Provided by: ffmpeg_4.4.2-0ubuntu0.22.04.1_amd64 
      
    
NAME
       ffmpeg-utils - FFmpeg utilities
DESCRIPTION
       This document describes some generic features and utilities provided by the libavutil library.
SYNTAX
       This section documents the syntax and formats employed by the FFmpeg libraries and tools.
   Quoting and escaping
       FFmpeg adopts the following quoting and escaping mechanism, unless explicitly specified. The following
       rules are applied:
       •   '  and  \  are  special characters (respectively used for quoting and escaping). In addition to them,
           there might be other special characters depending on the  specific  syntax  where  the  escaping  and
           quoting are employed.
       •   A special character is escaped by prefixing it with a \.
       •   All characters enclosed between '' are included literally in the parsed string. The quote character '
           itself cannot be quoted, so you may need to close the quote and escape it.
       •   Leading and trailing whitespaces, unless escaped or quoted, are removed from the parsed string.
       Note  that  you may need to add a second level of escaping when using the command line or a script, which
       depends on the syntax of the adopted shell language.
       The function "av_get_token" defined in libavutil/avstring.h can be  used  to  parse  a  token  quoted  or
       escaped according to the rules defined above.
       The  tool  tools/ffescape in the FFmpeg source tree can be used to automatically quote or escape a string
       in a script.
       Examples
       •   Escape the string "Crime d'Amour" containing the "'" special character:
                   Crime d\'Amour
       •   The string above contains a quote, so the "'" needs to be escaped when quoting it:
                   'Crime d'\''Amour'
       •   Include leading or trailing whitespaces using quoting:
                   '  this string starts and ends with whitespaces  '
       •   Escaping and quoting can be mixed together:
                   ' The string '\'string\'' is a string '
       •   To include a literal \ you can use either escaping or quoting:
                   'c:\foo' can be written as c:\\foo
   Date
       The accepted syntax is:
               [(YYYY-MM-DD|YYYYMMDD)[T|t| ]]((HH:MM:SS[.m...]]])|(HHMMSS[.m...]]]))[Z]
               now
       If the value is "now" it takes the current time.
       Time is local time unless Z is appended, in which case it is interpreted as UTC.  If  the  year-month-day
       part is not specified it takes the current year-month-day.
   Time duration
       There are two accepted syntaxes for expressing time duration.
               [-][<HH>:]<MM>:<SS>[.<m>...]
       HH  expresses  the number of hours, MM the number of minutes for a maximum of 2 digits, and SS the number
       of seconds for a maximum of 2 digits. The m at the end expresses decimal value for SS.
       or
               [-]<S>+[.<m>...][s|ms|us]
       S expresses the number of seconds, with the optional decimal part m.  The optional literal suffixes s, ms
       or us indicate to interpret the value as seconds, milliseconds or microseconds, respectively.
       In both expressions, the optional - indicates negative duration.
       Examples
       The following examples are all valid time duration:
       55  55 seconds
       0.2 0.2 seconds
       200ms
           200 milliseconds, that's 0.2s
       200000us
           200000 microseconds, that's 0.2s
       12:03:45
           12 hours, 03 minutes and 45 seconds
       23.189
           23.189 seconds
   Video size
       Specify the size of the sourced video, it may be a string of the form widthxheight, or the name of a size
       abbreviation.
