.0/include',
                     '/usr/lib/gcc/x86_64-pc-linux-gnu/10.2.0/include-fixed',
                     '/usr/include')
           ->Define(qw( __USE_POSIX __USE_ISOC99=1 ));

         #----------------------------------
         # Parse the 'time.h' header file
         #----------------------------------
         $c->parse_file('time.h');

         #---------------------------------------
         # See which files the object depends on
         #---------------------------------------
         print Dumper([$c->dependencies]);

         #-----------------------------------------------------------
         # See if struct timespec is defined and dump its definition
         #-----------------------------------------------------------
         if ($c->def('struct timespec')) {
           print Dumper($c->struct('timespec'));
         }

         #-------------------------------
         # Create some binary dummy data
         #-------------------------------
         my $data = "binary_test_string";

         #--------------------------------------------------------
         # Unpack $data according to 'struct timespec' definition
         #--------------------------------------------------------
         if (length($data) >= $c->sizeof('timespec')) {
           my $perl = $c->unpack('timespec', $data);
           print Dumper($perl);
         }

         #--------------------------------------------------------
         # See which member lies at offset 5 of 'struct timespec'
         #--------------------------------------------------------
         my $member = $c->member('timespec', 5);
         print "member('timespec', 5) = '$member'\n";

DESCRIPTION

       Convert::Binary::C is a preprocessor and parser for C type definitions. It is highly configurable and
       supports arbitrarily complex data structures. Its object-oriented interface has "pack" and "unpack"
       methods that act as replacements for Perl's "pack" and "unpack" and allow one to use C types instead of a
       string representation of the data structure for conversion of binary data from and to Perl's complex data
       structures.

       Actually, what Convert::Binary::C does is not very different from what a C compiler does, just that it
       doesn't compile the source code into an object file or executable, but only parses the code and allows
       Perl to use the enumerations, structs, unions and typedefs that have been defined within your C source
       for binary data conversion, similar to Perl's "pack" and "unpack".

       Beyond that, the module offers a lot of convenience methods to retrieve information about the C types
       that have been parsed.

   Background and History
       In late 2000 I wrote a real-time debugging interface for an embedded medical device that allowed me to
       send out data from that device over its integrated Ethernet adapter.  The interface was printf()-like, so
       you could easily send out strings or numbers. But you could also send out what I called arbitrary data,
       which was intended for arbitrary blocks of the device's memory.

       Another part of this real-time debugger was a Perl application running on my workstation that gathered
       all the messages that were sent out from the embedded device. It printed all the strings and numbers, and
       hex-dumped the arbitrary data.  However, manually parsing a couple of 300 byte hex-dumps of a complex C
       structure is not only frustrating, but also error-prone and time consuming.

       Using "unpack" to retrieve the contents of a C structure works fine for small structures and if you don't
       have to deal with struct member alignment. But otherwise, maintaining such code can be as awful as
       deciphering hex-dumps.

       As I didn't find anything to solve my problem on the CPAN, I wrote a little module that translated simple
       C structs into "unpack" strings. It worked, but it was slow. And since it couldn't deal with struct
       member alignment, I soon found myself adding padding bytes everywhere.  So again, I had to maintain two
       sources, and changing one of them forced me to touch the other one.

       All in all, this little module seemed to make my task a bit easier, but it was far from being what I was
       thinking of:

       • A  module  that  could  directly  use  the  source I've been coding for the embedded device without any
         modifications.

       • A module that could be configured to match  the  properties  of  the  different  compilers  and  target
         platforms I was using.

       • A module that was fast enough to decode a great amount of binary data even on my slow workstation.

       I didn't know how to accomplish these tasks until I read something about XS. At least, it seemed as if it
       could  solve  my  performance problems. However, writing a C parser in C isn't easier than it is in Perl.
       But writing a C preprocessor from scratch is even worse.

       Fortunately enough, after a few weeks of searching I found  both,  a  lean,  open-source  C  preprocessor
       library,  and  a  reusable  YACC  grammar  for  ANSI-C.  That  was  the  beginning  of the development of
       Convert::Binary::C in late 2001.

       Now, I'm successfully using the module in my embedded environment since long before it appeared on  CPAN.
       From  my  point of view, it is exactly what I had in mind. It's fast, flexible, easy to use and portable.
       It doesn't require external programs or other Perl modules.

   About this document
       This document describes how to use Convert::Binary::C. A lot of different features are presented, and the
       example code sometimes uses Perl's more advanced language elements.  If  your  experience  with  Perl  is
       rather limited, you should know how to use Perl's very good documentation system.

       To look up one of the manpages, use the "perldoc" command.  For example,

         perldoc perl

       will show you Perl's main manpage. To look up a specific Perl function, use "perldoc -f":

         perldoc -f map

       gives you more information about the "map" function.  You can also search the FAQ using "perldoc -q":

         perldoc -q array

       will  give  you everything you ever wanted to know about Perl arrays. But now, let's go on with some real
       stuff!

   Why use Convert::Binary::C?
       Say you want to pack (or unpack) data according to the following C structure:

         struct foo {
           char ary[3];
           unsigned short baz;
           int bar;
         };

       You could of course use Perl's "pack" and "unpack" functions:

         @ary = (1, 2, 3);
         $baz = 40000;
         $bar = -4711;
         $binary = pack 'c3 S i', @ary, $baz, $bar;

       But this implies that the struct members are byte aligned. If  they  were  long  aligned  (which  is  the
       default for most compilers), you'd have to write

         $binary = pack 'c3 x S x2 i', @ary, $baz, $bar;

       which doesn't really increase readability.

       Now  imagine  that  you need to pack the data for a completely different architecture with different byte
       order. You would look into the "pack" manpage again and perhaps come up with this:

         $binary = pack 'c3 x n x2 N', @ary, $baz, $bar;

       However, if you try to unpack $foo again, your signed values have turned into unsigned ones.

       All this can still be managed with Perl. But imagine your structures get more complex? Imagine  you  need
       to  support different platforms? Imagine you need to make changes to the structures? You'll not only have
       to change the C source but also dozens of "pack" strings in your Perl code. This  is  no  fun.  And  Perl
       should be fun.

       Now,  wouldn't  it be great if you could just read in the C source you've already written and use all the
       types defined there for packing and unpacking? That's what Convert::Binary::C does.

   Creating a Convert::Binary::C object
       To use Convert::Binary::C just say

         use Convert::Binary::C;

       to load the module. Its interface is completely object oriented, so it doesn't export any functions.

       Next, you need to create a new Convert::Binary::C object. This can be done by either

         $c = Convert::Binary::C->new;

       or

         $c = Convert::Binary::C->new;

       You can optionally pass configuration options to the constructor as described in the next section.

   Configuring the object
       To configure a Convert::Binary::C object, you can either call the "configure" method or directly pass the
       configuration options to the constructor. If you want to change byte order and alignment, you can use

         $c->configure(ByteOrder => 'LittleEndian',
                       Alignment => 2);

       or you can change the construction code to

         $c = Convert::Binary::C->new(ByteOrder => 'LittleEndian',
                                      Alignment => 2);

       Either way, the object will now know that it should use little  endian  (Intel)  byte  order  and  2-byte
       struct member alignment for packing and unpacking.

       Alternatively, you can use the option names as names of methods to configure the object, like:

         $c->ByteOrder('LittleEndian');

       You  can  also  retrieve  information about the current configuration of a Convert::Binary::C object. For
       details, see the section about the "configure" method.

   Parsing C code
       Convert::Binary::C allows two ways of parsing C source. Either by parsing external C header or  C  source
       files:

         $c->parse_file('header.h');

       Or by parsing C code embedded in your script:

         $c->parse(<<'CCODE');
         struct foo {
           char ary[3];
           unsigned short baz;
           int bar;
         };
         CCODE

       Now  the  object  $c  will  know everything about "struct foo".  The example above uses a so-called here-
       document. It allows one to easily embed multi-line strings in your code. You can find  more  about  here-
       documents in perldata or perlop.

       Since the "parse" and "parse_file" methods throw an exception when a parse error occurs, you usually want
       to catch these in an "eval" block:

         eval { $c->parse_file('header.h') };
         if ($@) {
           # handle error appropriately
         }

       Perl's  special  $@  variable  will  contain an empty string (which evaluates to a false value in boolean
       context) on success or an error string on failure.

       As another feature, "parse" and "parse_file" return a reference to their object  on  success,  just  like
       "configure" does when you're configuring the object. This will allow you to write constructs like this:

         my $c = eval {
           Convert::Binary::C->new(Include => ['/usr/include'])
                             ->parse_file('header.h')
         };
         if ($@) {
           # handle error appropriately
         }

   Packing and unpacking
       Convert::Binary::C  has  two  methods,  "pack"  and  "unpack",  that act similar to the functions of same
       denominator in Perl.  To perform the packing described in the example above, you could write:

         $data = {
           ary => [1, 2, 3],
           baz => 40000,
           bar => -4711,
         };
         $binary = $c->pack('foo', $data);

       Unpacking will work exactly the same way, just that the "unpack" method will take a byte  string  as  its
       input and will return a reference to a (possibly very complex) Perl data structure.

         $binary = get_data_from_memory();
         $data = $c->unpack('foo', $binary);

       You can now easily access all of the values:

         print "foo.ary[1] = $data->{ary}[1]\n";

       Or you can even more conveniently use the Data::Dumper module:

         use Data::Dumper;
         print Dumper($data);

       The output would look something like this:

         $VAR1 = {
           'ary' => [
             42,
             48,
             100
           ],
           'baz' => 5000,
           'bar' => -271
         };

   Preprocessor configuration
       Convert::Binary::C uses Thomas Pornin's "ucpp" as an internal C preprocessor. It is compliant to ISO-C99,
       so you don't have to worry about using even weird preprocessor constructs in your code.

       If  your  C  source contains includes or depends upon preprocessor defines, you may need to configure the
       internal preprocessor.  Use the "Include" and "Define" configuration options for that:

         $c->configure(Include => ['/usr/include',
                                   '/home/mhx/include'],
                       Define  => [qw( NDEBUG FOO=42 )]);

       If your code uses system includes, it is most likely that you will need to define the  symbols  that  are
       usually defined by the compiler.

       On  some  operating  systems,  the system includes require the preprocessor to predefine a certain set of
       assertions.  Assertions are supported by "ucpp", and you can define them either in the source code  using
       "#assert" or as a property of the Convert::Binary::C object using "Assert":

         $c->configure(Assert => ['predicate(answer)']);

       Information  about  defined  macros  can  be retrieved from the preprocessor as long as its configuration
       isn't changed. The preprocessor is implicitly reset if you change  one  of  the  following  configuration
       options:

         Include
         Define
         Assert
         HasCPPComments
         HasMacroVAARGS

   Supported pragma directives
       Convert::Binary::C  supports the "pack" pragma to locally override struct member alignment. The supported
       syntax is as follows:

       #pragma pack( ALIGN )
           Sets the new alignment to ALIGN. If ALIGN is 0, resets the alignment to its original value.

       #pragma pack
           Resets the alignment to its original value.

       #pragma pack( push, ALIGN )
           Saves the current alignment on a stack and sets the new alignment to ALIGN. If ALIGN is 0,  sets  the
           alignment to the default alignment.

       #pragma pack( pop )
           Restores the alignment to the last value saved on the stack.

         /*  Example assumes sizeof( short ) == 2, sizeof( long ) == 4.  */

         #pragma pack(1)

         struct nopad {
           char a;               /* no padding bytes between 'a' and 'b' */
           long b;
         };

         #pragma pack            /* reset to "native" alignment          */

         #pragma pack( push, 2 )

         struct pad {
           char    a;            /* one padding byte between 'a' and 'b' */
           long    b;

         #pragma pack( push, 1 )

           struct {
             char  c;            /* no padding between 'c' and 'd'       */
             short d;
           }       e;            /* sizeof( e ) == 3                     */

         #pragma pack( pop );    /* back to pack( 2 )                    */

           long    f;            /* one padding byte between 'e' and 'f' */
         };

         #pragma pack( pop );    /* back to "native"                     */

       The  "pack" pragma as it is currently implemented only affects the maximum struct member alignment. There
       are compilers that also allow one to specify the minimum struct member alignment. This is  not  supported
       by Convert::Binary::C.

   Automatic configuration using "ccconfig"
       As  there are over 20 different configuration options, setting all of them correctly can be a lengthy and
       tedious task.

       The "ccconfig" script, which is bundled with this module, aims at automatically determining  the  correct
       compiler configuration by testing the compiler executable. It works for both, native and cross compilers.

UNDERSTANDING TYPES

       This  section  covers  one  of the fundamental features of Convert::Binary::C. It's how type expressions,
       referred to as TYPEs in the method reference, are handled by the module.

       Many  of  the  methods,  namely  "pack",  "unpack",  "sizeof",  "typeof",  "member",  "offsetof",  "def",
       "initializer" and "tag", are passed a TYPE to operate on as their first argument.

   Standard Types
       These  are  trivial. Standard types are simply enum names, struct names, union names, or typedefs. Almost
       every method that wants a TYPE will accept a standard type.

       For enums, structs and unions, the prefixes "enum", "struct" and "union"  are  optional.  However,  if  a
       typedef with the same name exists, like in

         struct foo {
           int bar;
         };

         typedef int foo;

       you  will  have to use the prefix to distinguish between the struct and the typedef. Otherwise, a typedef
       is always given preference.

   Basic Types
       Basic types, or atomic types, are "int" or "char", for example.  It's possible to use these  basic  types
       without having parsed any code. You can simply do

         $c = Convert::Binary::C->new;
         $size = $c->sizeof('unsigned long');
         $data = $c->pack('short int', 42);

       Even though the above works fine, it is not possible to define more complex types on the fly, so

         $size = $c->sizeof('struct { int a, b; }');

       will result in an error.

       Basic  types  are  not  supported  by  all  methods.  For  example,  it makes no sense to use "member" or
       "offsetof" on a basic type. Using "typeof" isn't very useful, but supported.

   Member Expressions
       This is by far the most complex part, depending on the complexity of your data structures.  Any  standard
       type  that defines a compound or an array may be followed by a member expression to select only a certain
       part of the data type. Say you have parsed the following C code:

         struct foo {
           long type;
           struct {
             short x, y;
           } array[20];
         };

         typedef struct foo matrix[8][8];

       You may want to know the size of the "array" member of "struct foo".  This is quite easy:

         print $c->sizeof('foo.array'), " bytes";

       will print

         80 bytes

       depending of course on the "ShortSize" you configured.

       If you wanted to unpack only a single column of "matrix", that's easy as well (and of course  it  doesn't
       matter which index you use):

         $column = $c->unpack('matrix[2]', $data);

       Just like in C, it is possible to use out-of-bounds array indices.  This means that, for example, despite
       "array" is declared to have 20 elements, the following code

         $size   = $c->sizeof('foo.array[4711]');
         $offset = $c->offsetof('foo', 'array[-13]');

       is perfectly valid and will result in:

         $size   = 4
         $offset = -44

       Member expressions can be arbitrarily complex:

         $type = $c->typeof('matrix[2][3].array[7].y');
         print "the type is $type";

       will, for example, print

         the type is short

       Member expressions are also used as the second argument to "offsetof".

   Offsets
       Members  returned by the "member" method have an optional offset suffix to indicate that the given offset
       doesn't point to the start of that member. For example,

         $member = $c->member('matrix', 1431);
         print $member;

       will print

         [2][0].array[3].y+1

       If you would use this as a member expression, like in

         $size = $c->sizeof("matrix $member");

       the offset suffix will simply be ignored. Actually, it will be ignored for all methods if  it's  used  in
       the first argument.

       When  used  in  the  second  argument  to  "offsetof", it will usually do what you mean, i. e. the offset
       suffix, if present, will be considered when determining the offset. This behaviour ensures that

         $member = $c->member('foo', 43);
         $offset = $c->offsetof('foo', $member);
         print "'$member' is located at offset $offset of struct foo";

       will always correctly set $offset:

         '.array[8].y+1' is located at offset 43 of struct foo

       If this is not what you mean, e.g. because you want to know the  offset  where  the  member  returned  by
       "member" starts, you just have to remove the suffix:

         $member =~ s/\+\d+$//;
         $offset = $c->offsetof('foo', $member);
         print "'$member' starts at offset $offset of struct foo";

       This would then print:

         '.array[8].y' starts at offset 42 of struct foo

USING TAGS

       In a nutshell, tags are properties that you can attach to types.

       You can add tags to types using the "tag" method, and remove them using "tag" or "untag", for example:

         # Attach 'Format' and 'Hooks' tags
         $c->tag('type', Format => 'String', Hooks => { pack => \&rout });

         $c->untag('type', 'Format');  # Remove only 'Format' tag
         $c->untag('type');            # Remove all tags

       You can also use "tag" to see which tags are attached to a type, for example:

         $tags = $c->tag('type');

       This would give you:

         $tags = {
           'Hooks' => {
             'pack' => \&rout
           },
           'Format' => 'String'
         };

       Currently,  there are only a couple of different tags that influence the way data is packed and unpacked.
       There are probably more tags to come in the future.

