Provided by: crispy-doom_5.11.1-1_amd64 
      
    
NAME
       default.cfg - Crispy Doom configuration file
DESCRIPTION
       default.cfg  is  the configuration file for crispy-doom(6).  The configuration options stored in the file
       are the same as those stored in the original DOS Vanilla Doom.  Extra Crispy  Doom-specific  options  are
       stored in a separate configuration file, crispy-doom.cfg.
       default.cfg  is  normally stored in the user's home directory, as ~/.local/share/crispy-doom/default.cfg.
       The path can be overridden using the XDG_DATA_HOME environment  variable  (see  the  XDG  Base  Directory
       Specification).
       The crispy-doom-setup(6) tool provides a simple to use front-end for editing default.cfg.
FILE FORMAT
       The  file is a plain-text file, consisting of a list of configuration options and their values, separated
       by whitespace.  Each option is stored on a separate line.  Options have different types;  an  option  may
       have  either an integer, floating point or string value.  If the option is of a string type, the value is
       surrounded by quotes (").
       For example:
              integer_value                1
              integer_value2               1
              floating_point_value         4.2
              string_value                 "hello world"
       Invalid lines or comments in the file will be ignored, but it is advisable not to put them in  the  file;
       the  file  is  rewritten from scratch every time the game exits, so any invalid lines or comments will be
       lost.
       Some options are used for keyboard key bindings; these  are  stored  as  integer  values  containing  the
       keyboard  scan  code of the key to be bound to.  Boolean values are also stored as integers, with a value
       of zero usually indicating "false" and a non-zero value indicating "true".
CONFIGURATION VARIABLES
       mouse_sensitivity
              Mouse sensitivity.  This value is used to multiply input mouse movement to control the  effect  of
              moving  the  mouse. The "normal" maximum value available for this through the in-game options menu
              is 9. A value of 31 or greater will cause the game to crash when entering the options menu.
       mouse_sensitivity_x2
              Horizontal mouse sensitivity (strafe)
       mouse_sensitivity_y
              Vertical mouse sensitivity
       sfx_volume
              Volume of sound effects, range 0-15.
       music_volume
              Volume of in-game music, range 0-15.
       show_messages
              If non-zero, messages are displayed on the heads-up display in the game ("picked up a clip", etc).
              If zero, these messages are not displayed.
       key_right
              Keyboard key to turn right.
       key_left
              Keyboard key to turn left.
       key_up Keyboard key to move forward.
       key_down
              Keyboard key to move backward.
       key_alt_up
              Keyboard key to move forward (alternative).
       key_alt_down
              Keyboard key to move backward (alternative).
       key_strafeleft
              Keyboard key to strafe left.
       key_alt_strafeleft
              Keyboard key to strafe left (alternative).
       key_straferight
              Keyboard key to strafe right.
       key_alt_straferight
              Keyboard key to strafe right (alternative).
       key_fire
              Keyboard key to fire the currently selected weapon.
       key_use
              Keyboard key to "use" an object, eg. a door or switch.
       key_strafe
              Keyboard key to turn on strafing.  When held down, pressing the key to turn left or  right  causes
              the player to strafe left or right instead.
       key_speed
              Keyboard key to make the player run.
       key_demospeed
              Keyboard key to fast-forward through a demo.
       use_mouse
              If non-zero, mouse input is enabled.  If zero, mouse input is disabled.
       mouseb_fire
              Mouse button to fire the currently selected weapon.
       mouseb_strafe
              Mouse  button  to turn on strafing.  When held down, the player will strafe left and right instead
              of turning left and right.
       mouseb_forward
              Mouse button to move forward.
       mouseb_speed
              Mouse button to turn on running.  When held down, the player will run while moving.
       mouseb_mouselook
              Mouse button to enable free looking.
       mouseb_reverse
              Quick 180° reverse.
       use_joystick
              If non-zero, joystick input is enabled.
       joyb_fire
              Joystick virtual button that fires the current weapon.
       joyb_strafe
              Joystick virtual button that makes the player strafe while held down.
       joyb_use
              Joystick virtual button to "use" an object, eg. a door or switch.
       joyb_speed
              Joystick virtual button that makes the player run while held down. If this has a value  of  20  or
              greater, the player will always run, even if use_joystick is 0.
       screenblocks
              Screen size, range 3-11. A value of 11 gives a full-screen view with the status bar not displayed.
              A value of 10 gives a full-screen view with the status bar displayed.
       detaillevel
              Screen  detail.   Zero  gives normal "high detail" mode, while a non-zero value gives "low detail"
              mode.
       snd_channels
              Number of sounds that will be played simultaneously.
       snd_musicdevice
              Music output device.  A non-zero value gives MIDI sound output, while a  value  of  zero  disables
              music.
       snd_sfxdevice
              Sound  effects  device.   A  value of zero disables in-game sound effects, a value of 1 enables PC
              speaker sound effects, while a value in the range 2-9 enables the "normal" digital sound effects.
       snd_sbport
              SoundBlaster I/O port. Unused.
       snd_sbirq
              SoundBlaster IRQ.  Unused.
       snd_sbdma
              SoundBlaster DMA channel.  Unused.
       snd_mport
              Output port to use for OPL MIDI playback.  Unused.
       usegamma
              Gamma correction level.  A value of zero disables gamma correction, while a value in the range 1-4
              gives increasing levels of gamma correction.
       chatmacro0
              Multiplayer chat macro: message to send when alt+0 is pressed.
       chatmacro1
              Multiplayer chat macro: message to send when alt+1 is pressed.
       chatmacro2
              Multiplayer chat macro: message to send when alt+2 is pressed.
       chatmacro3
              Multiplayer chat macro: message to send when alt+3 is pressed.
       chatmacro4
              Multiplayer chat macro: message to send when alt+4 is pressed.
       chatmacro5
              Multiplayer chat macro: message to send when alt+5 is pressed.
       chatmacro6
              Multiplayer chat macro: message to send when alt+6 is pressed.
       chatmacro7
              Multiplayer chat macro: message to send when alt+7 is pressed.
       chatmacro8
              Multiplayer chat macro: message to send when alt+8 is pressed.
       chatmacro9
              Multiplayer chat macro: message to send when alt+9 is pressed.
SEE ALSO
       crispy-doom(6), crispy-doom.cfg(5), crispy-doom-setup(6)
                                                                                                  default.cfg(5)