       The following abbreviations are recognized:
       ntsc
           720x480
       pal 720x576
       qntsc
           352x240
       qpal
           352x288
       sntsc
           640x480
       spal
           768x576
       film
           352x240
       ntsc-film
           352x240
       sqcif
           128x96
       qcif
           176x144
       cif 352x288
       4cif
           704x576
       16cif
           1408x1152
       qqvga
           160x120
       qvga
           320x240
       vga 640x480
       svga
           800x600
       xga 1024x768
       uxga
           1600x1200
       qxga
           2048x1536
       sxga
           1280x1024
       qsxga
           2560x2048
       hsxga
           5120x4096
       wvga
           852x480
       wxga
           1366x768
       wsxga
           1600x1024
       wuxga
           1920x1200
       woxga
           2560x1600
       wqsxga
           3200x2048
       wquxga
           3840x2400
       whsxga
           6400x4096
       whuxga
           7680x4800
       cga 320x200
       ega 640x350
       hd480
           852x480
       hd720
           1280x720
       hd1080
           1920x1080
       2k  2048x1080
       2kflat
           1998x1080
       2kscope
           2048x858
       4k  4096x2160
       4kflat
           3996x2160
       4kscope
           4096x1716
       nhd 640x360
       hqvga
           240x160
       wqvga
           400x240
       fwqvga
           432x240
       hvga
           480x320
       qhd 960x540
       2kdci
           2048x1080
       4kdci
           4096x2160
       uhd2160
           3840x2160
       uhd4320
           7680x4320
   Video rate
       Specify the frame rate of a video, expressed as the number of frames generated per second. It has to be a
       string in the format frame_rate_num/frame_rate_den, an integer number, a float number or  a  valid  video
       frame rate abbreviation.
       The following abbreviations are recognized:
       ntsc
           30000/1001
       pal 25/1
       qntsc
           30000/1001
       qpal
           25/1
       sntsc
           30000/1001
       spal
           25/1
       film
           24/1
       ntsc-film
           24000/1001
   Ratio
       A ratio can be expressed as an expression, or in the form numerator:denominator.
       Note  that  a ratio with infinite (1/0) or negative value is considered valid, so you should check on the
       returned value if you want to exclude those values.
       The undefined value can be expressed using the "0:0" string.
   Color
       It can be the name of a color as defined below (case insensitive match) or a "[0x|#]RRGGBB[AA]" sequence,
       possibly followed by @ and a string representing the alpha component.
       The alpha component may be a string composed by "0x" followed by  an  hexadecimal  number  or  a  decimal
       number between 0.0 and 1.0, which represents the opacity value (0x00 or 0.0 means completely transparent,
       0xff or 1.0 completely opaque). If the alpha component is not specified then 0xff is assumed.
       The string random will result in a random color.
       The following names of colors are recognized:
       AliceBlue
           0xF0F8FF
       AntiqueWhite
           0xFAEBD7
       Aqua
           0x00FFFF
       Aquamarine
           0x7FFFD4
       Azure
           0xF0FFFF
       Beige
           0xF5F5DC
       Bisque
           0xFFE4C4
       Black
           0x000000
       BlanchedAlmond
           0xFFEBCD
       Blue
           0x0000FF
       BlueViolet
           0x8A2BE2
       Brown
           0xA52A2A
       BurlyWood
           0xDEB887
       CadetBlue
           0x5F9EA0
       Chartreuse
           0x7FFF00
       Chocolate
           0xD2691E
       Coral
           0xFF7F50
       CornflowerBlue
           0x6495ED
       Cornsilk
           0xFFF8DC
       Crimson
           0xDC143C
       Cyan
           0x00FFFF
       DarkBlue
           0x00008B
       DarkCyan
           0x008B8B
       DarkGoldenRod
           0xB8860B
       DarkGray
           0xA9A9A9
       DarkGreen
           0x006400
       DarkKhaki
           0xBDB76B
       DarkMagenta
           0x8B008B
       DarkOliveGreen
           0x556B2F
       Darkorange