   The Format Tag
       One  of  the  tags  currently  available  is  the  "Format"  tag.   Using  this  tag,  you  can  tell   a
       Convert::Binary::C object to pack and unpack a certain data type in a special way.

       For example, if you have a (fixed length) string type

         typedef char str_type[40];

       this  type  would,  by default, be unpacked as an array of "char"s. That's because it is only an array of
       "char"s, and Convert::Binary::C doesn't know it is actually used as a string.

       But you can tell Convert::Binary::C that "str_type" is a C string using the "Format" tag:

         $c->tag('str_type', Format => 'String');

       This will make "unpack" (and of course also "pack") treat  the  binary  data  like  a  null-terminated  C
       string:

         $binary = "Hello World!\n\0 this is just some dummy data";
         $hello = $c->unpack('str_type', $binary);
         print $hello;

       would thusly print:

         Hello World!

       Of course, this also works the other way round:

         use Data::Hexdumper;

         $binary = $c->pack('str_type', "Just another C::B::C hacker");
         print hexdump(data => $binary);

       would print:

           0x0000 : 4A 75 73 74 20 61 6E 6F 74 68 65 72 20 43 3A 3A : Just.another.C::
           0x0010 : 42 3A 3A 43 20 68 61 63 6B 65 72 00 00 00 00 00 : B::C.hacker.....
           0x0020 : 00 00 00 00 00 00 00 00                         : ........

       If  you  want Convert::Binary::C to not interpret the binary data at all, you can set the "Format" tag to
       "Binary".  This might not be seem very useful, as  "pack"  and  "unpack"  would  just  pass  through  the
       unmodified binary data.  But you can tag not only whole types, but also compound members. For example

         $c->parse(<<ENDC);
         struct packet {
           unsigned short header;
           unsigned short flags;
           unsigned char  payload[28];
         };
         ENDC

         $c->tag('packet.payload', Format => 'Binary');

       would allow you to write:

         read FILE, $payload, $c->sizeof('packet.payload');

         $packet = {
                     header  => 4711,
                     flags   => 0xf00f,
                     payload => $payload,
                   };

         $binary = $c->pack('packet', $packet);

         print hexdump(data => $binary);

       This would print something like:

           0x0000 : 12 67 F0 0F 6E 6F 0A 6E 6F 0A 6E 6F 0A 6E 6F 0A : .g..no.no.no.no.
           0x0010 : 6E 6F 0A 6E 6F 0A 6E 6F 0A 6E 6F 0A 6E 6F 0A 6E : no.no.no.no.no.n

       For obvious reasons, it is not allowed to attach a "Format" tag to bitfield members. Trying to do so will
       result in an exception being thrown by the "tag" method.

   The ByteOrder Tag
       The "ByteOrder" tag allows you to override the byte order of certain types or members. The implementation
       of this tag is considered experimental and may be subject to changes in the future.

       Usually it doesn't make much sense to override the byte order, but there may be applications where a sub-
       structure is packed in a different byte order than the surrounding structure.

       Take, for example, the following code:

         $c = Convert::Binary::C->new(ByteOrder => 'BigEndian',
                                      OrderMembers => 1);
         $c->parse(<<'ENDC');

         typedef unsigned short u_16;

         struct coords_3d {
           int x, y, z;
         };

         struct coords_msg {
           u_16 header;
           u_16 length;
           struct coords_3d coords;
         };

         ENDC

       Assume  that  while "coords_msg" is big endian, the embedded coordinates "coords_3d" are stored in little
       endian format for some reason. In C, you'll have to handle this manually.

       But using Convert::Binary::C, you can simply attach a "ByteOrder" tag to either the "coords_3d" structure
       or to the "coords" member of the "coords_msg" structure. Both will work in this case. The only difference
       is that if you tag the "coords" member, "coords_3d" will only be treated as little endian if  you  "pack"
       or "unpack" the "coords_msg" structure. (BTW, you could also tag all members of "coords_3d" individually,
       but that would be inefficient.)

       So, let's attach the "ByteOrder" tag to the "coords" member:

         $c->tag('coords_msg.coords', ByteOrder => 'LittleEndian');

       Assume the following binary message:

           0x0000 : 00 2A 00 0C FF FF FF FF 02 00 00 00 2A 00 00 00 : .*..........*...

       If you unpack this message...

         $msg = $c->unpack('coords_msg', $binary);

       ...you will get the following data structure:

         $msg = {
           'header' => 42,
           'length' => 12,
           'coords' => {
             'x' => -1,
             'y' => 2,
             'z' => 42
           }
         };

       Without the "ByteOrder" tag, you would get:

         $msg = {
           'header' => 42,
           'length' => 12,
           'coords' => {
             'x' => -1,
             'y' => 33554432,
             'z' => 704643072
           }
         };

       The "ByteOrder" tag is a recursive tag, i.e. it applies to all children of the tagged object recursively.
       Of  course,  it  is also possible to override a "ByteOrder" tag by attaching another "ByteOrder" tag to a
       child type. Confused? Here's an example. In addition to tagging the "coords" member as little endian,  we
       now tag "coords_3d.y" as big endian:

         $c->tag('coords_3d.y', ByteOrder => 'BigEndian');
         $msg = $c->unpack('coords_msg', $binary);

       This will return the following data structure:

         $msg = {
           'header' => 42,
           'length' => 12,
           'coords' => {
             'x' => -1,
             'y' => 33554432,
             'z' => 42
           }
         };

       Note  that  if  you  tag both a type and a member of that type within a compound, the tag attached to the
       type itself has higher precedence. Using the example above, if you would attach a "ByteOrder" tag to both
       "coords_msg.coords" and "coords_3d", the tag attached to "coords_3d" would always win.

       Also note that the "ByteOrder" tag might not work as expected along with  bitfields,  which  is  why  the
       implementation is considered experimental. Bitfields are currently not affected by the "ByteOrder" tag at
       all.  This  is  because  the byte order would affect the bitfield layout, and a consistent implementation
       supporting multiple layouts of the same struct would be quite bulky and  probably  slow  down  the  whole
       module.

       If you really need the correct behaviour, you can use the following trick:

         $le = Convert::Binary::C->new(ByteOrder => 'LittleEndian');

         $le->parse(<<'ENDC');

         typedef unsigned short u_16;
         typedef unsigned long  u_32;

         struct message {
           u_16 header;
           u_16 length;
           struct {
             u_32 a;
             u_32 b;
             u_32 c :  7;
             u_32 d :  5;
             u_32 e : 20;
           } data;
         };

         ENDC

         $be = $le->clone->ByteOrder('BigEndian');

         $le->tag('message.data', Format => 'Binary', Hooks => {
             unpack => sub { $be->unpack('message.data', @_) },
             pack   => sub { $be->pack('message.data', @_) },
           });

         $msg = $le->unpack('message', $binary);

       This  uses  the  "Format"  and "Hooks" tags along with a big endian "clone" of the original little endian
       object. It attaches hooks to the little endian object and in the hooks it uses the big endian  object  to
       "pack" and "unpack" the binary data.

   The Dimension Tag
       The  "Dimension"  tag  allows you to override the declared dimension of an array for packing or unpacking
       data. The implementation of this tag is considered very experimental and  will  definitely  change  in  a
       future release.

       That  being said, the "Dimension" tag is primarily useful to support variable length arrays. Usually, you
       have to write the following code for such a variable length array in C:

         struct c_message
         {
           unsigned count;
           char data[1];
         };

       So, because you cannot declare an empty array, you declare an array with a single element. If you have  a
       ISO-C99 compliant compiler, you can write this code instead:

         struct c99_message
         {
           unsigned count;
           char data[];
         };

       This  explicitly  tells  the  compiler that "data" is a flexible array member. Convert::Binary::C already
       uses this information to handle flexible array members in a special way.

       As you can see in the following example, the two types are treated differently:

         $data = pack 'NC*', 3, 1..8;
         $uc   = $c->unpack('c_message', $data);
         $uc99 = $c->unpack('c99_message', $data);

       This will result in:

         $uc = {'count' => 3,'data' => [1]};
         $uc99 = {'count' => 3,'data' => [1,2,3,4,5,6,7,8]};

       However, only few compilers support ISO-C99, and you probably don't want to  change  your  existing  code
       only to get some extra features when using Convert::Binary::C.

       So  it  is  possible  to  attach  a  tag  to  the  "data"  member  of  the  "c_message" struct that tells
       Convert::Binary::C to treat the array as if it were flexible:

         $c->tag('c_message.data', Dimension => '*');

       Now both "c_message" and "c99_message" will behave exactly  the  same  when  using  "pack"  or  "unpack".
       Repeating the above code:

         $uc = $c->unpack('c_message', $data);

       This will result in:

         $uc = {'count' => 3,'data' => [1,2,3,4,5,6,7,8]};

       But  there's  more  you  can  do.  Even  though  it probably doesn't make much sense, you can tag a fixed
       dimension to an array:

         $c->tag('c_message.data', Dimension => '5');

       This will obviously result in:

         $uc = {'count' => 3,'data' => [1,2,3,4,5]};

       A more useful way to use the "Dimension" tag is to set it to the name of a member in the same compound:

         $c->tag('c_message.data', Dimension => 'count');

       Convert::Binary::C will now use the value of that member to determine the size of the array, so unpacking
       will result in:

         $uc = {'count' => 3,'data' => [1,2,3]};

       Of course, you can also tag flexible array members. And yes, it's  also  possible  to  use  more  complex
       member expressions:

         $c->parse(<<ENDC);
         struct msg_header
         {
           unsigned len[2];
         };

         struct more_complex
         {
           struct msg_header hdr;
           char data[];
         };
         ENDC

         $data = pack 'NNC*', 42, 7, 1 .. 10;

         $c->tag('more_complex.data', Dimension => 'hdr.len[1]');

         $u = $c->unpack('more_complex', $data);

       The result will be:

         $u = {
           'hdr' => {
             'len' => [
               42,
               7
             ]
           },
           'data' => [
             1,
             2,
             3,
             4,
             5,
             6,
             7
           ]
         };

       By the way, it's also possible to tag arrays that are not embedded inside a compound:

         $c->parse(<<ENDC);
         typedef unsigned short short_array[];
         ENDC

         $c->tag('short_array', Dimension => '5');

         $u = $c->unpack('short_array', $data);

       Resulting in:

         $u = [0,42,0,7,258];

       The  final  and  most  powerful way to define a "Dimension" tag is to pass it a subroutine reference. The
       referenced subroutine can execute whatever code is necessary to determine the size of the tagged array:

         sub get_size
         {
           my $m = shift;
           return $m->{hdr}{len}[0] / $m->{hdr}{len}[1];
         }

         $c->tag('more_complex.data', Dimension => \&get_size);

         $u = $c->unpack('more_complex', $data);

       As you can guess from the above code, the subroutine is being passed a reference to hash that stores  the
       already unpacked part of the compound embedding the tagged array. This is the result:

         $u = {
           'hdr' => {
             'len' => [
               42,
               7
             ]
           },
           'data' => [
             1,
             2,
             3,
             4,
             5,
             6
           ]
         };

       You  can  also pass custom arguments to the subroutines by using the "arg" method. This is similar to the
       functionality offered by the "Hooks" tag.

       Of course, all that also works for the "pack" method as well.

       However, the current implementation has at least one shortcomings, which is why  it's  experimental:  The
       "Dimension"  tag doesn't impact compound layout. This means that while you can alter the size of an array
       in the middle of a compound, the offset of the members after that array won't  be  impacted.  I'd  rather
       like to see the layout adapt dynamically, so this is what I'm hoping to implement in the future.

   The Hooks Tag
       Hooks are a special kind of tag that can be extremely useful.

       Using  hooks, you can easily override the way "pack" and "unpack" handle data using your own subroutines.
       If you define hooks for a certain data type, each time this data type is processed the corresponding hook
       will be called to allow you to modify that data.

       Basic Hooks

       Here's an example. Let's assume the following C code has been parsed:

         typedef unsigned int u_32;
         typedef u_32         ProtoId;
         typedef ProtoId      MyProtoId;

         struct MsgHeader {
           MyProtoId id;
           u_32      len;
         };

         struct String {
           u_32 len;
           char buf[];
         };

       You could now use the types above and, for example, unpack binary data representing  a  "MsgHeader"  like
       this:

         $msg_header = $c->unpack('MsgHeader', $data);

       This would give you:

         $msg_header = {
           'id' => 42,
           'len' => 13
         };

       Instead  of  dealing  with "ProtoId"'s as integers, you would rather like to have them as clear text. You
       could provide subroutines to convert between clear text and integers:

         %proto = (
           CATS      =>    1,
           DOGS      =>   42,
           HEDGEHOGS => 4711,
         );

         %rproto = reverse %proto;

         sub ProtoId_unpack {
           $rproto{$_[0]} || 'unknown protocol'
         }

         sub ProtoId_pack {
           $proto{$_[0]} or die 'unknown protocol'
         }

       You can now register these subroutines by attaching a "Hooks" tag to "ProtoId" using the "tag" method:

         $c->tag('ProtoId', Hooks => { pack   => \&ProtoId_pack,
                                       unpack => \&ProtoId_unpack });

       Doing exactly the same unpack on "MsgHeader" again would now return:

         $msg_header = {
           'id' => 'DOGS',
           'len' => 13
         };

       Actually, if you don't need the reverse operation, you don't even have to register  a  "pack"  hook.  Or,
       even better, you can have a more intelligent "unpack" hook that creates a dual-typed variable:

         use Scalar::Util qw(dualvar);

         sub ProtoId_unpack2 {
           dualvar $_[0], $rproto{$_[0]} || 'unknown protocol'
         }

         $c->tag('ProtoId', Hooks => { unpack => \&ProtoId_unpack2 });

         $msg_header = $c->unpack('MsgHeader', $data);

       Just as before, this would print

         $msg_header = {
           'id' => 'DOGS',
           'len' => 13
         };

       but without requiring a "pack" hook for packing, at least as long as you keep the variable dual-typed.

       Hooks  are  usually  called  with  exactly  one argument, which is the data that should be processed (see
       "Advanced Hooks" for details on how to customize hook arguments). They are called in scalar  context  and
       expected to return the processed data.

       To get rid of registered hooks, you can either undefine only certain hooks

         $c->tag('ProtoId', Hooks => { pack => undef });

       or all hooks:

         $c->tag('ProtoId', Hooks => undef);

       Of  course, hooks are not restricted to handling integer values.  You could just as well attach hooks for
       the "String" struct from the code above. A useful example would be to have these hooks:

         sub string_unpack {
           my $s = shift;
           pack "c$s->{len}", @{$s->{buf}};
         }

         sub string_pack {
           my $s = shift;
           return {
             len => length $s,
             buf => [ unpack 'c*', $s ],
           }
         }

       (Don't be confused by the fact that the "unpack" hook uses "pack" and the "pack" hook uses "unpack".  And
       also see "Advanced Hooks" for a more clever approach.)

       While you would normally get the following output when unpacking a "String"

         $string = {
           'len' => 12,
           'buf' => [
             72,
             101,
             108,
             108,
             111,
             32,
             87,
             111,
             114,
             108,
             100,
             33
           ]
         };

       you could just register the hooks using

         $c->tag('String', Hooks => { pack   => \&string_pack,
                                      unpack => \&string_unpack });

       and you would get a nice human-readable Perl string:

         $string = 'Hello World!';

       Packing a string turns out to be just as easy:

         use Data::Hexdumper;

         $data = $c->pack('String', 'Just another Perl hacker,');

         print hexdump(data => $data);

       This would print:

           0x0000 : 00 00 00 19 4A 75 73 74 20 61 6E 6F 74 68 65 72 : ....Just.another
           0x0010 : 20 50 65 72 6C 20 68 61 63 6B 65 72 2C          : .Perl.hacker,

       If you want to find out if or which hooks are registered for a certain type, you can also use  the  "tag"
       method:

         $hooks = $c->tag('String', 'Hooks');

       This would return:

         $hooks = {
           'unpack' => \&string_unpack,
           'pack' => \&string_pack
         };

       Advanced Hooks

       It  is also possible to combine hooks with using the "Format" tag.  This can be useful if you know better
       than Convert::Binary::C how to interpret the binary data. In the previous  section,  we've  handled  this
       type

         struct String {
           u_32 len;
           char buf[];
         };

       with the following hooks:

         sub string_unpack {
           my $s = shift;
           pack "c$s->{len}", @{$s->{buf}};
         }

         sub string_pack {
           my $s = shift;
           return {
             len => length $s,
             buf => [ unpack 'c*', $s ],
           }
         }

         $c->tag('String', Hooks => { pack   => \&string_pack,
                                      unpack => \&string_unpack });

       As  you  can  see in the hook code, "buf" is expected to be an array of characters. For the "unpack" case
       Convert::Binary::C first turns the binary data into a Perl array, and then the hook packs it back into  a
       string.  The  intermediate  array creation and destruction is completely useless.  Same thing, of course,
       for the "pack" case.

