Provided by: tetrinet-client_0.11+CVS20070911-2.1_amd64 

NAME
tetrinet-client - textmode client program for tetrinet
SYNOPSIS
tetrinet [-fancy] [-fast] [-log file] [-noshadow] [-noslide] [-slide] [-shadow] [-windows] nickname
server
DESCRIPTION
tetrinet-client is a textmode client program for tetrinet, a networked version of tetris. You can play
both on TetriFast server and on the original servers with it. Please notice that you need at least 50
lines to be able to play it.
OPTIONS
A summary of options is included below.
-fancy Use "fancy" TTY graphics. (Note that this will slow down redraws somewhat.)
-fast Use the "tetrifast" mode to connect to the server. This mode eliminates the delay before a new
cube appears, thus speeding the game up noticeably. This mode is incompatible with the classic
mode and the server has to support it. If in doubt, ask the other players.
-log file
Log network traffic to the given file. All lines start with an absolute time (seconds) in
brackets. Lines sent from the client to the server are prefixed with ">>>", and lines from the
server to the client are prefixed with "<<<". This could be used with a utility program to replay
a game later on (though such a program is not currently included in the Tetrinet distribution.)
-noshadow
Do not make pieces cast "shadows" when they are slowly falling. (Normally the area under piece is
filled by dim dots to help to determine where the piece would hit the ground if one would press
the spacebar.)
-noslide
Do not allow pieces to "slide" after being dropped with the spacebar. (Normally, there is a short
time after pressing the spacebar during which a piece can "slide" left or right before it
solidifies.)
-shadow
Opposite of -noshadow; make the pieces cast "shadows". Can speed up gameplay considerably, but it
can be considered as cheating by some people since some other tetrinet clients lack this.
-slide Opposite of -noslide; allows pieces to "slide" after being dropped. If both -slide and -noslide
are given, -slide takes precedence. If both -windows and -slide are given, this overrides the "no
sliding" part of -windows without affecting the other changes in program behavior.
-windows
Behave as much like the Windows version of Tetrinet as possible. Implies -noslide and -noshadow.
USAGE
When you start tetrinet-client you will find yourself in the partyline. In here you can chat with the
other players. With /help you will get the list of the server supported commands. You can switch between
three screens with F1 through to F3.
With /start you can start a game (if you are in position one). You will have to switch over to the Fields
with the F1 key, an automatic switch over on game start is planed. To pause a running game you have to
enter /pause in the partyline. To restart the game you enter /unpause.
With the cursor keys left and right you can move the stones, with cursor up you turn the stones
clockwise, with cursor down you pull the stones to the bottom, and with space you drop them. You have to
fill the lines completely, because complete lines will get removed from the display. The more lines you
can eliminate with a single stone the better. If the play room supports specials you will eventually see
a list of letters below your playfield that you can use with the number keys from 1 to 6 for the
corresponding playfield. If you want to get rid of a special, drop it with d. You can also chat in the
playfield, to open the chat box press t (for talk.) That's it, more or less.
AUTHOR
This manual page was written by Rhonda D'Vine <rhonda@deb.at>.
SEE ALSO
tetrinet-server(6).
2004-11-23 TETRINET-CLIENT(6)