           0xFF8C00
       DarkOrchid
           0x9932CC
       DarkRed
           0x8B0000
       DarkSalmon
           0xE9967A
       DarkSeaGreen
           0x8FBC8F
       DarkSlateBlue
           0x483D8B
       DarkSlateGray
           0x2F4F4F
       DarkTurquoise
           0x00CED1
       DarkViolet
           0x9400D3
       DeepPink
           0xFF1493
       DeepSkyBlue
           0x00BFFF
       DimGray
           0x696969
       DodgerBlue
           0x1E90FF
       FireBrick
           0xB22222
       FloralWhite
           0xFFFAF0
       ForestGreen
           0x228B22
       Fuchsia
           0xFF00FF
       Gainsboro
           0xDCDCDC
       GhostWhite
           0xF8F8FF
       Gold
           0xFFD700
       GoldenRod
           0xDAA520
       Gray
           0x808080
       Green
           0x008000
       GreenYellow
           0xADFF2F
       HoneyDew
           0xF0FFF0
       HotPink
           0xFF69B4
       IndianRed
           0xCD5C5C
       Indigo
           0x4B0082
       Ivory
           0xFFFFF0
       Khaki
           0xF0E68C
       Lavender
           0xE6E6FA
       LavenderBlush
           0xFFF0F5
       LawnGreen
           0x7CFC00
       LemonChiffon
           0xFFFACD
       LightBlue
           0xADD8E6
       LightCoral
           0xF08080
       LightCyan
           0xE0FFFF
       LightGoldenRodYellow
           0xFAFAD2
       LightGreen
           0x90EE90
       LightGrey
           0xD3D3D3
       LightPink
           0xFFB6C1
       LightSalmon
           0xFFA07A
       LightSeaGreen
           0x20B2AA
       LightSkyBlue
           0x87CEFA
       LightSlateGray
           0x778899
       LightSteelBlue
           0xB0C4DE
       LightYellow
           0xFFFFE0
       Lime
           0x00FF00
       LimeGreen
           0x32CD32
       Linen
           0xFAF0E6
       Magenta
           0xFF00FF
       Maroon
           0x800000
       MediumAquaMarine
           0x66CDAA
       MediumBlue
           0x0000CD
       MediumOrchid
           0xBA55D3
       MediumPurple
           0x9370D8
       MediumSeaGreen
           0x3CB371
       MediumSlateBlue
           0x7B68EE
       MediumSpringGreen
           0x00FA9A
       MediumTurquoise
           0x48D1CC
       MediumVioletRed
           0xC71585
       MidnightBlue
           0x191970
       MintCream
           0xF5FFFA
       MistyRose
           0xFFE4E1
       Moccasin
           0xFFE4B5
       NavajoWhite
           0xFFDEAD
       Navy
           0x000080
       OldLace
           0xFDF5E6
       Olive
           0x808000
       OliveDrab
           0x6B8E23
       Orange
           0xFFA500
       OrangeRed
           0xFF4500
       Orchid
           0xDA70D6
       PaleGoldenRod
           0xEEE8AA
       PaleGreen
           0x98FB98
       PaleTurquoise
           0xAFEEEE
       PaleVioletRed
           0xD87093
       PapayaWhip
           0xFFEFD5
       PeachPuff
           0xFFDAB9
       Peru
           0xCD853F
       Pink
           0xFFC0CB
       Plum
           0xDDA0DD
       PowderBlue
           0xB0E0E6
       Purple
           0x800080
       Red 0xFF0000
       RosyBrown
           0xBC8F8F
       RoyalBlue
           0x4169E1
       SaddleBrown
           0x8B4513
       Salmon
           0xFA8072
       SandyBrown
           0xF4A460
       SeaGreen
           0x2E8B57
       SeaShell
           0xFFF5EE
       Sienna
           0xA0522D
       Silver
           0xC0C0C0
       SkyBlue
           0x87CEEB
       SlateBlue
           0x6A5ACD
       SlateGray
           0x708090
       Snow
           0xFFFAFA
       SpringGreen
           0x00FF7F
       SteelBlue
           0x4682B4
       Tan 0xD2B48C
       Teal
           0x008080
       Thistle
           0xD8BFD8
       Tomato
           0xFF6347
       Turquoise
           0x40E0D0
       Violet
           0xEE82EE
       Wheat
           0xF5DEB3
       White
           0xFFFFFF
       WhiteSmoke
           0xF5F5F5
       Yellow
           0xFFFF00
       YellowGreen
           0x9ACD32
   Channel Layout
       A  channel  layout  specifies the spatial disposition of the channels in a multi-channel audio stream. To
       specify a channel layout, FFmpeg makes use of a special syntax.