       Here's a clever way to handle this. Just tag "buf" as binary

         $c->tag('String.buf', Format => 'Binary');

       and use the following hooks instead:

         sub string_unpack2 {
           my $s = shift;
           substr $s->{buf}, 0, $s->{len};
         }

         sub string_pack2 {
           my $s = shift;
           return {
             len => length $s,
             buf => $s,
           }
         }

         $c->tag('String', Hooks => { pack   => \&string_pack2,
                                      unpack => \&string_unpack2 });

       This will be exactly equivalent to the old code, but faster and probably even much easier to understand.

       But hooks are even more powerful. You can customize the arguments that are passed to your hooks  and  you
       can  use  "arg"  to  pass certain special arguments, such as the name of the type that is currently being
       processed by the hook.

       The following example shows how it is easily possible to peek into the perl internals using hooks.

         use Config;

         $c = Convert::Binary::C->new(%CC, OrderMembers => 1);
         $c->Include(["$Config{archlib}/CORE", @{$c->Include}]);
         $c->parse(<<ENDC);
         #include "EXTERN.h"
         #include "perl.h"
         ENDC

         $c->tag($_, Hooks => { unpack_ptr => [\&unpack_ptr,
                                               $c->arg(qw(SELF TYPE DATA))] })
             for qw( XPVAV XPVHV );

       First, we add the perl core include path and parse perl.h. Then, we add an "unpack_ptr" hook for a couple
       of the internal data types.

       The "unpack_ptr" and "pack_ptr" hooks are called whenever a  pointer  to  a  certain  data  structure  is
       processed.  This  is by far the most experimental part of the hooks feature, as this includes any kind of
       pointer. There's no way for the hook to know the difference between a plain pointer, or a  pointer  to  a
       pointer,  or  a  pointer  to  an  array  (this  is because the difference doesn't matter anywhere else in
       Convert::Binary::C).

       But the hook above makes use of another very interesting feature: It uses "arg" to pass special arguments
       to the hook subroutine.  Usually, the hook subroutine is simply passed a single data argument.  But using
       the above definition, it'll get a reference to the calling object ("SELF"), the name of  the  type  being
       processed ("TYPE") and the data ("DATA").

       But how does our hook look like?

         sub unpack_ptr {
           my($self, $type, $ptr) = @_;
           $ptr or return '<NULL>';
           my $size = $self->sizeof($type);
           $self->unpack($type, unpack("P$size", pack('Q', $ptr)));
         }

       As  you can see, the hook is rather simple. First, it receives the arguments mentioned above. It performs
       a quick check if the pointer is "NULL" and shouldn't be processed any further. Next,  it  determines  the
       size  of the type being processed. And finally, it'll just use the "P"n unpack template to read from that
       memory location and recursively call "unpack" to unpack the type. (And yes, this may of course again call
       other hooks.)

       Now, let's test that:

         my $ref = { foo => 42, bar => 4711 };
         my $ptr = hex(("$ref" =~ /\(0x([[:xdigit:]]+)\)$/)[0]);

         print Dumper(unpack_ptr($c, 'AV', $ptr));

       Just for the fun of it, we create a blessed array  reference.  But  how  do  we  get  a  pointer  to  the
       corresponding  "AV"?  This  is rather easy, as the address of the "AV" is just the hex value that appears
       when using the array reference in string context. So we just grab that and  turn  it  into  decimal.  All
       that's left to do is just call our hook, as it can already handle "AV" pointers. And this is what we get:

         $VAR1 = {
           'sv_any' => {
             'xmg_stash' => 0,
             'xmg_u' => {
               'xmg_magic' => 0,
               'xmg_hash_index' => 0
             },
             'xav_fill' => 2,
             'xav_max' => 7,
             'xav_alloc' => 0
           },
           'sv_refcnt' => 1,
           'sv_flags' => 536870924,
           'sv_u' => {
             'svu_pv' => '94716517508048',
             'svu_iv' => '94716517508048',
             'svu_uv' => '94716517508048',
             'svu_nv' => '4.67961773944475e-310',
             'svu_rv' => '94716517508048',
             'svu_array' => '94716517508048',
             'svu_hash' => '94716517508048',
             'svu_gp' => '94716517508048',
             'svu_fp' => '94716517508048'
           }
         };

       Even  though  it  is  rather  easy to do such stuff using "unpack_ptr" hooks, you should really know what
       you're doing and do it with extreme care because of the limitations mentioned above. It's really easy  to
       run into segmentation faults when you're dereferencing pointers that point to memory which you don't own.

       Performance

       Using  hooks isn't for free. In performance-critical applications you have to keep in mind that hooks are
       actually perl subroutines and that they are called once for every value of  a  registered  type  that  is
       being  packed  or  unpacked.  If  only  about 10% of the values require hooks to be called, you'll hardly
       notice the difference (if your hooks are implemented efficiently, that is).   But  if  all  values  would
       require hooks to be called, that alone could easily make packing and unpacking very slow.

   Tag Order
       Since  it is possible to attach multiple tags to a single type, the order in which the tags are processed
       is important. Here's a small table that shows the processing order.

         pack        unpack
         ---------------------
         Hooks       Format
         Format      ByteOrder
         ByteOrder   Hooks

       As a general rule, the "Hooks" tag is always the first thing processed when packing data,  and  the  last
       thing processed when unpacking data.

       The "Format" and "ByteOrder" tags are exclusive, but when both are given the "Format" tag wins.

METHODS

   new
       "new"
       "new" OPTION1 => VALUE1, OPTION2 => VALUE2, ...
               The constructor is used to create a new Convert::Binary::C object.  You can simply use

                 $c = Convert::Binary::C->new;

               without additional arguments to create an object, or you can optionally pass any arguments to the
               constructor that are described for the "configure" method.

   configure
       "configure"
       "configure" OPTION
       "configure" OPTION1 => VALUE1, OPTION2 => VALUE2, ...
               This  method  can  be  used to configure an existing Convert::Binary::C object or to retrieve its
               current configuration.

               To configure the object, the list of options consists of key and value pairs and  must  therefore
               contain  an  even  number  of  elements.  "configure"  (and also "new" if used with configuration
               options) will throw an exception if you pass  an  odd  number  of  elements.  Configuration  will
               normally look like this:

                 $c->configure(ByteOrder => 'BigEndian', IntSize => 2);

               To  retrieve  the  current  value  of  a configuration option, you must pass a single argument to
               "configure" that holds the name of the option, just like

                 $order = $c->configure('ByteOrder');

               If you want to get the values of all configuration options at  once,  you  can  call  "configure"
               without  any arguments and it will return a reference to a hash table that holds the whole object
               configuration. This can be conveniently used with the Data::Dumper module, for example:

                 use Convert::Binary::C;
                 use Data::Dumper;

                 $c = Convert::Binary::C->new(Define  => ['DEBUGGING', 'FOO=123'],
                                              Include => ['/usr/include']);

                 print Dumper($c->configure);

               Which will print something like this:

                 $VAR1 = {
                   'DisabledKeywords' => [],
                   'HasCPPComments' => 1,
                   'UnsignedChars' => 0,
                   'LongDoubleSize' => 16,
                   'OrderMembers' => 1,
                   'CompoundAlignment' => 1,
                   'UnsignedBitfields' => 0,
                   'DoubleSize' => 8,
                   'Assert' => [],
                   'PointerSize' => 8,
                   'ByteOrder' => 'LittleEndian',
                   'Warnings' => 0,
                   'LongSize' => 8,
                   'Include' => [
                     '/usr/include'
                   ],
                   'EnumType' => 'Integer',
                   'EnumSize' => 4,
                   'ShortSize' => 2,
                   'IntSize' => 4,
                   'StdCVersion' => 199901,
                   'HostedC' => 1,
                   'Alignment' => 1,
                   'HasMacroVAARGS' => 1,
                   'KeywordMap' => {},
                   'Define' => [
                     'DEBUGGING',
                     'FOO=123'
                   ],
                   'LongLongSize' => 8,
                   'CharSize' => 1,
                   'FloatSize' => 4,
                   'Bitfields' => {
                     'Engine' => 'Generic'
                   }
                 };

               Since you may not always want to write a "configure" call when you only want to change  a  single
               configuration item, you can use any configuration option name as a method name, like:

                 $c->ByteOrder('LittleEndian') if $c->IntSize < 4;

               (Yes, the example doesn't make very much sense... ;-)

               However,  you  should  keep  in  mind  that  configuration  methods  that  can take lists (namely
               "Include", "Define" and "Assert", but not "DisabledKeywords") may behave slightly different  than
               their  "configure"  equivalent.   If  you  pass  these methods a single argument that is an array
               reference, the current list will be replaced by the new one, which is just the behaviour  of  the
               corresponding "configure" call.  So the following are equivalent:

                 $c->configure(Define => ['foo', 'bar=123']);
                 $c->Define(['foo', 'bar=123']);

               But  if you pass a list of strings instead of an array reference (which cannot be done when using
               "configure"), the new list items are appended to the current list, so

                 $c = Convert::Binary::C->new(Include => ['/include']);
                 $c->Include('/usr/include', '/usr/local/include');
                 print Dumper($c->Include);

                 $c->Include(['/usr/local/include']);
                 print Dumper($c->Include);

               will first print  all  three  include  paths,  but  finally  only  "/usr/local/include"  will  be
               configured:

                 $VAR1 = [
                   '/include',
                   '/usr/include',
                   '/usr/local/include'
                 ];
                 $VAR1 = [
                   '/usr/local/include'
                 ];

               Furthermore,  configuration  methods can be chained together, as they return a reference to their
               object if called as a set method. So, if you like, you can configure your object like this:

                 $c = Convert::Binary::C->new(IntSize => 4)
                        ->Define(qw( __DEBUG__ DB_LEVEL=3 ))
                        ->ByteOrder('BigEndian');

                 $c->configure(EnumType => 'Both', Alignment => 4)
                   ->Include('/usr/include', '/usr/local/include');

               In the example above, qw( ... ) is the word list quoting operator. It returns a list of all  non-
               whitespace   sequences,  and  is  especially  useful  for  configuring  preprocessor  defines  or
               assertions. The following assignments are equivalent:

                 @array = ('one', 'two', 'three');
                 @array = qw(one two three);

               You can configure the following options. Unknown options,  as  well  as  invalid  values  for  an
               option, will cause the object to throw exceptions.

               "IntSize" => 0 | 1 | 2 | 4 | 8
                   Set the number of bytes that are occupied by an integer. This is in most cases 2 or 4. If you
                   set  it  to  zero,  the  size of an integer on the host system will be used. This is also the
                   default unless overridden by "CBC_DEFAULT_INT_SIZE" at compile time.

               "CharSize" => 0 | 1 | 2 | 4 | 8
                   Set the number of bytes that are occupied by a "char".  This  rarely  needs  to  be  changed,
                   except  for some platforms that don't care about bytes, for example DSPs.  If you set this to
                   zero, the size of a "char" on the host system will be used. This is also the  default  unless
                   overridden by "CBC_DEFAULT_CHAR_SIZE" at compile time.

               "ShortSize" => 0 | 1 | 2 | 4 | 8
                   Set  the  number of bytes that are occupied by a short integer.  Although integers explicitly
                   declared as "short" should be always 16 bit, there are compilers that  make  a  short  8  bit
                   wide.  If  you  set  it to zero, the size of a short integer on the host system will be used.
                   This is also the default unless overridden by "CBC_DEFAULT_SHORT_SIZE" at compile time.

               "LongSize" => 0 | 1 | 2 | 4 | 8
                   Set the number of bytes that are occupied by a long integer.  If set to zero, the size  of  a
                   long  integer  on the host system will be used. This is also the default unless overridden by
                   "CBC_DEFAULT_LONG_SIZE" at compile time.

               "LongLongSize" => 0 | 1 | 2 | 4 | 8
                   Set the number of bytes that are occupied by a long long integer. If set to zero, the size of
                   a long long integer on the host system, or 8, will be used. This is also the  default  unless
                   overridden by "CBC_DEFAULT_LONG_LONG_SIZE" at compile time.

               "FloatSize" => 0 | 1 | 2 | 4 | 8 | 12 | 16
                   Set the number of bytes that are occupied by a single precision floating point value.  If you
                   set  it  to  zero,  the  size  of a "float" on the host system will be used. This is also the
                   default unless overridden by  "CBC_DEFAULT_FLOAT_SIZE"  at  compile  time.   For  details  on
                   floating point support, see "FLOATING POINT VALUES".

               "DoubleSize" => 0 | 1 | 2 | 4 | 8 | 12 | 16
                   Set the number of bytes that are occupied by a double precision floating point value.  If you
                   set  it  to  zero,  the  size of a "double" on the host system will be used. This is also the
                   default unless overridden by "CBC_DEFAULT_DOUBLE_SIZE"  at  compile  time.   For  details  on
                   floating point support, see "FLOATING POINT VALUES".

               "LongDoubleSize" => 0 | 1 | 2 | 4 | 8 | 12 | 16
                   Set the number of bytes that are occupied by a double precision floating point value.  If you
                   set  it  to zero, the size of a "long double" on the host system, or 12 will be used. This is
                   also the default unless overridden by "CBC_DEFAULT_LONG_DOUBLE_SIZE"  at  compile  time.  For
                   details on floating point support, see "FLOATING POINT VALUES".

               "PointerSize" => 0 | 1 | 2 | 4 | 8
                   Set  the number of bytes that are occupied by a pointer. This is in most cases 2 or 4. If you
                   set it to zero, the size of a pointer on the host system will  be  used.  This  is  also  the
                   default unless overridden by "CBC_DEFAULT_PTR_SIZE" at compile time.

               "EnumSize" => -1 | 0 | 1 | 2 | 4 | 8
                   Set  the  number of bytes that are occupied by an enumeration type.  On most systems, this is
                   equal to the size of an integer, which is also the default. However, for some compilers,  the
                   size  of  an  enumeration type depends on the size occupied by the largest enumerator. So the
                   size may vary between 1 and 8. If you have

                     enum foo {
                       ONE = 100, TWO = 200
                     };

                   this will occupy one byte because the enum can be represented as an unsigned one-byte  value.
                   However,

                     enum foo {
                       ONE = -100, TWO = 200
                     };

                   will  occupy  two  bytes,  because the -100 forces the type to be signed, and 200 doesn't fit
                   into a signed one-byte value.  Therefore, the type used is a signed two-byte value.  If  this
                   is the behaviour you need, set the EnumSize to 0.

                   Some compilers try to follow this strategy, but don't care whether the enumeration has signed
                   values or not. They always declare an enum as signed. On such a compiler, given

                     enum one { ONE = -100, TWO = 100 };
                     enum two { ONE =  100, TWO = 200 };

                   enum  "one" will occupy only one byte, while enum "two" will occupy two bytes, even though it
                   could be represented by a unsigned one-byte value. If this is the behaviour of your compiler,
                   set EnumSize to -1.

               "Alignment" => 0 | 1 | 2 | 4 | 8 | 16
                   Set the struct member alignment. This  option  controls  where  padding  bytes  are  inserted
                   between  struct members. It globally sets the alignment for all structs/unions. However, this
                   can be overridden from within the source code with the common "pack" pragma as  explained  in
                   "Supported  pragma directives".  The default alignment is 1, which means no padding bytes are
                   inserted. A setting of 0 means native alignment, i.e.   the  alignment  of  the  system  that
                   Convert::Binary::C  has  been  compiled on. You can determine the native properties using the
                   "native" function.

                   The "Alignment" option is similar to the "-Zp[n]" option of the Intel compiler.  It  globally
                   specifies  the  maximum  boundary to which struct members are aligned. Consider the following
                   structure and the sizes of "char", "short",  "long"  and  "double"  being  1,  2,  4  and  8,
                   respectively.

                     struct align {
                       char   a;
                       short  b, c;
                       long   d;
                       double e;
                     };

                   With an alignment of 1 (the default), the struct members would be packed tightly:

                     0   1   2   3   4   5   6   7   8   9  10  11  12
                     +---+---+---+---+---+---+---+---+---+---+---+---+
                     | a |   b   |   c   |       d       |             ...
                     +---+---+---+---+---+---+---+---+---+---+---+---+

                        12  13  14  15  16  17
                         +---+---+---+---+---+
                     ...     e               |
                         +---+---+---+---+---+

                   With  an  alignment  of 2, the struct members larger than one byte would be aligned to 2-byte
                   boundaries, which results in a single padding byte between "a" and "b".

                     0   1   2   3   4   5   6   7   8   9  10  11  12
                     +---+---+---+---+---+---+---+---+---+---+---+---+
                     | a | * |   b   |   c   |       d       |         ...
                     +---+---+---+---+---+---+---+---+---+---+---+---+

                        12  13  14  15  16  17  18
                         +---+---+---+---+---+---+
                     ...         e               |
                         +---+---+---+---+---+---+

                   With an alignment of 4, the struct members of size 2 would be aligned  to  2-byte  boundaries
                   and larger struct members would be aligned to 4-byte boundaries:

                     0   1   2   3   4   5   6   7   8   9  10  11  12
                     +---+---+---+---+---+---+---+---+---+---+---+---+
                     | a | * |   b   |   c   | * | * |       d       | ...
                     +---+---+---+---+---+---+---+---+---+---+---+---+

                        12  13  14  15  16  17  18  19  20
                         +---+---+---+---+---+---+---+---+
                     ... |               e               |
                         +---+---+---+---+---+---+---+---+

                   This  layout  of  the  struct  members allows the compiler to generate optimized code because
                   aligned members can be accessed more easily by the underlying architecture.