       Individual channels are identified by an id, as given by the table below:
       FL  front left
       FR  front right
       FC  front center
       LFE low frequency
       BL  back left
       BR  back right
       FLC front left-of-center
       FRC front right-of-center
       BC  back center
       SL  side left
       SR  side right
       TC  top center
       TFL top front left
       TFC top front center
       TFR top front right
       TBL top back left
       TBC top back center
       TBR top back right
       DL  downmix left
       DR  downmix right
       WL  wide left
       WR  wide right
       SDL surround direct left
       SDR surround direct right
       LFE2
           low frequency 2
       Standard channel layout compositions can be specified by using the following identifiers:
       mono
           FC
       stereo
           FL+FR
       2.1 FL+FR+LFE
       3.0 FL+FR+FC
       3.0(back)
           FL+FR+BC
       4.0 FL+FR+FC+BC
       quad
           FL+FR+BL+BR
       quad(side)
           FL+FR+SL+SR
       3.1 FL+FR+FC+LFE
       5.0 FL+FR+FC+BL+BR
       5.0(side)
           FL+FR+FC+SL+SR
       4.1 FL+FR+FC+LFE+BC
       5.1 FL+FR+FC+LFE+BL+BR
       5.1(side)
           FL+FR+FC+LFE+SL+SR
       6.0 FL+FR+FC+BC+SL+SR
       6.0(front)
           FL+FR+FLC+FRC+SL+SR
       hexagonal
           FL+FR+FC+BL+BR+BC
       6.1 FL+FR+FC+LFE+BC+SL+SR
       6.1 FL+FR+FC+LFE+BL+BR+BC
       6.1(front)
           FL+FR+LFE+FLC+FRC+SL+SR
       7.0 FL+FR+FC+BL+BR+SL+SR
       7.0(front)
           FL+FR+FC+FLC+FRC+SL+SR
       7.1 FL+FR+FC+LFE+BL+BR+SL+SR
       7.1(wide)
           FL+FR+FC+LFE+BL+BR+FLC+FRC
       7.1(wide-side)
           FL+FR+FC+LFE+FLC+FRC+SL+SR
       octagonal
           FL+FR+FC+BL+BR+BC+SL+SR
       hexadecagonal
           FL+FR+FC+BL+BR+BC+SL+SR+WL+WR+TBL+TBR+TBC+TFC+TFL+TFR
       downmix
           DL+DR
       A custom channel layout can be specified as a sequence of terms, separated by '+' or '|'. Each  term  can
       be:
       •   the name of a standard channel layout (e.g. mono, stereo, 4.0, quad, 5.0, etc.)
       •   the name of a single channel (e.g. FL, FR, FC, LFE, etc.)
       •   a  number  of  channels,  in  decimal,  followed by 'c', yielding the default channel layout for that
           number of channels (see the function "av_get_default_channel_layout").  Note  that  not  all  channel
           counts have a default layout.
       •   a  number  of  channels,  in  decimal,  followed  by 'C', yielding an unknown channel layout with the
           specified number of channels. Note that not all channel layout specification strings support  unknown
           channel layouts.
       •   a   channel   layout   mask,  in  hexadecimal  starting  with  "0x"  (see  the  "AV_CH_*"  macros  in
           libavutil/channel_layout.h.
       Before libavutil version 53 the trailing character "c" to specify a number of channels was optional,  but
       now it is required, while a channel layout mask can also be specified as a decimal number (if and only if
       not followed by "c" or "C").
       See also the function "av_get_channel_layout" defined in libavutil/channel_layout.h.
EXPRESSION EVALUATION
       When  evaluating an arithmetic expression, FFmpeg uses an internal formula evaluator, implemented through
       the libavutil/eval.h interface.
       An expression may contain unary, binary operators, constants, and functions.
       Two expressions expr1 and expr2 can be combined to form  another  expression  "expr1;expr2".   expr1  and
       expr2 are evaluated in turn, and the new expression evaluates to the value of expr2.
       The following binary operators are available: "+", "-", "*", "/", "^".
       The following unary operators are available: "+", "-".