                   Finally, setting the alignment to 8 will align "double"s to 8-byte boundaries:

                     0   1   2   3   4   5   6   7   8   9  10  11  12
                     +---+---+---+---+---+---+---+---+---+---+---+---+
                     | a | * |   b   |   c   | * | * |       d       | ...
                     +---+---+---+---+---+---+---+---+---+---+---+---+

                        12  13  14  15  16  17  18  19  20  21  22  23  24
                         +---+---+---+---+---+---+---+---+---+---+---+---+
                     ... | * | * | * | * |               e               |
                         +---+---+---+---+---+---+---+---+---+---+---+---+

                   Further increasing the alignment does not alter the layout of our structure, as only  members
                   larger that 8 bytes would be affected.

                   The  alignment  of  a  structure  depends  on  its  largest  member and on the setting of the
                   "Alignment" option. With "Alignment" set to 2, a structure holding a "long" would be  aligned
                   to  a  2-byte  boundary,  while  a  structure containing only "char"s would have no alignment
                   restrictions. (Unfortunately, that's not the whole story. See the "CompoundAlignment"  option
                   for details.)

                   Here's another example. Assuming 8-byte alignment, the following two structs will both have a
                   size of 16 bytes:

                     struct one {
                       char   c;
                       double d;
                     };

                     struct two {
                       double d;
                       char   c;
                     };

                   This  is  clear  for  "struct  one",  because  the  member "d" has to be aligned to an 8-byte
                   boundary, and thus 7 padding bytes are inserted after "c". But for "struct two", the  padding
                   bytes  are  inserted  at the end of the structure, which doesn't make much sense immediately.
                   However, it makes perfect sense if you think about an array of "struct  two".  Each  "double"
                   has  to  be aligned to an 8-byte boundary, an thus each array element would have to occupy 16
                   bytes. With that in mind, it would be strange  if  a  "struct  two"  variable  would  have  a
                   different size. And it would make the widely used construct

                     struct two array[] = { {1.0, 0}, {2.0, 1} };
                     int elements = sizeof(array) / sizeof(struct two);

                   impossible.

                   The alignment behaviour described here seems to be common for all compilers. However, not all
                   compilers have an option to configure their default alignment.

               "CompoundAlignment" => 0 | 1 | 2 | 4 | 8 | 16
                   Usually,  the  alignment  of  a  compound  (i.e. a "struct" or a "union") depends only on its
                   largest  member  and  on  the  setting  of  the  "Alignment"  option.  There  are,   however,
                   architectures and compilers where compounds can have different alignment constraints.

                   For  most platforms and compilers, the alignment constraint for compounds is 1 byte. That is,
                   on most platforms

                     struct onebyte {
                       char byte;
                     };

                   will have an alignment of 1 and also a size of 1. But if you take an  ARM  architecture,  the
                   above "struct onebyte" will have an alignment of 4, and thus also a size of 4.

                   You  can  configure  this  by  setting  "CompoundAlignment"  to  4. This will ensure that the
                   alignment of compounds is always 4.

                   Setting "CompoundAlignment" to 0 means native compound alignment, i.e. the compound alignment
                   of the system that Convert::Binary::C has been compiled on.  You  can  determine  the  native
                   properties using the "native" function.

                   There  are  also  compilers  for  certain  platforms  that  allow  you to adjust the compound
                   alignment. If you're not aware of the fact that your  compiler/architecture  has  a  compound
                   alignment other than 1, strange things can happen. If, for example, the compound alignment is
                   2 and you have something like

                     typedef unsigned char U8;

                     struct msg_head {
                       U8 cmd;
                       struct {
                         U8 hi;
                         U8 low;
                       } crc16;
                       U8 len;
                     };

                   there  will  be  one  padding  byte inserted before the embedded "crc16" struct and after the
                   "len" member, which is most probably not what was intended:

                     0     1     2     3     4     5     6
                     +-----+-----+-----+-----+-----+-----+
                     | cmd |  *  | hi  | low | len |  *  |
                     +-----+-----+-----+-----+-----+-----+

                   Note that both "#pragma pack" and the "Alignment" option can override "CompoundAlignment". If
                   you set "CompoundAlignment" to 4, but "Alignment" to 2, compounds will actually be aligned on
                   2-byte boundaries.

               "ByteOrder" => 'BigEndian' | 'LittleEndian'
                   Set the byte order for integers larger than a  single  byte.   Little  endian  (Intel,  least
                   significant byte first) and big endian (Motorola, most significant byte first) byte order are
                   supported.  The  default  byte  order is the same as the byte order of the host system unless
                   overridden by "CBC_DEFAULT_BYTEORDER" at compile time.

               "EnumType" => 'Integer' | 'String' | 'Both'
                   This option controls the type  that  enumeration  constants  will  have  in  data  structures
                   returned by the "unpack" method.  If you have the following definitions:

                     typedef enum {
                       SUNDAY, MONDAY, TUESDAY, WEDNESDAY,
                       THURSDAY, FRIDAY, SATURDAY
                     } Weekday;

                     typedef enum {
                       JANUARY, FEBRUARY, MARCH, APRIL, MAY, JUNE, JULY,
                       AUGUST, SEPTEMBER, OCTOBER, NOVEMBER, DECEMBER
                     } Month;

                     typedef struct {
                       int     year;
                       Month   month;
                       int     day;
                       Weekday weekday;
                     } Date;

                   and a byte string that holds a packed Date struct, then you'll get the following results from
                   a call to the "unpack" method.

                   "Integer"
                       Enumeration  constants  are returned as plain integers. This is fast, but may be not very
                       useful. It is also the default.

                         $date = {
                           'year' => 2002,
                           'month' => 0,
                           'day' => 7,
                           'weekday' => 1
                         };

                   "String"
                       Enumeration constants are returned as strings. This will create  a  string  constant  for
                       every  unpacked enumeration constant and thus consumes more time and memory. However, the
                       result may be more useful.

                         $date = {
                           'year' => 2002,
                           'month' => 'JANUARY',
                           'day' => 7,
                           'weekday' => 'MONDAY'
                         };

                   "Both"
                       Enumeration constants are returned as double  typed  scalars.   If  evaluated  in  string
                       context,  the enumeration constant will be a string, if evaluated in numeric context, the
                       enumeration constant will be an integer.

                         $date = $c->EnumType('Both')->unpack('Date', $binary);

                         printf "Weekday = %s (%d)\n\n", $date->{weekday},
                                                         $date->{weekday};

                         if ($date->{month} == 0) {
                           print "It's $date->{month}, happy new year!\n\n";
                         }

                         print Dumper($date);

                       This will print:

                         Weekday = MONDAY (1)

                         It's JANUARY, happy new year!

                         $VAR1 = {
                           'year' => 2002,
                           'month' => 'JANUARY',
                           'day' => 7,
                           'weekday' => 'MONDAY'
                         };

               "DisabledKeywords" => [ KEYWORDS ]
                   This option allows you to selectively deactivate certain keywords in the  C  parser.  Some  C
                   compilers  don't  have  the complete ANSI keyword set, i.e. they don't recognize the keywords
                   "const" or "void", for example. If you do

                     typedef int void;

                   on such a compiler, this will usually be ok. But if you parse this with an ANSI compiler,  it
                   will  be  a  syntax  error. To parse the above code correctly, you have to disable the "void"
                   keyword in the Convert::Binary::C parser:

                     $c->DisabledKeywords([qw( void )]);

                   By  default,  the  Convert::Binary::C  parser  will  recognize  the  keywords  "inline"   and
                   "restrict".  If  your  compiler  doesn't  have these new keywords, it usually doesn't matter.
                   Only if you're using the keywords as identifiers, like in

                     typedef struct inline {
                       int a, b;
                     } restrict;

                   you'll have to disable these ISO-C99 keywords:

                     $c->DisabledKeywords([qw( inline restrict )]);

                   The parser allows you to disable the following keywords:

                     asm
                     auto
                     const
                     double
                     enum
                     extern
                     float
                     inline
                     long
                     register
                     restrict
                     short
                     signed
                     static
                     unsigned
                     void
                     volatile

               "KeywordMap" => { KEYWORD => TOKEN, ... }
                   This option allows you to add new keywords to the parser.  These new keywords can  either  be
                   mapped to existing tokens or simply ignored. For example, recent versions of the GNU compiler
                   recognize  the  keywords  "__signed__"  and  "__extension__".   The  first one obviously is a
                   synonym for "signed", while the second one is only a marker for a language extension.

                   Using the preprocessor, you could of course do the following:

                     $c->Define(qw( __signed__=signed __extension__= ));

                   However, the preprocessor symbols could be undefined or redefined in the code, and

                     #ifdef __signed__
                     # undef __signed__
                     #endif

                     typedef __extension__ __signed__ long long s_quad;

                   would generate a parse error, because "__signed__" is an unexpected identifier.

                   Instead of utilizing the preprocessor, you'll have to create mappings for  the  new  keywords
                   directly in the parser using "KeywordMap". In the above example, you want to map "__signed__"
                   to  the  built-in  C keyword "signed" and ignore "__extension__". This could be done with the
                   following code:

                     $c->KeywordMap({ __signed__    => 'signed',
                                      __extension__ => undef });

                   You can specify any valid identifier as hash key, and either a valid C keyword or "undef"  as
                   hash value.  Having configured the object that way, you could parse even

                     #ifdef __signed__
                     # undef __signed__
                     #endif

                     typedef __extension__ __signed__ long long s_quad;

                   without problems.

                   Note  that  "KeywordMap"  and  "DisabledKeywords"  perfectly  work  together.  You could, for
                   example, disable the "signed" keyword, but still have "__signed__"  mapped  to  the  original
                   "signed" token:

                     $c->configure(DisabledKeywords => [ 'signed' ],
                                   KeywordMap       => { __signed__  => 'signed' });

                   This would allow you to define

                     typedef __signed__ long signed;

                   which would normally be a syntax error because "signed" cannot be used as an identifier.

               "UnsignedChars" => 0 | 1
                   Use  this  boolean  option  if  you  want  characters  to be unsigned if specified without an
                   explicit "signed" or "unsigned" type specifier.  By default, characters are signed.

               "UnsignedBitfields" => 0 | 1
                   Use this boolean option if you want bitfields to be unsigned if specified without an explicit
                   "signed" or "unsigned" type specifier.  By default, bitfields are signed.

               "Warnings" => 0 | 1
                   Use this boolean option if you want warnings to be issued during the parsing of source  code.
                   Currently,  warnings  are  only  reported  by the preprocessor, so don't expect the output to
                   cover everything.

                   By default, warnings are turned off and only errors will be  reported.  However,  even  these
                   errors are turned off if you run without the "-w" flag.

               "HasCPPComments" => 0 | 1
                   Use  this  option  to  turn  C++  comments  on  or off. By default, C++ comments are enabled.
                   Disabling C++ comments may be necessary if your code includes strange things like:

                     one = 4 //* <- divide */ 4;
                     two = 2;

                   With C++ comments, the above will be interpreted as

                     one = 4
                     two = 2;

                   which will obviously be a syntax error, but without C++ comments, it will be interpreted as

                     one = 4 / 4;
                     two = 2;

                   which is correct.

               "HasMacroVAARGS" => 0 | 1
                   Use this option to turn the "__VA_ARGS__" macro expansion on  or  off.  If  this  is  enabled
                   (which  is  the  default),  you  can  use variable length argument lists in your preprocessor
                   macros.

                     #define DEBUG( ... )  fprintf( stderr, __VA_ARGS__ )

                   There's normally no reason to turn that feature off.

               "StdCVersion" => undef | INTEGER
                   Use this option to change the  value  of  the  preprocessor's  predefined  "__STDC_VERSION__"
                   macro. When set to "undef", the macro will not be defined.

               "HostedC" => undef | 0 | 1
                   Use this option to change the value of the preprocessor's predefined "__STDC_HOSTED__" macro.
                   When set to "undef", the macro will not be defined.

               "Include" => [ INCLUDES ]
                   Use  this option to set the include path for the internal preprocessor. The option value is a
                   reference to an array of strings, each string holding a directory that should be searched for
                   includes.

               "Define" => [ DEFINES ]
                   Use this option to define symbols in  the  preprocessor.   The  option  value  is,  again,  a
                   reference to an array of strings. Each string can be either just a symbol or an assignment to
                   a symbol. This is completely equivalent to what the "-D" option does for most preprocessors.

                   The following will define the symbol "FOO" and define "BAR" to be 12345:

                     $c->configure(Define => [qw( FOO BAR=12345 )]);

               "Assert" => [ ASSERTIONS ]
                   Use  this  option  to make assertions in the preprocessor.  If you don't know what assertions
                   are, don't be concerned, since they're deprecated anyway. They are,  however,  used  in  some
                   system's  include  files.   The  value  is  an  array  reference,  just  like  for  the macro
                   definitions. Only the way the assertions are defined is a bit different and  mimics  the  way
                   they are defined with the "#assert" directive:

                     $c->configure(Assert => ['foo(bar)']);

               "OrderMembers" => 0 | 1
                   When  using  "unpack"  on  compounds  and  iterating over the returned hash, the order of the
                   compound members is generally not preserved due to the nature of hash tables. It is not  even
                   guaranteed that the order is the same between different runs of the same program. This can be
                   very  annoying if you simply use to dump your data structures and the compound members always
                   show up in a different order.

                   By setting "OrderMembers" to a non-zero value, all hashes returned by "unpack" are tied to  a
                   class  that  preserves  the  order  of the hash keys.  This way, all compound members will be
                   returned in the correct order just as they are defined in your C code.

                     use Convert::Binary::C;
                     use Data::Dumper;

                     $c = Convert::Binary::C->new->parse(<<'ENDC');
                     struct test {
                       char one;
                       char two;
                       struct {
                         char never;
                         char change;
                         char this;
                         char order;
                       } three;
                       char four;
                     };
                     ENDC

                     $data = "Convert";

                     $u1 = $c->unpack('test', $data);
                     $c->OrderMembers(1);
                     $u2 = $c->unpack('test', $data);

                     print Data::Dumper->Dump([$u1, $u2], [qw(u1 u2)]);

                   This will print something like:

                     $u1 = {
                       'one' => 67,
                       'two' => 111,
                       'three' => {
                         'never' => 110,
                         'change' => 118,
                         'this' => 101,
                         'order' => 114
                       },
                       'four' => 116
                     };
                     $u2 = {
                       'one' => 67,
                       'two' => 111,
                       'three' => {
                         'never' => 110,
                         'change' => 118,
                         'this' => 101,
                         'order' => 114
                       },
                       'four' => 116
                     };

                   To be able  to  use  this  option,  you  have  to  install  one  of  the  following  modules:
                   Tie::Hash::Indexed,  Hash::Ordered  or  Tie::IxHash.   If  more  than one of these modules is
                   installed, Convert::Binary::C will use them in that order of preference.

                   When using this option, you should keep in mind that tied hashes are significantly slower and
                   consume more memory than ordinary hashes, even when the class they're tied to is  implemented
                   efficiently. So don't turn this option on if you don't have to.

                   You  can  also  influence  hash  member ordering by using the "CBC_ORDER_MEMBERS" environment
                   variable.

               "Bitfields" => { OPTION => VALUE, ... }
                   Use this option to specify and configure a bitfield  layouting  engine.  You  can  choose  an
                   engine by passing its name to the "Engine" option, like:

                     $c->configure(Bitfields => { Engine => 'Generic' });

                   Each engine can have its own set of options, although currently none of them does.

                   You can choose between the following bitfield engines:

                   "Generic"
                       This engine implements the behaviour of most UNIX C compilers, including GCC. It does not
                       handle packed bitfields yet.

                   "Microsoft"
                       This  engine  implements the behaviour of Microsoft's "cl" compiler.  It should be fairly
                       complete and can handle packed bitfields.

                   "Simple"
                       This engine is only used for testing the bitfield infrastructure  in  Convert::Binary::C.
                       There's usually no reason to use it.

               You can reconfigure all options even after you have parsed some code. The changes will be applied
               to  the  already  parsed definitions. This works as long as array lengths are not affected by the
               changes. If you have Alignment and IntSize set to 4 and parse code like this

                 typedef struct {
                   char abc;
                   int  day;
                 } foo;

                 struct bar {
                   foo  zap[2*sizeof(foo)];
                 };

               the array "zap" in "struct bar" will obviously have 16 elements. If you reconfigure the alignment
               to 1 now, the size of "foo" is now 5 instead of 8. While the alignment is adjusted correctly, the
               number of elements in array "zap" will still be 16 and will not be changed to 10.

   parse
       "parse" CODE
               Parses a string of valid C code. All enumeration, compound and type  definitions  are  extracted.
               You can call the "parse" and "parse_file" methods as often as you like to add further definitions
               to the Convert::Binary::C object.

               "parse"  will  throw an exception if an error occurs.  On success, the method returns a reference
               to its object.

               See "Parsing C code" for an example.

   parse_file
       "parse_file" FILE
               Parses a C source file. All enumeration, compound and type definitions  are  extracted.  You  can
               call  the "parse" and "parse_file" methods as often as you like to add further definitions to the
               Convert::Binary::C object.

               "parse_file" will search the include path given via the "Include"  option  for  the  file  if  it
               cannot find it in the current directory.

               "parse_file"  will  throw  an  exception  if  an  error  occurs. On success, the method returns a
               reference to its object.

               See "Parsing C code" for an example.

               When calling "parse" or "parse_file" multiple times, you may use types  previously  defined,  but
               you  are  not  allowed to redefine types. The state of the preprocessor is also saved, so you may
               also use defines from a previous parse. This works only as long as the preprocessor is not reset.
               See "Preprocessor configuration" for details.

               When you're parsing C source files instead of C header files, note  that  local  definitions  are
               ignored.  This  means  that  type  definitions  hidden within functions will not be recognized by
               Convert::Binary::C. This is necessary because different functions (even different  blocks  within
               the same function) can define types with the same name:

                 void my_func(int i)
                 {
                   if (i < 10)
                   {
                     enum digit { ONE, TWO, THREE } x = ONE;
                     printf("%d, %d\n", i, x);
                   }
                   else
                   {
                     enum digit { THREE, TWO, ONE } x = ONE;
                     printf("%d, %d\n", i, x);
                   }
                 }

               The above is a valid piece of C code, but it's not possible for Convert::Binary::C to distinguish
               between  the  different  definitions  of "enum digit", as they're only defined locally within the
               corresponding block.

   clean
       "clean" Clears all information that has been collected during previous calls to "parse" or  "parse_file".
               You  can  use  this  method  if you want to parse some entirely different code, but with the same
               configuration.

               The "clean" method returns a reference to its object.

   clone
       "clone" Makes the object return an exact independent copy of itself.

                 $c = Convert::Binary::C->new(Include => ['/usr/include']);
                 $c->parse_file('definitions.c');
                 $clone = $c->clone;

               The above code is technically equivalent (Mostly. Actually, using "sourcify"  and  "parse"  might
               alter  the  order  of  the  parsed  data,  which would make methods such as "compound" return the
               definitions in a different order.) to:

                 $c = Convert::Binary::C->new(Include => ['/usr/include']);
                 $c->parse_file('definitions.c');
                 $clone = Convert::Binary::C->new(%{$c->configure});
                 $clone->parse($c->sourcify);

               Using "clone" is just a lot faster.

   def
       "def" NAME
       "def" TYPE
               If you need to know if a definition for a certain type name exists, use this method. You pass  it
               the name of an enum, struct, union or typedef, and it will return a non-empty string being either
               "enum",  "struct",  "union",  or  "typedef"  if there's a definition for the type in question, an
               empty string if there's no such definition, or "undef" if the name is completely unknown. If  the
               type can be interpreted as a basic type, "basic" will be returned.

               If you pass in a TYPE, the output will be slightly different. If the specified member exists, the
               "def"  method  will  return  "member".  If  the  member doesn't exist, or if the type cannot have
               members, the empty string will be returned. Again, if the name of the type is completely unknown,
               "undef" will be returned. This may be useful if you want to check  if  a  certain  member  exists
               within a compound, for example.

                 use Convert::Binary::C;

                 my $c = Convert::Binary::C->new->parse(<<'ENDC');

                 typedef struct __not  not;
                 typedef struct __not *ptr;

                 struct foo {
                   enum bar *xxx;
                 };

                 typedef int quad[4];

                 ENDC

                 for my $type (qw( not ptr foo bar xxx foo.xxx foo.abc xxx.yyy
                                   quad quad[3] quad[5] quad[-3] short[1] ),
                               'unsigned long')
                 {
                   my $def = $c->def($type);
                   printf "%-14s  =>  %s\n",
                           $type,     defined $def ? "'$def'" : 'undef';
                 }

               The following would be returned by the "def" method:

                 not             =>  ''
                 ptr             =>  'typedef'
                 foo             =>  'struct'
                 bar             =>  ''
                 xxx             =>  undef
                 foo.xxx         =>  'member'
                 foo.abc         =>  ''
                 xxx.yyy         =>  undef
                 quad            =>  'typedef'
                 quad[3]         =>  'member'
                 quad[5]         =>  'member'
                 quad[-3]        =>  'member'
                 short[1]        =>  undef
                 unsigned long   =>  'basic'

               So,  if  "def"  returns  a non-empty string, you can safely use any other method with that type's
               name or with that member expression.

               Concerning arrays, note that the index into an array doesn't need to be within the bounds of  the
               array's  definition,  just  like  in  C. In the above example, "quad[5]" and "quad[-3]" are valid
               members of the "quad" array, even though it is declared to have only four elements.

               In cases where the typedef namespace overlaps with the  namespace  of  enums/structs/unions,  the
               "def"  method  will give preference to the typedef and will thus return the string "typedef". You
               could however force interpretation as an enum, struct or union by  putting  "enum",  "struct"  or
               "union" in front of the type's name.

   defined
       "defined" MACRO
               You  can  use the "defined" method to find out if a certain macro is defined, just like you would
               use the "defined" operator of the preprocessor. For example, the following code

                 use Convert::Binary::C;

                 my $c = Convert::Binary::C->new->parse(<<'ENDC');

                 #define ADD(a, b) ((a) + (b))

                 #if 1
                 # define DEFINED
                 #else
                 # define UNDEFINED
                 #endif

                 ENDC

                 for my $macro (qw( ADD DEFINED UNDEFINED )) {
                   my $not = $c->defined($macro) ? '' : ' not';
                   print "Macro '$macro' is$not defined.\n";
                 }

               would print:

                 Macro 'ADD' is defined.
                 Macro 'DEFINED' is defined.
                 Macro 'UNDEFINED' is not defined.

               You have to keep in mind that this works only as long as  the  preprocessor  is  not  reset.  See
               "Preprocessor configuration" for details.

   pack
       "pack" TYPE
       "pack" TYPE, DATA
       "pack" TYPE, DATA, STRING
               Use  this  method  to  pack  a  complex  data  structure into a binary string according to a type
               definition that has been previously parsed. DATA must be a scalar matching the type definition. C
               structures and unions are represented by references to Perl hashes, C  arrays  by  references  to
               Perl arrays.

                 use Convert::Binary::C;
                 use Data::Dumper;
                 use Data::Hexdumper;

                 $c = Convert::Binary::C->new( ByteOrder => 'BigEndian'
                                             , LongSize  => 4
                                             , ShortSize => 2
                                             )
                                        ->parse(<<'ENDC');
                 struct test {
                   char    ary[3];
                   union {
                     short word[2];
                     long  quad;
                   }       uni;
                 };
                 ENDC

               Hashes don't have to contain a key for each compound member and arrays may be truncated:

                 $binary = $c->pack('test', { ary => [1, 2], uni => { quad => 42 } });

               Elements not defined in the Perl data structure will be set to zero in the packed byte string. If
               you  pass  "undef"  as  or simply omit the second parameter, the whole string will be initialized
               with zero bytes. On success, the packed byte string is returned.

                 print hexdump(data => $binary);

               The above code would print:

                   0x0000 : 01 02 00 00 00 00 2A                            : ......*

               You could also use "unpack" and dump the data structure.

                 $unpacked = $c->unpack('test', $binary);
                 print Data::Dumper->Dump([$unpacked], ['unpacked']);

               This would print:

                 $unpacked = {
                   'ary' => [
                     1,
                     2,
                     0
                   ],
                   'uni' => {
                     'word' => [
                       0,
                       42
                     ],
                     'quad' => 42
                   }
                 };

               If TYPE refers to a compound object, you may pack any member of that compound object. Simply  add
               a member expression to the type name, just as you would access the member in C:

                 $array = $c->pack('test.ary', [1, 2, 3]);
                 print hexdump(data => $array);

                 $value = $c->pack('test.uni.word[1]', 2);
                 print hexdump(data => $value);

               This would give you:

                   0x0000 : 01 02 03                                        : ...
                   0x0000 : 00 02                                           : ..

               Call  "pack"  with  the  optional STRING argument if you want to use an existing binary string to
               insert the data.  If called in a void context, "pack" will directly modify the string you  passed
               as  the  third  argument.  Otherwise, a copy of the string is created, and "pack" will modify and
               return the copy, so the original string will remain unchanged.

               The 3-argument version may be useful if you want to change only a few members of a  complex  data
               structure without having to "unpack" everything, change the members, and then "pack" again (which
               could waste lots of memory and CPU cycles). So, instead of doing something like

                 $test = $c->unpack('test', $binary);
                 $test->{uni}{quad} = 4711;
                 $new = $c->pack('test', $test);

               to change the "uni.quad" member of $packed, you could simply do either

                 $new = $c->pack('test', { uni => { quad => 4711 } }, $binary);

               or

                 $c->pack('test', { uni => { quad => 4711 } }, $binary);

               while  the  latter  would  directly  modify  $packed.  Besides this code being a lot shorter (and
               perhaps even more readable), it can be significantly faster if you're  dealing  with  really  big
               data blocks.

               If  the length of the input string is less than the size required by the type, the string (or its
               copy) is extended and the extended part is initialized to zero.  If the length is more  than  the
               size  required  by the type, the string is kept at that length, and also a copy would be an exact
               copy of that string.

                 $too_short = pack "C*", (1 .. 4);
                 $too_long  = pack "C*", (1 .. 20);

                 $c->pack('test', { uni => { quad => 0x4711 } }, $too_short);
                 print "too_short:\n", hexdump(data => $too_short);

                 $copy = $c->pack('test', { uni => { quad => 0x4711 } }, $too_long);
                 print "\ncopy:\n", hexdump(data => $copy);

               This would print:

                 too_short:
                   0x0000 : 01 02 03 00 00 47 11                            : .....G.

                 copy:
                   0x0000 : 01 02 03 00 00 47 11 08 09 0A 0B 0C 0D 0E 0F 10 : .....G..........
                   0x0010 : 11 12 13 14                                     : ....

   unpack
       "unpack" TYPE, STRING
               Use this method to unpack a binary string and create an arbitrarily complex Perl  data  structure
               based on a previously parsed type definition.

                 use Convert::Binary::C;
                 use Data::Dumper;

                 $c = Convert::Binary::C->new( ByteOrder => 'BigEndian'
                                             , LongSize  => 4
                                             , ShortSize => 2
                                             )
                                        ->parse( <<'ENDC' );
                 struct test {
                   char    ary[3];
                   union {
                     short word[2];
                     long *quad;
                   }       uni;
                 };
                 ENDC

                 # Generate some binary dummy data
                 $binary = pack "C*", 1 .. $c->sizeof('test');

               On  failure,  e.g.  if the specified type cannot be found, the method will throw an exception. On
               success, a reference to a complex Perl data structure is returned, which can directly  be  dumped
               using the Data::Dumper module:

                 $unpacked = $c->unpack('test', $binary);
                 print Dumper($unpacked);

               This would print:

                 $VAR1 = {
                   'ary' => [
                     1,
                     2,
                     3
                   ],
                   'uni' => {
                     'word' => [
                       1029,
                       1543
                     ],
                     'quad' => '289644378304612875'
                   }
                 };

               If  TYPE  refers  to a compound object, you may unpack any member of that compound object. Simply
               add a member expression to the type name, just as you would access the member in C:

                 $binary2 = substr $binary, $c->offsetof('test', 'uni.word');

                 $unpack1 = $unpacked->{uni}{word};
                 $unpack2 = $c->unpack('test.uni.word', $binary2);

                 print Data::Dumper->Dump([$unpack1, $unpack2], [qw(unpack1 unpack2)]);

               You will find that the output is exactly the same for both $unpack1 and $unpack2:

                 $unpack1 = [
                   1029,
                   1543
                 ];
                 $unpack2 = [
                   1029,
                   1543
                 ];

               When "unpack" is called in list context, it will unpack as many elements as possible from STRING,
               including zero if STRING is not long enough.

   initializer
       "initializer" TYPE
       "initializer" TYPE, DATA
               The "initializer" method can be used retrieve an initializer string for a certain TYPE.  This can
               be useful if you have to initialize only a couple of members in a huge compound type  or  if  you
               simply want to generate initializers automatically.

                 struct date {
                   unsigned year : 12;
                   unsigned month:  4;
                   unsigned day  :  5;
                   unsigned hour :  5;
                   unsigned min  :  6;
                 };

                 typedef struct {
                   enum { DATE, QWORD } type;
                   short number;
                   union {
                     struct date   date;
                     unsigned long qword;
                   } choice;
                 } data;

               Given the above code has been parsed

                 $init = $c->initializer('data');
                 print "data x = $init;\n";

               would print the following:

                 data x = {
                       0,
                       0,
                       {
                               {
                                       0,
                                       0,
                                       0,
                                       0,
                                       0
                               }
                       }
                 };

               You  could  directly  put  that  into a C program, although it probably isn't very useful yet. It
               becomes more useful if you actually specify how you want to initialize the type:

                 $data = {
                   type   => 'QWORD',
                   choice => {
                     date  => { month => 12, day => 24 },
                     qword => 4711,
                   },
                   stuff => 'yes?',
                 };

                 $init = $c->initializer('data', $data);
                 print "data x = $init;\n";

               This would print the following:

                 data x = {
                       QWORD,
                       0,
                       {
                               {
                                       0,
                                       12,
                                       24,
                                       0,
                                       0
                               }
                       }
                 };

               As only the first member of a "union" can be initialized, "choice.qword" is ignored. You will not
               be warned about the fact that you probably tried to initialize a member  other  than  the  first.
               This  is  considered a feature, because it allows you to use "unpack" to generate the initializer
               data:

                 $data = $c->unpack('data', $binary);
                 $init = $c->initializer('data', $data);

               Since "unpack" unpacks all union members, you would otherwise have to delete all  but  the  first
               one previous to feeding it into "initializer".

               Also, "stuff" is ignored, because it actually isn't a member of "data". You won't be warned about
               that either.

   sizeof
       "sizeof" TYPE
               This method will return the size of a C type in bytes.  If it cannot find the type, it will throw
               an exception.

               If  the  type  defines some kind of compound object, you may ask for the size of a member of that
               compound object:

                 $size = $c->sizeof('test.uni.word[1]');

               This would set $size to 2.

   typeof
       "typeof" TYPE
               This method will return the type of a C member.  While this only makes sense for compound  types,
               it's  legal  to also use it for non-compound types.  If it cannot find the type, it will throw an
               exception.

               The "typeof" method can be used on any valid member, even on arrays or  unnamed  types.  It  will
               always  return  a  string that holds the name (or in case of unnamed types only the class) of the
               type, optionally followed by a '*' character to indicate it's  a  pointer  type,  and  optionally
               followed  by  one  or more array dimensions if it's an array type. If the type is a bitfield, the
               type name is followed by a colon and the number of bits.

                 struct test {
                   char    ary[3];
                   union {
                     short word[2];
                     long *quad;
                   }       uni;
                   struct {
                     unsigned short six:6;
                     unsigned short ten:10;
                   }       bits;
                 };

               Given the above C code has been parsed, calls to "typeof" would return the following values:

                 $c->typeof('test')             => 'struct test'
                 $c->typeof('test.ary')         => 'char [3]'
                 $c->typeof('test.uni')         => 'union'
                 $c->typeof('test.uni.quad')    => 'long *'
                 $c->typeof('test.uni.word')    => 'short [2]'
                 $c->typeof('test.uni.word[1]') => 'short'
                 $c->typeof('test.bits')        => 'struct'
                 $c->typeof('test.bits.six')    => 'unsigned short :6'
                 $c->typeof('test.bits.ten')    => 'unsigned short :10'

   offsetof
       "offsetof" TYPE, MEMBER
               You can use "offsetof" just like the C macro of same  denominator.  It  will  simply  return  the
               offset (in bytes) of MEMBER relative to TYPE.

                 use Convert::Binary::C;

                 $c = Convert::Binary::C->new( Alignment   => 4
                                             , LongSize    => 4
                                             , PointerSize => 4
                                             )
                                        ->parse(<<'ENDC');
                 typedef struct {
                   char abc;
                   long day;
                   int *ptr;
                 } week;

                 struct test {
                   week zap[8];
                 };
                 ENDC

                 @args = (
                   ['test',        'zap[5].day'  ],
                   ['test.zap[2]', 'day'         ],
                   ['test',        'zap[5].day+1'],
                   ['test',        'zap[-3].ptr' ],
                 );

                 for (@args) {
                   my $offset = eval { $c->offsetof(@$_) };
                   printf "\$c->offsetof('%s', '%s') => $offset\n", @$_;
                 }

               The final loop will print:

                 $c->offsetof('test', 'zap[5].day') => 64
                 $c->offsetof('test.zap[2]', 'day') => 4
                 $c->offsetof('test', 'zap[5].day+1') => 65
                 $c->offsetof('test', 'zap[-3].ptr') => -28

               • The  first  iteration  simply  shows  that  the  offset  of  "zap[5].day" is 64 relative to the
                 beginning of "struct test".