       The following functions are available:
       abs(x)
           Compute absolute value of x.
       acos(x)
           Compute arccosine of x.
       asin(x)
           Compute arcsine of x.
       atan(x)
           Compute arctangent of x.
       atan2(x, y)
           Compute principal value of the arc tangent of y/x.
       between(x, min, max)
           Return 1 if x is greater than or equal to min and lesser than or equal to max, 0 otherwise.
       bitand(x, y)
       bitor(x, y)
           Compute bitwise and/or operation on x and y.
           The  results  of  the  evaluation  of  x and y are converted to integers before executing the bitwise
           operation.
           Note that both the conversion to  integer  and  the  conversion  back  to  floating  point  can  lose
           precision. Beware of unexpected results for large numbers (usually 2^53 and larger).
       ceil(expr)
           Round the value of expression expr upwards to the nearest integer. For example, "ceil(1.5)" is "2.0".
       clip(x, min, max)
           Return the value of x clipped between min and max.
       cos(x)
           Compute cosine of x.
       cosh(x)
           Compute hyperbolic cosine of x.
       eq(x, y)
           Return 1 if x and y are equivalent, 0 otherwise.
       exp(x)
           Compute exponential of x (with base "e", the Euler's number).
       floor(expr)
           Round  the  value  of expression expr downwards to the nearest integer. For example, "floor(-1.5)" is
           "-2.0".
       gauss(x)
           Compute Gauss function of x, corresponding to "exp(-x*x/2) / sqrt(2*PI)".
       gcd(x, y)
           Return the greatest common divisor of x and y. If both x and y are 0 or either or both are less  than
           zero then behavior is undefined.
       gt(x, y)
           Return 1 if x is greater than y, 0 otherwise.
       gte(x, y)
           Return 1 if x is greater than or equal to y, 0 otherwise.
       hypot(x, y)
           This  function  is  similar  to  the C function with the same name; it returns "sqrt(x*x + y*y)", the
           length of the hypotenuse of a right triangle with sides of length x and y, or  the  distance  of  the
           point (x, y) from the origin.
       if(x, y)
           Evaluate  x,  and  if  the  result  is  non-zero  return  the result of the evaluation of y, return 0
           otherwise.
       if(x, y, z)
           Evaluate x, and if the result is non-zero return the evaluation result of y, otherwise the evaluation
           result of z.
       ifnot(x, y)
           Evaluate x, and if the result is zero return the result of the evaluation of y, return 0 otherwise.
       ifnot(x, y, z)
           Evaluate x, and if the result is zero return the evaluation result of  y,  otherwise  the  evaluation
           result of z.
       isinf(x)
           Return 1.0 if x is +/-INFINITY, 0.0 otherwise.
       isnan(x)
           Return 1.0 if x is NAN, 0.0 otherwise.
       ld(var)
           Load  the  value  of  the internal variable with number var, which was previously stored with st(var,
           expr).  The function returns the loaded value.
       lerp(x, y, z)
           Return linear interpolation between x and y by amount of z.
       log(x)
           Compute natural logarithm of x.
       lt(x, y)
           Return 1 if x is lesser than y, 0 otherwise.
       lte(x, y)
           Return 1 if x is lesser than or equal to y, 0 otherwise.
       max(x, y)
           Return the maximum between x and y.
       min(x, y)
           Return the minimum between x and y.
       mod(x, y)
           Compute the remainder of division of x by y.
       not(expr)
           Return 1.0 if expr is zero, 0.0 otherwise.
       pow(x, y)
           Compute the power of x elevated y, it is equivalent to "(x)^(y)".
       print(t)
       print(t, l)
           Print the value of expression t with loglevel l. If l is not specified then a default  log  level  is
           used.  Returns the value of the expression printed.
           Prints t with loglevel l
       random(x)
           Return  a pseudo random value between 0.0 and 1.0. x is the index of the internal variable which will
           be used to save the seed/state.
       root(expr, max)
           Find an input value for which the function represented by expr  with  argument  ld(0)  is  0  in  the
           interval 0..max.