               • You may additionally specify a member for the type passed as the first argument,  as  shown  in
                 the second iteration.

               • The  offset suffix is also supported by "offsetof", so the third iteration will correctly print
                 65.

               • The last iteration demonstrates that even out-of-bounds array indices  are  handled  correctly,
                 just as they are handled in C.

               Unlike the C macro, "offsetof" also works on array types.

                 $offset = $c->offsetof('test.zap', '[3].ptr+2');
                 print "offset = $offset";

               This will print:

                 offset = 46

               If TYPE is a compound, MEMBER may optionally be prefixed with a dot, so

                 printf "offset = %d\n", $c->offsetof('week', 'day');
                 printf "offset = %d\n", $c->offsetof('week', '.day');

               are both equivalent and will print

                 offset = 4
                 offset = 4

               This allows one to

               • use the C macro style, without a leading dot, and

               • directly  use  the  output  of  the  "member" method, which includes a leading dot for compound
                 types, as input for the MEMBER argument.

   member
       "member" TYPE
       "member" TYPE, OFFSET
               You can think of "member" as being the reverse of the "offsetof" method. However, as this is more
               complex, there's no equivalent to "member" in the C language.

               Usually this method is used if you want to retrieve the name of the member that is located  at  a
               specific offset of a previously parsed type.

                 use Convert::Binary::C;

                 $c = Convert::Binary::C->new( Alignment   => 4
                                             , LongSize    => 4
                                             , PointerSize => 4
                                             )
                                        ->parse(<<'ENDC');
                 typedef struct {
                   char abc;
                   long day;
                   int *ptr;
                 } week;

                 struct test {
                   week zap[8];
                 };
                 ENDC

                 for my $offset (24, 39, 69, 99) {
                   print "\$c->member('test', $offset)";
                   my $member = eval { $c->member('test', $offset) };
                   print $@ ? "\n  exception: $@" : " => '$member'\n";
                 }

               This will print:

                 $c->member('test', 24) => '.zap[2].abc'
                 $c->member('test', 39) => '.zap[3]+3'
                 $c->member('test', 69) => '.zap[5].ptr+1'
                 $c->member('test', 99)
                   exception: Offset 99 out of range (0 <= offset < 96)

               • The  output  of the first iteration is obvious. The member "zap[2].abc" is located at offset 24
                 of "struct test".

               • In the second iteration, the offset points into a region of padding bytes and thus no member of
                 "week" can be named. Instead of a member name the offset relative to "zap[3]" is appended.

               • In the third iteration, the offset points to "zap[5].ptr".  However, "zap[5].ptr" is located at
                 68, not at 69, and thus the remaining offset of 1 is also appended.

               • The last iteration causes an exception because the offset of 99 is not valid for "struct  test"
                 since  the  size  of "struct test" is only 96. You might argue that this is inconsistent, since
                 "offsetof" can also handle out-of-bounds array members. But as soon as you have more  than  one
                 level  of array nesting, there's an infinite number of out-of-bounds members for a single given
                 offset, so it would be impossible to return a list of all members.

               You can additionally specify a member for the type passed as the first argument:

                 $member = $c->member('test.zap[2]', 6);
                 print $member;

               This will print:

                 .day+2

               Like "offsetof", "member" also works on array types:

                 $member = $c->member('test.zap', 42);
                 print $member;

               This will print:

                 [3].day+2

               While the behaviour for "struct"s is quite obvious, the behaviour for "union"s is rather  tricky.
               As  a  single  offset usually references more than one member of a union, there are certain rules
               that the algorithm uses for determining the best member.

               • The first non-compound member that is referenced without an offset has the highest priority.

               • If no member is referenced without an offset, the first non-compound member that is  referenced
                 with an offset will be returned.

               • Otherwise the first padding region that is encountered will be taken.

               As an example, given 4-byte-alignment and the union

                 union choice {
                   struct {
                     char  color[2];
                     long  size;
                     char  taste;
                   }       apple;
                   char    grape[3];
                   struct {
                     long  weight;
                     short price[3];
                   }       melon;
                 };

               the  "member"  method would return what is shown in the Member column of the following table. The
               Type column shows the result of the "typeof" method when passing the corresponding member.

                 Offset   Member               Type
                 --------------------------------------
                    0     .apple.color[0]      'char'
                    1     .apple.color[1]      'char'
                    2     .grape[2]            'char'
                    3     .melon.weight+3      'long'
                    4     .apple.size          'long'
                    5     .apple.size+1        'long'
                    6     .melon.price[1]      'short'
                    7     .apple.size+3        'long'
                    8     .apple.taste         'char'
                    9     .melon.price[2]+1    'short'
                   10     .apple+10            'struct'
                   11     .apple+11            'struct'

               It's like having a stack of all the union members and looking through the stack for the  shiniest
               piece  you  can  see.  The beginning of a member (denoted by uppercase letters) is always shinier
               than the rest of a member, while padding regions (denoted by dashes) aren't shiny at all.

                 Offset   0   1   2   3   4   5   6   7   8   9  10  11
                 -------------------------------------------------------
                 apple   (C) (C)  -   -  (S) (s)  s  (s) (T)  -  (-) (-)
                 grape    G   G  (G)
                 melon    W   w   w  (w)  P   p  (P)  p   P  (p)  -   -

               If you look through that stack from top to bottom, you'll end up at the parenthesized members.

               Alternatively, if you're not only interested in the best member, you can call  "member"  in  list
               context, which makes it return all members referenced by the given offset.

                 Offset   Member               Type
                 --------------------------------------
                    0     .apple.color[0]      'char'
                          .grape[0]            'char'
                          .melon.weight        'long'
                    1     .apple.color[1]      'char'
                          .grape[1]            'char'
                          .melon.weight+1      'long'
                    2     .grape[2]            'char'
                          .melon.weight+2      'long'
                          .apple+2             'struct'
                    3     .melon.weight+3      'long'
                          .apple+3             'struct'
                    4     .apple.size          'long'
                          .melon.price[0]      'short'
                    5     .apple.size+1        'long'
                          .melon.price[0]+1    'short'
                    6     .melon.price[1]      'short'
                          .apple.size+2        'long'
                    7     .apple.size+3        'long'
                          .melon.price[1]+1    'short'
                    8     .apple.taste         'char'
                          .melon.price[2]      'short'
                    9     .melon.price[2]+1    'short'
                          .apple+9             'struct'
                   10     .apple+10            'struct'
                          .melon+10            'struct'
                   11     .apple+11            'struct'
                          .melon+11            'struct'

               The  first  member  returned is always the best member. The other members are sorted according to
               the rules given above. This means that members referenced  without  an  offset  are  followed  by
               members referenced with an offset. Padding regions will be at the end.

               If OFFSET is not given in the method call, "member" will return a list of all possible members of
               TYPE.

                 print "$_\n" for $c->member('choice');

               This will print:

                 .apple.color[0]
                 .apple.color[1]
                 .apple.size
                 .apple.taste
                 .grape[0]
                 .grape[1]
                 .grape[2]
                 .melon.weight
                 .melon.price[0]
                 .melon.price[1]
                 .melon.price[2]

               In scalar context, the number of possible members is returned.

   tag
       "tag" TYPE
       "tag" TYPE, TAG
       "tag" TYPE, TAG1 => VALUE1, TAG2 => VALUE2, ...
               The  "tag" method can be used to tag properties to a TYPE. It's a bit like having "configure" for
               individual types.

               See "USING TAGS" for an example.

               Note that while you can tag whole types as well as compound members, it is not  possible  to  tag
               array members, i.e. you cannot treat, for example, "a[1]" and "a[2]" differently.

               Also note that in code like this

                 struct test {
                   int a;
                   struct {
                     int x;
                   } b, c;
                 };

               if you tag "test.b.x", this will also tag "test.c.x" implicitly.

               It is also possible to tag basic types if you really want to do that, for example:

                 $c->tag('int', Format => 'Binary');

               To remove a tag from a type, you can either set that tag to "undef", for example

                 $c->tag('test', Hooks => undef);

               or use "untag".

               To  see  if  a tag is attached to a type or to get the value of a tag, pass only the type and tag
               name to "tag":

                 $c->tag('test.a', Format => 'Binary');

                 $hooks = $c->tag('test.a', 'Hooks');
                 $format = $c->tag('test.a', 'Format');

               This will give you:

                 $hooks = undef;
                 $format = 'Binary';

               To see which tags are attached to a type, pass only the type.  The "tag" method will now return a
               hash reference containing all tags attached to the type:

                 $tags = $c->tag('test.a');

               This will give you:

                 $tags = {
                   'Format' => 'Binary'
                 };

               "tag" will throw an exception if an error occurs.  If called as a 'set' method, it will return  a
               reference to its object, allowing you to chain together consecutive method calls.

               Note  that  when  a  compound  is inlined, tags attached to the inlined compound are ignored, for
               example:

                 $c->parse(<<ENDC);
                 struct header {
                   int id;
                   int len;
                   unsigned flags;
                 };

                 struct message {
                   struct header;
                   short samples[32];
                 };
                 ENDC

                 for my $type (qw( header message header.len )) {
                   $c->tag($type, Hooks => { unpack => sub { print "unpack: $type\n"; @_ } });
                 }

                 for my $type (qw( header message )) {
                   print "[unpacking $type]\n";
                   $u = $c->unpack($type, $data);
                 }

               This will print:

                 [unpacking header]
                 unpack: header.len
                 unpack: header
                 [unpacking message]
                 unpack: header.len
                 unpack: message

               As you can see from the above output, tags attached to members of inlined compounds ("header.len"
               are still handled.

               The following tags can be configured:

               "Format" => 'Binary' | 'String'
                   The "Format" tag allows you to control the  way  binary  data  is  converted  by  "pack"  and
                   "unpack".

                   If  you  tag  a  "TYPE"  as "Binary", it will not be converted at all, i.e. it will be passed
                   through as a binary string.

                   If you tag it as "String", it will be treated like a null-terminated C string, i.e.  "unpack"
                   will convert the C string to a Perl string and vice versa.

                   See "The Format Tag" for an example.

               "ByteOrder" => 'BigEndian' | 'LittleEndian'
                   The "ByteOrder" tag allows you to explicitly set the byte order of a TYPE.

                   See "The ByteOrder Tag" for an example.

               "Dimension" => '*'
               "Dimension" => VALUE
               "Dimension" => MEMBER
               "Dimension" => SUB
               "Dimension" => [ SUB, ARGS ]
                   The "Dimension" tag allows you to alter the size of an array dynamically.

                   You  can tag fixed size arrays as being flexible using '*'.  This is useful if you cannot use
                   flexible array members in your source code.

                     $c->tag('type.array', Dimension => '*');

                   You can also tag an array to have a fixed size different  from  the  one  it  was  originally
                   declared with.

                     $c->tag('type.array', Dimension => 42);

                   If the array is a member of a compound, you can also tag it with to have a size corresponding
                   to the value of another member in that compound.

                     $c->tag('type.array', Dimension => 'count');

                   Finally,  you  can specify a subroutine that is called when the size of the array needs to be
                   determined.

                     $c->tag('type.array', Dimension => \&get_count);

                   By default, and if the array is a compound member, that subroutine will be passed a reference
                   to the hash storing the data for the compound.

                   You can also instruct Convert::Binary::C to pass additional arguments to  the  subroutine  by
                   passing  an  array  reference  instead  of  the subroutine reference. This array contains the
                   subroutine reference as well as a list of  arguments.   It  is  possible  to  define  certain
                   special arguments using the "arg" method.

                     $c->tag('type.array', Dimension => [\&get_count, $c->arg('SELF'), 42]);

                   See "The Dimension Tag" for various examples.

               "Hooks" => { HOOK => SUB, HOOK => [ SUB, ARGS ], ... }, ...
                   The "Hooks" tag allows you to register subroutines as hooks.

                   Hooks  are  called  whenever  a  certain  "TYPE"  is  packed or unpacked. Hooks are currently
                   considered an experimental feature.

                   "HOOK" can be one of the following:

                     pack
                     unpack
                     pack_ptr
                     unpack_ptr

                   "pack" and "unpack" hooks are called when  processing  their  "TYPE",  while  "pack_ptr"  and
                   "unpack_ptr" hooks are called when processing pointers to their "TYPE".

                   "SUB"  is a reference to a subroutine that usually takes one input argument, processes it and
                   returns one output argument.

                   Alternatively, you can pass a custom list  of  arguments  to  the  hook  by  using  an  array
                   reference  instead  of "SUB" that holds the subroutine reference in the first element and the
                   arguments to be passed to the subroutine as the other elements.  This way, you can even  pass
                   special arguments to the hook using the "arg" method.

                   Here are a few examples for registering hooks:

                     $c->tag('ObjectType', Hooks => {
                               pack   => \&obj_pack,
                               unpack => \&obj_unpack
                             });

                     $c->tag('ProtocolId', Hooks => {
                               unpack => sub { $protos[$_[0]] }
                             });

                     $c->tag('ProtocolId', Hooks => {
                               unpack_ptr => [sub {
                                                sprintf "$_[0]:{0x%X}", $_[1]
                                              },
                                              $c->arg('TYPE', 'DATA')
                                             ],
                             });

                   Note  that  the  above  example  registers both an "unpack" hook and an "unpack_ptr" hook for
                   "ProtocolId" with two separate calls to "tag". As long as you don't  explicitly  overwrite  a
                   previously  registered  hook,  it won't be modified or removed by registering other hooks for
                   the same "TYPE".

                   To remove all registered hooks for a type, simply remove the "Hooks" tag:

                     $c->untag('ProtocolId', 'Hooks');

                   To remove only a single hook, pass "undef" as "SUB" instead of a subroutine reference:

                     $c->tag('ObjectType', Hooks => { pack => undef });

                   If all hooks are removed, the whole "Hooks" tag is removed.

                   See "The Hooks Tag" for examples on how to use hooks.

   untag
       "untag" TYPE
       "untag" TYPE, TAG1, TAG2, ...
               Use the "untag" method to remove one, more, or all tags from a type. If you don't  pass  any  tag
               names,  all  tags  attached  to  the type will be removed. Otherwise only the listed tags will be
               removed.

               See "USING TAGS" for an example.

   arg
       "arg" 'ARG', ...
               Creates placeholders for special arguments to be passed to  hooks  or  other  subroutines.  These
               arguments are currently:

               "SELF"
                   A  reference to the calling Convert::Binary::C object. This may be useful if you need to work
                   with the object inside the subroutine.

               "TYPE"
                   The name of the type that is currently being processed by the hook.

               "DATA"
                   The data argument that is passed to the subroutine.

               "HOOK"
                   The type of the hook as  which  the  subroutine  has  been  called,  for  example  "pack"  or
                   "unpack_ptr".

               "arg" will return a placeholder for each argument it is being passed. Note that not all arguments
               may be supported depending on the context of the subroutine.

   dependencies
       "dependencies"
               After  some  code  has  been  parsed  using  either  the  "parse"  or  "parse_file"  methods, the
               "dependencies" method can be used to retrieve information about all files that the object depends
               on, i.e. all files that have been parsed.

               In scalar context, the method returns a hash reference.  Each key is the  name  of  a  file.  The
               values  are  again  hash references, each of which holds the size, modification time (mtime), and
               change time (ctime) of the file at the moment it was parsed.

                 use Convert::Binary::C;
                 use Data::Dumper;

                 #----------------------------------------------------------
                 # Create object, set include path, parse 'string.h' header
                 #----------------------------------------------------------
                 my $c = Convert::Binary::C->new
                         ->Include('/usr/lib/gcc/x86_64-pc-linux-gnu/10.2.0/include',
                                   '/usr/lib/gcc/x86_64-pc-linux-gnu/10.2.0/include-fixed',
                                   '/usr/include')
                         ->parse_file('string.h');

                 #----------------------------------------------------------
                 # Get dependencies of the object, extract dependency files
                 #----------------------------------------------------------
                 my $depend = $c->dependencies;
                 my @files  = keys %$depend;

                 #-----------------------------
                 # Dump dependencies and files
                 #-----------------------------
                 print Data::Dumper->Dump([$depend, \@files],
                                       [qw( depend   *files )]);

               The above code would print something like this:

                 $depend = {
                   '/usr/include/sys/cdefs.h' => {
                     'size' => 20051,
                     'mtime' => 1604969938,
                     'ctime' => 1604969964
                   },
                   '/usr/include/gnu/stubs-32.h' => {
                     'size' => 449,
                     'mtime' => 1604969908,
                     'ctime' => 1604969964
                   },
                   '/usr/include/bits/wordsize.h' => {
                     'size' => 442,
                     'mtime' => 1604969934,
                     'ctime' => 1604969964
                   },
                   '/usr/lib/gcc/x86_64-pc-linux-gnu/10.2.0/include/stddef.h' => {
                     'size' => 12959,
                     'mtime' => 1604974286,
                     'ctime' => 1604975398
                   },
                   '/usr/include/stdc-predef.h' => {
                     'size' => 2290,
                     'mtime' => 1604969927,
                     'ctime' => 1604969964
                   },
                   '/usr/include/string.h' => {
                     'size' => 18766,
                     'mtime' => 1604969936,
                     'ctime' => 1604969964
                   },
                   '/usr/include/bits/types/locale_t.h' => {
                     'size' => 983,
                     'mtime' => 1604969927,
                     'ctime' => 1604969964
                   },
                   '/usr/include/bits/long-double.h' => {
                     'size' => 970,
                     'mtime' => 1604969933,
                     'ctime' => 1604969964
                   },
                   '/usr/include/bits/libc-header-start.h' => {
                     'size' => 3288,
                     'mtime' => 1604969927,
                     'ctime' => 1604969964
                   },
                   '/usr/include/strings.h' => {
                     'size' => 4753,
                     'mtime' => 1604969936,
                     'ctime' => 1604969964
                   },
                   '/usr/include/gnu/stubs.h' => {
                     'size' => 384,
                     'mtime' => 1604969927,
                     'ctime' => 1604969964
                   },
                   '/usr/include/bits/types/__locale_t.h' => {
                     'size' => 1722,
                     'mtime' => 1604969927,
                     'ctime' => 1604969964
                   },
                   '/usr/include/features.h' => {
                     'size' => 17235,
                     'mtime' => 1604969927,
                     'ctime' => 1604969964
                   }
                 };
                 @files = (
                   '/usr/include/sys/cdefs.h',
                   '/usr/include/gnu/stubs-32.h',
                   '/usr/include/bits/wordsize.h',
                   '/usr/lib/gcc/x86_64-pc-linux-gnu/10.2.0/include/stddef.h',
                   '/usr/include/stdc-predef.h',
                   '/usr/include/string.h',
                   '/usr/include/bits/types/locale_t.h',
                   '/usr/include/bits/long-double.h',
                   '/usr/include/bits/libc-header-start.h',
                   '/usr/include/strings.h',
                   '/usr/include/gnu/stubs.h',
                   '/usr/include/bits/types/__locale_t.h',
                   '/usr/include/features.h'
                 );

               In list context, the method returns the names of all  files  that  have  been  parsed,  i.e.  the
               following lines are equivalent:

                 @files = keys %{$c->dependencies};
                 @files = $c->dependencies;

   sourcify
       "sourcify"
       "sourcify" CONFIG
               Returns  a  string  that  holds  the  C  source  code  necessary  to  represent all parsed C data
               structures.

                 use Convert::Binary::C;

                 $c = Convert::Binary::C->new;
                 $c->parse(<<'END');

                 #define ADD(a, b) ((a) + (b))
                 #define NUMBER 42

                 typedef struct _mytype mytype;

                 struct _mytype {
                   union {
                     int         iCount;
                     enum count *pCount;
                   } counter;
                 #pragma pack( push, 1 )
                   struct {
                     char string[NUMBER];
                     int  array[NUMBER/sizeof(int)];
                   } storage;
                 #pragma pack( pop )
                   mytype *next;
                 };

                 enum count { ZERO, ONE, TWO, THREE };

                 END

                 print $c->sourcify;

               The above code would print something like this:

                 /* typedef predeclarations */

                 typedef struct _mytype mytype;

                 /* defined enums */

                 enum count
                 {
                       ZERO,
                       ONE,
                       TWO,
                       THREE
                 };

                 /* defined structs and unions */

                 struct _mytype
                 {
                       union
                       {
                               int iCount;
                               enum count *pCount;
                       } counter;
                 #pragma pack(push, 1)
                       struct
                       {
                               char string[42];
                               int array[10];
                       } storage;
                 #pragma pack(pop)
                       mytype *next;
                 };

               The purpose of the "sourcify" method is to enable some kind of platform-independent caching.  The
               C  code generated by "sourcify" can be parsed by any standard C compiler, as well as of course by
               the Convert::Binary::C parser. However, the code may be significantly shorter than the code  that
               has originally been parsed.

               When  parsing  a  typical header file, it's easily possible that you need to open dozens of other
               files that are included from that file, and end up parsing several hundred kilobytes of  C  code.
               Since  most  of  it  is  usually  preprocessor  directives, function prototypes and comments, the
               "sourcify" function strips this down to a few kilobytes. Saving the "sourcify" string and parsing
               it next time instead of the original code may be a lot faster.

               The "sourcify" method takes a hash reference as an optional argument. It can be used to tweak the
               method's output.  The following options can be configured.

               "Context" => 0 | 1
                   Turns preprocessor context information on or off. If  this  is  turned  on,  "sourcify"  will
                   insert "#line" preprocessor directives in its output. So in the above example

                     print $c->sourcify({ Context => 1 });

                   would print:

                     /* typedef predeclarations */

                     typedef struct _mytype mytype;

                     /* defined enums */

                     #line 21 "[buffer]"
                     enum count
                     {
                           ZERO,
                           ONE,
                           TWO,
                           THREE
                     };

                     /* defined structs and unions */

                     #line 7 "[buffer]"
                     struct _mytype
                     {
                     #line 8 "[buffer]"
                           union
                           {
                                   int iCount;
                                   enum count *pCount;
                           } counter;
                     #pragma pack(push, 1)
                     #line 13 "[buffer]"
                           struct
                           {
                                   char string[42];
                                   int array[10];
                           } storage;
                     #pragma pack(pop)
                           mytype *next;
                     };

                   Note that "[buffer]" refers to the here-doc buffer when using "parse".

               "Defines" => 0 | 1
                   Turn  this  on if you want all the defined macros to be part of the source code output. Given
                   the example code above

                     print $c->sourcify({ Defines => 1 });

                   would print:

                     /* typedef predeclarations */

                     typedef struct _mytype mytype;

                     /* defined enums */

                     enum count
                     {
                           ZERO,
                           ONE,
                           TWO,
                           THREE
                     };

                     /* defined structs and unions */

                     struct _mytype
                     {
                           union
                           {
                                   int iCount;
                                   enum count *pCount;
                           } counter;
                     #pragma pack(push, 1)
                           struct
                           {
                                   char string[42];
                                   int array[10];
                           } storage;
                     #pragma pack(pop)
                           mytype *next;
                     };

                     /* preprocessor defines */

                     #define ADD(a, b) ((a) + (b))
                     #define NUMBER 42

                   The macro definitions always appear at the end of the source code.  The order  of  the  macro
                   definitions is undefined.

       The  following  methods  can be used to retrieve information about the definitions that have been parsed.
       The examples given in the description for "enum", "compound" and "typedef" all assume  this  piece  of  C
       code has been parsed:

         #define ABC_SIZE 2
         #define MULTIPLY(x, y) ((x)*(y))

         #ifdef ABC_SIZE
         # define DEFINED
         #else
         # define NOT_DEFINED
         #endif

         typedef unsigned long U32;
         typedef void *any;

         enum __socket_type
         {
           SOCK_STREAM    = 1,
           SOCK_DGRAM     = 2,
           SOCK_RAW       = 3,
           SOCK_RDM       = 4,
           SOCK_SEQPACKET = 5,
           SOCK_PACKET    = 10
         };

         struct STRUCT_SV {
           void *sv_any;
           U32   sv_refcnt;
           U32   sv_flags;
         };

         typedef union {
           int abc[ABC_SIZE];
           struct xxx {
             int a;
             int b;
           }   ab[3][4];
           any ptr;
         } test;

   enum_names
       "enum_names"
               Returns  a  list  of  identifiers  of  all defined enumeration objects. Enumeration objects don't
               necessarily have an identifier, so something like

                 enum { A, B, C };

               will obviously not appear in the list returned by the  "enum_names"  method.  Also,  enumerations
               that are not defined within the source code - like in

                 struct foo {
                   enum weekday *pWeekday;
                   unsigned long year;
                 };

               where  only  a  pointer  to the "weekday" enumeration object is used - will not be returned, even
               though they have an identifier. So for the above two enumerations, "enum_names"  will  return  an
               empty list:

                 @names = $c->enum_names;

               The  only  way  to  retrieve  a  list  of all enumeration identifiers is to use the "enum" method
               without additional arguments. You can get  a  list  of  all  enumeration  objects  that  have  an
               identifier by using

                 @enums = map { $_->{identifier} || () } $c->enum;

               but these may not have a definition. Thus, the two arrays would look like this:

                 @names = ();
                 @enums = ('weekday');

               The "def" method returns a true value for all identifiers returned by "enum_names".

   enum
       enum
       "enum" LIST
               Returns  a  list  of  references to hashes containing detailed information about all enumerations
               that have been parsed.

               If a list of enumeration identifiers is passed to the method, the returned list will only contain
               hash references for those enumerations. The enumeration identifiers may optionally be prefixed by
               "enum".

               If an enumeration identifier cannot be found, the returned list will contain an  undefined  value
               at that position.

               In scalar context, the number of enumerations will be returned as long as the number of arguments
               to  the  method  call  is not 1. In the latter case, a hash reference holding information for the
               enumeration will be returned.

               The list returned by the "enum" method looks similar to this:

                 @enum = (
                   {
                     'enumerators' => {
                       'SOCK_STREAM' => 1,
                       'SOCK_DGRAM' => 2,
                       'SOCK_PACKET' => 10,
                       'SOCK_SEQPACKET' => 5,
                       'SOCK_RDM' => 4,
                       'SOCK_RAW' => 3
                     },
                     'identifier' => '__socket_type',
                     'size' => 4,
                     'sign' => 0,
                     'context' => 'definitions.c(13)'
                   }
                 );

               "identifier"
                   holds the enumeration identifier.  This  key  is  not  present  if  the  enumeration  has  no
                   identifier.

               "context"
                   is the context in which the enumeration is defined. This is the filename followed by the line
                   number in parentheses.

               "enumerators"
                   is a reference to a hash table that holds all enumerators of the enumeration.

               "sign"
                   is a boolean indicating if the enumeration is signed (i.e. has negative values).

               One  useful  application  may be to create a hash table that holds all enumerators of all defined
               enumerations:

                 %enum = map %{ $_->{enumerators} || {} }, $c->enum;

               The %enum hash table would then be:

                 %enum = (
                   'SOCK_RDM' => 4,
                   'SOCK_SEQPACKET' => 5,
                   'SOCK_PACKET' => 10,
                   'SOCK_STREAM' => 1,
                   'SOCK_DGRAM' => 2,
                   'SOCK_RAW' => 3
                 );

   compound_names
       "compound_names"
               Returns a list of identifiers of all structs and  unions  (compound  data  structures)  that  are
               defined in the parsed source code. Like enumerations, compounds don't need to have an identifier,
               nor do they need to be defined.

               Again,  the  only  way  to  retrieve information about all struct and union objects is to use the
               "compound" method and don't pass it any arguments. If you should need a list of  all  struct  and
               union identifiers, you can use:

                 @compound = map { $_->{identifier} || () } $c->compound;

               The "def" method returns a true value for all identifiers returned by "compound_names".

               If  you  need  the  names  of  only  the  structs  or only the unions, use the "struct_names" and
               "union_names" methods respectively.

   compound
       "compound"
       "compound" LIST
               Returns a list of references to  hashes  containing  detailed  information  about  all  compounds
               (structs and unions) that have been parsed.

               If  a  list  of  struct/union  identifiers  is  passed to the method, the returned list will only
               contain hash references for those compounds.  The  identifiers  may  optionally  be  prefixed  by
               "struct" or "union", which limits the search to the specified kind of compound.

               If  an  identifier  cannot  be  found,  the returned list will contain an undefined value at that
               position.

               In scalar context, the number of compounds will be returned as long as the number of arguments to
               the method call is not 1. In the latter case,  a  hash  reference  holding  information  for  the
               compound will be returned.

               The list returned by the "compound" method looks similar to this:

                 @compound = (
                   {
                     'identifier' => 'STRUCT_SV',
                     'align' => 1,
                     'declarations' => [
                       {
                         'type' => 'void',
                         'declarators' => [
                           {
                             'size' => 8,
                             'offset' => 0,
                             'declarator' => '*sv_any'
                           }
                         ]
                       },
                       {
                         'type' => 'U32',
                         'declarators' => [
                           {
                             'size' => 8,
                             'offset' => 8,
                             'declarator' => 'sv_refcnt'
                           }
                         ]
                       },
                       {
                         'type' => 'U32',
                         'declarators' => [
                           {
                             'size' => 8,
                             'offset' => 16,
                             'declarator' => 'sv_flags'
                           }
                         ]
                       }
                     ],
                     'type' => 'struct',
                     'size' => 24,
                     'context' => 'definitions.c(23)',
                     'pack' => 0
                   },
                   {
                     'identifier' => 'xxx',
                     'align' => 1,
                     'declarations' => [
                       {
                         'type' => 'int',
                         'declarators' => [
                           {
                             'size' => 4,
                             'offset' => 0,
                             'declarator' => 'a'
                           }
                         ]
                       },
                       {
                         'type' => 'int',
                         'declarators' => [
                           {
                             'size' => 4,
                             'offset' => 4,
                             'declarator' => 'b'
                           }
                         ]
                       }
                     ],
                     'type' => 'struct',
                     'size' => 8,
                     'context' => 'definitions.c(31)',
                     'pack' => 0
                   },
                   {
                     'align' => 1,
                     'declarations' => [
                       {
                         'type' => 'int',
                         'declarators' => [
                           {
                             'size' => 8,
                             'offset' => 0,
                             'declarator' => 'abc[2]'
                           }
                         ]
                       },
                       {
                         'type' => 'struct xxx',
                         'declarators' => [
                           {
                             'size' => 96,
                             'offset' => 0,
                             'declarator' => 'ab[3][4]'
                           }
                         ]
                       },
                       {
                         'type' => 'any',
                         'declarators' => [
                           {
                             'size' => 8,
                             'offset' => 0,
                             'declarator' => 'ptr'
                           }
                         ]
                       }
                     ],
                     'type' => 'union',
                     'size' => 96,
                     'context' => 'definitions.c(29)',
                     'pack' => 0
                   }
                 );

               "identifier"
                   holds  the  struct  or  union  identifier.  This  key  is  not present if the compound has no
                   identifier.

               "context"
                   is the context in which the struct or union is defined. This is the filename followed by  the
                   line number in parentheses.

               "type"
                   is either 'struct' or 'union'.

               "size"
                   is the size of the struct or union.

               "align"
                   is the alignment of the struct or union.

               "pack"
                   is the struct member alignment if the compound is packed, or zero otherwise.

               "declarations"
                   is an array of hash references describing each struct declaration:

                   "type"
                       is  the  type  of  the  struct declaration. This may be a string or a reference to a hash
                       describing the type.

                   "declarators"
                       is an array of hashes describing each declarator:

                       "declarator"
                           is a string representation of the declarator.

                       "offset"
                           is the offset of the struct member represented by the current declarator relative  to
                           the beginning of the struct or union.

                       "size"
                           is the size occupied by the struct member represented by the current declarator.

               It  may  be  useful to have separate lists for structs and unions. One way to retrieve such lists
               would be to use

                 push @{$_->{type} eq 'union' ? \@unions : \@structs}, $_
                     for $c->compound;

               However, you should use the "struct" and "union" methods, which is a lot simpler:

                 @structs = $c->struct;
                 @unions  = $c->union;

   struct_names
       "struct_names"
               Returns  a  list  of  all  defined  struct  identifiers.    This   is   equivalent   to   calling
               "compound_names",  just  that  it  only  returns  the names of the struct identifiers and doesn't
               return the names of the union identifiers.

   struct
       "struct"
       "struct" LIST
               Like the "compound" method, but only allows for structs.

   union_names
       "union_names"
               Returns a list of all defined union identifiers.  This is equivalent to calling "compound_names",
               just that it only returns the names of the union identifiers and doesn't return the names of  the
               struct identifiers.

   union
       "union"
       "union" LIST
               Like the "compound" method, but only allows for unions.

   typedef_names
       "typedef_names"
               Returns  a  list of all defined typedef identifiers. Typedefs that do not specify a type that you
               could actually work with will not be returned.

               The "def" method returns a true value for all identifiers returned by "typedef_names".

   typedef
       "typedef"
       "typedef" LIST
               Returns a list of references to hashes containing detailed information about  all  typedefs  that
               have been parsed.

               If  a  list  of  typedef identifiers is passed to the method, the returned list will only contain
               hash references for those typedefs.

               If an identifier cannot be found, the returned list will  contain  an  undefined  value  at  that
               position.

               In  scalar context, the number of typedefs will be returned as long as the number of arguments to
               the method call is not 1. In the latter case,  a  hash  reference  holding  information  for  the
               typedef will be returned.