           The expression in expr must denote a continuous function or the result is undefined.
           ld(0)  is  used  to represent the function input value, which means that the given expression will be
           evaluated multiple times with various input values that the expression can access through ld(0). When
           the expression evaluates to 0 then the corresponding input value will be returned.
       round(expr)
           Round the value of expression expr to the nearest integer. For example, "round(1.5)" is "2.0".
       sgn(x)
           Compute sign of x.
       sin(x)
           Compute sine of x.
       sinh(x)
           Compute hyperbolic sine of x.
       sqrt(expr)
           Compute the square root of expr. This is equivalent to "(expr)^.5".
       squish(x)
           Compute expression "1/(1 + exp(4*x))".
       st(var, expr)
           Store the value of the expression expr in an internal variable.  var  specifies  the  number  of  the
           variable  where  to  store the value, and it is a value ranging from 0 to 9. The function returns the
           value stored in the internal variable.  Note, Variables are currently not shared between expressions.
       tan(x)
           Compute tangent of x.
       tanh(x)
           Compute hyperbolic tangent of x.
       taylor(expr, x)
       taylor(expr, x, id)
           Evaluate a Taylor series at x, given an expression  representing  the  "ld(id)"-th  derivative  of  a
           function at 0.
           When the series does not converge the result is undefined.
           ld(id)  is used to represent the derivative order in expr, which means that the given expression will
           be evaluated multiple times with  various  input  values  that  the  expression  can  access  through
           "ld(id)". If id is not specified then 0 is assumed.
           Note, when you have the derivatives at y instead of 0, "taylor(expr, x-y)" can be used.
       time(0)
           Return the current (wallclock) time in seconds.
       trunc(expr)
           Round the value of expression expr towards zero to the nearest integer. For example, "trunc(-1.5)" is
           "-1.0".
       while(cond, expr)
           Evaluate  expression  expr  while  the expression cond is non-zero, and returns the value of the last
           expr evaluation, or NAN if cond was always false.
       The following constants are available:
       PI  area of the unit disc, approximately 3.14
       E   exp(1) (Euler's number), approximately 2.718
       PHI golden ratio (1+sqrt(5))/2, approximately 1.618
       Assuming that an expression is considered "true" if it has a non-zero value, note that:
       "*" works like AND
       "+" works like OR
       For example the construct:
               if (A AND B) then C
       is equivalent to:
               if(A*B, C)
       In your C code, you can extend the list of unary and binary functions, and define  recognized  constants,
       so that they are available for your expressions.
       The  evaluator  also  recognizes  the  International  System unit prefixes.  If 'i' is appended after the
       prefix, binary prefixes are used, which are based on powers of 1024 instead of powers of 1000.   The  'B'
       postfix  multiplies  the  value  by 8, and can be appended after a unit prefix or used alone. This allows
       using for example 'KB', 'MiB', 'G' and 'B' as number postfix.
       The list of available International System prefixes follows, with indication of the corresponding  powers
       of 10 and of 2.
       y   10^-24 / 2^-80
       z   10^-21 / 2^-70
       a   10^-18 / 2^-60
       f   10^-15 / 2^-50
       p   10^-12 / 2^-40
       n   10^-9 / 2^-30
       u   10^-6 / 2^-20
       m   10^-3 / 2^-10
       c   10^-2
       d   10^-1
       h   10^2
       k   10^3 / 2^10
       K   10^3 / 2^10
       M   10^6 / 2^20
       G   10^9 / 2^30
       T   10^12 / 2^40
       P   10^15 / 2^40
       E   10^18 / 2^50
       Z   10^21 / 2^60
       Y   10^24 / 2^70
SEE ALSO
       ffmpeg(1), ffplay(1), ffprobe(1), libavutil(3)
AUTHORS
       The FFmpeg developers.
       For  details  about  the authorship, see the Git history of the project (git://source.ffmpeg.org/ffmpeg),
       e.g. by typing the command git log in the FFmpeg source directory, or browsing the online  repository  at
       <http://source.ffmpeg.org>.
       Maintainers for the specific components are listed in the file MAINTAINERS in the source code tree.
                                                                                                 FFMPEG-UTILS(1)