               The list returned by the "typedef" method looks similar to this:

                 @typedef = (
                   {
                     'type' => 'unsigned long',
                     'declarator' => 'U32'
                   },
                   {
                     'type' => 'void',
                     'declarator' => '*any'
                   },
                   {
                     'type' => {
                       'align' => 1,
                       'declarations' => [
                         {
                           'type' => 'int',
                           'declarators' => [
                             {
                               'size' => 8,
                               'offset' => 0,
                               'declarator' => 'abc[2]'
                             }
                           ]
                         },
                         {
                           'type' => 'struct xxx',
                           'declarators' => [
                             {
                               'size' => 96,
                               'offset' => 0,
                               'declarator' => 'ab[3][4]'
                             }
                           ]
                         },
                         {
                           'type' => 'any',
                           'declarators' => [
                             {
                               'size' => 8,
                               'offset' => 0,
                               'declarator' => 'ptr'
                             }
                           ]
                         }
                       ],
                       'type' => 'union',
                       'size' => 96,
                       'context' => 'definitions.c(29)',
                       'pack' => 0
                     },
                     'declarator' => 'test'
                   }
                 );

               "declarator"
                   is the type declarator.

               "type"
                   is the type specification. This may be a string or a reference to a hash describing the type.
                   See "enum" and "compound" for a description on how to interpret this hash.

   macro_names
       "macro_names"
               Returns a list of all defined macro names.

               The list returned by the "macro_names" method looks similar to this:

                 @macro_names = (
                   '__STDC_VERSION__',
                   '__STDC_HOSTED__',
                   'DEFINED',
                   'MULTIPLY',
                   'ABC_SIZE'
                 );

               This  works  only as long as the preprocessor is not reset.  See "Preprocessor configuration" for
               details.

   macro
       "macro"
       "macro" LIST
               Returns the definitions for all defined macros.

               If a list of macro names is passed to the  method,  the  returned  list  will  only  contain  the
               definitions for those macros. For undefined macros, "undef" will be returned.

               The list returned by the "macro" method looks similar to this:

                 @macro = (
                   '__STDC_VERSION__ 199901L',
                   '__STDC_HOSTED__ 1',
                   'DEFINED',
                   'MULTIPLY(x, y) ((x)*(y))',
                   'ABC_SIZE 2'
                 );

               This  works  only as long as the preprocessor is not reset.  See "Preprocessor configuration" for
               details.

FUNCTIONS

       You can alternatively call the following functions as methods on Convert::Binary::C objects.

   feature
       "feature" STRING
               Checks if Convert::Binary::C was built with certain features.  For example,

                 print "debugging version"
                     if Convert::Binary::C::feature('debug');

               will check if Convert::Binary::C was built with debugging support enabled. The "feature" function
               returns 1 if the feature is enabled, 0 if the feature is disabled, and "undef" if the feature  is
               unknown. Currently the only features that can be checked are "ieeefp" and "debug".

               You can enable or disable certain features at compile time of the module by using the

                 perl Makefile.PL enable-feature disable-feature

               syntax.

   native
       "native"
       "native" STRING
               Returns  the  value  of a property of the native system that Convert::Binary::C was built on. For
               example,

                 $size = Convert::Binary::C::native('IntSize');

               will fetch the size of an "int" on the native system.  The following properties can be queried:

                 Alignment
                 ByteOrder
                 CharSize
                 CompoundAlignment
                 DoubleSize
                 EnumSize
                 FloatSize
                 HostedC
                 IntSize
                 LongDoubleSize
                 LongLongSize
                 LongSize
                 PointerSize
                 ShortSize
                 StdCVersion
                 UnsignedBitfields
                 UnsignedChars

               You can also call "native" without arguments, in which case it will return a reference to a  hash
               with all properties, like:

                 $native = {
                   'EnumSize' => 4,
                   'ShortSize' => 2,
                   'UnsignedChars' => 0,
                   'IntSize' => 4,
                   'LongDoubleSize' => 16,
                   'StdCVersion' => 201710,
                   'HostedC' => 1,
                   'CompoundAlignment' => 1,
                   'UnsignedBitfields' => 0,
                   'DoubleSize' => 8,
                   'Alignment' => 16,
                   'PointerSize' => 8,
                   'ByteOrder' => 'LittleEndian',
                   'LongLongSize' => 8,
                   'CharSize' => 1,
                   'LongSize' => 8,
                   'FloatSize' => 4
                 };

               The contents of that hash are suitable for passing them to the "configure" method.

DEBUGGING

       Like  perl itself, Convert::Binary::C can be compiled with debugging support that can then be selectively
       enabled at runtime. You can specify whether you like to build Convert::Binary::C with  debugging  support
       or not by explicitly giving an argument to Makefile.PL.  Use

         perl Makefile.PL enable-debug

       to enable debugging, or

         perl Makefile.PL disable-debug

       to  disable  debugging.  The  default will depend on how your perl binary was built. If it was built with
       "-DDEBUGGING", Convert::Binary::C will be built with debugging support, too.

       Once you have built Convert::Binary::C with debugging support, you can use the following syntax to enable
       debug output. Instead of

         use Convert::Binary::C;

       you simply say

         use Convert::Binary::C debug => 'all';

       which will enable all debug output. However, I don't recommend to enable all debug output,  because  that
       can be a fairly large amount.

   Debugging options
       Instead of saying "all", you can pass a string that consists of one or more of the following characters:

         m   enable memory allocation tracing
         M   enable memory allocation & assertion tracing

         h   enable hash table debugging
         H   enable hash table dumps

         d   enable debug output from the XS module
         c   enable debug output from the ctlib
         t   enable debug output about type objects

         l   enable debug output from the C lexer
         p   enable debug output from the C parser
         P   enable debug output from the C preprocessor
         r   enable debug output from the #pragma parser

         y   enable debug output from yacc (bison)

       So the following might give you a brief overview of what's going on inside Convert::Binary::C:

         use Convert::Binary::C debug => 'dct';

       When you want to debug memory allocation using

         use Convert::Binary::C debug => 'm';

       you  can  use  the  Perl  script  check_alloc.pl that resides in the ctlib/util/tool directory to extract
       statistics about memory usage and information about memory leaks from the resulting debug output.

   Redirecting debug output
       By default, all debug output is written to "stderr". You can, however, redirect the  debug  output  to  a
       file with the "debugfile" option:

         use Convert::Binary::C debug     => 'dcthHm',
                                debugfile => './debug.out';

       If the file cannot be opened, you'll receive a warning and the output will go the "stderr" way again.

       Alternatively,  you  can  use  the  environment variables "CBC_DEBUG_OPT" and "CBC_DEBUG_FILE" to turn on
       debug output.

       If Convert::Binary::C is built without debugging support, passing the "debug" or "debugfile" options will
       cause a warning to be issued. The corresponding environment variables will simply be ignored.

ENVIRONMENT

   "CBC_ORDER_MEMBERS"
       Setting this variable to a non-zero value will globally turn on hash key ordering for  compound  members.
       Have a look at the "OrderMembers" option for details.

       Setting  the  variable  to  the  name  of  a perl module will additionally use this module instead of the
       predefined modules for member ordering to tie the hashes to.

   "CBC_DEBUG_OPT"
       If Convert::Binary::C is built with debugging support, you can use this variable to specify the debugging
       options.

   "CBC_DEBUG_FILE"
       If Convert::Binary::C is built with debugging support, you can use this variable to  redirect  the  debug
       output to a file.

   "CBC_DISABLE_PARSER"
       This  variable  is  intended  purely  for  development.  Setting  it  to  a  non-zero  value disables the
       Convert::Binary::C parser, which means that no information is collected from the file  or  code  that  is
       parsed. However, the preprocessor will run, which is useful for benchmarking the preprocessor.

FLEXIBLE ARRAY MEMBERS AND INCOMPLETE TYPES

       Flexible  array  members  are  a  feature introduced with ISO-C99.  It's a common problem that you have a
       variable length data field at the end of a structure, for example an array of characters at the end of  a
       message struct. ISO-C99 allows you to write this as:

         struct message {
           long header;
           char data[];
         };

       The  advantage  is that you clearly indicate that the size of the appended data is variable, and that the
       "data" member doesn't contribute to the size of the "message" structure.

       When packing or unpacking data, Convert::Binary::C deals with flexible array members as if  their  length
       was adjustable. For example, "unpack" will adapt the length of the array depending on the input string:

         $msg1 = $c->unpack('message', 'abcdefg');
         $msg2 = $c->unpack('message', 'abcdefghijkl');

       The following data is unpacked:

         $msg1 = {
           'header' => 1633837924,
           'data' => [
             101,
             102,
             103
           ]
         };
         $msg2 = {
           'header' => 1633837924,
           'data' => [
             101,
             102,
             103,
             104,
             105,
             106,
             107,
             108
           ]
         };

       Similarly, pack will adjust the length of the output string according to the data you feed in:

         use Data::Hexdumper;

         $msg = {
           header => 4711,
           data   => [0x10, 0x20, 0x30, 0x40, 0x77..0x88],
         };

         $data = $c->pack('message', $msg);

         print hexdump(data => $data);

       This would print:

           0x0000 : 00 00 12 67 10 20 30 40 77 78 79 7A 7B 7C 7D 7E : ...g..0@wxyz{|}~
           0x0010 : 7F 80 81 82 83 84 85 86 87 88                   : ..........

       Incomplete types such as

         typedef unsigned long array[];

       are handled in exactly the same way. Thus, you can easily

         $array = $c->unpack('array', '?'x20);

       which will unpack the following array:

         $array = [
           1061109567,
           1061109567,
           1061109567,
           1061109567,
           1061109567
         ];

       You can also alter the length of an array using the "Dimension" tag.

FLOATING POINT VALUES

       When using Convert::Binary::C to handle floating point values, you have to be aware of some limitations.

       You're  usually  safe  if  all  your  platforms  are  using  the  IEEE  floating point format. During the
       Convert::Binary::C build process, the "ieeefp" feature will automatically be enabled if the host is using
       IEEE floating point. You can check for this feature at runtime using the "feature" function:

         if (Convert::Binary::C::feature('ieeefp')) {
           # do something
         }

       When IEEE floating point support is enabled, the module can  also  handle  floating  point  values  of  a
       different byteorder.

       If  your  host  platform  is  not  using  IEEE  floating  point,  the  "ieeefp" feature will be disabled.
       Convert::Binary::C then will be more restrictive,  refusing  to  handle  any  non-native  floating  point
       values.

       However,  Convert::Binary::C cannot detect the floating point format used by your target platform. It can
       only try to prevent problems in obvious cases.  If  you  know  your  target  platform  has  a  completely
       different floating point format, don't use floating point conversion at all.

       Whenever  Convert::Binary::C  detects that it cannot properly do floating point value conversion, it will
       issue a warning and will not attempt to convert the floating point value.

BITFIELDS

       Bitfield support in Convert::Binary::C is currently in an experimental state. You are encouraged to  test
       it, but you should not blindly rely on its results.

       You are also encouraged to supply layouting algorithms for compilers whose bitfield implementation is not
       handled  correctly  at  the moment. Even better that the plain algorithm is of course a patch that adds a
       new bitfield layouting engine.

       While bitfields may not be handled correctly by the conversion  routines  yet,  they  are  always  parsed
       correctly.  This  means  that  you  can reliably use the declarator fields as returned by the "struct" or
       "typedef" methods.  Given the following source

         struct bitfield {
           int seven:7;
           int :1;
           int four:4, :0;
           int integer;
         };

       a call to "struct" will return

         @struct = (
           {
             'identifier' => 'bitfield',
             'align' => 1,
             'declarations' => [
               {
                 'type' => 'int',
                 'declarators' => [
                   {
                     'declarator' => 'seven:7'
                   }
                 ]
               },
               {
                 'type' => 'int',
                 'declarators' => [
                   {
                     'declarator' => ':1'
                   }
                 ]
               },
               {
                 'type' => 'int',
                 'declarators' => [
                   {
                     'declarator' => 'four:4'
                   },
                   {
                     'declarator' => ':0'
                   }
                 ]
               },
               {
                 'type' => 'int',
                 'declarators' => [
                   {
                     'size' => 4,
                     'offset' => 4,
                     'declarator' => 'integer'
                   }
                 ]
               }
             ],
             'type' => 'struct',
             'size' => 8,
             'context' => 'bitfields.c(1)',
             'pack' => 0
           }
         );

       No size/offset keys will currently be returned for bitfield entries.

MULTITHREADING

       Convert::Binary::C was designed to be thread-safe.

INHERITANCE

       If you wish to derive a new class from Convert::Binary::C, this is  relatively  easy.  Despite  their  XS
       implementation, Convert::Binary::C objects are actually blessed hash references.

       The  XS  data  is stored in a read-only hash value for the key that is the empty string. So it is safe to
       use any non-empty hash key when deriving your own class.  In addition, Convert::Binary::C  does  quite  a
       lot of checks to detect corruption in the object hash.

       If  you  store private data in the hash, you should override the "clone" method and provide the necessary
       code to clone your private data. You'll have to  call  "SUPER::clone",  but  this  will  only  clone  the
       Convert::Binary::C part of the object.

       For an example of a derived class, you can have a look at Convert::Binary::C::Cached.

PORTABILITY

       Convert::Binary::C should build and run on most of the platforms that Perl runs on:

       •   Various Linux systems

       •   Various BSD systems

       •   HP-UX

       •   Compaq/HP Tru64 Unix

       •   Mac-OS X

       •   Cygwin

       •   Windows 98/NT/2000/XP

       Also, many architectures are supported:

       •   Various Intel Pentium and Itanium systems

       •   Various Alpha systems

       •   HP PA-RISC

       •   Power-PC

       •   StrongARM

       The module should build with any perl binary from 5.004 up to the latest development version.

COMPARISON WITH SIMILAR MODULES

       Most  of the time when you're really looking for Convert::Binary::C you'll actually end up finding one of
       the following modules. Some of them have different  goals,  so  it's  probably  worth  pointing  out  the
       differences.

   C::Include
       Like  Convert::Binary::C,  this module aims at doing conversion from and to binary data based on C types.
       However, its configurability is very limited compared to Convert::Binary::C. Also, it does not parse  all
       C  code  correctly.  It's  slower than Convert::Binary::C, doesn't have a preprocessor. On the plus side,
       it's written in pure Perl.

   C::DynaLib::Struct
       This module doesn't allow you to reuse your C source code. One main goal  of  Convert::Binary::C  was  to
       avoid  code  duplication  or,  even  worse,  having  to  maintain  different representations of your data
       structures.  Like C::Include, C::DynaLib::Struct is rather limited in its configurability.

   Win32::API::Struct
       This module has a special purpose. It aims at building structs for interfacing Perl code with Windows API
       code.

CREDITS

       • Alain Barbet <alian@cpan.org> for testing and debugging support.

       • Mitchell N. Charity for giving me pointers into various interesting directions.

       • Alexis Denis for making me improve (externally) and simplify (internally) floating  point  support.  He
         can  also  be  blamed  (indirectly)  for the "initializer" method, as I need it in my effort to support
         bitfields some day.

       • Michael J. Hohmann <mjh@scientist.de> for endless discussions on our way to and back  home  from  work,
         and for making me think about supporting "pack" and "unpack" for compound members.

       • Thorsten Jens <thojens@gmx.de> for testing the package on various platforms.

       • Mark Overmeer <mark@overmeer.net> for suggesting the module name and giving invaluable feedback.

       • Thomas Pornin <pornin@bolet.org> for his excellent "ucpp" preprocessor library.

       • Marc Rosenthal for his suggestions and support.

       • James  Roskind,  as  his  C  parser  was  a  great starting point to fix all the problems I had with my
         original parser based only on the ANSI ruleset.

       • Gisbert W. Selke for spotting some interesting bugs and providing extensive reports.

       • Steffen Zimmermann for a prolific discussion on the cloning algorithm.

BUGS

       I'm sure  there  are  still  lots  of  bugs  in  the  code  for  this  module.  If  you  find  any  bugs,
       Convert::Binary::C doesn't seem to build on your system or any of its tests fail, please report the issue
       at <https://github.com/mhx/Convert-Binary-C/issues>.

EXPERIMENTAL FEATURES

       Some  features  in  Convert::Binary::C  are  marked  as  experimental.  This has most probably one of the
       following reasons:

       • The feature does not behave in exactly the way that I wish it did, possibly due to some limitations  in
         the current design of the module.

       • The feature hasn't been tested enough and may completely fail to produce the expected results.

       I  hope  to  fix  most  issues with these experimental features someday, but this may mean that I have to
       change the way they currently work in a way that's not backwards compatible.  So if any of these features
       is useful to you, you can use it, but you should be aware that the behaviour or the interface may  change
       in future releases of this module.

TODO

       If you're interested in what I currently plan to improve (or fix), have a look at the TODO file.

COPYRIGHT

       Copyright  (c)  2002-2020 Marcus Holland-Moritz. All rights reserved.  This program is free software; you
       can redistribute it and/or modify it under the same terms as Perl itself.

       The "ucpp" library is (c) 1998-2002 Thomas Pornin.  For  license  and  redistribution  details  refer  to
       ctlib/ucpp/README.

       Portions copyright (c) 1989, 1990 James A. Roskind.

SEE ALSO

       See ccconfig, perl, perldata, perlop, perlvar, Data::Dumper and Scalar::Util.

perl v5.38.2                                       2024-03-31                            Convert::Binary::C(3pm)